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[Перевод, Заморожен] Adrian NPC Mod

Добавлено: 26 авг 2017, 22:37
Kotofeus
Meet Adrian Sianodel, a 33 year old half-elven mage who, after several recent catastrophes, managed to land a brief but involuntary stint as Irenicus' pet wandmaker. Kill the duergar who guard him, and he'll be quite happy to lend his magic to your cause. To repay the debt, to exact vengeance... and perhaps because he simply has nowhere else to go anymore.

Adrian has lived an interesting life, for lack of a better term, though he's hoping to finally put his past behind him. Aside from his magic, he has a background in espionage and a decadent -- some might say romantic -- streak that has gotten him into trouble in the past. He once pursued (and ultimately wrecked) a political career with one of the most notorious organizations in the Realms, and may very much enjoy the opportunities for intrigue the Shadow Thieves have to offer... if you can drag him away from fighting with the Harper and the Red Wizard long enough to notice, that is.

Adrian may be somewhat difficult to get to know. He is not the most tolerant of people, and while he is intrigued by your powers and heritage (and has far more experience with the machinations of dark gods than he would like), neither his respect nor his trust is particularly easy to earn. That said, he will appreciate a leader willing to take him to task.

Версия мода, для которой ведется перевод:
3.1

Описание мода:
https://arcanecoast.ru/mod/adrian

Файлы перевода:
https://github.com/arcanecoast/mod-tran ... adrian-npc

Перевод лицензируется по условиям:
Изображение

Текущая активность:
AldarkВычитка перевода
KotofeusПереводит мод
prozhВычитка перевода
Хочешь присоединиться к проекту перевода и помочь? Просто напиши в этой теме! :good:

Re: Adrian NPC Mode

Добавлено: 27 авг 2017, 00:29
Kotofeus
Сразу несколько вопросов.

Описание предмета ( не параметры, а именно описание).
"adds to the wearer's Intelligence score in the form of an enhancement bonus o" - не пойму, но вроде же enhancement bonus это вообще 3e? может вообще удалить это из описания предмета, оставить только в параметрах "+1 к Интеллекту"?

сабж, однако, кровинушка наша, наследственная печатка у него носит имя "Vasiliev Signet Ring", есть нпс с именем Михаил Васильев...
но меня интересует другое: нпс "Tanya Damarov" возвращаем к корням полностью до "Таня Дамарова" или все же оставим фамилию на западный манер в мужском роде и несклоняемой?

Re: Adrian NPC Mode

Добавлено: 27 авг 2017, 03:10
Aldark
Kotofeus писал(а):Берусь, никто не работает над ним?
Нет, никто не брался.
"adds to the wearer's Intelligence score in the form of an enhancement bonus o" - не пойму, но вроде же enhancement bonus это вообще 3e? может вообще удалить это из описания предмета, оставить только в параметрах "+1 к Интеллекту"?
К сожалению, не могу сказать, но похоже на коряво скопированное описание с D&D 3.5. Нужна полная фраза, но я бы привел к AD&D2, если бы был уверен в корректности.

https://rpg.stackexchange.com/questions ... -for-skill
нпс "Tanya Damarov" возвращаем к корням полностью до "Таня Дамарова" или все же оставим фамилию на западный манер в мужском роде и несклоняемой?
Я бы исправил на "Таня Дамарова", но тут больше вопрос касательно стиля. И то, и то сработает.

Оформил шапку темы согласно шаблона. Права на редактирование должны были остаться у Вас, так что можете подправить, если нужно.

Re: [Перевод, В процессе] Adrian NPC Mod

Добавлено: 28 авг 2017, 00:30
Kotofeus
Первый tra на вычитку.

https://drive.google.com/open?id=0B1g9F ... k9qTlUycDQ

Последние три строки переводить не стал. Или надо?

Re: [Перевод, В процессе] Adrian NPC Mod

Добавлено: 28 авг 2017, 14:11
Aldark
Пожалуйста, в дальнейшем используйте формат как написано на вики :nono: . Не знаю как остальным, но мне гораздо легче чем лазить по файлам мода, скопировать текст из под спойлера на форуме и сразу забросить в текстовый редактор.

Русский setup.tra:
@0 = ~Adrian for BGII~
@1 = ~You must have Throne of Bhaal installed.~
@2 = ~Адриан~
@3 = ~Когда Вы спрашиваете о его прошлом, АДРИАН слегка улыбается и говорит, что не стоит беспокоиться о демонах прошлого, поскольку их хватает и в настоящем. Учитывая его недавнее пребывание в рабстве, Адриан имеет немало и своих собственных, с которыми ему приходится бороться. Несмотря на его увиливания от ответа, вы все-таки узнаете, что он провел немало времени в Сембии, работая в качестве наемного мага на восходящего торгового принца. Вы быстро осознаете, что дальнейшие распросы не принесут ничего, кроме головной боли.~
@4 = ~О, Я так не думаю.~ [rh#ad1]
@5 = ~Должен признать, это весьма эффективно.~ [rh#ad2]
@6 = ~Ну, мы определенно знаем толк в бесполезном времяпрепровождении.~ [rh#ad3]
@7 = ~Эта бессмыслица так уж необходима?~ [rh#ad4]
@8 = ~О, я не буду на это обращать свое внимание.~ [rh#ad5]
@9 = ~Что это, тэйская плантация? Неужели так сложно найти гостиницу?~ [rh#ad6]
@10 = ~Если я успею напиться к тому моменту, как ты решишь сделать что-нибудь, винить можещь только себя.~ [rh#ad7]
@11 = ~Проклятье!~ [rh#ad8]
@12 = ~Нет... только не так...~ [rh#ad9]
@13 = ~Где этот чертов клерик, когда он так нужен?~ [rh#ad10]
@14 = ~Это же не Кормантор, правда?~ [rh#ad11]
@15 = ~Аа, красоты и запахи города... Я бы предпочел обойтись без второго.~ [rh#ad12]
@16 = ~Предельно ясно... Предпочел бы просто заплатить кому-нибудь, чтобы он это сделал за нас.~ [rh#ad13]
@17 = ~Прекрасный день, не так ли? Досадно вышло с местными.~ [rh#ad14]
@18 = ~Ммм... солнце встает, и день по-настоящему начинается.~ [rh#ad15]
@19 = ~Близок конец всего это действия.~ [rh#ad16]
@20 = ~Дьявол!~ [rh#ad17]
@21 = ~Оу, чудно работает. Если ты не отыщешь для меня оружие получше, я просто сяду в уголке и буду наблюдать.~ [rh#ad18]
@22 = ~Я маг, а не тягловый мул.~ [rh#ad19]
@23 = ~Я бы попросил прикрытия, если никто не возражает...~ [rh#ad20]
@24 = ~Это обещает быть интересным.~ [rh#ad21]
@25 = ~Это не совсем невидимость, но, полагаю, я справлюсь.~ [rh#ad22]
@26 = ~Ну-с, что у нас тут?~ [rh#ad23]
@27 = ~В Бездну с тобой!~ [rh#ad24]
@28 = ~Никакой жалости мрази, подобной тебе!~ [rh#ad25]
@29 = ~Умри, ну же!~ [rh#ad26]
@30 = ~Можно уже считать золото.~ [rh#ad27]
@31 = ~Даже не пытайся убежать.~ [rh#ad28]
@32 = ~Да?~ [rh#ad29]
@33 = ~Что такое?~ [rh#ad30]
@34 = ~Говори.~ [rh#ad31]
@35 = ~Что теперь?~ [rh#ad32]
@36 = ~Да.~ [rh#ad33]
@37 = ~Хмм?~ [rh#ad34]
@38 = ~Конечно.~ [rh#ad35]
@39 = ~Естественно.~ [rh#ad36]
@40 = ~Ну, если ты настаиваешь. А ты всегда настаиваешь, да?~ [rh#ad37]
@41 = ~Пустая трата магических талантов по-моему.~ [rh#ad38]
@42 = ~Да, да, да. Я работаю над этим.~ [rh#ad39]
@43 = ~Ох, только не снова.~ [rh#ad40]
@44 = ~Ты можешь лучше.~ [rh#ad41]
@45 = ~Указывай этой штукой на кого-нибудь другого.~ [rh#ad42]
@46 = ~Что ж, вижу, ты за словом в карман не полезешь.~ [rh#ad43]
@47 = ~Это же не Кормантор, правда?~ [rh#ad11]
@48 = ~Ммм... солнце встает, и день по-настоящему начинается.~ [rh#ad15]
@49 = ~Девочка~
@50 = ~Таня~
@51 = ~Таня Дамаров~
@52 = ~Страж Жентарима~
@53 = ~Дерин~
@54 = ~Орланна~
@55 = ~Салка~
@56 = ~Соаргил~
@57 = ~Талсар Соаргил~
@58 = ~Страж Соаргила~
@59 = ~Михаил~
@60 = ~Михаил Васильев~
@61 = ~Кольцо с печаткой Васильевых~
@62 = ~Это кольцо с печаткой принадлежало деду Адриана, младшему лорду Крепости Жентил. Хоть у кольцо и нет магических свойств, принадлежность его Адриану очевидна.~
@63 = ~Документы Тани~
@64 = ~Эти документы, найденные в комнате Тани, как раз то, что Адриан искал.~
@65 = ~Тело Адриана~
@66 = ~Адриан был захвачен Бодхи и заражен вампиризмом, forcing you to slay him. There may be some way to revive him, though you don't know what it would be.~
@67 = ~Повязка~
@68 = ~Повязка Интеллекта~
@69 = ~Это шнурок с небольшим камнем, устроенным таким образом, что он покоится на лбу носителя. Его свойства неизвезтны.~
@70 = ~Это шнурок с небольшим камнем, устроенным таким образом, что он покоится на лбу носителя. Он делает владельца умнее.

STATISTICS/ПАРАМЕТРЫ:

+1 к Интеллекту.~
@71 = ~Ключ~
@72 = ~Сильно проржавевший ключ. Похоже, он подходит к кандалам Адриана.~
@73 = ~Годы после того, как <CHARNAME> и Адриан странствовали вместе, были поразительно спокойными. Обнаружив вокруг себя множество вопросов и не найдя вразумительных ответов, Адриан вскоре остепенился и осел возле храма Азута в Симбаре. Жизнь в умиротворении, однако, оказалась невыносимой, и он отважился покинуть город после жестокой стычки с дворянином из Чессенты. Вскоре после воскрешения Бэйна и восстановления его церкви, Адриан перебрался в Уотердип. Он обвинялся в двух несвязанных между собой инцидентах, но по слухам он оказался под защитой Черного Посоха. Хотя правда и неизвестна, Адриан считался достаточно добропорядочным гражданином, хоть и ходили слухи о его связях с Уотердипским подпольем. Он не был женат, и у него не было собственных детей, хоть он и выбрал себе нескольких учеников. Как он совмещал их обучение и игру в хитросплетениях Уотердипа, остается одной из величайших загадок Фаэруна.~
@74 = ~Годы после того, как <CHARNAME> и Адриан странствовали вместе, были поразительно спокойными. Следуя своему обещанию, Джахейра сопроводила его в Шэдоудэйл, где он попробовал примириться со своим отцом. Дорога была весьма терниста, и после стычки с местным Арфистом, Адриана вежливо попросили уйти. Он поддерживал дружбу с Джахейрой и все-таки установил функциональную связь со своим отцом, но его мнение о Долине так и не улучшилось. Вскоре после воскрешения Бэйна и восстановления его церкви, Адриан перебрался в Уотердип. Он обвинялся в двух несвязанных между собой инцидентах, но по слухам он оказался под защитой Черного Посоха. Хотя правда и неизвестна, Адриан считался достаточно добропорядочным гражданином, хоть и ходили слухи о его связях с Уотердипским подпольем. Он не был женат, и у него не было собственных детей, хоть он и выбрал себе нескольких учеников. Как он совмещал их обучение и игру в хитросплетениях Уотердипа, остается одной из величайших загадок Фаэруна.~
@75 = ~<CHARNAME> и странствия в <HISHER> компании весьма ожесточили Адриана. Никогда не любивший эльфов, с каждым годом он осознавал, что его ярость и ненависть к Иреникусу перенаправляются на народ Сулданесселара, породивших, по его мнению, этого монстра. Покинув дитя Баала, Адриан странствовал по северным земля, пытаясь превозмочь и смягчить свою злобу. Потерпев неудачу, он вернулся домой к Лунному Морю, где он стал по-настоящему могуществен. Из-за участия в недавних событиях он продвинулся вверх в иерархии Жентарима, и соблазнил нескольких членов организации, пообещав им богатства Сулданесселара. Это и привело его к погибели, и он обрел смерть от руки знаменитого эльфа Дриззта До'Урдена, на входе в город, который он когда-то спасал.~
@76 = ~Несмотря на уверенность, что он сможет выжить без нее, месяцы спустя после того, как <CHARNAME> возвысилась, Адриан осознал, насколько ему тяжело. Он быстро потерял контакт со своими бывшими товарищами и вскоре покинул Берег Мечей, поселившись возле храма Азута в Симбаре. Жизнь в умиротворении, однако, оказалась невыносимой, и он отважился покинуть город после жестокой стычки с выпившим дворянином из Чессенты. Вскоре после воскрешения Бэйна и восстановления его церкви, Адриан перебрался в Уотердип. Он обвинялся в двух несвязанных между собой инцидентах, но по слухам он оказался под защитой Черного Посоха. Хотя правда и неизвестна, Адриан считался достаточно добропорядочным гражданином, хоть и ходили слухи о его связях с Уотердипским подпольем. Позже он был схвачен либо последователями Сирика, либо бэйнитами. Как они смогли убить такого могущественного мага неизвестно, впрочем, любого рано или поздно можно победить. Их намерения, однако, были ясны. Когда клерики в конце концов бросили его тело на ступени храма <CHARNAME>, один сквозь смех воскликнул: "Если и это послание не дойдет до нее, тогда я не знаю что вообще смогло бы."~
@77 = ~Несколько дней после окончательной победы над Мелиссан, <CHARNAME> и Адриан оставили Тетир. Обеспокоенные способностью общества принять Дитя Баала, несмотря на собственные трудности Адриана, пара не желала останавливаться ни в одном месте. Некоторое время они провели в длинном медовом месяце. Вскоре после воскрешения Бэйна и восстановления его церкви, они перебрались в Уотердип. Адриан обвинялся в двух несвязанных между собой инцидентах, но по слухам он оказался под защитой Черного Посоха. Хотя правда и неизвестна, говорили, что он имел некоторые связи с подпольем. Истории о том, что делала <CHARNAME> в это время еще более таинственны. Половина утверждает, что она стала одним из Тайных Лордов города. Другие считают, что она всех провела и стала править городской преступностью. Остальные не верят ни одно, ни во второе. Несмотря на все слухи, <CHARNAME> и Адриан счастливо жили в Городе Роскоши. У них не было собственных детей, хотя Адриан и собрал вокруг себя несколько учеников. "На них тратится меньше времени," он шутит, если его об этом спрашивают. "А что еще важнее, я могу вышвырнуть их в любой момент, если они меня раздражают."~
@78 = ~Несколько дней после окончательной победы над Мелиссан, <CHARNAME> и Адриан оставили Тетир. Обеспокоенные способностью общества принять Дитя Баала, несмотря на собственные трудности Адриана, пара не желала останавливаться ни в одном месте. Некоторое время они провели в длинном медовом месяце. Сопровождаемые Джахейрой, они вскоре отправились в Шэдоудэйл, где Адриан попробовал примириться со своим отцом. Дорога была весьма терниста, и после стычки с местным Арфистом, их вежливо попросили уйти. Вскоре после воскрешения Бэйна и восстановления его церкви, они перебрались в Уотердип. Адриан обвинялся в двух несвязанных между собой инцидентах, но по слухам он оказался под защитой Черного Посоха. Хотя правда и неизвестна, говорили, что он имел некоторые связи с подпольем. Истории о том, что делала <CHARNAME> в это время еще более таинственны. Половина утверждает, что она стала одним из Тайных Лордов города. Другие считают, что она всех провела и стала править городской преступностью. Остальные не верят ни одно, ни во второе. Несмотря на все слухи, <CHARNAME> и Адриан счастливо жили в Городе Роскоши. У них не было собственных детей, хотя Адриан и собрал вокруг себя несколько учеников. "На них тратится меньше времени," он шутит, если его об этом спрашивают. "А что еще важнее, я могу вышвырнуть их в любой момент, если они меня раздражают."~
@79 = ~Несколько дней после окончательной победы над Мелиссан, <CHARNAME> и Адриан оставили Тетир. Они сразу же вернулись в Аскатлу, где поженились в тихой, спокойной обстановке. Как бы то ни было, они не желали останавливаться в одном месте и оправились в длинное свадебное путешествие. Вскоре после воскрешения Бэйна и восстановления его церкви, они перебрались в Уотердип. Адриан обвинялся в двух несвязанных между собой инцидентах, но по слухам он оказался под защитой Черного Посоха. Хотя правда и неизвестна, говорили, что он имел некоторые связи с подпольем. Истории о том, что делала <CHARNAME> в это время еще более таинственны. Половина утверждает, что она стала одним из Тайных Лордов города. Другие считают, что она всех провела и стала править городской преступностью. Остальные не верят ни одно, ни во второе. Несмотря на все слухи, <CHARNAME> и Адриан счастливо жили в Городе Роскоши. У них не было собственных детей, хотя Адриан и собрал вокруг себя несколько учеников. "На них тратится меньше времени," он шутит, если его об этом спрашивают. "А что еще важнее, я могу вышвырнуть их в любой момент, если они меня раздражают."~
@80 = ~Несколько дней после окончательной победы над Мелиссан, <CHARNAME> и Адриан оставили Тетир. Они сразу же вернулись в Аскатлу, где поженились в тихой, спокойной обстановке. Как бы то ни было, они не желали останавливаться в одном месте и оправились в длинное свадебное путешествие. Сопровождаемые Джахейрой, они вскоре отправились в Шэдоудэйл, где Адриан попробовал примириться со своим отцом. Дорога была весьма терниста, и после стычки с местным Арфистом, их вежливо попросили уйти. Вскоре после воскрешения Бэйна и восстановления его церкви, они перебрались в Уотердип. Адриан обвинялся в двух несвязанных между собой инцидентах, но по слухам он оказался под защитой Черного Посоха. Хотя правда и неизвестна, говорили, что он имел некоторые связи с подпольем. Истории о том, что делала <CHARNAME> в это время еще более таинственны. Половина утверждает, что она стала одним из Тайных Лордов города. Другие считают, что она всех провела и стала править городской преступностью. Остальные не верят ни одно, ни во второе. Несмотря на все слухи, <CHARNAME> и Адриан счастливо жили в Городе Роскоши. У них не было собственных детей, хотя Адриан и собрал вокруг себя несколько учеников. "На них тратится меньше времени," он шутит, если его об этом спрашивают. "А что еще важнее, я могу вышвырнуть их в любой момент, если они меня раздражают."~
@81 = ~Несколько дней после окончательной победы над Мелиссан, <CHARNAME> и Адриан оставили Тетир. Обеспокоенные способностью общества принять Дитя Баала, несмотря на собственные трудности Адриана, пара не желала останавливаться ни в одном месте. Некоторое время они провели в длинном медовом месяце. Вскоре после воскрешения Бэйна и восстановления его церкви, они перебрались в Уотердип. Адриан обвинялся в двух несвязанных между собой инцидентах, но по слухам он оказался под защитой Черного Посоха. Хотя правда и неизвестна, говорили, что он имел некоторые связи с подпольем. Истории о том, что делала <CHARNAME> в это время еще более таинственны. Половина утверждает, что она стала одним из Тайных Лордов города. Другие считают, что она всех провела и стала править городской преступностью. Остальные не верят ни одно, ни во второе. Несмотря на все слухи, <CHARNAME> и Адриан счастливо жили в Городе Роскоши... по крайней мере пока не родилась их дочь. Несмотря на свое безразличие к детям, Адриан осознал, что все намного хуже. Он начал пить больше, чем когда бы то ни было, и избегал своих отцовских обязанностей настолько, насколько мог. Его отношения с женой охладели, впрочем, о том, что произошло с ними и их дочерью, история умалчивает.~
@82 = ~Несколько дней после окончательной победы над Мелиссан, <CHARNAME> и Адриан оставили Тетир. Обеспокоенные способностью общества принять Дитя Баала, несмотря на собственные трудности Адриана, пара не желала останавливаться ни в одном месте. Некоторое время они провели в длинном медовом месяце. Сопровождаемые Джахейрой, они вскоре отправились в Шэдоудэйл, где Адриан попробовал примириться со своим отцом. Дорога была весьма терниста, и после стычки с местным Арфистом, их вежливо попросили уйти. Вскоре после воскрешения Бэйна и восстановления его церкви, они перебрались в Уотердип. Адриан обвинялся в двух несвязанных между собой инцидентах, но по слухам он оказался под защитой Черного Посоха. Хотя правда и неизвестна, говорили, что он имел некоторые связи с подпольем. Истории о том, что делала <CHARNAME> в это время еще более таинственны. Половина утверждает, что она стала одним из Тайных Лордов города. Другие считают, что она всех провела и стала править городской преступностью. Остальные не верят ни одно, ни во второе. Несмотря на все слухи, <CHARNAME> и Адриан счастливо жили в Городе Роскоши, хотя рождение их дочери и проверило их любовь на прочность. Несмотря на свое безразличие к детям, Адриан осознал, что все намного хуже, и он начал пить больше, чем когда бы то ни было. Узнавший об этом, его отец сам неожиданно прибыл в Уотердип поговорить с сыном. Никто не знает, что там произошло, но с той поры Адриан ни брал в рот ни капли. Вопреки своему прошлому поведению, он доказал, что является заботливым отцом. Возможно, слишком заботливым, ибо их дочь выросла избалованной и изнеженной молодой леди с большим количеством денег и свободного времени...~
@83 = ~Несколько дней после окончательной победы над Мелиссан, <CHARNAME> и Адриан оставили Тетир. Они сразу же вернулись в Аскатлу, где поженились в тихой, спокойной обстановке. Как бы то ни было, они не желали останавливаться в одном месте и оправились в длинное свадебное путешествие. Вскоре после воскрешения Бэйна и восстановления его церкви, они перебрались в Уотердип. Адриан обвинялся в двух несвязанных между собой инцидентах, но по слухам он оказался под защитой Черного Посоха. Хотя правда и неизвестна, говорили, что он имел некоторые связи с подпольем. Истории о том, что делала <CHARNAME> в это время еще более таинственны. Половина утверждает, что она стала одним из Тайных Лордов города. Другие считают, что она всех провела и стала править городской преступностью. Остальные не верят ни одно, ни во второе. Несмотря на все слухи, <CHARNAME> и Адриан счастливо жили в Городе Роскоши... по крайней мере пока не родилась их дочь. Несмотря на свое безразличие к детям, Адриан осознал, что все намного хуже. Он начал пить больше, чем когда бы то ни было, и избегал своих отцовских обязанностей настолько, насколько мог. Его отношения с женой охладели, впрочем, о том, что произошло с ними и их дочерью, история умалчивает.~
@84 = ~Несколько дней после окончательной победы над Мелиссан, <CHARNAME> и Адриан оставили Тетир. Они сразу же вернулись в Аскатлу, где поженились в тихой, спокойной обстановке. Некоторое время они провели в длинном медовом месяце. Сопровождаемые Джахейрой, они вскоре отправились в Шэдоудэйл, где Адриан попробовал примириться со своим отцом. Дорога была весьма терниста, и после стычки с местным Арфистом, их вежливо попросили уйти. Вскоре после воскрешения Бэйна и восстановления его церкви, они перебрались в Уотердип. Адриан обвинялся в двух несвязанных между собой инцидентах, но по слухам он оказался под защитой Черного Посоха. Хотя правда и неизвестна, говорили, что он имел некоторые связи с подпольем. Истории о том, что делала <CHARNAME> в это время еще более таинственны. Половина утверждает, что она стала одним из Тайных Лордов города. Другие считают, что она всех провела и стала править городской преступностью. Остальные не верят ни одно, ни во второе. Несмотря на все слухи, <CHARNAME> и Адриан счастливо жили в Городе Роскоши, хотя рождение их дочери и проверило их любовь на прочность. Несмотря на свое безразличие к детям, Адриан осознал, что все намного хуже, и он начал пить больше, чем когда бы то ни было. Узнавший об этом, его отец сам неожиданно прибыл в Уотердип поговорить с сыном. Никто не знает, что там произошло, но с той поры Адриан ни брал в рот ни капли. Вопреки своему прошлому поведению, он доказал, что является заботливым отцом. Возможно, слишком заботливым, ибо их дочь выросла избалованной и изнеженной молодой леди с большим количеством денег и свободного времени...~
@85 = ~Change Adrian's class to Cleric/Mage~
@86 = ~Install alternate class for Adrian?~
@87 = ~Change Adrian's class to Mage/Thief~
Английский setup.tra:
@0 = ~Adrian for BGII~
@1 = ~You must have Throne of Bhaal installed.~
@2 = ~Adrian~
@3 = ~When asked about his past, ADRIAN smiles slightly and says that there are enough demons to face in the present without worrying about yesterday's as well. Given his recent enslavement, it would appear that he has more than a few of his own with which to contend. Despite his slippery responses, you eventually glean that he spent some time in Sembia, working as a hirespell wizard for a rising merchant prince. You quickly learn that further prodding will win you nothing but headaches.~
@4 = ~Oh, I don't think so.~ [rh#ad1]
@5 = ~I must admit, this is rather effective.~ [rh#ad2]
@6 = ~Well, we certainly know how to waste our time.~ [rh#ad3]
@7 = ~Is this sort of nonsense really necessary?~ [rh#ad4]
@8 = ~Oh, I don't mind this at all.~ [rh#ad5]
@9 = ~What is this, a Thayvian plantation? Couldn't we find an inn?~ [rh#ad6]
@10 = ~If I'm drunk again by the time you decide to do something, you've only yourself to blame.~ [rh#ad7]
@11 = ~Damn!~ [rh#ad8]
@12 = ~No... not like this...~ [rh#ad9]
@13 = ~Where's a damn cleric when I need one?~ [rh#ad10]
@14 = ~It's not exactly Cormanthor, is it?~ [rh#ad11]
@15 = ~Ah, the sights and smells of the city... I could do without the latter.~ [rh#ad12]
@16 = ~Quite the setting... I'm beginning to wish we'd simply paid someone to do this for us.~ [rh#ad13]
@17 = ~A lovely day, isn't it? Shame about the locale.~ [rh#ad14]
@18 = ~Mmm... the sun sets, and the day truly begins.~ [rh#ad15]
@19 = ~That should just about finish this.~ [rh#ad16]
@20 = ~Dammit!~ [rh#ad17]
@21 = ~Oh, this is working wonderfully. If you don't find me a better weapon soon, I might as well just sit in a corner and watch.~ [rh#ad18]
@22 = ~I'm a mage, not a pack mule.~ [rh#ad19]
@23 = ~Some cover over here, if you don't mind...~ [rh#ad20]
@24 = ~This is sure to be entertaining.~ [rh#ad21]
@25 = ~It's not quite invisibility, but I suppose it'll do.~ [rh#ad22]
@26 = ~Well, what have we here?~ [rh#ad23]
@27 = ~To the Abyss with you!~ [rh#ad24]
@28 = ~No mercy for scum like this!~ [rh#ad25]
@29 = ~Die, already!~ [rh#ad26]
@30 = ~I can already count the gold.~ [rh#ad27]
@31 = ~Don't even bother to run.~ [rh#ad28]
@32 = ~Yes?~ [rh#ad29]
@33 = ~What is it?~ [rh#ad30]
@34 = ~Speak up.~ [rh#ad31]
@35 = ~What now?~ [rh#ad32]
@36 = ~Spit it out already.~ [rh#ad33]
@37 = ~Hmm?~ [rh#ad34]
@38 = ~Certainly.~ [rh#ad35]
@39 = ~Of course.~ [rh#ad36]
@40 = ~If you insist. And you always do, don't you?~ [rh#ad37]
@41 = ~A waste of a mage's talents, if you ask me.~ [rh#ad38]
@42 = ~Yes, yes, yes. I'm working on it.~ [rh#ad39]
@43 = ~Oh, not this again.~ [rh#ad40]
@44 = ~You can do better than that.~ [rh#ad41]
@45 = ~Go point that thing at someone else.~ [rh#ad42]
@46 = ~Well, you do have a way with words, don't you?~ [rh#ad43]
@47 = ~It isn't exactly Cormanthor, is it?~ [rh#ad11]
@48 = ~Mmm, the sun sets, and the day truly begins.~ [rh#ad15]
@49 = ~Girl~
@50 = ~Tanya~
@51 = ~Tanya Damarov~
@52 = ~Zhentarim Guard~
@53 = ~Deryn~
@54 = ~Orlanna~
@55 = ~Salka~
@56 = ~Soargyl~
@57 = ~Talsar Soargyl~
@58 = ~Soargyl Guard~
@59 = ~Mikail~
@60 = ~Mikail Vasiliev~
@61 = ~Vasiliev Signet Ring~
@62 = ~This was once the signet ring of Adrian's grandfather, a minor lord of Zhentil Keep. While the ring has no magical properties, its significance to Adrian is obvious.~
@63 = ~Tanya's Documents~
@64 = ~These documents, discovered in Tanya's room in the Five Flagons, are apparently what Adrian was hoping to find.~
@65 = ~Adrian's Body~
@66 = ~Adrian was captured by Bodhi and infected with vampirism, forcing you to slay him. There may be some way to revive him, though you don't know what it would be.~
@67 = ~Headband~
@68 = ~Headband of Intellect~
@69 = ~This device is a light cord with a small gem set so that it rests upon the forehead of the wearer. Its purpose is uncertain.~
@70 = ~This device is a light cord with a small gem set so that it rests upon the forehead of the wearer. The headband adds to the wearer's Intelligence score in the form of an enhancement bonus of +1.

STATISTICS:

+1 to Intelligence~
@71 = ~Key~
@72 = ~This is a fairly rusty looking key. It looks like it might fit Adrian's manacles.~
@73 = ~The years following Adrian's travels with <CHARNAME> were surprisingly quiet. Finding himself with too many questions and no true answers, he soon gave up adventuring and took up residence near a temple of Azuth in Cimbar. A life of contemplation, however, ultimately proved unsuitable, and he was encouraged to leave the city after a violent clash with a Chessentan nobleman. Shortly after Bane's resurrection and the resurgence of his church, Adrian relocated to Waterdeep. He would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, Adrian remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. He never married nor had children of his own, though he eventually chose to take on apprentices. How he found time to teach them whilst embroiled in Waterdhavian intrigue is considered one of Faerun's greatest mysteries.~
@74 = ~The years following Adrian's travels with <CHARNAME> were surprisingly quiet. As she had promised, Jaheira accompanied him to Shadowdale, where he attempted to reconcile with his father. The road was as rocky as could be expected, and after a clash with a local Harper, Adrian was kindly invited to leave. He would remain on good terms with Jaheira in the following years and eventually established a functional relationship with his father, but his opinion of the Dale remained as low as it had ever been. Shortly after Bane's resurrection and the resurgence of his church, Adrian relocated to Waterdeep. He would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, Adrian remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. He never married nor had children of his own, though he eventually chose to take on apprentices. How he found time to teach them whilst embroiled in Waterdhavian intrigue is considered one of Faerun's greatest mysteries.~
@75 = ~Adrian's experiences with <CHARNAME> further embittered him. Never a great admirer of elves, he found his fury towards the late Irenicus turning more and more upon the people of Suldanessellar who, in his mind, had created the monster. Adrian wandered the northern lands for a time after his travels with <CHARNAME>, trying without success to alleviate his bitterness. In failure, he finally returned home to the Moonsea, where he truly came into his power. Taking advantage of the recent turmoil within the ranks of the Zhentarim, he lured away a number of members, promising them the wealth of Suldanessellar instead. This ultimately proved to be his undoing, as he would meet his end at the hands of the famous ranger Drizzt Do'Urden, on the very steps of the city he had once helped to save.~
@76 = ~Despite his assurances that he would survive without her, the months following <CHARNAME>'s ascension were surprisingly difficult for Adrian. He quickly fell out of contact with his former companions and soon left the Sword Coast altogether, taking up residence near a temple of Azuth in Cimbar instead. A life of contemplation, however, ultimately proved unsuitable, and he was encouraged to leave the city after a drunken altercation with a Chessentan nobleman. Shortly after Bane's resurrection and the resurgence of his church, Adrian relocated to Waterdeep. He would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, Adrian remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. It was ultimately Cyricists rather than Banites who caught up with Adrian. How they lured so powerful a mage to his death is uncertain, though it is a long established fact that any man can be bested. Their intent, however, was all too clear. When the clerics finally tossed the body onto the steps of <CHARNAME>'s temple, one laughingly claimed, "If that doesn't send a message, I don't know what will."~
@77 = ~Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. Concerned about a community's ability to tolerate a child of Bhaal, Adrian's own difficulties notwithstanding, the couple was reluctant to finally settle down in any one place. For a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he is said to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors. They never had children of their own, though Adrian eventually did choose to take on apprentices. "They're less of a time commitment," he would joke when asked about it. "And more importantly, I can kick them out if they annoy me."~
@78 = ~Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. Concerned about a community's ability to tolerate a child of Bhaal, Adrian's own difficulties notwithstanding, the couple was reluctant to finally settle down in any one place. For a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. Accompanied by Jaheira, they briefly traveled to Shadowdale, where Adrian attempted to reconcile with his father. The road was as rocky as could be expected, and after a clash with a local Harper, they were kindly invited to leave. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors. They never had children of their own, though Adrian eventually did choose to take on apprentices. "They're less of a time commitment," he would joke when asked about it. "And more importantly, I can kick them out if they annoy me."~
@79 = ~Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. They briefly returned to Athkatla, where they were married in a quiet, private ceremony. They were reluctant to settle down immediately, however, and for a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved and remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors. They never had children of their own, though Adrian eventually did choose to take on apprentices. "They're less of a time commitment," he would joke when asked about it. "And more importantly, I can kick them out if they annoy me."~
@80 = ~Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. They briefly returned to Athkatla, where they were married in a quiet, private ceremony. They were reluctant to settle down immediately, however, and for a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. Accompanied by Jaheira, they briefly traveled to Shadowdale, where Adrian attempted to reconcile with his father. The road was as rocky as could be expected, and after a clash with a local Harper, they were kindly invited to leave. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors. They never had children of their own, though Adrian eventually did choose to take on apprentices. "They're less of a time commitment," he would joke when asked about it. "And more importantly, I can kick them out if they annoy me."~
@81 = ~Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. Concerned about a community's ability to tolerate a child of Bhaal, Adrian's own difficulties notwithstanding, the couple was reluctant to finally settle down in any one place. For a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors... at least until the birth of their daughter. Despite his lukewarm assent to the concept of children, Adrian found the reality much more difficult to handle. He began drinking far more heavily than he ever had before, and he avoided the responsibilities of fatherhood as much as possible without running away entirely. His relationship with <CHARNAME> quickly deteriorated, though what ultimately became of them and their daughter, no tale tells.~
@82 = ~Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. Concerned about a community's ability to tolerate a child of Bhaal, Adrian's own difficulties notwithstanding, the couple was reluctant to finally settle down in any one place. For a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. Accompanied by Jaheira, they briefly traveled to Shadowdale, where Adrian attempted to reconcile with his father. The road was as rocky as could be expected, and after a clash with a local Harper, they were kindly invited to leave. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved while in the city and is said to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors, though the birth of their daughter sorely tested their relationship. Despite his lukewarm assent to the concept of children, Adrian found the reality much more difficult to handle, and he began to drink more heavily than he ever had before. Disturbed by this behavior, his own father unexpectedly came to Waterdeep to speak with him. Nobody outside of the family knows exactly what passed between them, but Adrian has not had a drop of wine to drink since. Despite the rocky beginning, he ultimately proved to be an attentive parent. Too attentive, perhaps, as their daughter grew up to be everything one might expect of a pampered young noblewoman with too much money and too much time...~
@83 = ~Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. They briefly returned to Athkatla, where they were married in a quiet, private ceremony. They were reluctant to settle down immediately, however, and for a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved while in the city and is said to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors... at least until the birth of their daughter. Despite his lukewarm assent to the concept of children, Adrian found the reality much more difficult to handle. He began drinking far more heavily than he ever had before, and he avoided the responsibilities of fatherhood as much as possible without running away entirely. His relationship with <CHARNAME> quickly deteriorated, though what ultimately became of them and their daughter, no tale tells.~
@84 = ~Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. They briefly returned to Athkatla, where they were married in a quiet, private ceremony. They were reluctant to settle down immediately, however, and for a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. Accompanied by Jaheira, they briefly traveled to Shadowdale, where Adrian attempted to reconcile with his father. The road was as rocky as could be expected, and after a clash with a local Harper, they were kindly invited to leave. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved while in the city and is said to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors, though the birth of their daughter sorely tested their relationship. Despite his lukewarm assent to the concept of children, Adrian found the reality much more difficult to handle, and he began to drink more heavily than he ever had before. Disturbed by this behavior, his own father unexpectedly came to Waterdeep to speak with him. Nobody outside of the family knows exactly what passed between them, but Adrian has not had a drop of wine to drink since. Despite the rocky beginning, he ultimately proved to be an attentive parent. Too attentive, perhaps, as their daughter grew up to be everything one might expect of a pampered young noblewoman with too much money and too much time...~
@85 = ~Change Adrian's class to Cleric/Mage~
@86 = ~Install alternate class for Adrian?~
@87 = ~Change Adrian's class to Mage/Thief~
setup-adrian.tp2:
BACKUP ~adrian/backup~
AUTHOR ~kae@spellholdstudios.net~
VERSION ~v3.1~
README ~adrian/translations/%LANGUAGE%/Adrian_Readme.html~

ALWAYS
// Borrowed from Edwin Romance: convert strings to UTF-8 for BGEE/BG2EE

// setup.tra contains in game texts as well as installation texts
// and need to be converted
ACTION_DEFINE_ARRAY rh#noconvert BEGIN END
ACTION_DEFINE_ARRAY rh#reload BEGIN setup END

LAF HANDLE_CHARSETS
INT_VAR
infer_charset = 1
STR_VAR
tra_path = EVAL ~%MOD_FOLDER%/translations~
// charset_table = rh#charsets // Use HANDLE_CHARSETS built-in rule for charset choice
noconvert_array = rh#noconvert
reload_array = rh#reload
END
END

AUTO_TRA ~adrian/translations/%s~
LANGUAGE ~English~
~English~
~adrian/translations/english/setup.tra~
LANGUAGE ~French (Translated by Ixyon)~
~French~
~adrian/translations/french/setup.tra~

BEGIN @0 /* Adrian for BGII */
REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~mel01.cre~ @1 /* You must have Throne of Bhaal installed. */

APPEND ~STATE.IDS~ ~0x80101FEF CD_STATE_NOTVALID~
UNLESS ~CD_STATE_NOTVALID~

// Fixing Imoen's dialogue file
ACTION_IF FILE_EXISTS_IN_GAME ~mel01.cre~ THEN BEGIN
COPY_EXISTING ~interdia.2da~ ~override~
SET_2DA_ENTRY 17 1 2 ~BIMOEN2~ // fixes ToB version
BUT_ONLY_IF_IT_CHANGES
END ELSE BEGIN
APPEND ~interdia.2da~ ~IMOEN BIMOEN2~ // fixes SoA version
UNLESS ~BIMOEN2~
END

// Audio
COPY ~adrian/audio/rh#blank.mus~ ~music~

COPY_EXISTING ~songlist.2da~ ~override~
SET_2DA_ENTRY 0 2 3 ~rh#blank.mus~

LAF HANDLE_AUDIO END

COMPILE ~adrian/dialogue/rh#adr.d~
COMPILE ~adrian/dialogue/rh#adrj.d~
COMPILE ~adrian/dialogue/rh#adrp.d~
COMPILE ~adrian/dialogue/brh#adr.d~
COMPILE ~adrian/dialogue/rh#quest.d~

COMPILE ~adrian/scripts/rh#adr.baf~
COMPILE ~adrian/scripts/rh#adrd.baf~
COMPILE ~adrian/scripts/rh#tanya.baf~
COMPILE ~adrian/scripts/rh#orph.baf~
COMPILE ~adrian/scripts/rh#cut2.baf~
COMPILE ~adrian/scripts/rh#sgyl.baf~
COMPILE ~adrian/scripts/rh#sggrd.baf~
COMPILE ~adrian/scripts/rh#advmp.baf~
COMPILE ~adrian/scripts/rh#cut1.baf~
COMPILE ~adrian/scripts/rh#salk.baf~
COMPILE ~adrian/scripts/rh#orla.baf~
COMPILE ~adrian/scripts/rh#deryn.baf~
COMPILE ~adrian/scripts/rh#zhgrd.baf~
COMPILE ~adrian/scripts/rh#ercia.baf~

EXTEND_TOP ~ar0603.bcs~ ~adrian/scripts/AR0603.baf~
EXTEND_TOP ~ar0511.bcs~ ~adrian/scripts/AR0511.baf~
EXTEND_BOTTOM ~ar0700.bcs~ ~adrian/scripts/AR0700.baf~
EXTEND_BOTTOM ~ar0314.bcs~ ~adrian/scripts/ar0314.baf~
EXTEND_BOTTOM ~ar0515.bcs~ ~adrian/scripts/ar0515.baf~
EXTEND_BOTTOM ~ar0406.bcs~ ~adrian/scripts/ar0406.baf~
EXTEND_BOTTOM ~ar0809.bcs~ ~adrian/scripts/ar0809.baf~
EXTEND_BOTTOM ~duergar1.bcs~ ~adrian/scripts/rh#duergar1.baf~
EXTEND_BOTTOM ~baldur.bcs~ ~adrian/scripts/baldur.baf~
EXTEND_BOTTOM ~cleanse.bcs~ ~adrian/scripts/cleanse.baf~
EXTEND_BOTTOM ~bodhiamb.bcs~ ~adrian/scripts/bodhiamb.baf~
EXTEND_BOTTOM ~vampamb.bcs~ ~adrian/scripts/vampamb.baf~
EXTEND_BOTTOM ~bguard1.bcs~ ~adrian/scripts/rh#bguard1.baf~
EXTEND_BOTTOM ~anomen.bcs~ ~adrian/scripts/rh#anomen.baf~
EXTEND_BOTTOM ~edwin.bcs~ ~adrian/scripts/rh#edwin.baf~
EXTEND_BOTTOM ~haerdali.bcs~ ~adrian/scripts/rh#haerdalis.baf~
EXTEND_BOTTOM ~jaheira.bcs~ ~adrian/scripts/rh#jaheira.baf~
EXTEND_BOTTOM ~korgand.bcs~ ~adrian/scripts/rh#korgand.baf~
EXTEND_BOTTOM ~vicond.bcs~ ~adrian/scripts/rh#viconiad.baf~
EXTEND_BOTTOM ~yoshimo.bcs~ ~adrian/scripts/rh#yoshimo.baf~


// ToB
COMPILE ~adrian/dialogue/rh#ad25.d~
COMPILE ~adrian/dialogue/rh#ad25j.d~
COMPILE ~adrian/dialogue/rh#ad25p.d~
COMPILE ~adrian/dialogue/brh#ad25.d~

COMPILE ~adrian/scripts/rh#ad25.baf~
COMPILE ~adrian/scripts/rh#ad25d.baf~
COMPILE ~adrian/scripts/rh#cut4.baf~
EXTEND_BOTTOM ~edwi25.bcs~ ~adrian/scripts/rh#edw25.baf~
EXTEND_BOTTOM ~jahe25.bcs~ ~adrian/scripts/rh#jah25.baf~
EXTEND_TOP ~ar6200.bcs~ ~adrian/scripts/ar6200.baf~
EXTEND_BOTTOM ~cut218g.bcs~ ~adrian/scripts/rh#218.baf~

// BG2EE

ADD_JOURNAL @12 @61 @69 @77 USING ~adrian/translations/%LANGUAGE%/rh#adr.tra~
ADD_JOURNAL @32 @38 @82 @84 @89 @127 @129 @143 @147 @149 @151 @153 @155 @196 @197 @215 @226 @227 @249 @262 @264 USING ~adrian/translations/%LANGUAGE%/rh#quest.tra~
ADD_JOURNAL EXISTING TITLE (#74337) @23 @38 @67 USING ~adrian/translations/%LANGUAGE%/rh#adrp.tra~

ACTION_IF FILE_EXISTS_IN_GAME ~dorn10.cre~ THEN BEGIN
COMPILE ~adrian/bgee/dorn.d~
EXTEND_BOTTOM ~dorn.bcs~ ~adrian/bgee/scripts/dorn.baf~
END

ACTION_IF FILE_EXISTS_IN_GAME ~ohhex10.cre~ THEN BEGIN
COMPILE ~adrian/bgee/hexxat.d~
EXTEND_BOTTOM ~rh#adr.bcs~ ~adrian/bgee/scripts/hexxat.baf~
END

ACTION_IF FILE_EXISTS_IN_GAME ~neera10.cre~ THEN BEGIN
COMPILE ~adrian/bgee/neera.d~
EXTEND_TOP ~ohndenna.bcs~ ~adrian/bgee/scripts/ohndenna.baf~
END

ACTION_IF FILE_EXISTS_IN_GAME ~rasaad10.cre~ THEN BEGIN
COMPILE ~adrian/bgee/rasaad.d~
EXTEND_BOTTOM ~rh#adr.bcs~ ~adrian/bgee/scripts/rasaad.baf~
END

// Area stuff
COPY ~adrian/areas~ ~override~

APPEND ~mastarea.2da~
~RH#AD1 value~
UNLESS ~RH#AD1~

// Copying images and creatures

COPY ~adrian/images~ ~override~
ACTION_IF GAME_IS ~BG2EE~ THEN BEGIN
COPY ~adrian/bgee/images~ ~override~
END

COPY ~adrian/creatures/rh#adr.cre~ ~override/rh#adr.cre~
SAY NAME1 @2 /* Adrian */
SAY NAME2 @2 /* Adrian */
WRITE_ASCII 0X34 ~rh#adrS~ #8 //small portrait
WRITE_ASCII 0x3c ~rh#adrM~ #8 //medium portrait
SAY BIO @3 /* When asked about his past, ADRIAN smiles slightly and says that there are enough demons to face in the present without worrying about yesterday's as well. Given his recent enslavement, it would appear that he has more than a few of his own with which to contend. Despite his slippery responses, you eventually glean that he spent some time in Sembia, working as a hirespell wizard for a rising merchant prince. You quickly learn that further prodding will win you nothing but headaches. */
SAY MORALE @4 /* Oh, I don't think so. */
SAY HAPPY @5 /* I must admit, this is rather effective. */
SAY UNHAPPY_ANNOYED @6 /* Well, we certainly know how to waste our time. */
SAY UNHAPPY_SERIOUS @7 /* Is this sort of nonsense really necessary? */
SAY LEADER @8 /* Oh, I don't mind this at all. */
SAY TIRED @9 /* What is this, a Thayvian plantation? Couldn't we find an inn? */
SAY BORED @10 /* If I'm drunk again by the time you decide to do something, you've only yourself to blame. */
SAY DAMAGE @11 /* Damn! */
SAY DYING @12 /* No... not like this... */
SAY HURT @13 /* Where's a damn cleric when I need one? */
SAY AREA_FOREST @14 /* It's not exactly Cormanthor, is it? */
SAY AREA_CITY @15 /* Ah, the sights and smells of the city... I could do without the latter. */
SAY AREA_DUNGEON @16 /* Quite the setting... I'm beginning to wish we'd simply paid someone to do this for us. */
SAY AREA_DAY @17 /* A lovely day, isn't it? Shame about the locale. */
SAY AREA_NIGHT @18 /* Mmm... the sun sets, and the day truly begins. */
SAY CRITICAL_HIT @19 /* That should just about finish this. */
SAY CRITICAL_MISS @20 /* Dammit! */
SAY TARGET_IMMUNE @21 /* Oh, this is working wonderfully. If you don't find me a better weapon soon, I might as well just sit in a corner and watch. */
SAY INVENTORY_FULL @22 /* I'm a mage, not a pack mule. */
SAY SPELL_DISRUPTED @23 /* Some cover over here, if you don't mind... */
SAY SET_A_TRAP @24 /* This is sure to be entertaining. */
SAY HIDDEN_IN_SHADOWS @25 /* It's not quite invisibility, but I suppose it'll do. */
SAY PICKED_POCKET @26 /* Well, what have we here? */
SAY BATTLE_CRY1 @27 /* To the Abyss with you! */
SAY BATTLE_CRY2 @28 /* No mercy for scum like this! */
SAY BATTLE_CRY3 @29 /* Die, already! */
SAY BATTLE_CRY4 @30 /* I can already count the gold. */
SAY BATTLE_CRY5 @31 /* Don't even bother to run. */
SAY SELECT_COMMON1 @32 /* Yes? */
SAY SELECT_COMMON2 @33 /* What is it? */
SAY SELECT_COMMON3 @34 /* Speak up. */
SAY SELECT_COMMON4 @35 /* What now? */
SAY SELECT_COMMON5 @36 /* Spit it out already. */
SAY SELECT_COMMON6 @37 /* Hmm? */
SAY SELECT_ACTION1 @38 /* Certainly. */
SAY SELECT_ACTION2 @39 /* Of course. */
SAY SELECT_ACTION3 @40 /* If you insist. And you always do, don't you? */
SAY SELECT_ACTION4 @41 /* A waste of a mage's talents, if you ask me. */
SAY SELECT_ACTION5 @42 /* Yes, yes, yes. I'm working on it. */
SAY SELECT_ACTION6 @43 /* Oh, not this again. */
SAY SELECT_ACTION7 @44 /* You can do better than that. */
SAY SELECT_RARE1 @45 /* Go point that thing at someone else. */
SAY SELECT_RARE2 @46 /* Well, you do have a way with words, don't you? */

COPY ~adrian/creatures/rh#adr25.cre~ ~override/rh#adr25.cre~
SAY NAME1 @2 /* Adrian */
SAY NAME2 @2 /* Adrian */
WRITE_ASCII 0X34 ~rh#adrS~ #8 //small portrait
WRITE_ASCII 0x3c ~rh#adrM~ #8 //medium portrait
SAY BIO @3 /* When asked about his past, ADRIAN smiles slightly and says that there are enough demons to face in the present without worrying about yesterday's as well. Given his recent enslavement, it would appear that he has more than a few of his own with which to contend. Despite his slippery responses, you eventually glean that he spent some time in Sembia, working as a hirespell wizard for a rising merchant prince. You quickly learn that further prodding will win you nothing but headaches. */
SAY MORALE @4 /* Oh, I don't think so. */
SAY HAPPY @5 /* I must admit, this is rather effective. */
SAY UNHAPPY_ANNOYED @6 /* Well, we certainly know how to waste our time. */
SAY UNHAPPY_SERIOUS @7 /* Is this sort of nonsense really necessary? */
SAY LEADER @8 /* Oh, I don't mind this at all. */
SAY TIRED @9 /* What is this, a Thayvian plantation? Couldn't we find an inn? */
SAY BORED @10 /* If I'm drunk again by the time you decide to do something, you've only yourself to blame. */
SAY DAMAGE @11 /* Damn! */
SAY DYING @12 /* No... not like this... */
SAY HURT @13 /* Where's a damn cleric when I need one? */
SAY AREA_FOREST @47 /* It isn't exactly Cormanthor, is it? */
SAY AREA_CITY @15 /* Ah, the sights and smells of the city... I could do without the latter. */
SAY AREA_DUNGEON @16 /* Quite the setting... I'm beginning to wish we'd simply paid someone to do this for us. */
SAY AREA_DAY @17 /* A lovely day, isn't it? Shame about the locale. */
SAY AREA_NIGHT @48 /* Mmm, the sun sets, and the day truly begins. */
SAY CRITICAL_HIT @19 /* That should just about finish this. */
SAY CRITICAL_MISS @20 /* Dammit! */
SAY TARGET_IMMUNE @21 /* Oh, this is working wonderfully. If you don't find me a better weapon soon, I might as well just sit in a corner and watch. */
SAY INVENTORY_FULL @22 /* I'm a mage, not a pack mule. */
SAY SPELL_DISRUPTED @23 /* Some cover over here, if you don't mind... */
SAY SET_A_TRAP @24 /* This is sure to be entertaining. */
SAY HIDDEN_IN_SHADOWS @25 /* It's not quite invisibility, but I suppose it'll do. */
SAY PICKED_POCKET @26 /* Well, what have we here? */
SAY BATTLE_CRY1 @27 /* To the Abyss with you! */
SAY BATTLE_CRY2 @28 /* No mercy for scum like this! */
SAY BATTLE_CRY3 @29 /* Die, already! */
SAY BATTLE_CRY4 @30 /* I can already count the gold. */
SAY BATTLE_CRY5 @31 /* Don't even bother to run. */
SAY SELECT_COMMON1 @32 /* Yes? */
SAY SELECT_COMMON2 @33 /* What is it? */
SAY SELECT_COMMON3 @34 /* Speak up. */
SAY SELECT_COMMON4 @35 /* What now? */
SAY SELECT_COMMON5 @36 /* Spit it out already. */
SAY SELECT_COMMON6 @37 /* Hmm? */
SAY SELECT_ACTION1 @38 /* Certainly. */
SAY SELECT_ACTION2 @39 /* Of course. */
SAY SELECT_ACTION3 @40 /* If you insist. And you always do, don't you? */
SAY SELECT_ACTION4 @41 /* A waste of a mage's talents, if you ask me. */
SAY SELECT_ACTION5 @42 /* Yes, yes, yes. I'm working on it. */
SAY SELECT_ACTION6 @43 /* Oh, not this again. */
SAY SELECT_ACTION7 @44 /* You can do better than that. */
SAY SELECT_RARE1 @45 /* Go point that thing at someone else. */
SAY SELECT_RARE2 @46 /* Well, you do have a way with words, don't you? */

// Orphan:
COPY_EXISTING ~burch2.cre~ ~override/rh#orph.cre~
SAY NAME1 @49 /* Girl */
SAY NAME2 @49 /* Girl */
WRITE_EVALUATED_ASCII DIALOG ~%DEST_RES%~ #8
WRITE_EVALUATED_ASCII DEATHVAR ~%DEST_RES%~ #32
WRITE_EVALUATED_ASCII SCRIPT_OVERRIDE ~%DEST_RES%~ #8
WRITE_EVALUATED_ASCII SCRIPT_DEFAULT ~~ #8

// Tanya:
COPY ~adrian/creatures/rh#tanya.cre~ ~override~
SAY NAME1 @50 /* Tanya */
SAY NAME2 @51 /* Tanya Damarov */
WRITE_EVALUATED_ASCII DIALOG ~rh#tanya~ #8
WRITE_EVALUATED_ASCII DEATHVAR ~rh#Tanya~ #32
WRITE_EVALUATED_ASCII SCRIPT_OVERRIDE ~rh#tanya~ #8
WRITE_EVALUATED_ASCII SCRIPT_DEFAULT ~~ #8
ADD_CRE_ITEM ~chan08~ #0 #0 #0 ~NONE~ ~armor~
ADD_CRE_ITEM ~blun15~ #0 #0 #0 ~NONE~ ~weapon1~ EQUIP
ADD_CRE_ITEM ~potn52~ #0 #0 #0 ~IDENTIFIED~ ~inv1~
ADD_CRE_ITEM ~potn21~ #0 #0 #0 ~NONE~ ~inv2~

// Tanya's guards: thief8 (x2)
COPY_EXISTING ~ffcust01.cre~ ~override/rh#zhgrd.cre~
SAY NAME1 @52 /* Zhentarim Guard */
SAY NAME2 @52 /* Zhentarim Guard */
WRITE_EVALUATED_ASCII DIALOG ~%DEST_RES%~ #8
WRITE_EVALUATED_ASCII DEATHVAR ~%DEST_RES%~ #32
WRITE_EVALUATED_ASCII SCRIPT_OVERRIDE ~%DEST_RES%~ #8
WRITE_EVALUATED_ASCII SCRIPT_DEFAULT ~~ #8

// Spies:
COPY_EXISTING ~ffcust01.cre~ ~override/rh#deryn.cre~
SAY NAME1 @53 /* Deryn */
SAY NAME2 @53 /* Deryn */
WRITE_EVALUATED_ASCII DIALOG ~rh#dery~ #8
WRITE_EVALUATED_ASCII DEATHVAR ~rh#Deryn~ #32
WRITE_EVALUATED_ASCII SCRIPT_OVERRIDE ~%DEST_RES%~ #8
WRITE_EVALUATED_ASCII SCRIPT_DEFAULT ~~ #8
ADD_CRE_ITEM ~potn10~ #0 #0 #0 ~NONE~ ~inv1~

COPY_EXISTING ~thief3.cre~ ~override/rh#orla.cre~
SAY NAME1 @54 /* Orlanna */
SAY NAME2 @54 /* Orlanna */
WRITE_EVALUATED_ASCII DIALOG ~%DEST_RES%~ #8
WRITE_EVALUATED_ASCII DEATHVAR ~rh#Orlanna~ #32
WRITE_EVALUATED_ASCII SCRIPT_OVERRIDE ~%DEST_RES%~ #8
WRITE_EVALUATED_ASCII SCRIPT_DEFAULT ~~ #8

COPY_EXISTING ~thief3.cre~ ~override/rh#salk.cre~
SAY NAME1 @55 /* Salka */
SAY NAME2 @55 /* Salka */
WRITE_EVALUATED_ASCII DIALOG ~%DEST_RES%~ #8
WRITE_EVALUATED_ASCII DEATHVAR ~rh#Salka~ #32
WRITE_EVALUATED_ASCII SCRIPT_OVERRIDE ~%DEST_RES%~ #8
WRITE_EVALUATED_ASCII SCRIPT_DEFAULT ~~ #8

// Soargyl:
COPY ~adrian/creatures/rh#sgyl.cre~ ~override~
SAY NAME1 @56 /* Soargyl */
SAY NAME2 @57 /* Talsar Soargyl */
WRITE_EVALUATED_ASCII DIALOG ~rh#sgyl~ #8
WRITE_EVALUATED_ASCII DEATHVAR ~rh#sgyl~ #32
WRITE_EVALUATED_ASCII SCRIPT_OVERRIDE ~rh#sgyl~ #8
WRITE_EVALUATED_ASCII SCRIPT_DEFAULT ~~ #8
ADD_CRE_ITEM ~rh#hdbd~ #0 #0 #0 ~NONE~ ~helmet~
ADD_CRE_ITEM ~dagg24~ #0 #0 #0 ~NONE~ ~weapon1~ EQUIP
ADD_CRE_ITEM ~potn52~ #0 #0 #0 ~IDENTIFIED~ ~inv1~
ADD_CRE_ITEM ~potn37~ #0 #0 #0 ~NONE~ ~inv2~

// Soargyl's guards: trfuedo3
COPY_EXISTING ~trfued03.cre~ ~override/rh#sggrd.cre~
SAY NAME1 @58 /* Soargyl Guard */
SAY NAME2 @58 /* Soargyl Guard */
WRITE_EVALUATED_ASCII DIALOG ~%DEST_RES%~ #8
WRITE_EVALUATED_ASCII DEATHVAR ~%DEST_RES%~ #32
WRITE_EVALUATED_ASCII SCRIPT_OVERRIDE ~%DEST_RES%~ #8
WRITE_EVALUATED_ASCII SCRIPT_DEFAULT ~~ #8


// Vampire Adrian
COPY_EXISTING ~vampano.cre~ ~override/rh#advmp.cre~
SAY NAME1 @2 /* Adrian */
SAY NAME2 @2 /* Adrian */
WRITE_EVALUATED_ASCII DIALOG ~rh#vadr~ #8
WRITE_EVALUATED_ASCII DEATHVAR ~%DEST_RES%~ #32
WRITE_EVALUATED_ASCII SCRIPT_OVERRIDE ~%DEST_RES%~ #8
WRITE_BYTE 0x0237 2
WRITE_BYTE 0x0275 2
WRITE_ASCII 0x0034 ~rh#adrs~ #8
WRITE_ASCII 0x003c ~rh#adrm~ #8
REPLACE_CRE_ITEM ~RH#ADBDY~ #0 #0 #0 ~IDENTIFIED~ ~QITEM1~


// Wraith Scene
COPY_EXISTING ~degard.cre~ ~override/rh#mikai.cre~
SAY NAME1 @59 /* Mikail */
SAY NAME2 @60 /* Mikail Vasiliev */
WRITE_EVALUATED_ASCII DIALOG ~rh#mikai~ #8
WRITE_EVALUATED_ASCII DEATHVAR ~rh#mikai~ #32
WRITE_EVALUATED_ASCII SCRIPT_OVERRIDE ~%DEST_RES%~ #8


COPY_EXISTING ~duergar1.cre~ ~override~
ADD_CRE_ITEM ~rh#key~ #0 #0 #0 ~IDENTIFIED~ ~inv10~


COPY_EXISTING ~ffcust01.cre~ ~override~
WRITE_EVALUATED_ASCII SCRIPT_OVERRIDE ~rh#ercia~ #8

// Items

COPY ~Adrian/Items/rh#adrng.itm~ ~override~
SAY NAME1 @61 /* Vasiliev Signet Ring */
SAY NAME2 @61 /* Vasiliev Signet Ring */
SAY DESC @62 /* This was once the signet ring of Adrian's grandfather, a minor lord of Zhentil Keep. While the ring has no magical properties, its significance to Adrian is obvious. */

COPY ~Adrian/Items/rh#note.itm~ ~override~
SAY NAME1 @63 /* Tanya's Documents */
SAY NAME2 @63 /* Tanya's Documents */
SAY DESC @64 /* These documents, discovered in Tanya's room in the Five Flagons, are apparently what Adrian was hoping to find. */

COPY ~Adrian/Items/rh#adbdy.itm~ ~override~
SAY NAME1 @65 /* Adrian's Body */
SAY NAME2 @65 /* Adrian's Body */
SAY DESC @66 /* Adrian was captured by Bodhi and infected with vampirism, forcing you to slay him. There may be some way to revive him, though you don't know what it would be. */

COPY ~Adrian/Items/rh#hdbd.itm~ ~override~
SAY NAME1 @67 /* Headband */
SAY NAME2 @68 /* Headband of Intellect */
SAY UNIDENTIFIED_DESC @69 /* This device is a light cord with a small gem set so that it rests upon the forehead of the wearer. Its purpose is uncertain. */
SAY DESC @70 /* This device is a light cord with a small gem set so that it rests upon the forehead of the wearer. The headband adds to the wearer's Intelligence score in the form of an enhancement bonus of +1.

STATISTICS:

+1 to Intelligence */

COPY_EXISTING ~key09.itm~ ~override/rh#key.itm~
SAY NAME1 @71 /* Key */
SAY NAME2 @71 /* Key */
SAY DESC @72 /* This is a fairly rusty looking key. It looks like it might fit Adrian's manacles. */


APPEND ~pdialog.2da~
~rh#Adrian rh#adrP rh#adrj rh#adrD rh#ad25p rh#ad25j rh#ad25d rh#ad25~
UNLESS ~rh#Adrian~

APPEND ~interdia.2da~
~rh#Adrian brh#adr brh#ad25~
UNLESS ~rh#Adrian~


// Epilogues

// 1. non-romanced, lawful neutral, Jaheira not in party.

COPY ~Adrian/epilogue/rh#adrep.2da~ ~override/rh#end1.2da~
REPLACE ~99999~ @73 /* The years following Adrian's travels with <CHARNAME> were surprisingly quiet. Finding himself with too many questions and no true answers, he soon gave up adventuring and took up residence near a temple of Azuth in Cimbar. A life of contemplation, however, ultimately proved unsuitable, and he was encouraged to leave the city after a violent clash with a Chessentan nobleman. Shortly after Bane's resurrection and the resurgence of his church, Adrian relocated to Waterdeep. He would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, Adrian remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. He never married nor had children of his own, though he eventually chose to take on apprentices. How he found time to teach them whilst embroiled in Waterdhavian intrigue is considered one of Faerun's greatest mysteries. */

// 2. non-romanced, Jaheira in party.

COPY ~Adrian/epilogue/rh#adrep.2da~ ~override/rh#end2.2da~
REPLACE ~99999~ @74 /* The years following Adrian's travels with <CHARNAME> were surprisingly quiet. As she had promised, Jaheira accompanied him to Shadowdale, where he attempted to reconcile with his father. The road was as rocky as could be expected, and after a clash with a local Harper, Adrian was kindly invited to leave. He would remain on good terms with Jaheira in the following years and eventually established a functional relationship with his father, but his opinion of the Dale remained as low as it had ever been. Shortly after Bane's resurrection and the resurgence of his church, Adrian relocated to Waterdeep. He would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, Adrian remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. He never married nor had children of his own, though he eventually chose to take on apprentices. How he found time to teach them whilst embroiled in Waterdhavian intrigue is considered one of Faerun's greatest mysteries. */

// 3. lawful evil.

COPY ~Adrian/epilogue/rh#adrep.2da~ ~override/rh#end3.2da~
REPLACE ~99999~ @75 /* Adrian's experiences with <CHARNAME> further embittered him. Never a great admirer of elves, he found his fury towards the late Irenicus turning more and more upon the people of Suldanessellar who, in his mind, had created the monster. Adrian wandered the northern lands for a time after his travels with <CHARNAME>, trying without success to alleviate his bitterness. In failure, he finally returned home to the Moonsea, where he truly came into his power. Taking advantage of the recent turmoil within the ranks of the Zhentarim, he lured away a number of members, promising them the wealth of Suldanessellar instead. This ultimately proved to be his undoing, as he would meet his end at the hands of the famous ranger Drizzt Do'Urden, on the very steps of the city he had once helped to save. */

// 4. romanced, PC ascended.

COPY ~Adrian/epilogue/rh#adrep.2da~ ~override/rh#end4.2da~
REPLACE ~99999~ @76 /* Despite his assurances that he would survive without her, the months following <CHARNAME>'s ascension were surprisingly difficult for Adrian. He quickly fell out of contact with his former companions and soon left the Sword Coast altogether, taking up residence near a temple of Azuth in Cimbar instead. A life of contemplation, however, ultimately proved unsuitable, and he was encouraged to leave the city after a drunken altercation with a Chessentan nobleman. Shortly after Bane's resurrection and the resurgence of his church, Adrian relocated to Waterdeep. He would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, Adrian remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. It was ultimately Cyricists rather than Banites who caught up with Adrian. How they lured so powerful a mage to his death is uncertain, though it is a long established fact that any man can be bested. Their intent, however, was all too clear. When the clerics finally tossed the body onto the steps of <CHARNAME>'s temple, one laughingly claimed, "If that doesn't send a message, I don't know what will." */

// 5. romanced, unmarried, no children, Jaheira not in party.

COPY ~Adrian/epilogue/rh#adrep.2da~ ~override/rh#end5.2da~
REPLACE ~99999~ @77 /* Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. Concerned about a community's ability to tolerate a child of Bhaal, Adrian's own difficulties notwithstanding, the couple was reluctant to finally settle down in any one place. For a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he is said to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors. They never had children of their own, though Adrian eventually did choose to take on apprentices. "They're less of a time commitment," he would joke when asked about it. "And more importantly, I can kick them out if they annoy me." */

// 6. romanced, unmarried, no children, Jaheira in party.

COPY ~Adrian/epilogue/rh#adrep.2da~ ~override/rh#end6.2da~
REPLACE ~99999~ @78 /* Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. Concerned about a community's ability to tolerate a child of Bhaal, Adrian's own difficulties notwithstanding, the couple was reluctant to finally settle down in any one place. For a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. Accompanied by Jaheira, they briefly traveled to Shadowdale, where Adrian attempted to reconcile with his father. The road was as rocky as could be expected, and after a clash with a local Harper, they were kindly invited to leave. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors. They never had children of their own, though Adrian eventually did choose to take on apprentices. "They're less of a time commitment," he would joke when asked about it. "And more importantly, I can kick them out if they annoy me." */

// 7. married, no children, Jaheira not in party.

COPY ~Adrian/epilogue/rh#adrep.2da~ ~override/rh#end7.2da~
REPLACE ~99999~ @79 /* Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. They briefly returned to Athkatla, where they were married in a quiet, private ceremony. They were reluctant to settle down immediately, however, and for a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved and remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors. They never had children of their own, though Adrian eventually did choose to take on apprentices. "They're less of a time commitment," he would joke when asked about it. "And more importantly, I can kick them out if they annoy me." */

// 8. married, no children, Jaheira in party.

COPY ~Adrian/epilogue/rh#adrep.2da~ ~override/rh#end8.2da~
REPLACE ~99999~ @80 /* Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. They briefly returned to Athkatla, where they were married in a quiet, private ceremony. They were reluctant to settle down immediately, however, and for a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. Accompanied by Jaheira, they briefly traveled to Shadowdale, where Adrian attempted to reconcile with his father. The road was as rocky as could be expected, and after a clash with a local Harper, they were kindly invited to leave. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors. They never had children of their own, though Adrian eventually did choose to take on apprentices. "They're less of a time commitment," he would joke when asked about it. "And more importantly, I can kick them out if they annoy me." */

// 9. unmarried, one child, Jaheira not in party.

COPY ~Adrian/epilogue/rh#adrep.2da~ ~override/rh#end9.2da~
REPLACE ~99999~ @81 /* Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. Concerned about a community's ability to tolerate a child of Bhaal, Adrian's own difficulties notwithstanding, the couple was reluctant to finally settle down in any one place. For a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors... at least until the birth of their daughter. Despite his lukewarm assent to the concept of children, Adrian found the reality much more difficult to handle. He began drinking far more heavily than he ever had before, and he avoided the responsibilities of fatherhood as much as possible without running away entirely. His relationship with <CHARNAME> quickly deteriorated, though what ultimately became of them and their daughter, no tale tells. */

// 10. unmarried, one child, Jaheira in party.

COPY ~Adrian/epilogue/rh#adrep.2da~ ~override/rh#end10.2da~
REPLACE ~99999~ @82 /* Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. Concerned about a community's ability to tolerate a child of Bhaal, Adrian's own difficulties notwithstanding, the couple was reluctant to finally settle down in any one place. For a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. Accompanied by Jaheira, they briefly traveled to Shadowdale, where Adrian attempted to reconcile with his father. The road was as rocky as could be expected, and after a clash with a local Harper, they were kindly invited to leave. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved while in the city and is said to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors, though the birth of their daughter sorely tested their relationship. Despite his lukewarm assent to the concept of children, Adrian found the reality much more difficult to handle, and he began to drink more heavily than he ever had before. Disturbed by this behavior, his own father unexpectedly came to Waterdeep to speak with him. Nobody outside of the family knows exactly what passed between them, but Adrian has not had a drop of wine to drink since. Despite the rocky beginning, he ultimately proved to be an attentive parent. Too attentive, perhaps, as their daughter grew up to be everything one might expect of a pampered young noblewoman with too much money and too much time... */

// 11. married, one child, Jaheira not in party.

COPY ~Adrian/epilogue/rh#adrep.2da~ ~override/rh#end11.2da~
REPLACE ~99999~ @83 /* Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. They briefly returned to Athkatla, where they were married in a quiet, private ceremony. They were reluctant to settle down immediately, however, and for a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved while in the city and is said to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors... at least until the birth of their daughter. Despite his lukewarm assent to the concept of children, Adrian found the reality much more difficult to handle. He began drinking far more heavily than he ever had before, and he avoided the responsibilities of fatherhood as much as possible without running away entirely. His relationship with <CHARNAME> quickly deteriorated, though what ultimately became of them and their daughter, no tale tells. */

// 12. married, one child, Jaheira in party.

COPY ~Adrian/epilogue/rh#adrep.2da~ ~override/rh#end12.2da~
REPLACE ~99999~ @84 /* Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. They briefly returned to Athkatla, where they were married in a quiet, private ceremony. They were reluctant to settle down immediately, however, and for a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. Accompanied by Jaheira, they briefly traveled to Shadowdale, where Adrian attempted to reconcile with his father. The road was as rocky as could be expected, and after a clash with a local Harper, they were kindly invited to leave. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved while in the city and is said to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors, though the birth of their daughter sorely tested their relationship. Despite his lukewarm assent to the concept of children, Adrian found the reality much more difficult to handle, and he began to drink more heavily than he ever had before. Disturbed by this behavior, his own father unexpectedly came to Waterdeep to speak with him. Nobody outside of the family knows exactly what passed between them, but Adrian has not had a drop of wine to drink since. Despite the rocky beginning, he ultimately proved to be an attentive parent. Too attentive, perhaps, as their daughter grew up to be everything one might expect of a pampered young noblewoman with too much money and too much time... */


BEGIN @85 /* Change Adrian's class to Cleric/Mage */
SUBCOMPONENT @86 /* Install alternate class for Adrian? */

COPY ~adrian/creatures/rh#adr1.cre~ ~override/rh#adr.cre~
SAY NAME1 @2 /* Adrian */
SAY NAME2 @2 /* Adrian */
WRITE_ASCII 0X34 ~rh#adrS~ #8 //small portrait
WRITE_ASCII 0x3c ~rh#adrM~ #8 //medium portrait
SAY BIO @3 /* When asked about his past, ADRIAN smiles slightly and says that there are enough demons to face in the present without worrying about yesterday's as well. Given his recent enslavement, it would appear that he has more than a few of his own with which to contend. Despite his slippery responses, you eventually glean that he spent some time in Sembia, working as a hirespell wizard for a rising merchant prince. You quickly learn that further prodding will win you nothing but headaches. */
SAY MORALE @4 /* Oh, I don't think so. */
SAY HAPPY @5 /* I must admit, this is rather effective. */
SAY UNHAPPY_ANNOYED @6 /* Well, we certainly know how to waste our time. */
SAY UNHAPPY_SERIOUS @7 /* Is this sort of nonsense really necessary? */
SAY LEADER @8 /* Oh, I don't mind this at all. */
SAY TIRED @9 /* What is this, a Thayvian plantation? Couldn't we find an inn? */
SAY BORED @10 /* If I'm drunk again by the time you decide to do something, you've only yourself to blame. */
SAY DAMAGE @11 /* Damn! */
SAY DYING @12 /* No... not like this... */
SAY HURT @13 /* Where's a damn cleric when I need one? */
SAY AREA_FOREST @14 /* It's not exactly Cormanthor, is it? */
SAY AREA_CITY @15 /* Ah, the sights and smells of the city... I could do without the latter. */
SAY AREA_DUNGEON @16 /* Quite the setting... I'm beginning to wish we'd simply paid someone to do this for us. */
SAY AREA_DAY @17 /* A lovely day, isn't it? Shame about the locale. */
SAY AREA_NIGHT @48 /* Mmm, the sun sets, and the day truly begins. */
SAY CRITICAL_HIT @19 /* That should just about finish this. */
SAY CRITICAL_MISS @20 /* Dammit! */
SAY TARGET_IMMUNE @21 /* Oh, this is working wonderfully. If you don't find me a better weapon soon, I might as well just sit in a corner and watch. */
SAY INVENTORY_FULL @22 /* I'm a mage, not a pack mule. */
SAY SPELL_DISRUPTED @23 /* Some cover over here, if you don't mind... */
SAY SET_A_TRAP @24 /* This is sure to be entertaining. */
SAY HIDDEN_IN_SHADOWS @25 /* It's not quite invisibility, but I suppose it'll do. */
SAY PICKED_POCKET @26 /* Well, what have we here? */
SAY BATTLE_CRY1 @27 /* To the Abyss with you! */
SAY BATTLE_CRY2 @28 /* No mercy for scum like this! */
SAY BATTLE_CRY3 @29 /* Die, already! */
SAY BATTLE_CRY4 @30 /* I can already count the gold. */
SAY BATTLE_CRY5 @31 /* Don't even bother to run. */
SAY SELECT_COMMON1 @32 /* Yes? */
SAY SELECT_COMMON2 @33 /* What is it? */
SAY SELECT_COMMON3 @34 /* Speak up. */
SAY SELECT_COMMON4 @35 /* What now? */
SAY SELECT_COMMON5 @36 /* Spit it out already. */
SAY SELECT_COMMON6 @37 /* Hmm? */
SAY SELECT_ACTION1 @38 /* Certainly. */
SAY SELECT_ACTION2 @39 /* Of course. */
SAY SELECT_ACTION3 @40 /* If you insist. And you always do, don't you? */
SAY SELECT_ACTION4 @41 /* A waste of a mage's talents, if you ask me. */
SAY SELECT_ACTION5 @42 /* Yes, yes, yes. I'm working on it. */
SAY SELECT_ACTION6 @43 /* Oh, not this again. */
SAY SELECT_ACTION7 @44 /* You can do better than that. */
SAY SELECT_RARE1 @45 /* Go point that thing at someone else. */
SAY SELECT_RARE2 @46 /* Well, you do have a way with words, don't you? */

COPY ~adrian/creatures/rh#ad25c.cre~ ~override/rh#adr25.cre~
SAY NAME1 @2 /* Adrian */
SAY NAME2 @2 /* Adrian */
WRITE_ASCII 0X34 ~rh#adrS~ #8 //small portrait
WRITE_ASCII 0x3c ~rh#adrM~ #8 //medium portrait
SAY BIO @3 /* When asked about his past, ADRIAN smiles slightly and says that there are enough demons to face in the present without worrying about yesterday's as well. Given his recent enslavement, it would appear that he has more than a few of his own with which to contend. Despite his slippery responses, you eventually glean that he spent some time in Sembia, working as a hirespell wizard for a rising merchant prince. You quickly learn that further prodding will win you nothing but headaches. */
SAY MORALE @4 /* Oh, I don't think so. */
SAY HAPPY @5 /* I must admit, this is rather effective. */
SAY UNHAPPY_ANNOYED @6 /* Well, we certainly know how to waste our time. */
SAY UNHAPPY_SERIOUS @7 /* Is this sort of nonsense really necessary? */
SAY LEADER @8 /* Oh, I don't mind this at all. */
SAY TIRED @9 /* What is this, a Thayvian plantation? Couldn't we find an inn? */
SAY BORED @10 /* If I'm drunk again by the time you decide to do something, you've only yourself to blame. */
SAY DAMAGE @11 /* Damn! */
SAY DYING @12 /* No... not like this... */
SAY HURT @13 /* Where's a damn cleric when I need one? */
SAY AREA_FOREST @14 /* It's not exactly Cormanthor, is it? */
SAY AREA_CITY @15 /* Ah, the sights and smells of the city... I could do without the latter. */
SAY AREA_DUNGEON @16 /* Quite the setting... I'm beginning to wish we'd simply paid someone to do this for us. */
SAY AREA_DAY @17 /* A lovely day, isn't it? Shame about the locale. */
SAY AREA_NIGHT @48 /* Mmm, the sun sets, and the day truly begins. */
SAY CRITICAL_HIT @19 /* That should just about finish this. */
SAY CRITICAL_MISS @20 /* Dammit! */
SAY TARGET_IMMUNE @21 /* Oh, this is working wonderfully. If you don't find me a better weapon soon, I might as well just sit in a corner and watch. */
SAY INVENTORY_FULL @22 /* I'm a mage, not a pack mule. */
SAY SPELL_DISRUPTED @23 /* Some cover over here, if you don't mind... */
SAY SET_A_TRAP @24 /* This is sure to be entertaining. */
SAY HIDDEN_IN_SHADOWS @25 /* It's not quite invisibility, but I suppose it'll do. */
SAY PICKED_POCKET @26 /* Well, what have we here? */
SAY BATTLE_CRY1 @27 /* To the Abyss with you! */
SAY BATTLE_CRY2 @28 /* No mercy for scum like this! */
SAY BATTLE_CRY3 @29 /* Die, already! */
SAY BATTLE_CRY4 @30 /* I can already count the gold. */
SAY BATTLE_CRY5 @31 /* Don't even bother to run. */
SAY SELECT_COMMON1 @32 /* Yes? */
SAY SELECT_COMMON2 @33 /* What is it? */
SAY SELECT_COMMON3 @34 /* Speak up. */
SAY SELECT_COMMON4 @35 /* What now? */
SAY SELECT_COMMON5 @36 /* Spit it out already. */
SAY SELECT_COMMON6 @37 /* Hmm? */
SAY SELECT_ACTION1 @38 /* Certainly. */
SAY SELECT_ACTION2 @39 /* Of course. */
SAY SELECT_ACTION3 @40 /* If you insist. And you always do, don't you? */
SAY SELECT_ACTION4 @41 /* A waste of a mage's talents, if you ask me. */
SAY SELECT_ACTION5 @42 /* Yes, yes, yes. I'm working on it. */
SAY SELECT_ACTION6 @43 /* Oh, not this again. */
SAY SELECT_ACTION7 @44 /* You can do better than that. */
SAY SELECT_RARE1 @45 /* Go point that thing at someone else. */
SAY SELECT_RARE2 @46 /* Well, you do have a way with words, don't you? */

BEGIN @87 /* Change Adrian's class to Mage/Thief */
SUBCOMPONENT @86 /* Install alternate class for Adrian? */

COPY ~adrian/creatures/rh#adr2.cre~ ~override/rh#adr.cre~
SAY NAME1 @2 /* Adrian */
SAY NAME2 @2 /* Adrian */
WRITE_ASCII 0X34 ~rh#adrS~ #8 //small portrait
WRITE_ASCII 0x3c ~rh#adrM~ #8 //medium portrait
SAY BIO @3 /* When asked about his past, ADRIAN smiles slightly and says that there are enough demons to face in the present without worrying about yesterday's as well. Given his recent enslavement, it would appear that he has more than a few of his own with which to contend. Despite his slippery responses, you eventually glean that he spent some time in Sembia, working as a hirespell wizard for a rising merchant prince. You quickly learn that further prodding will win you nothing but headaches. */
SAY MORALE @4 /* Oh, I don't think so. */
SAY HAPPY @5 /* I must admit, this is rather effective. */
SAY UNHAPPY_ANNOYED @6 /* Well, we certainly know how to waste our time. */
SAY UNHAPPY_SERIOUS @7 /* Is this sort of nonsense really necessary? */
SAY LEADER @8 /* Oh, I don't mind this at all. */
SAY TIRED @9 /* What is this, a Thayvian plantation? Couldn't we find an inn? */
SAY BORED @10 /* If I'm drunk again by the time you decide to do something, you've only yourself to blame. */
SAY DAMAGE @11 /* Damn! */
SAY DYING @12 /* No... not like this... */
SAY HURT @13 /* Where's a damn cleric when I need one? */
SAY AREA_FOREST @14 /* It's not exactly Cormanthor, is it? */
SAY AREA_CITY @15 /* Ah, the sights and smells of the city... I could do without the latter. */
SAY AREA_DUNGEON @16 /* Quite the setting... I'm beginning to wish we'd simply paid someone to do this for us. */
SAY AREA_DAY @17 /* A lovely day, isn't it? Shame about the locale. */
SAY AREA_NIGHT @48 /* Mmm, the sun sets, and the day truly begins. */
SAY CRITICAL_HIT @19 /* That should just about finish this. */
SAY CRITICAL_MISS @20 /* Dammit! */
SAY TARGET_IMMUNE @21 /* Oh, this is working wonderfully. If you don't find me a better weapon soon, I might as well just sit in a corner and watch. */
SAY INVENTORY_FULL @22 /* I'm a mage, not a pack mule. */
SAY SPELL_DISRUPTED @23 /* Some cover over here, if you don't mind... */
SAY SET_A_TRAP @24 /* This is sure to be entertaining. */
SAY HIDDEN_IN_SHADOWS @25 /* It's not quite invisibility, but I suppose it'll do. */
SAY PICKED_POCKET @26 /* Well, what have we here? */
SAY BATTLE_CRY1 @27 /* To the Abyss with you! */
SAY BATTLE_CRY2 @28 /* No mercy for scum like this! */
SAY BATTLE_CRY3 @29 /* Die, already! */
SAY BATTLE_CRY4 @30 /* I can already count the gold. */
SAY BATTLE_CRY5 @31 /* Don't even bother to run. */
SAY SELECT_COMMON1 @32 /* Yes? */
SAY SELECT_COMMON2 @33 /* What is it? */
SAY SELECT_COMMON3 @34 /* Speak up. */
SAY SELECT_COMMON4 @35 /* What now? */
SAY SELECT_COMMON5 @36 /* Spit it out already. */
SAY SELECT_COMMON6 @37 /* Hmm? */
SAY SELECT_ACTION1 @38 /* Certainly. */
SAY SELECT_ACTION2 @39 /* Of course. */
SAY SELECT_ACTION3 @40 /* If you insist. And you always do, don't you? */
SAY SELECT_ACTION4 @41 /* A waste of a mage's talents, if you ask me. */
SAY SELECT_ACTION5 @42 /* Yes, yes, yes. I'm working on it. */
SAY SELECT_ACTION6 @43 /* Oh, not this again. */
SAY SELECT_ACTION7 @44 /* You can do better than that. */
SAY SELECT_RARE1 @45 /* Go point that thing at someone else. */
SAY SELECT_RARE2 @46 /* Well, you do have a way with words, don't you? */

COPY ~adrian/creatures/rh#ad25t.cre~ ~override/rh#adr25.cre~
SAY NAME1 @2 /* Adrian */
SAY NAME2 @2 /* Adrian */
WRITE_ASCII 0X34 ~rh#adrS~ #8 //small portrait
WRITE_ASCII 0x3c ~rh#adrM~ #8 //medium portrait
SAY BIO @3 /* When asked about his past, ADRIAN smiles slightly and says that there are enough demons to face in the present without worrying about yesterday's as well. Given his recent enslavement, it would appear that he has more than a few of his own with which to contend. Despite his slippery responses, you eventually glean that he spent some time in Sembia, working as a hirespell wizard for a rising merchant prince. You quickly learn that further prodding will win you nothing but headaches. */
SAY MORALE @4 /* Oh, I don't think so. */
SAY HAPPY @5 /* I must admit, this is rather effective. */
SAY UNHAPPY_ANNOYED @6 /* Well, we certainly know how to waste our time. */
SAY UNHAPPY_SERIOUS @7 /* Is this sort of nonsense really necessary? */
SAY LEADER @8 /* Oh, I don't mind this at all. */
SAY TIRED @9 /* What is this, a Thayvian plantation? Couldn't we find an inn? */
SAY BORED @10 /* If I'm drunk again by the time you decide to do something, you've only yourself to blame. */
SAY DAMAGE @11 /* Damn! */
SAY DYING @12 /* No... not like this... */
SAY HURT @13 /* Where's a damn cleric when I need one? */
SAY AREA_FOREST @14 /* It's not exactly Cormanthor, is it? */
SAY AREA_CITY @15 /* Ah, the sights and smells of the city... I could do without the latter. */
SAY AREA_DUNGEON @16 /* Quite the setting... I'm beginning to wish we'd simply paid someone to do this for us. */
SAY AREA_DAY @17 /* A lovely day, isn't it? Shame about the locale. */
SAY AREA_NIGHT @48 /* Mmm, the sun sets, and the day truly begins. */
SAY CRITICAL_HIT @19 /* That should just about finish this. */
SAY CRITICAL_MISS @20 /* Dammit! */
SAY TARGET_IMMUNE @21 /* Oh, this is working wonderfully. If you don't find me a better weapon soon, I might as well just sit in a corner and watch. */
SAY INVENTORY_FULL @22 /* I'm a mage, not a pack mule. */
SAY SPELL_DISRUPTED @23 /* Some cover over here, if you don't mind... */
SAY SET_A_TRAP @24 /* This is sure to be entertaining. */
SAY HIDDEN_IN_SHADOWS @25 /* It's not quite invisibility, but I suppose it'll do. */
SAY PICKED_POCKET @26 /* Well, what have we here? */
SAY BATTLE_CRY1 @27 /* To the Abyss with you! */
SAY BATTLE_CRY2 @28 /* No mercy for scum like this! */
SAY BATTLE_CRY3 @29 /* Die, already! */
SAY BATTLE_CRY4 @30 /* I can already count the gold. */
SAY BATTLE_CRY5 @31 /* Don't even bother to run. */
SAY SELECT_COMMON1 @32 /* Yes? */
SAY SELECT_COMMON2 @33 /* What is it? */
SAY SELECT_COMMON3 @34 /* Speak up. */
SAY SELECT_COMMON4 @35 /* What now? */
SAY SELECT_COMMON5 @36 /* Spit it out already. */
SAY SELECT_COMMON6 @37 /* Hmm? */
SAY SELECT_ACTION1 @38 /* Certainly. */
SAY SELECT_ACTION2 @39 /* Of course. */
SAY SELECT_ACTION3 @40 /* If you insist. And you always do, don't you? */
SAY SELECT_ACTION4 @41 /* A waste of a mage's talents, if you ask me. */
SAY SELECT_ACTION5 @42 /* Yes, yes, yes. I'm working on it. */
SAY SELECT_ACTION6 @43 /* Oh, not this again. */
SAY SELECT_ACTION7 @44 /* You can do better than that. */
SAY SELECT_RARE1 @45 /* Go point that thing at someone else. */
SAY SELECT_RARE2 @46 /* Well, you do have a way with words, don't you? */


// Crossmod Content

BEGIN ~Crossmod Content~
REQUIRE_COMPONENT ~setup-adrian.tp2~ ~0~ ~Please install Adrian before additional content~

// Adrian-Angelo Material
ACTION_IF FILE_EXISTS_IN_GAME ~rh#adr.dlg~ AND FILE_EXISTS_IN_GAME ~adangel.dlg~
THEN BEGIN
PRINT ~Adding banters between Adrian and Sister Vigilante's Angelo...~
COMPILE ~adrian/crossmod/angelo.d~
END

// Adrian-Arath Material
ACTION_IF FILE_EXISTS_IN_GAME ~rh#adr.dlg~ AND FILE_EXISTS_IN_GAME ~lk#arath.dlg~
THEN BEGIN
PRINT ~Adding banters between Adrian and Arath...~
COMPILE ~adrian/crossmod/arath.d~
END

// Adrian-Darian Material
ACTION_IF FILE_EXISTS_IN_GAME ~rh#adr.dlg~ AND FILE_EXISTS_IN_GAME ~t1dar.dlg~
THEN BEGIN
PRINT ~Adding banters between Adrian and Darian...~
COMPILE ~adrian/crossmod/darian.d~
END

// Adrian-Faren Material
ACTION_IF FILE_EXISTS_IN_GAME ~rh#adr.dlg~ AND FILE_EXISTS_IN_GAME ~fhfrn.dlg~
THEN BEGIN
PRINT ~Adding banters between Adrian and Faren...~
COMPILE ~adrian/crossmod/faren.d~
EXTEND_BOTTOM ~fhfrn.bcs~ ~adrian/crossmod/faren_fhfrn.baf~
END

// Adrian-Gavin Material
ACTION_IF FILE_EXISTS_IN_GAME ~rh#adr.dlg~ AND FILE_EXISTS_IN_GAME ~b!gav25j.dlg~
THEN BEGIN
PRINT ~Adding banters between Adrian and Gavin...~
COMPILE ~adrian/crossmod/gavin.d~
EXTEND_BOTTOM ~rh#adr.bcs~ ~adrian/crossmod/gavin_rh#adr.baf~
END

// Adrian-Kivan of Shilmista Material
ACTION_IF FILE_EXISTS_IN_GAME ~rh#adr.dlg~ AND FILE_EXISTS_IN_GAME ~p#kiv25.dlg~
THEN BEGIN
PRINT ~Adding banters between Adrian and Kivan of Shilmista...~
COMPILE ~adrian/crossmod/kivan.d~
EXTEND_BOTTOM ~rh#adrd.bcs~ ~adrian/crossmod/kivan_rh#adrd.baf~
END

// Adrian-Kulyok's Coran Material
ACTION_IF FILE_EXISTS_IN_GAME ~rh#adr.dlg~ AND FILE_EXISTS_IN_GAME ~o#cor25.dlg~
THEN BEGIN
PRINT ~Adding banters between Adrian and Kulyok's Coran...~
COMPILE ~adrian/crossmod/coran.d~
END

// Adrian-Kulyok's Tiax Material
ACTION_IF FILE_EXISTS_IN_GAME ~rh#adr.dlg~ AND FILE_EXISTS_IN_GAME ~o#tiax.dlg~
THEN BEGIN
PRINT ~Adding banters between Adrian and Kulyok's Tiax...~
COMPILE ~adrian/crossmod/tiax.d~
END

// Adrian-Kulyok's Xan Material
ACTION_IF FILE_EXISTS_IN_GAME ~rh#adr.dlg~ AND FILE_EXISTS_IN_GAME ~o#xan25.dlg~
THEN BEGIN
PRINT ~Adding banters between Adrian and Kulyok's Xan...~
COMPILE ~adrian/crossmod/xan.d~
END

// Adrian-Nephele Material
ACTION_IF FILE_EXISTS_IN_GAME ~rh#adr.dlg~ AND FILE_EXISTS_IN_GAME ~lk#neph.dlg~
THEN BEGIN
PRINT ~Adding banters between Adrian and Nephele...~
COMPILE ~adrian/crossmod/nephele.d~
END

// Adrian-Ninde Material
ACTION_IF FILE_EXISTS_IN_GAME ~rh#adr.dlg~ AND FILE_EXISTS_IN_GAME ~lk#ni25.dlg~
THEN BEGIN
PRINT ~Adding banters between Adrian and Ninde...~
COMPILE ~adrian/crossmod/ninde.d~
END

// Adrian-Xulaye Material
ACTION_IF FILE_EXISTS_IN_GAME ~rh#adr.dlg~ AND FILE_EXISTS_IN_GAME ~lk#xula.dlg~
THEN BEGIN
PRINT ~Adding banters between Adrian and Xulaye...~
COMPILE ~adrian/crossmod/xulaye.d~
END

// Adrian-Iylos Material
ACTION_IF FILE_EXISTS_IN_GAME ~rh#ad25.dlg~ AND FILE_EXISTS_IN_GAME ~lk#iylo.dlg~
THEN BEGIN
PRINT ~Adding banters between Adrian and Iylos...~
COMPILE ~adrian/crossmod/iylos.d~
END

Re: [Перевод, В процессе] Adrian NPC Mod

Добавлено: 28 авг 2017, 14:14
Aldark
Ух ты ж елки, отличная работа! :good:

Вычитаю поподробнее вечерком. Но первое впечатление - шикарно.
Последние три строки переводить не стал. Или надо?
Я бы тоже не переводил, в прошлом было много проблем из-за кириллицы в консоли в разной кодировке (кодировка консоли Windows 7 не совместима с Windows 95-XP).

Re: [Перевод, В процессе] Adrian NPC Mod

Добавлено: 29 авг 2017, 08:29
Kotofeus
Aldark,
Пожалуйста, в дальнейшем используйте формат как написано на вики :nono: . Не знаю как остальным, но мне гораздо легче чем лазить по файлам мода, скопировать текст из под спойлера на форуме и сразу забросить в текстовый редактор.
Замечание принято! Возникла проблема с диалогом с Нирой.
Английский neera.tra:
@7 = ~Sometimes I wonder if you might not be cleverer than you look, Neera.~
@8 = ~Well, aren't you the charmer!~
@9 = ~There's a reason this country fears mages so much, and here you are, gathering them together.~
@10 = ~For all the good that it did us.~
@11 = ~Life isn't without its setbacks. It's better to learn that sooner, rather than later.~
@12 = ~I still don't know what you're trying to say, Adrian.~
@13 = ~A group of loyal mages is a valuable asset, if you're willing to exploit it.~
@14 = ~What...? No. No, it's not like that.~
@15 = ~If you mean to achieve any of your goals, it damn well should be.~
@16 = ~Goals? We don't have any goals besides survival. And revenge. I mean, anything more just sounds exhausting anyway.~
@17 = ~Survival is a more difficult goal than you seem to realize.~
@18 = ~No, I think I got that message loud and clear myself, thanks.~
@19 = ~Then learn from it.~
@20 = ~You know, I never asked for a lecture. If this is you being friendly, I kind of prefer it when you're not.~
Русский neera.tra:
@7 = ~Иногда я удивляюсь, что ты можешь быть еще глупее, чем выглядишь, Нира.~
@8 = ~Ох, ну разве ты не душка!~
@9 = ~Есть несколько причин, почему эта страна так боится магов, и вот она ты, квинтэссенция всего этого.~
@10 = ~For all the good that it did us.~
@11 = ~Жизнь полна неудач. Эту аксиому лучше выучить как можно раньше.~
@12 = ~Все еще не понимаю, что ты пытаешься сказать, Адриан.~
@13 = ~Группа лояльных магов это ценное подспорье, если ее правильно использовать.~
@14 = ~Что...? Нет. Нет-нет-нет, все не так на самом деле.~
@15 = ~Если ты хочешь достичь своей цели, все так и должно быть.~
@16 = ~Цели? Мы не преследуем никаких целей, кроме выживания. И мести. Я имею в виду, что что-нибудь другое уже звучит утомляюще.~
@17 = ~Выживание намного более сложная цель, чем тебе кажется.~
@18 = ~Нет, думаю, я услышала все, что хотела, громко и ясно, спасибо.~
@19 = ~Так вынеси урок из этого.~
@20 = ~Ты знаешь, я не просила тебя о лекции. Если это твоя дружелюбность, предпочту не быть с тобой друзьями.~
Файл диалога скидывать не буду, понятно, что нечетные реплики Адриана, четные Ниры. Прошу помощи в переводе строки @10, не пойму, что она хочет сказать.

Re: [Перевод, В процессе] Adrian NPC Mod

Добавлено: 29 авг 2017, 08:53
Kotofeus
Упс, в setup.tra забыл доперевести строку @66. уже исправлено.

Re: [Перевод, В процессе] Adrian NPC Mod

Добавлено: 29 авг 2017, 09:10
Kotofeus
На вычитку, пока мелкие файлы.
Английский rh#ad25p.tra:
@0 = ~You mean to part ways?~
@1 = ~Actually, no. I don't.~
@2 = ~Only temporarily.~
@3 = ~Indeed. Good luck and good riddance.~
@4 = ~I'm glad to hear it.~
@5 = ~And in this delightful place, no less. Wonderful.~
@6 = ~Very well. If you come to your senses, you may yet find me in whatever tavern is still standing.~
@7 = ~Very well. I'm sure I can find someplace interesting to stay.~
@8 = ~In that case, "friend," I suppose I'll simply have to pursue other interests.~
@9 = ~Ahh, just when things were becoming unbearably dull, <CHARNAME> drops by. Did you want something?~
@10 = ~Not particularly. Are you enjoying the scenery?~
@11 = ~I'd like you to join with me again.~
@12 = ~Only to kill you.~
@13 = ~As much as might be expected.~
@14 = ~Would you? All things considered, I can't say I'm surprised. Very well, then.~
@15 = ~I see. Pardon me for not staying around to see how that battle plays out.~
@16 = ~As much as I'm enjoying torturing your pet imp, dare I hope you finally have a slightly more interesting task?~
@17 = ~Significantly more interesting, I hope. Join up.~
@18 = ~Not yet, I'm afraid.~
@19 = ~Well, we can only hope for the best.~
@20 = ~If your infernal butler ends up dead, you've only yourself to blame.~
Русский rh#ad25p.tra
@0 = ~Хочешь сказать, надо разделиться?~
@1 = ~Вообще-то, нет. Не хочу.~
@2 = ~Только временно.~
@3 = ~Ага. Удачи и счастливого избавления.~
@4 = ~Рад слышать это.~
@5 = ~И в таком великолепном месте. Чудесно.~
@6 = ~Отлично. Если придешь в чувство, можешь найти меня в какой-нибудь таверне, которая еще не разрушена.~
@7 = ~Прекрасно. Уверен, я найду какое-нибудь интересное место, чтобы остановиться там.~
@8 = ~В таком случае, "друг", думаю, что мне придется преследовать другие интересы.~
@9 = ~Ааах, вот прямо когда становится невыносимо скучно, <CHARNAME> сваливается на голову. Тебе что-то нужно?~
@10 = ~Не совсем. Наслаждаешься окружением?~
@11 = ~Я хочу, чтобы ты снова присоединился ко мне.~
@12 = ~Только убить тебя.~
@13 = ~Как и предполагалось.~
@14 = ~Да? Ну что ж, поразмыслив, не могу сказать, что я удивлен. Хорошо, я согласен.~
@15 = ~Так. Простите меня, что не останусь посмотреть на то, как закончится эта битва.~
@16 = ~Хоть мне и нравится мучить твоего ручного импа, могу ли я надеяться, что у тебя будет немного более интересное задание для меня?~
@17 = ~Намного более интересно, надеюсь. Присоединяйся.~
@18 = ~Боюсь, не сейчас.~
@19 = ~Что ж, мы можем только надеяться на лучшее.~
@20 = ~Если твой инфернальный дворецкий внезапно помрет, кроме себя винить тебе будет некого.~
rh#ad25p.d
IF ~Global("RH#AdrianJoined","GLOBAL",1)~ THEN BEGIN rh#KickedTOB
SAY @0 /* You mean to part ways? */
++ @1 /* Actually, no. I don't. */ + rh#KickedTOB_oops
+ ~AreaCheck("AR4500")~ + @2 /* Only temporarily. */ + rh#KickedTOBpp
+ ~!AreaCheck("AR4500") GlobalLT("chapter","GLOBAL",9)~ + @2 /* Only temporarily. */ + rh#KickedTOBsara
+ ~!AreaCheck("AR4500") GlobalGT("chapter","GLOBAL",8)~ + @2 /* Only temporarily. */ + rh#KickedTOBamth
+ ~!AreaCheck("AR4500")~ + @3 /* Indeed. Good luck and good riddance. */ + rh#KickedTOBbye
END

IF ~~ rh#KickedTOB_oops
SAY @4 /* I'm glad to hear it. */
IF ~~ DO ~JoinParty() SetGlobal("RH#AdrianJoined","GLOBAL",1)~ EXIT
END

IF ~~ rh#KickedTOBpp
SAY @5 /* And in this delightful place, no less. Wonderful. */
IF ~~ DO ~SetGlobal("RH#AdrianJoined","GLOBAL",0)~ EXIT
END

IF ~~ rh#KickedTOBsara
SAY @6 /* Very well. If you come to your senses, you may yet find me in whatever tavern is still standing. */
IF ~~ DO ~SetGlobal("RH#AdrianJoined","GLOBAL",0) EscapeAreaMove("AR5003",870,550,3)~ EXIT
END

IF ~~ rh#KickedTOBamth
SAY @7 /* Very well. I'm sure I can find someplace interesting to stay. */
IF ~~ DO ~SetGlobal("RH#AdrianJoined","GLOBAL",0) EscapeAreaMove("AR5501",650,248,9)~ EXIT
END

IF ~~ rh#KickedTOBbye
SAY @8 /* In that case, "friend," I suppose I'll simply have to pursue other interests. */
IF ~~ DO ~SetGlobal("RH#AdrianJoined","GLOBAL",0) ForceSpell(Myself,WIZARD_INVISIBILITY) EscapeArea()~ EXIT
END

// rejoin

IF ~Global("RH#AdrianJoined","GLOBAL",0) !AreaCheck("AR4500")~ THEN BEGIN rh#AdrianRejoinTOB1
SAY @9 /* Ahh, just when things were becoming unbearably dull, <CHARNAME> drops by. Did you want something? */
++ @10 /* Not particularly. Are you enjoying the scenery? */ + rh#AdrianRejoinTOB1.1
++ @11 /* I'd like you to join with me again. */ + rh#AdrianRejoinTOB1.2
++ @12 /* Only to kill you. */ + rh#AdrianRejoinTOB1.3
END

IF ~~ rh#AdrianRejoinTOB1.1
SAY @13 /* As much as might be expected. */
IF ~~ EXIT
END

IF ~~ rh#AdrianRejoinTOB1.2
SAY @14 /* Would you? All things considered, I can't say I'm surprised. Very well, then. */
IF ~~ DO ~JoinParty() SetGlobal("RH#AdrianJoined","GLOBAL",1)~ EXIT
END

IF ~~ rh#AdrianRejoinTOB1.3
SAY @15 /* I see. Pardon me for not staying around to see how that battle plays out. */
IF ~~ DO ~ForceSpell(Myself,DRYAD_TELEPORT)~ EXIT
END

IF ~Global("RH#AdrianJoined","GLOBAL",0) AreaCheck("AR4500")~ THEN BEGIN rh#AdrianRejoinTOB2
SAY @16 /* As much as I'm enjoying torturing your pet imp, dare I hope you finally have a slightly more interesting task? */
++ @17 /* Significantly more interesting, I hope. Join up. */ + rh#AdrianRejoinTOB2.1
++ @18 /* Not yet, I'm afraid. */ + rh#AdrianRejoinTOB2.2
END

IF ~~ rh#AdrianRejoinTOB2.1
SAY @19 /* Well, we can only hope for the best. */
IF ~~ DO ~JoinParty() SetGlobal("rh#AdrianJoined","GLOBAL",1)~ EXIT
END

IF ~~ rh#AdrianRejoinTOB2.2
SAY @20 /* If your infernal butler ends up dead, you've only yourself to blame. */
IF ~~ EXIT
END

Re: [Перевод, В процессе] Adrian NPC Mod

Добавлено: 29 авг 2017, 09:14
Kotofeus
Русский rh#ad25.tra
@0 = ~Доставь мне моего возлюбленного, Адриана.~
@1 = ~Доставь мне Адриана, полуэльфа мага.~
@2 = ~Во имя богов, <CHARNAME>, что ты тут делаешь? Покоряешь Девять Кругов Ада?~
@3 = ~Нравятся пейзажи, а?~
@4 = ~Уверяю, это будет моим следующим планом.~
@5 = ~Приятно снова тебя видеть.~
@6 = ~Немного.~
@7 = ~Потрясающе... Надеюсь, я был вызван не для того, чтобы просто мило поболтать.~
@8 = ~Ты могущественный маг. Мне нужны твои таланты.~
@9 = ~Мне будет приятна твоя компания.~
@10 = ~Ты можешь понадобиться позже. Останься тут.~
@11 = ~Уверен в этом.~
@12 = ~Уверен.~
@13 = ~Мило.~
@14 = ~Не совсем. Самое привлекательное здесь... хм, наверное, ты.~
@15 = ~Аах, амбиции из тебя всегда так и перли.~
@16 = ~(улыбка) Ну, думаю, это ясно и без слов.~
@17 = ~Ну хоть мне и нравится все это, однако, я могу надеяться, что есть какая-то причина моего вызова?~
@18 = ~Чтобы снова быть рядом, дорогуша.~
@19 = ~Думаю, мне нужна твоя помощь уже сейчас.~
@20 = ~Тогда ты ее получишь.~
@21 = ~Хоть мне и нравится мучить твоего ручного импа, могу ли я надеяться, что у тебя будет немного более интересное задание для меня?~
@22 = ~Намного более интересно, надеюсь. Присоединяйся.~
@23 = ~Боюсь, не сейчас.~
@24 = ~Что ж, мы можем только надеяться на лучшее.~
@25 = ~Если твой инфернальный дворецкий внезапно помрет, кроме себя винить тебе будет некого.~
Английский rh#ad25.tra
@0 = ~Bring me my lover, Adrian.~
@1 = ~Bring me Adrian, the half-elven mage.~
@2 = ~By the gods, <CHARNAME>, what have you been doing? Conquering the Nine Hells?~
@3 = ~Enjoying the scenery, are you?~
@4 = ~I assure you, that's next on my agenda.~
@5 = ~It's nice to see you too.~
@6 = ~Quite.~
@7 = ~Fascinating though this is... I assume you didn't summon me here because you enjoy the smalltalk.~
@8 = ~You're a powerful mage. I could use your help.~
@9 = ~I'd appreciate your company once more.~
@10 = ~I might need you later. Stay here.~
@11 = ~I'm sure you could.~
@12 = ~I'm sure you would.~
@13 = ~Charming.~
@14 = ~Not particularly. The only attraction would be... well, yourself.~
@15 = ~Ahh, you always were ambitious.~
@16 = ~(smile) I'd think that goes without saying.~
@17 = ~As much as I'd love to sit around and catch up, though, shall I assume that there's a reason you summoned me?~
@18 = ~Only for your company, my dear.~
@19 = ~I think I could use use your help right now.~
@20 = ~Then you'll have it.~
@21 = ~As much as I'm enjoying torturing your pet imp, dare I hope you finally have a slightly more interesting task?~
@22 = ~Significantly more interesting, I hope. Join up.~
@23 = ~Not yet, I'm afraid.~
@24 = ~Well, we can only hope for the best.~
@25 = ~If your infernal butler ends up dead, you've only yourself to blame.~
rh#ad25.d
BEGIN RH#AD25

// FATE SPIRIT

EXTEND_TOP FATESP 6
+ ~!Dead("rh#Adrian") !InMyArea("rh#Adrian")
CheckStatGT(Player1,11,INT) CheckStatGT(Player1,11,CHR)
Gender(Player1,FEMALE) OR(2) Race(Player1,HUMAN) Race(Player1,HALF_ELF)
Global("rh#AdrianSummoned","GLOBAL",0)~ + @0 /* Bring me my lover, Adrian. */ DO ~CreateVisualEffect("SPPORTAL",[1999.1228])
Wait(2)
CreateCreature("rh#adr25",[1999.1228],1)
SetGlobal("rh#AdrianRomanceActive","GLOBAL",2)
SetGlobal("rh#AdrianSummoned","GLOBAL",1)
ActionOverride("rh#Adrian",ChangeAlignment(Myself,LAWFUL_NEUTRAL))~ GOTO 8
+ ~!Dead("rh#Adrian") !InMyArea("rh#Adrian")
OR(3) InParty("Jaheira") InParty("Keldorn") InParty("P#Kivan")
Global("rh#AdrianSummoned","GLOBAL",0)~ + @1 /* Bring me Adrian, the half-elven mage. */ DO ~CreateVisualEffect("SPPORTAL",[1999.1228])
Wait(2)
CreateCreature("rh#adr25",[1999.1228],1)
SetGlobal("rh#AdrianFriendshipActive","GLOBAL",1)
SetGlobal("rh#AdrianSummoned","GLOBAL",1)
ActionOverride("rh#Adrian",ChangeAlignment(Myself,LAWFUL_NEUTRAL))~ GOTO 8
+ ~!Dead("rh#Adrian") !InMyArea("rh#Adrian")
!InParty("Jaheira") !InParty("Keldorn") !InParty("P#Kivan")
Global("rh#AdrianSummoned","GLOBAL",0)~ + @1 /* Bring me Adrian, the half-elven mage. */ DO ~CreateVisualEffect("SPPORTAL",[1999.1228])
Wait(2)
CreateCreature("rh#adr25",[1999.1228],1)
SetGlobal("rh#AdrianFriendshipActive","GLOBAL",1)
SetGlobal("rh#AdrianSummoned","GLOBAL",1)~ GOTO 8
END

APPEND RH#AD25

IF ~NumTimesTalkedTo(0)~ rh#join1
SAY @2 /* By the gods, <CHARNAME>, what have you been doing? Conquering the Nine Hells? */
+ ~!Global("rh#AdrianRomanceActive","GLOBAL",2)~ + @3 /* Enjoying the scenery, are you? */ + rh#join1.1
+ ~!Global("rh#AdrianRomanceActive","GLOBAL",2)~ + @4 /* I assure you, that's next on my agenda. */ + rh#join1.2
+ ~!Global("rh#AdrianRomanceActive","GLOBAL",2)~ + @5 /* It's nice to see you too. */ + rh#join1.2
+ ~Global("rh#AdrianRomanceActive","GLOBAL",2)~ + @3 /* Enjoying the scenery, are you? */ + rh#join1.6
+ ~Global("rh#AdrianRomanceActive","GLOBAL",2)~ + @4 /* I assure you, that's next on my agenda. */ + rh#join1.7
+ ~Global("rh#AdrianRomanceActive","GLOBAL",2)~ + @5 /* It's nice to see you too. */ + rh#join1.8
END

IF ~~ rh#join1.1
SAY @6 /* Quite. */
IF ~~ + rh#join1.2
END

IF ~~ rh#join1.2
SAY @7 /* Fascinating though this is... I assume you didn't summon me here because you enjoy the smalltalk. */
++ @8 /* You're a powerful mage. I could use your help. */ + rh#join1.3
++ @9 /* I'd appreciate your company once more. */ + rh#join1.4
++ @10 /* I might need you later. Stay here. */ + rh#join1.5
END

IF ~~ rh#join1.3
SAY @11 /* I'm sure you could. */
IF ~~ DO ~JoinParty() SetGlobal("rh#AdrianJoined","GLOBAL",1)~ EXIT
END

IF ~~ rh#join1.4
SAY @12 /* I'm sure you would. */
IF ~~ DO ~JoinParty() SetGlobal("rh#AdrianJoined","GLOBAL",1)~ EXIT
END

IF ~~ rh#join1.5
SAY @13 /* Charming. */
IF ~~ EXIT
END

IF ~~ rh#join1.6
SAY @14 /* Not particularly. The only attraction would be... well, yourself. */
IF ~~ + rh#join1.9
END

IF ~~ rh#join1.7
SAY @15 /* Ahh, you always were ambitious. */
IF ~~ + rh#join1.9
END

IF ~~ rh#join1.8
SAY @16 /* (smile) I'd think that goes without saying. */
IF ~~ + rh#join1.9
END

IF ~~ rh#join1.9
SAY @17 /* As much as I'd love to sit around and catch up, though, shall I assume that there's a reason you summoned me? */
++ @18 /* Only for your company, my dear. */ + rh#join1.10
++ @19 /* I think I could use use your help right now. */ + rh#join1.10
++ @10 /* I might need you later. Stay here. */ + rh#join1.5
END

IF ~~ rh#join1.10
SAY @20 /* Then you'll have it. */
IF ~~ DO ~JoinParty() SetGlobal("rh#AdrianJoined","GLOBAL",1)~ EXIT
END

IF ~NumTimesTalkedToGT(0)~ rh#join2
SAY @21 /* As much as I'm enjoying torturing your pet imp, dare I hope you finally have a slightly more interesting task? */
++ @22 /* Significantly more interesting, I hope. Join up. */ + rh#join2.1
++ @23 /* Not yet, I'm afraid. */ + rh#join2.2
END

IF ~~ rh#join2.1
SAY @24 /* Well, we can only hope for the best. */
IF ~~ DO ~JoinParty() SetGlobal("rh#AdrianJoined","GLOBAL",1)~ EXIT
END

IF ~~ rh#join2.2
SAY @25 /* If your infernal butler ends up dead, you've only yourself to blame. */
IF ~~ EXIT
END
END