[Перевод, Заморожен] Adrian NPC Mod

Переводы модов для Baldur's Gate, Icewind Dale, Planescape: Torment и Neverwinter Nights от Arcanecoast.ru.
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Kotofeus
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Re: [Перевод, В процессе] Adrian NPC Mod

Сообщение Kotofeus »

Aldark,
Пардон, не подумал об этом. Посчитал, что патрон в данном случае -- что то типа главы паладинского ордена, давший Дорну задание, соответственно оставил как есть. исправлю вечером.
See battle, cat? Meow, cat, MEOW!

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Aldark
Джедай-Консул
Джедай-Консул
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Re: [Перевод, В процессе] Adrian NPC Mod

Сообщение Aldark »

https://arcanecoast.ru/mods : Список модов ArcaneCoast
https://github.com/arcanecoast : GitHub ArcaneCoast (переводы и инструменты)

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Kotofeus
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Re: [Перевод, В процессе] Adrian NPC Mod

Сообщение Kotofeus »

Не нашел (вернее, поленился искать) диалоговые файлы. :) два однострочных файла, сразу для гитхаб.

Русский ohndenna.tra
@0 = ~АРХИМАГ выходит на арену! Что же будет СЛОЖНЕЕ для него: предстоящая битва или объяснение, почему на нем ПУНЦОВАЯ НАКИДКА, Красным Волшебникам после?~
Английский ohndenna.tra
Спойлер
Показать
@0 = ~An ARCHMAGE strides into the arena! What will prove more DIFFICULT for him: the coming battle or explaining his CRIMSON ROBES to the Red Wizards afterwards?~
и

Русский rh#deryn.tra Английский rh#deryn.tra
Спойлер
Показать
@0 = ~Blast! Ye'll pay for this!~

чуть позже выложу текст побольше, на вычитку
See battle, cat? Meow, cat, MEOW!

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Kotofeus
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Re: [Перевод, В процессе] Adrian NPC Mod

Сообщение Kotofeus »

и вопрос. он -- Жент, она -- ? обращение еще куда ни шло ("Слушай, Жент"), но в контексте "этот Жент" о женщине звучит слишком топорно. а эта Жентка еще хуже.
See battle, cat? Meow, cat, MEOW!

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prozh
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Re: [Перевод, В процессе] Adrian NPC Mod

Сообщение prozh »

Я использовал в переводах: Zhent - зентиец/зентийка

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Kotofeus
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Re: [Перевод, В процессе] Adrian NPC Mod

Сообщение Kotofeus »

prozh, мм, вроде где-то в соседней теме договорились с Алдарком о (Ж)ентарим. ну и вечные перепалки Адриана с Джахейрой, слово Жент звучит как плевок с ее стороны, Жентиец как-то.. не так агрессивно. лично мне больше нравится их перепалка в виде "Жент" - "Арфист", именно Арфист, не Арфистка.
See battle, cat? Meow, cat, MEOW!

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Kotofeus
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Re: [Перевод, В процессе] Adrian NPC Mod

Сообщение Kotofeus »

Русский rh#quest.tra
@0 = ~Мой лорд Васильев...все еще живой, насколько я вижу. Я не ожидала увидеть тебя по эту сторону Девяти Кругов Ада.~
@1 = ~Очень мило с твоей стороны... Кто бы ты ни была, но ты ошиблась. Боги, неужели все в этом городе такие придурки?~
@2 = ~Еще более очарователен, чем когда бы то ни было, но это новенькое яркое эльфийское имя не скроет тебя.~
@3 = ~Сначала была мысль, что ты снова работаешь под прикрытием, но я знаю всех агентов в этом городе, и ты, мой лорд, не один из них.~
@4 = ~Тебе нужно было залечь на дно... Хотя, полагаю, ты никогда не был силен в этом.~
@5 = ~Что тебе нужно, Таня?~
@6 = ~Что ж, сохранить свою голову для начала. Будь уверен, Васильев, если со мной что-нибудь случится, несколько птичек сразу же отправятся в Даркхолд--~
@7 = ~Ну, понятно. Ты не хотел, чтобы я называла это имя, так? Не хотел, чтобы твои новые друзья узнали, кто твои старые друзья? Ложь на лжи... Ну, некоторые вещи никогда не изменятся.~
@8 = ~Следите за языком, леди. Я никому не позволю разговаривать с моими друзьями в таком тоне.~
@9 = ~И что теперь? Полагаю, что-то подобное стоило ожидать рано или поздно.~
@10 = ~Что во имя Девяти Кругов Ада происходит здесь?~
@11 = ~Эй, посмотри на меня. Я лидер этой группы. Я.~
@12 = ~<CHARNAME>, так ли? Да, мы слишали пару пустяков о тебе... Что-то типа того, что ты <PRO_SONDAUGHTER> Баала, возможно, но с этим уж ничего не поделаешь.~
@13 = ~Так, теперь о твоем друге, уважаемый потомок Баала... нам нет дела до предателей и ренегатов--~
@14 = ~Предатель? Твои повелители в Цитадели бросили нас умирать, Таня. Единственное, что я им должен, это пара огненных шаров между глаз.~
@15 = ~Что ж. Теперь он уже огрызается, а? Боюсь, до этого нам тоже никакого дела нет.~
@16 = ~Да, ты мне всегда нравился, мой лорд. Ты был весьма полезен, пока не спутался с той калимшитской потаскухой... Что там с ней случилось, кстати?~
@17 = ~Я чудовищно близок к тому, чтобы убить тебя и выпустить твоих чертовых птичек, Таня.~
@18 = ~Такой же чувствительный, я смотрю. Как я и говорила, ты всегда мне нравился, и пока никто к северу от Аскатлы не знает о твоих недавних приключениях, так что я готова на сделку.~
@19 = ~Я бы попросила тебя выполнить для меня несколько заданий, но предпочитаю не раскрывать своих дел. Так что, что-нибудь...в денежном эквиваленте.~
@20 = ~1000 золота каждые десять дней, и я сохраню мир между нами. Тебе не нужно будет переживать о Жентаримских ассассинах, являющихся за твоим драгоценным колдуном. Как тебе такое предложение, о Дитя Баала?~
@21 = ~1000 золота каждые десять дней, и я сохраню мир между нами. Тебе не нужно будет переживать о Жентаримских ассассинах, являющихся за твоим драгоценным колдуном. Как тебе такое предложение, о Дитя Баала?~
@22 = ~<CHARNAME>, прошу.~
@23 = ~Ладно. Вот твои деньги. Не споткнись о порог, когда будешь выходить.~
@24 = ~Ладно. Ты получишь свои деньги один раз, но не думай, что это войдет в привычку.~
@25 = ~У меня нет таких денег.~
@26 = ~Как я могу убедить тебя не забирать наши деньги и оставить нас?~
@27 = ~Сразу было понятно, что ты ужасный человек, но это? Уходи. Сейчас же.~
@28 = ~Теперь ты обуза, Адриан. Забирай его, Жент.~
@29 = ~Ты не получишь ни моих денег, ни Адриана.~
@30 = ~Думаю, я просто убью тебя прямо здесь, Таня.~
@31 = ~Что ж, это было не сложно, не так ли? Я приду через десять дней, <CHARNAME>. И постарайся больше не сбегать, Адриан. Тебе это не слишком удается.~
@32 = ~Жентаримский Шантаж

Сегодня неудачный день, нам повстречалась старая знакомая Адриана, жрица Сирика по имени Таня Дамарова. Выходит, что, как ренегат знаменитого Жентарима, Адриан имеет весьма примечательное прошлое. Таня пригрозила рассказать лидерам организации о местонахождении Адриана и стала вымогать за это деньги. Надеюсь, план, как перестать платить ей, скоро появится.~
@33 = ~Нет? Мастеру Линвейлу лучше найти себе другую курицу, несущую золотые яйца. Что ж, в связи со сложившейся ситуацией я возьму 500 золотых сейчас и остальное через 10 дней.~
@34 = ~Линвейл? Что тебе известно о моей ситуации с Теневыми Ворами?!~
@35 = ~У меня не будет и таких денег сейчас.~
@36 = ~Ни гроша у Отпрыска Баала, и ты все равно с <PRO_HIMHER>, Васильев? Трудно верится.~
@37 = ~Отлично. Я и не рассчитывала на твою разумность, <CHARNAME>. Думаю, я получу прибыль с продажи вещей, которые найду на ваших трупах.~
@38 = ~Жентаримский Шантаж

Сегодня неудачный день, нам повстречалась старая знакомая Адриана, жрица Сирика по имени Таня Дамарова. Выходит, что, как ренегат знаменитого Жентарима, Адриан имеет весьма примечательное прошлое, и один из его призраков сейчас догнал мага.~
@39 = ~А ты невинная душа, м, <CHARNAME>? Может мой бывший товарищ объяснит тебе природу шантажа: если я отпущу вас, я не получу золота. Хоть это и весьма увлекательно, принести голову предателя нашим лидерам, но я предпочитаю деньги больше.~
@40 = ~Сразу было понятно, что ты ужасный человек, но это? Уходи. Сейчас же.~
@41 = ~<CHARNAME>, клянусь, ты пожалеешь об этом--~
@42 = ~Тебе нужно выбирать друзей получше, Адриан. Что же, почему бы не начать сейчас?~
@43 = ~<CHARNAME>, прошу, просто сделай то, что она говорит. Мы можем обсудить это позже.~
@44 = ~Нечего обсуждать. Таня, время умирать.~
@45 = ~Мда, что за разочарование. Думаю, я просто соберу все ценности с ваших трупов.~
@46 = ~Прости, <CHARNAME>, разве я хоть как-то тебе намекнула, что торг уместен? Все, что я знаю о Теневых Ворах, мое личное дело. Ты сделаешь все, как я скажу, или у тебя даже не хватит времени, чтобы пожалеть об этом перед смертью.~
@47 = ~Хорошо. Забирай его. Мне не нужен человек, служивший такой организации, как ваша.~
@48 = ~Проклятье. Я должен радоваться, что золото ей интересно больше, чем кровь, но это лишь вопрос времени, когда она передумает.~
@49 = ~А теперь ты будешь просить защиты, безусловно. Тебе повезло, что <CHARNAME> имеет доброе сердце, и тебя не отдали в жрецов Сирика.~
@50 = ~Мне всегда казалось, что твоя братия любила вытаскивать людей из лап Жентарима.~
@51 = ~Ты не жертва, Адриан.~
@52 = ~Конечно, нет. Дьявол, Арфистка. Это не может подождать немного? Сейчас я больше переживаю за то, что делать с Таней.~
@53 = ~Как я и говорил, она всегда была слишком увлечена собственной персоной. Она даже вела записи собственных достижений -- ужасная привычка, но что еще ждать от жреца Сирика.~
@54 = ~Если нам повезет, у нее даже могут быть записи о своих контактах. Если мы узнаем, где она разместилась, разузнаем, с кем она вела дела в этом городе, проблема может разрешиться сама собой. Надеюсь. <CHARNAME>?~
@55 = ~Объясни. Быстро.~
@56 = ~Тебе стоило рассказать мне об это раньше.~
@57 = ~Надеюсь, нам больше не стоит больше беспокоиться о твоих старых друзьях, выскакивающих из-за угла.~
@58 = ~Ты получил помощь в борьбе со своими старыми друзьями, но не рассчитывай на большее. Уходи.~
@59 = ~Я... надеялся, что это не проявит себя вот так, но... ха, что я должен был сказать? "Кстати, <CHARNAME>, я же тут между делом работал на одну из страшнейших организаций в Королевствах, и они могут в любое время заявиться, разыскивая меня. Ой, а можно я присоединюсь?"~
@60 = ~Мы справимся с Таней, а потом... Не знаю, <CHARNAME>. Если она не выдаст нас, у них не будет причин думать, что я еще жив, ну и не такая я и важная шишка, но... Не могу ничего обещать. Я видел, что такое месть Жентарима. Они оправдывают свою репутацию в полной мере.~
@61 = ~Вероятно, я должен... рассказать, что случилось. Я... Ну, не могу сказать, что я был в фаворе до атаки Крепости Жентил. Хотя, думаю, у тебя было чем заняться в своих родных землях, когда это случилось.~
@62 = ~Сам Сирик, так называемый Защитник Города... ну, Безумный Бог разрушил его до основания в припадке своего великого безумия. Случайно направил армию драконов и гигантов на нас. Половину города разрушили, а другие смеялись над этим.~
@63 = ~"Павшая Крепость Жентил, место рождения злобного Жентарима, была окончательно втоптана в землю." Никогда не думал, что верхушка Жентарима, сидящая в Крепости Ворона, будет сидеть просто так и ничего не делать.~
@64 = ~Я был небесным магом, летавшим над горами и всем остальным, так что первую неделю я провел мета́вшись между Цитаделью и разрушенной Крепостью, обменивавшихся гневными посланиями. Те ублюдки отказали в помощи, конечно. Я был не слишком-то удивлен, и в конце концов я просто... взял да и сбежал. Прямо в руки бандитов из близлежащего Мелвонта. Мы не единственные работорговцы на Лунном Море, и за меня дали гораздо большую цену, чем я стоил.~
@65 = ~После... ну, остальное ты знаешь.~
@66 = ~Это просто кровавый кошмар, даже для того, кто привык к этому.~
@67 = ~Думаю, это объясняет твою вспыльчивость.~
@68 = ~Мне... жаль. Действительно жаль.~
@69 = ~Жент, проданный в рабство. Дайте мне секундочку, чтобы насладиться всей иронией момента.~
@70 = ~Теперь ясно. Надо было оставить тебя с теми дуэргарами. Исчезни.~
@71 = ~Ты удивишься. Не все из нас любят насилие. Для меня это всегда был знак, что что-то пошло не так.~
@72 = ~Вспыльчивость? Ха. Это никогда не проскакивало в моем поведении, но, думаю, я сбросил свою маску джентельмена, когда покинул Сембию.~
@73 = ~<CHARNAME>, <PRO_SONDAUGHTER> Баала... да, очевидно, что ты тоже являешься жертвой божественных желаний. Я... должен поблагодарить тебя, полагаю.~
@74 = ~Смейся, если таково твое желания. Но ты ошибаешься, если полагаешь, что мне наплевать.~
@75 = ~Не буду утверждать, что все, что вы слишали, это пропаганда, ибо это не так, но то, что верно для всей организации, не обязательно верно для отдельных ее членов.~
@76 = ~Не буду лгать, что я выучил этот урок, исправился, изменил свои жизненные взгляды и прочая ерунда, но... Я уже не тот, кем был. Многое изменилось. Я... я не выискиваю удобную возможность всадить тебе нож в спину, <CHARNAME>.~
@77 = ~Так ты служил одной из самых злобных организаций на свете. Насколько я понимаю, это еще одна причина держаться от тебя подальше.~
@78 = ~Мне все это не нравится, но я не откажусь от тебя только из-за этого.~
@79 = ~До этого ты заслуживал доверия, так что я дам тебе еще один шанс. Но я буду за тобой присматривать.~
@80 = ~Я не прогоню тебя, Адриан. Я сужу людей по их настоящему, не по прошлому.~
@81 = ~Я не могу доверять тебе после подобного. Прости.~
@82 = ~Я не приемлю монстров рядом. Убирайся.~
@83 = ~Я... Я и не рассчитывал на это. Все же, спасибо тебе, <CHARNAME>.~
@84 = ~Жентаримский Шантаж

Адриан объяснил, что Таня Дамарова хранит личные записи о своих делах: странная привычка для того, кто занимается шпионажем, но хорошее подспорье для нас. Нужно пораспрашивать различных тавернщиков, чтобы узнать, где она остановилась; сомневаюсь, что от Адриана будет какая-то польза, пока эта ситуация не разрешится.~
@85 = ~Я и не ждал большего. Я знаю, что ты выживал не на слепой вере последние годы. И все же, я... благодарю тебя, <CHARNAME>.~ ~Я и не ждал большего. Я знаю, что ты выживала не на слепой вере последние годы. И все же, я... благодарю тебя, <CHARNAME>.~
@86 = ~Подобная наивность убьет тебя рано или поздно, <CHARNAME>, но в этот раз я благодарен тебе за это. Возможно, я даже помогу тебе в борьбе с твоими врагами.~
@87 = ~Советую утихомирить свою страсть к известности, <CHARNAME>. Тут на самом деле ничего смешного. Но, в любом случае, спасибо.~
@88 = ~Вот так, да? Отлично. Я бы пожелал тебе удачи, но в этот раз предпочту пожелать тебе отправиться к разъяренным драконам.~
@89 = ~Жентаримский Шантаж

Узнав о прошлых связях Адриана, мы решили, что ему не по пути с нами.~
@90 = ~Скажи это Красному Волшебнику. Отлично. Я бы пожелал тебе удачи, но в этот раз предпочту пожелать тебе отправиться к разъяренным драконам.~
@91 = ~Скажи это дроу. Отлично. Я бы пожелал тебе удачи, но в этот раз предпочту пожелать тебе отправиться к разъяренным драконам.~
@92 = ~Монстр, да? Отлично. Я бы пожелал тебе удачи, но в этот раз предпочту пожелать тебе отправиться к разъяренным драконам.~
@93 = ~Я ищу блондинку, возможно, носящую символ Сирика. Вы не видели такую?~
@94 = ~Последовательница Сирика? Я стараюсь не вести дела с подобными людьми, но я слышал, что кого-то похожего видели в районе Моста. Она вполне подходит под ваше описание. Я бы посоветовал быть осторожнее, но вы должны и так это знать.~
@95 = ~Не могу сказать, что видел. У нас тут немного незнакомцев.~
@96 = ~Аа, этот Жент. Да-да, видали ее тут. Люди такого сорта здесь не приветствуются... Я бы посоветовал проверить Доки или Мост. И знайте, что тот, у кого она снимает комнату, может побояться выдавать ее. Вам стоит порасспрашивать других постояльцев тоже. Особенно этих полуросликов, они всегда много знают.~
@97 = ~Ба! У меня нет времени высматривать хорошеньких девушек, Сирику они поклоняются или кому-то еще. Проваливайте!~
@98 = ~Да, Палец видит многое, но эта женщина... Не, не видал я такую. Но буду иметь в виду, что ты спрашивал о ней, если увижу.~
@99 = ~Даа. У меня тут куча баб шляется, и можно ли всех рассмотреть? Но если она будет вести себя как леди, я приму и жрицу Сирика.~
@100 = ~В Митресте? Нет, <SIRMAAM>, мы не приветствуем здесь последователей Сирика.~
@101 = ~Ох, друг мой, не видел. Эм... нет. Жрица Сирика... Сирик это дурные вести, друг.~
@102 = ~Эй! Вы спрашивали об этой блондинке, да? Настоящая ведьма, эта женщина. Она остановилась здесь, точно говорю. Первая комната налево наверху.~
@103 = ~Хорошо... Очень хорошо. Именно это я и хотел найти. Что я говорил? Слишком глупо хранить записи о подобном.~
@104 = ~Возможно, тебе стоит радоваться, что твоя организация, как правило, нанимает тех, у кого явный недостаток компетентности, Васильев.~
@105 = ~Да я так радуюсь, что пропущу твои слова мимо ушей, Арфистка.~
@106 = ~Великолепно, великолепно. Я и не думал, что у твоей организации такой уровень компетентности... или недостаток ее. Какой приятный сюрприз.~
@107 = ~Заткнись, Эдвин.~
@108 = ~Хмм. По крайней мере записи не на общем языке, хоть она и не слишком усердствовала в выборе иностранного наречия. Любой, хоть наполовину грамотный, живуший к северу от Долин, сможет прочесть это.~
@109 = ~Мне нужно пара минут, чтобы просмотреть, что здесь написано. Лучше нам не забирать документы с собой, хоть она и определенно не вернется сию минуту. Скорее всего сейчас она ошивается в доках в это время суток.~
@110 = ~В любом случае, не спеши.~
@111 = ~Если она вернется сейчас, будет всего лишь более сложная ночь, чем мы ожидали.~
@112 = ~Надеюсь ты умеешь быстро читать.~
@113 = ~Забудь. У тебя есть твои документы, теперь каждый сам за себя.~
@114 = ~Хмм. Посмотрим... Милая Таня и впрямь чрезвычайно занята в последнее время.~
@115 = ~Дерин временно квартирует в Таверне Делозара, Орланна, скорее всего, в Медной Короне, Салка наверху Даров Моря. Эрсиас... что ж, я посылала людей, чтобы избавиться от него после того, как мы наткнулись на него, так что он больше не будет проблемой. Остались только эти трое.~
@116 = ~Дерин временно квартирует в Таверне Делозара, Орланна, скорее всего, в Медной Короне, Салка наверху Даров Моря. Эрсиас... что ж, Эрсиас должен быть где-то здесь, в Пяти Графинах. Нужно разобраться с ним как можно скорее.~
@117 = ~Дерин временно квартирует в Таверне Делозара, Орланна, скорее всего, в Медной Короне, Салка наверху Даров Моря. Эрсиас... что ж, видимо, он исчез после того, как встретился с тем Арфистом. Сейчас до него нет дела. Остались только эти трое.~
@118 = ~Дерин временно квартирует в Таверне Делозара, Орланна, скорее всего, в Медной Короне, Салка наверху Даров Моря. Эрсиас... что ж, он больше не жилец, так что он больше не будет проблемой. Остались только эти трое.~
@119 = ~Маленькие птички Тани. Она чертовски хороший клерик, но раз уж мы решили довести дело до конца, мы должны ликвидировать ее, не задумываясь... о неприятных последствиях. Уверяю, нам лучше не ждать после убийства ее пташек и сразу убить ее. Это может быть слишком опасным.~
@120 = ~Считай, это уже сделано.~
@121 = ~Ага. Так сколько народу нужно для тебя убить?~
@122 = ~А если у нее больше партнеров, чем указано здесь?~
@123 = ~Ну, сейчас у нас есть эта информация. Мы можем разобраться с этим, когда будет время.~
@124 = ~Может нам просто рассказать об этом Арфистам и позволить им со всем разобраться?~
@125 = ~Забудь. У тебя есть информация, разбирайся с остальным самостоятельно.~
@126 = ~Спасибо тебе еще раз. И знай, как только мы убьем одного из них, время будет работать против нас.~
@127 = ~Жентаримский Шантаж

Получив возможность заглянуть в документы Тани, Адриан узнал личности трех агентов: Дерин живет в Таверне Делозара, Орланна в Медной Короне, и Салка в Дарах моря. Как только я убью первого из них, у меня будет не так много времени, прежде чем Таня узнает, что происходит.~
@128 = ~Спасибо, <CHARNAME>. И знай, как только мы убьем одного из них, время будет работать против нас.~
@129 = ~Жентаримский Шантаж

Получив возможность заглянуть в документы Тани, Адриан узнал личности четырех агентов: Дерин живет в Таверне Делозара, Орланна в Медной Короне, Салка в Дарах моря и Эрсиас в Пяти Графинах. Как только я убью первого из них, у меня будет не так много времени, прежде чем Таня узнает, что происходит.~
@130 = ~Пять или шесть, в зависимости от того, сколько охранников при ней.~
@131 = ~В Шэдоудэйле есть поговорка, <CHARNAME>: "Увидишь Жента, убей. Ибо он поступит также". Я это не поддерживаю, как правило, но тут выходит так, что либо они, либо я. И если не сейчас, то скоро. И это отнюдь не невинные души.~
@132 = ~Хорошо. Мы позаботимся об этом.~
@133 = ~Так же как и ты. У тебя есть информация, разбирайся с остальным самостоятельно.~
@134 = ~Тогда у меня могут быть весьма крупные проблемы. Впрочем, это риск, на который мы должны пойти.~
@135 = ~Так сделаем это.~
@136 = ~Нет, это риск, на который ТЫ должен пойти. У тебя есть информация, разбирайся с остальным самостоятельно.~
@137 = ~Ладно, как скажешь. И все же, пока ты планируешь отдавать ей деньги и надеяться, что она не передумает... лучше поспешить с этим. Но помни, как только мы убьем одного из них, время будет работать против нас.~
@138 = ~Что?! Я не настолько глуп, чтобы вверять свою жизнь Арфистам. В любом случае, скорее всего они захотят убить и меня до кучи.~
@139 = ~Хорошо. У нас есть эта информация. Мы можем разобраться с этим, когда будет время.~
@140 = ~Хорошо. У нас есть эта информация. Мы можем разобраться с этим, когда будет время.~
@141 = ~Не могу винить их за это. У тебя есть информация, разбирайся с остальным самостоятельно.~
@142 = ~Мм... понятно. Что ж, не надейся увидеть меня снова, <CHARNAME>. Я намереваюсь покинуть эту страну как можно скорее.~
@143 = ~Жентаримский Шантаж

Мы разузнали личности агентов Тани Дамаровой в Аскатле, но не согласились помогать в их убийстве Адриану. Пусть разбирается в этой ситуации самостоятельно. Не думаю, что снова его увижу.~
@144 = ~Сердцем Сирика! Слушай, давай догово--~
@145 = ~Прости, Дерин. Никаких сделок.~
@146 = ~Проклятье! Тане стоило убить тебя!~
@147 = ~Жентаримский Шантаж

Мы убили Дерина, одного из агентов Жентарима.~
@148 = ~Ты! Ты же золотая жила Тани, а? Тебе надо было соблюдать условия сделки!~
@149 = ~Жентаримский Шантаж

Мы убили Орланну, одного из агентов Жентарима.~
@150 = ~Что? Думаешь, можешь перехитрить нас?~
@151 = ~Жентаримский Шантаж

Мы убили Салку, одного из агентов Жентарима.~
@152 = ~Ты! Не думай, что сможешь так просто уйти!~
@153 = ~Жентаримский Шантаж

Мы убили Эркиаса, одного из агентов Жентарима.~
@154 = ~Хорошо. Теперь, когда дело сделано, нам лучше поспешить в Пять Графинов и успеть перехватить ее.~
@155 = ~Жентаримский Шантаж

Теперь, когда все агенты мертвы, Адриан предлагает вернуться в Пять Графинов и разобраться с Таней. Надеюсь, она будет там в это время суток.~
@156 = ~Я смотрю, благородные жесты проходят мимо тебя, Васильев.~
@157 = ~Мне нечего тебе сказать, Таня.~
@158 = ~А ты, <CHARNAME>? Ты рискуешь своей жизнью ради этой мрази? Он не невинная душа.~
@159 = ~А ты, <CHARNAME>? Ты не самоотверженный рыцарь, не защитник слабых.~
@160 = ~Будет разумно с твоей стороны не лезть в дела, тебя не касающиеся.~
@161 = ~Я защищаю своих друзей. Остальное не имеет.~
@162 = ~Твои угрозы ничто, Таня. Разговор окончен.~
@163 = ~Ну, я никогда не был разумных в подобных вопросах.~ ~Ну, я никогда не была разумных в подобных вопросах.~
@164 = ~Возможно, ты права.~
@165 = ~Бессмысленная сентиментальнось в конце. Как пожелаешь.~
@166 = ~Столько храбрости, столько глупости. Как пожелаешь.~
@167 = ~Это многое объясняет.~
@168 = ~Истина, раскрытая слишком поздно, <CHARNAME>.~
@169 = ~Хмм. На одного последователя Сирика в мире меньше. Чудесно. Уже устал это повторять, но... спасибо тебе, <CHARNAME>. От всего сердца.~
@170 = ~Если повезет, нам больше не придется беспокоиться о подобных неожиданных встречах. Они вероятно вскоре обнаружат исчезновение агентов в Аскатле, но винить в этом Теневых Воров или же Арфистов? Так много вариантов.~
@171 = ~Утихомирь свою спесь, Жент. Твоя глупость довела нас до этого.~
@172 = ~Не говори, что тебе не было весело, Арфист.~
@173 = ~Что касаемо документов, оставшихся после Тани Дамаровой... жаль, что у нас нет времени взглянуть на них попристальнее. Контрабанда, вымогательства... но я не решусь ввязываться в темные дела этого города, пока тут все немного не стабилизируется.~
@174 = ~Теневые Воры рано или поздно возьмутся за эти операции... лучше помочь им в этом, нежели препятствовать.~
@175 = ~Мне нравится звук потенциально сыплющихся в руки монет. Лучше запомнить это.~
@176 = ~Без сомнения, Бодхи это понадобится.~
@177 = ~Определенно, эти бумаги заинтересуют Арфистов Аскатлы.~
@178 = ~Магистрат захочет посмотреть на эти бумаги.~
@179 = ~Если валять дурака со старыми операциями Жентарима, можно привлечь к себе внимание с их стороны.~
@180 = ~С меня хватит. Оставь эти бумаги здесь.~
@181 = ~Пожалуйста, скажи мне, что мы не собираемся срывать никакие грандиозные планы по завоеванию власти в Аскатле.~
@182 = ~С удовольствием, мой друг.~
@183 = ~Скорее всего, Бодхи уже все известно о них.~
@184 = ~...взвесив все за и против, полагаю, этого стоило ожидать.~
@185 = ~Ты... нет, трудно поспорить с подобной логикой. Мы и так привлекли достаточно внимания.~
@186 = ~Отлично. Полагаю, мы и так привлекли достаточно внимания.~
@187 = ~Боюсь, это было бы не настолько интересно. Но, думаю, нам в любом случае стоит взять некоторые из этих бумаг.~
@188 = ~Что ж, прошу. Мне нравится звук потенциально сыплющихся в руки монет.~
@189 = ~Думаю, их стоит передать властям.~
@190 = ~В любом случае... спасибо, <CHARNAME>. Надеюсь, это последний раз, когда мне потребовалась твоя помощь.~
@191 = ~Не за что. Ты же не думаешь, что я мог бы отказаться от тебя из-за этой маленькой проблемы?~ ~Не за что. Ты же не думаешь, что я могла бы отказаться от тебя из-за этой маленькой проблемы?~
@192 = ~Вряд ли я буду жаловаться на возможность избавить Аскатлу от далеко не самых приятных ее элементов.~
@193 = ~Учитывая все обстоятельства, это меньшее, что я мог сделать.~ ~Учитывая все обстоятельства, это меньшее, что я могла сделать.~
@194 = ~Проклятье, да. Не хотелось бы ожидать появление ассассинов в любой момент.~
@195 = ~Я... Нет. Полагаю, нет. Пойдем.~
@196 = ~Жентаримский Шантаж

Получив возможность заглянуть в документы Тани, Адриан узнал личности четырех агентов: Дерин живет в Таверне Делозара, Орланна в Медной Короне, Салка в Дарах моря и Эрсиас в Пяти Графинах. Как только я убью первого из них, у меня будет не так много времени, прежде чем Таня узнает, что происходит.~
@197 = ~Жентаримский Шантаж

Мне удалось устранить Таню Дамарову, жрицу Сирика и одного из агентов Жентарима. Адриан обоснованно считает, что нам не следует беспокоиться о Черной Сети в ближайшее время. Что ж, время покажет.~
@198 = ~Ну что ж, меня это больше не касается, так что меня все устраивает.~
@199 = ~Ну... Полагаю, да. Давай выдвигаться.~
@200 = ~Ты чертовски прав.~ ~Ты чертовски права.~
@201 = ~У меня есть информация, которая может заинтересовать Вас.~
@202 = ~Ясно. Я был неподготовлен к тому, что Жентарим ведет операции в Аскатле, но это не слишком удивляет. Нужно сразу расшифровать эти бумаги. Благодарю тебя, гражданин.~
@203 = ~Таак... очень интересно. Твоя связь с Черной Сетью неясна мне, <CHARNAME>, но я с благодарностью приму эти документы.~
@204 = ~У меня есть еще кое-какая информация, которая может тебя заинтересовать.~
@205 = ~Ааа, это же мой старый друг <CHARNAME>. Я всегда могу определить, когда мне приносят хорошие новости.~
@206 = ~Мне нечего рассказать тебе.~
@207 = ~Эх, если бы сейчас все не было так запутанно... Спасибо тебе, <CHARNAME>, держи немного золота за работу.~
@208 = ~Понятно. Надеюсь, ты сможешь найти выход наружу самостоятельно.~
@209 = ~Не тот результат, который я ждал, но все же приятный. Советую, тебе держаться от меня подальше в будущем, <CHARNAME>.~
@210 = ~<CHARNAME>, Дьявол, <PRO_MANWOMAN>, я просил тебя не делать этого!~
@211 = ~Я не могу остаться, если ее угрозы реальны. Прости.~
@212 = ~Надеюсь, мне не стоит напоминать тебе, что нам надо покончить с этим делом... и с Таней... как можно быстрее?~
@213 = ~Проклятье, <CHARNAME>, разве я не говорил, что у нас мало времени?~
@214 = ~Я не могу остаться. Только не... после этого. Прости.~
@215 = ~Жентаримский Шантаж

Похоже, мы слишком долго откладывали убийство старых товарищей Адриана. Вряд ли я его еще увижу.~
@216 = ~Ха, ну что за совпадение! Надеюсь, ты понял принцип нашего соглашения, <CHARNAME>.~
@217 = ~1000 золота, и ты не лезешь к нам еще какое-то время. Держи.~
@218 = ~Отлично. Получай свои деньги снова, но не жди, что это продлится вечно.~
@219 = ~У меня нет нужной суммы.~
@220 = ~Больше никаких денег. Забирай его.~
@221 = ~Думаю, я просто убью тебя.~
@222 = ~Я знала, что ты надежный источник. Как всегда, рада была повидаться.~
@223 = ~Ты так думаешь. Как всегда, рада была повидаться.~
@224 = ~Ты знал условия сделки, <CHARNAME>.~ ~Ты знала условия сделки, <CHARNAME>.~
@225 = ~Отлмчно. Думаю, я просто соберу все ценности с ваших трупов.~
@226 = ~Жентаримский Шантаж

Мы перестали платить старой знакомой Адриана, Тане Дамаровой. Адриан, очевидно, не рад этому.~
@227 = ~Жентаримский Шантаж

Старые партнеры Адриана забрали его. Скорее всего, мне больше не нужно ожидать проблем от этих людей.~
@228 = ~Какая жалость. Ладно. Думаю, я просто соберу все ценности с ваших трупов.~
@229 = ~И вот они, герои Трейдмита.~
@230 = ~Ты выбрал не ту сторону в этом противостоянии, Адриан. Я думал, что ты скорее был бы против торговцев.~
@231 = ~Талсар Соаргил... и так далеко от дома. Изгнание идет тебе на пользу, без сомнений. Что это, одежда из золота?~
@232 = ~Естесственно. А одеяние запачканного грязью путешественника идет тебе на удивление хорошо.~
@233 = ~Как и хорошая добыча и сильная магия... но я уверен, что ты подошел к нам не для простого разговора, Соаргил. Что тебе нужно?~
@234 = ~У меня есть предложение для тебя, если тебе интересно. У меня тут были незаконченные деловые переговоры с Калимшанским купцом перед тем, как джинны все тут захватили... на самом деле, детали слишком секретны для обсуждения на людях.~
@235 = ~Не понимаю, как мы можем помочь тебе в хитросплетениях твоих сделок.~
@236 = ~Я не совсем уверен в... Скажем так, искренности моего партнера. Ты же знаешь этих калишитов.~
@237 = ~Я знаю и сембийцев.~
@238 = ~Да... я вижу, к чему ты клонишь.~
@239 = ~Уверяю вас, <PRO_LADYLORD> <CHARNAME>, плата будет весьма достойна. Позвольте проводить вас в мой дом, где мы сможем обсудить конкретные детали?~
@240 = ~Плата должна быть более, чем достойна.~
@241 = ~Как минимум, тебя стоит хотя бы выслушать.~
@242 = ~Ты знаешь этого человека, Адриан. Что ты об этом думаешь?~
@243 = ~И не хочу связываться с тобой и твоими сделками.~
@244 = ~Я богатый человек, <CHARNAME>. Вам не стоит беспокоиться.~
@245 = ~Уверен, вы не будете разочарованы.~
@246 = ~Он хитрый ублюдок, и это не преувеличение. Не хотелось бы упускать возможность, но советую тебе быть настороже.~
@247 = ~Что ты скажешь, <CHARNAME>?~
@248 = ~Нет? Какая жалость. Если вы измените свое решение, вы можете найти меня в таверне.~
@249 = ~Always Even in the End

Талсар Соаргил, торговец из Трейдмита, предложил мне некую работу. Он получил отказ, впрочем, если я передумаю, его можно найти в местной таверне.~
@250 = ~Запахло наживой, и вы уже тут как тут? Я не удивлен.~
@251 = ~Это немного лицемерно, не думаешь?~
@252 = ~Пять лет я ждал этого, Адриан. Пять лет. Ты использовал меня... ты втянул меня в свое гнездо, свитое изо лжи, а затем бросил меня, вонзил нож в спину, когда я стал не нужен. Не думай, что я не понял, что именно пошло не так.~
@253 = ~Ты был жадным, Соаргил. И глупым. А это поистине трагичная комбинация.~
@254 = ~Сначала я думал, что Фоксмантлы заставили тебя это сделать... уничтожить соперника, но они ничего об этом не знали, не так ли? Что за игру ты вел?~
@255 = ~Я сказал бы, но... хех, ты знаешь, как дальше говорится. Я сказал бы, но тогда мне придется убить тебя. Знай, я намереваюсь убить тебя в любом случае.~
@256 = ~Да? А эти твои друзья намереваются тебе помочь?~
@257 = ~Я не желаю помогать тебе уничтожать врагов, которых ты накопил, Адриан. Ты сам по себе.~
@258 = ~Когда человек заводит меня в ловушку, я не позволю ему самому уйти из нее.~
@259 = ~Ты уже будешь мертв, прежде, чем он успеет прочесть первое заклинание.~
@260 = ~Что бы ни произошло, это в прошлом. Нам не обязательно устраивать кровопролитие.~
@261 = ~В таком случае, извиняюсь за то, что мне придется вас покинуть.~
@262 = ~Always Even in the End

Один из торговцев Трейдмита был не слишком рад нашему появлению. Талсар Соаргил, изгнанный сембиец, планировал убить нас за сопровождение Адриана, его старого врага. Мы решили не вмешиваться.~
@263 = ~Посмотрим.~
@264 = ~Always Even in the End

Один из торговцев Трейдмита был не слишком рад нашему появлению. Талсар Соаргил, изгнанный сембиец, планировал убить нас за сопровождение Адриана, его старого врага. Что бы там не произошло между ними, это уже в прошлом.~
@265 = ~Боюсь, это обязательно.~
@266 = ~Как обычно, труслив. До тебя мне больше нет дела, <CHARNAME>. Я уверен, ты сможешь самостоятельно найти выход.~
@267 = ~Не помню, чтобы он был настолько одарен в некромантии. Пять лет назад ему еле-еле удавалось выполнить простейшее заклинание.~
@268 = ~Что именно ты ему сделал?~
@269 = ~Одарен? Помер он достаточно быстро.~
@270 = ~И как это объяснить Верховному Купцу?~
@271 = ~Мне не нравится убивать каждого, кому ты когда-то переступил дорогу.~
@272 = ~Ты знал, что так будет?~
@273 = ~Он был... удобной жертвой, скажем так. Сембия полна подобных людей, и ими можно легко пользоваться.~
@274 = ~Неважно, нам стоит выбираться отсюда. Мы можем поговорить об этом позже.~
@275 = ~Ну, по сравнению с прошлыми его фокусами, это было впечатляюще. Полагаю, даже для таких безнадежных тупиц, ненависть и месть достаточные мотиваторы.~
@276 = ~Сомневаюсь, что Талсар был первым сембийским изгоем, убитым здесь. Они часто с этим сталкиваются.~
@277 = ~Не могу сказать, что удивлен, что он до сих пор хранил ненависть, но я честно не ожидал его здесь встретить, <CHARNAME>. Вероятно, мне следует быть более внимательным.~
@278 = ~Что ж, я определенно не хотел убивать его посреди улицы.~
@279 = ~Вы передумали, <PRO_LADYLORD>?~
@280 = ~Да. Но оплата должна быть достойной.~
@281 = ~Я все так же не собираюсь участвовать в ваших махинациях.~
@282 = ~Какая жалость. Вы знаете, где меня найти, если передумаете.~
Английский rh#quest.tra
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@0 = ~My lord Vasiliev... and still alive, I see. I hardly expected to see you this side of the Nine Hells.~
@1 = ~That must be nice for you... whoever you are, but you've mistaken me. Gods, is everyone in this city a damned fool?~
@2 = ~More charming than ever, I see, but that flashy new elven name of yours doesn't hide much.~
@3 = ~I thought at first that perhaps you were working undercover again, but then I know every agent in the city, and you, my lord, are not one of them.~
@4 = ~You should have better laid low if you didn't want to be found... though I suppose you've never been overly skilled at that.~
@5 = ~What do you want, Tanya?~
@6 = ~Well, to keep my head, for one. Rest assured, Vasiliev, if anything happens to me, a couple of birds will be flying straight to Darkhold--~
@7 = ~Oh, I see. You didn't want me to say that name, did you? Didn't want your new friends knowing about the company you used to keep? Lie upon lie... though I suppose some things never change.~
@8 = ~Watch your tongue, lady. I won't have you speaking to my friends like that.~
@9 = ~Now what? I suppose I should have expected something sooner or later.~
@10 = ~What in the hells is going on here!?~
@11 = ~Remember me? The leader of this company? Over here.~
@12 = ~<CHARNAME>, is it? Yes, we might have heard a thing or two about you... somewhat sane for a <PRO_SONDAUGHTER> of Bhaal, perhaps, but these things can't be helped.~
@13 = ~Now, about your friend here, my <PRO_LADYLORD> Bhaalspawn... we don't much care for traitors and renegades--~
@14 = ~Traitor? Your masters at the Citadel left us to die, Tanya. The only thing I owe them is a couple of fireballs.~
@15 = ~Well. He talks back now too, does he? I'm afraid we don't much care for that either.~
@16 = ~Now, I've always liked you, my lord. You were useful enough before you got messed up with that Calim harlot... whatever happened to her, by the way?~
@17 = ~I'm dangerously close to killing you right now and risking your damn birds, Tanya.~
@18 = ~Still so touchy, I see. As I was saying, I always liked you, and for the moment, nobody north of Athkatla even knows about your recent adventures, so I'm prepared to cut you a deal.~
@19 = ~I'd ask you to do a few jobs for me, but I prefer to keep my dealings private. Something... monetary, I think.~
@20 = ~1000 gold a tenday, and I'll hold my peace. You needn't worry about Zhentarim assassins coming for your precious sorcerer. How does that sound, my <PRO_LADYLORD> Bhaalspawn?~
@21 = ~1000 gold a tenday, and I'll hold my peace. You needn't worry about Zhentarim assassins coming for your precious wizard. How does that sound, my <PRO_LADYLORD> Bhaalspawn?~
@22 = ~<CHARNAME>, please.~
@23 = ~Fine. Here's your money. Don't let the door hit you on the way out.~
@24 = ~Fine. You can have the money this once, but don't expect me to make a habit of it.~
@25 = ~I don't have that kind of money on me.~
@26 = ~How can I trust you not to take the money and turn on us anyway?~
@27 = ~I knew you were a terrible person, but a group like this? Get lost. Now.~
@28 = ~You're a liability now, Adrian. You can keep him, Zhent.~
@29 = ~You're not getting my money and you're not getting Adrian.~
@30 = ~I think I'd rather just kill you here, Tanya.~
@31 = ~Well, now. That wasn't so difficult, was it? You can expect another visit next tenday, <CHARNAME>. And try not to run again, Adrian. You're not very good at it.~
@32 = ~A Game of Zhentarim Blackmail

I have had the misfortune of meeting a former associate of Adrian's, a priestess of Cyric called Tanya Damarov. It seems that as a renegade member of the notorious Zhentarim, Adrian has a colorful past indeed. Tanya has threatened to inform his former masters of his whereabouts and is now blackmailing me with this information. Hopefully a plan aside from continuing to pay her off will present itself.~
@33 = ~No? Master Linvail had best find himself a better golden goose. Well, given your financial situation, I'll accept 500 now and expect the rest next tenday.~
@34 = ~Linvail? What do you know about my situation with the Shadow Thieves?!~
@35 = ~I don't even have that much money on me.~
@36 = ~Not a penny to <PRO_HISHER> name and you've stayed with <PRO_HIMHER> anyway, Vasiliev? I find that hard to believe.~
@37 = ~Very well. I did not expect you to prove this useless, <CHARNAME>. I suppose I shall have to simply take my pick of whatever magical items I find on your corpses.~
@38 = ~A Game of Zhentarim Blackmail

I have had the misfortune of meeting a former associate of Adrian's, a priestess of Cyric called Tanya Damarov. It seems that as a renegade member of the notorious Zhentarim, Adrian has a colorful past indeed, and one that finally caught up with him.~
@39 = ~You're quite the innocent soul, aren't you, <CHARNAME>? Perhaps my former associate here ought to explain to you the nature of blackmail: if I turn on you, I don't get paid. As enjoyable as it might be to take the traitor's head back home, I enjoy gold even more.~
@40 = ~I knew you were a terrible person, Adrian, but a group like this? Get lost. Now.~
@41 = ~<CHARNAME>, I swear you'll regret this--~
@42 = ~It seems that you should choose your friends better, Adrian. But then, why start now?~
@43 = ~<CHARNAME>, please, just do what she says. We can discuss this later.~
@44 = ~There's nothing to discuss. Tanya, time to die.~
@45 = ~Well, isn't that a pity. I suppose I shall simply have to take my pick of whatever magical items I find on your corpses.~
@46 = ~I'm sorry, <CHARNAME>, did I give you the impression that this was a negotiation? What I know about the Shadow Thieves is my own business. You'll do as I say, Bhaalspawn, or you won't live to regret it.~
@47 = ~Fine. Keep him. I have no interest in protecting a man involved in a group like yours anyway.~
@48 = ~Dammit. I should be glad that she's more interested in profit than blood, but it's only a matter of time before she changes her mind.~
@49 = ~And now you will demand protection, no doubt. You are lucky that <CHARNAME> did not simply hand you over to the Cyricist.~
@50 = ~And here I always thought your kin enjoyed rescuing people from the Zhentarim.~
@51 = ~You are no victim, Adrian.~
@52 = ~Of course not. Hells, Harper. Could this please wait until later? I'm slightly more worried about Tanya right now.~
@53 = ~As I recall, she was always too organized for her own good. She tended to keep written records of her affairs -- a terrible habit, but then I've never expected much competence from a Cyricist.~
@54 = ~If we're very lucky, she may even keep notes on any associates of hers. If we can figure out where she's staying, identify and hunt down whatever contacts she has in the city, this problem should solve itself. I hope. <CHARNAME>?~
@55 = ~Explain. Now.~
@56 = ~You should have told me about this earlier.~
@57 = ~I hope I won't have to worry about more of your old friends dropping by.~
@58 = ~I may have given you a head start on your old friends, but don't mistake that for tolerance. Get lost. Now.~
@59 = ~I... suppose that's not quite how I'd have liked for it to come out, but... well, what was I supposed to say? "By the way, <CHARNAME>, I used to work for one of the worst organizations in the Realms, and they may come after me for disappearing. May I join you?"~
@60 = ~We'll deal with Tanya, and then... I don't know, <CHARNAME>. If she's kept quiet, they have no reason to even know I'm still alive, and I can't be a high priority at all right now, but... I can't promise anything. I've seen Zhentarim retaliation before. They take their reputation seriously.~
@61 = ~I should probably... explain what happened. I... well, I can't say I was very much in favor even before the siege of Zhentil Keep. Though I suppose you were too busy stopping your own war to hear much about ours.~
@62 = ~Cyric himself, so-called protector of the city... well, the Mad God crushed it completely in a fit of megalomaniacal incompetence instead. Accidentally threw an army of dragons and giants at us. Half the city slaughtered, and the rest of the world laughed.~
@63 = ~"Decadent Zhentil Keep, birthplace of the wicked Zhentarim, finally razed to the ground." Never mind that the Zhentarim leadership was sitting up north in the Citadel of the Raven, doing nothing.~
@64 = ~I used to be a skymage, flying mount and all, so I spent the first week or so running angry messages between the shattered Keep and the Citadel. The bastards refused to help, of course. Not much of a surprise, and I finally just... snapped and ran. Right into the arms of bandits from nearby Melvaunt. We're not the only slavers on the Moonsea, and I was far more vulnerable than I should have been.~
@65 = ~After that... well, you know the rest.~
@66 = ~That's an awful lot of bloodshed and turmoil, even for someone who's used to it.~
@67 = ~I suppose that explains why you're so inexplicably angry half the time.~
@68 = ~I'm... sorry. I really am.~
@69 = ~A Zhent, sold into slavery. Give me a moment to just bask in the irony.~
@70 = ~And now I find that I should have left you with those duergar. Get lost.~
@71 = ~You'd be surprised. Not all of us are enamored of the use of violence. For me, it would usually have been a sign that something had gone horribly wrong.~
@72 = ~Inexplicably angry? Ha. I never used to be quite this obvious about it, but I guess I dropped my mask of gentility when I left Sembia.~
@73 = ~<CHARNAME>, <PRO_SONDAUGHTER> of Bhaal... yes, I can't deny that you've been a victim of divine meddling as well. I... thank you, I suppose.~
@74 = ~Laugh, if you want. You're wrong if you think I give a damn.~
@75 = ~I won't pretend that everything you've likely heard is propaganda, because it's not, but what's true for the group at large isn't necessarily true for everyone who's ever worked for them.~
@76 = ~I won't lie to you and say that I've learned my lesson and changed my ways or any such nonsense, but... I'm still not who I used to be. I haven't been for a while. I'm... not waiting for the best opportunity to stab you in the back, <CHARNAME>.~
@77 = ~So you used to belong to an evil organization bent on world domination. As far as I'm concerned, that's just another reason to keep you around.~
@78 = ~I'm not happy about this, but I don't intend to throw you out because of it.~
@79 = ~You've been trustworthy thus far, so I'll give you the benefit of the doubt. I will, however, be watching you.~
@80 = ~I'm not going to throw you out, Adrian. I judge people according to their present, not their past.~
@81 = ~I can't trust you after something like this. I'm sorry.~
@82 = ~I don't harbor monsters. Get out. Now.~
@83 = ~I...don't expect you to be. Still, thank you, <CHARNAME>.~
@84 = ~A Game of Zhentarim Blackmail

Adrian has explained that Tanya Damarov keeps extensive personal notes on her affairs: an unfortunate habit for one supposedly involved in espionage, but an easy one to turn to our advantage. I will need to check with various innkeepers to find out where she is staying; I doubt Adrian will be of much use until this matter is settled.~
@85 = ~I would expect no less. I know full well you haven't survived the past year through blind faith. Still, I... thank you, <CHARNAME>.~
@86 = ~Such naivete is likely to get you killed one day, <CHARNAME>, but this once, I'm grateful for it. Perhaps I can even help you protect yourself from the enemies you don't want to see.~
@87 = ~I suggest you curb your taste for notoriety, <CHARNAME>. There's really nothing *funny* about this. But... thank you, all the same.~
@88 = ~Just like that, then? Fine. I'd normally wish you luck, but this once, I think perhaps I'll root for the dragons instead.~
@89 = ~A Game of Zhentarim Blackmail

After learning of Adrian's past connections, I decided that it would be best to part ways with the wizard.~
@90 = ~Tell that to the Red Wizard. Fine. I'd normally wish you luck, but this once, I think perhaps I'll root for the dragons instead.~
@91 = ~Tell that to the dark elf. Fine. I'd normally wish you luck, but this once, I think perhaps I'll root for the dragons instead.~
@92 = ~A monster, am I? Fine. I'd normally wish you luck, but this once, I think perhaps I'll root for the dragons instead.~
@93 = ~I'm looking for a blonde woman who might be bearing the holy symbol of Cyric. Have you seen her around?~
@94 = ~A Cyricist? Not the type of business I try to get involved in, though I may have heard of one haunting the Bridge District. She fits your description well enough. I'd say to be careful with that lot, but I think ye know that.~
@95 = ~Can't say that I have. We don't get lots of strangers around here.~
@96 = ~Ah, that Zhent. Aye, I been seein' her around a bit. Her type ain't welcome here... I'd be checkin' the Docks or the Bridge. An' keep in mind that whoever she's rentin' from might not be willin' to risk sellin' her out. Might want to check with the customers too. Especially them halflings, that lot knows everything.~
@97 = ~Bah! I ain't got time to notice pretty girls, Cyricist or otherwise. Now get lost!~
@98 = ~Aye, the Thumb sees all types of things, but this lady of yours... Nay, I can't say that I have. I'll keep ye in mind the next time some Cyricists drop by, mate.~
@99 = ~Yeah. I get tons of women in here, can't you see them all? I almost welcome a Cyricist as long as she were a lady.~
@100 = ~At the Mithrest? No, <SIRMAAM>, we don't welcome Cyricists here.~
@101 = ~Ah, my friend, can't say that I have. Ah... no. Cyricists... Cyricists are bad news, friend.~
@102 = ~Hey! You were asking about that blonde lady, were you? A right witch, that one. She's staying here, sure as rain. First room on the left upstairs.~
@103 = ~Good... very good. This is exactly what I was hoping to find. What did I say? Too stupid to commit anything to memory, that one.~
@104 = ~Perhaps you should be grateful that your organization as a rule attracts those who lack competence, Vasiliev.~
@105 = ~I'm grateful enough that I'll ignore that, Harper.~
@106 = ~Marvelous, marvelous. I did not think I could be less impressed by your organization's competence... or lack thereof. What a pleasant surprise.~
@107 = ~Shut up, Edwin.~
@108 = ~Hmm. At least the notes themselves aren't written in the common tongue, though she didn't get particularly fancy in choosing a foreign language. Anyone halfway literate from anywhere north of the Dalelands could read this.~
@109 = ~It'll take me a couple of minutes to sift through it. I'd rather not wander off with the documents, so hopefully she won't be back in the meantime. She's likely too busy haunting the docks at this time of <DAYNIGHT>, though.~
@110 = ~By all means, take your time.~
@111 = ~If she does come back, it'll just be a busier night than we expected.~
@112 = ~I hope you're a quick reader.~
@113 = ~Forget it. You've got your documents, now take care of this yourself.~
@114 = ~Hmm. Let's see... dear Tanya really has been quite busy as of late.~
@115 = ~Deryn is apparently staying at Delosar's Inn, Orlanna seems to be in the Copper Coronet, and Salka is over in the Sea Bounty. Ercias... well, I sent someone to kill the bastard last time we ran into him, so he won't be causing any problems anymore. It's just the other three, then.~
@116 = ~Deryn is apparently staying at Delosar's Inn, Orlanna seems to be in the Copper Coronet, and Salka is over in the Sea Bounty. Ercias... well, Ercias seems to be right here in the Five Flagons as well. We might want to take care of him first.~
@117 = ~Deryn is apparently staying at Delosar's Inn, Orlanna seems to be in the Copper Coronet, and Salka is over in the Sea Bounty. Ercias... well, he apparently disappeared soon after running into a certain Harper. No need to worry about him now. It's just the other three, then.~
@118 = ~Deryn is apparently staying at Delosar's Inn, Orlanna seems to be in the Copper Coronet, and Salka is over in the Sea Bounty. Ercias... well, as he's no longer living, he shouldn't be causing any problems. It's just the other three, then.~
@119 = ~Tanya's little birds. She's a damn fine cleric, but once we take care of the loose ends, we'll be able to eliminate her as well without having to worry about... unpleasant consequences. Granted, we'd best not wait too long after killing her pets before going after her. That gets dangerous.~
@120 = ~Consider it done.~
@121 = ~Right. So you want me to commit how many murders for you?~
@122 = ~And if she has more associates than just these few?~
@123 = ~Well, we've got the information now. We can deal with this when we find the time.~
@124 = ~Can't we just give their names to the Harpers and let them deal with it?~
@125 = ~Forget it. You have the information, now deal with this yourself.~
@126 = ~I'll thank you in advance. Keep in mind, though, once we eliminate one of them, we're effectively running against the clock.~
@127 = ~A Game of Zhentarim Blackmail

After having a chance to look through Tanya's documents, Adrian has identified three agents: Deryn is in Delosar's Inn, Orlanna is in the Copper Coronet, and Salka is in the Sea Bounty. Once I kill one of them, I will have to eliminate the others in short order before Tanya has a chance to realize what is happening.~
@128 = ~Thank you, <CHARNAME>. Keep in mind, though, once we eliminate one of them, we're effectively running against the clock.~
@129 = ~A Game of Zhentarim Blackmail

After having a chance to look through Tanya's documents, Adrian has identified four agents: Deryn is in Delosar's Inn, Orlanna is in the Copper Coronet, Salka is in the Sea Bounty, and Ercias is just down the hall in the Five Flagons. Once I kill one of them, I will have to eliminate the others in short order before Tanya has a chance to realize what is happening.~
@130 = ~Five or six, depending on how many guards she has with her.~
@131 = ~They have a saying over in Shadowdale, <CHARNAME>: "Kill a Zhentarim on sight. He'd do the same for you." Not a sentiment I usually appreciate, but it's going to be them or me. If not now, then eventually. These aren't exactly innocent people.~
@132 = ~Fine. We'll take care of this.~
@133 = ~And neither are you. You have the information, now deal with this yourself.~
@134 = ~Then I'm likely to find myself in very, very big trouble. It's a risk we have to take, though.~
@135 = ~Then we'll take it.~
@136 = ~No, it's a risk *you* have to take. You have the information, now deal with this yourself.~
@137 = ~Right. Of course. Still, unless you want to be paying her gold every ten days and hoping she doesn't change her mind about this... sooner would be better. But remember, once we eliminate one of them, we're effectively running against the clock.~
@138 = ~What!? As if I'd trust my life to Harper ineptitude. In any case, they'd probably want to kill me as well for good measure.~
@139 = ~Fine. We've got the information now. We can deal with this when we find the time.~
@140 = ~Fine. We've got the information now. We can deal with this when we find the time..~
@141 = ~I can't say I blame them. You have the information, now deal with this yourself.~
@142 = ~I... see. Well, don't expect to see me again, <CHARNAME>. I intend to get out of this country as soon as possible afterwards.~
@143 = ~A Game of Zhentarim Blackmail

While we have discovered the identities of Tanya Damarov's agents in Athkatla, I was not interested in undertaking the assassinations on Adrian's behest. He has left to handle this situation by himself. I don't expect to see him again.~
@144 = ~By Cyric's black heart! Look, I'll cut ye a deal--~
@145 = ~Sorry, Deryn. No deals.~
@146 = ~Godsdamn! Tanya shoulda just killed ye dead!~
@147 = ~A Game of Zhentarim Blackmail

I've killed Deryn, one of the Zhentarim agents.~
@148 = ~You! Tanya's golden geese, is it? You should've taken the deal as was!~
@149 = ~A Game of Zhentarim Blackmail

I've killed Orlanna, one of the Zhentarim agents.~
@150 = ~What's this? Ye thought ye could outsmart us?~
@151 = ~A Game of Zhentarim Blackmail

I've killed Salka, one of the Zhentarim agents.~
@152 = ~You! Don't think I'll go easy!~
@153 = ~A Game of Zhentarim Blackmail

I've killed Ercias, one of the Zhentarim agents.~
@154 = ~Good. Now that that's taken care of, we'd best get back to the Five Flagons as quickly as possible and try to head her off.~
@155 = ~A Game of Zhentarim Blackmail

Now that the spies are all dead, Adrian has suggested we return to the Five Flagons to eliminate Tanya. Hopefully she'll be around at this time of <DAYNIGHT>.~
@156 = ~I see that gracious gestures are wasted upon you, Vasiliev.~
@157 = ~I've nothing to say to you, Tanya.~
@158 = ~And you, <CHARNAME>? Do you plan on risking your life for scum like this? He's no innocent bystander.~
@159 = ~And you, <CHARNAME>? You're no selfless crusader, no protector of the defenseless.~
@160 = ~You would be smart to stay out of matters that don't concern you.~
@161 = ~I protect my friends. The rest doesn't matter.~
@162 = ~Your threats are empty, Tanya. This conversation is over.~
@163 = ~Well, I guess I've never been that smart.~
@164 = ~Perhaps you're right.~
@165 = ~Such an empty sentiment in the end. As you wish.~
@166 = ~So brave, so foolish. As you wish.~
@167 = ~That would explain a great deal.~
@168 = ~A truth discovered far too late, <CHARNAME>.~
@169 = ~Hmm. And that's one less Cyricist in the world. Beautiful. I get tired of saying these two words, but... thank you, <CHARNAME>. Sincerely.~
@170 = ~With any luck, we won't have to worry about any subsequent visits. They'll probably notice the disappearance of agents in Athkatla eventually, but shall we blame it on Shadow Thieves or shall we blame it on Harpers? So many choices.~
@171 = ~You had best not be so brazen, Zhent. It is your own foolishness that led to this.~
@172 = ~Don't pretend you didn't enjoy it, Harper.~
@173 = ~As for the documents that the late Tanya Damarov left behind... it's a pity we don't have the sort of time to give them the attention they deserve. Smuggling, blackmail... but I'd hesitate to get involved with this city's underworld until it stabilizes a bit more.~
@174 = ~The Shadow Thieves will no doubt swallow up these operations soon enough anyway... best to help them along than hinder them.~
@175 = ~I do like the sound of potential profit. Hold onto those.~
@176 = ~No doubt Bodhi will want those.~
@177 = ~I'm sure those papers will prove quite interesting to the Athkatlan Harpers.~
@178 = ~The magistrate will want to take a look at those papers.~
@179 = ~Start fooling around with former Zhentarim operations and you may very well get yourself noticed again.~
@180 = ~I've had enough of this. Leave those papers where you found them.~
@181 = ~Please tell me that there's no grand plot against Athkatla that we have to foil.~
@182 = ~Gladly, my friend.~
@183 = ~No doubt Bodhi already knows all about them.~
@184 = ~...all things considered, I suppose I should have expected that.~
@185 = ~You... no, I can't really argue with that logic. We've invited enough attention as it is.~
@186 = ~Fine. I suppose we've invited enough attention as it is.~
@187 = ~Nothing quite that interesting, I'm afraid. But I think I'll pocket some of this information all the same.~
@188 = ~Please do so. I like the sound of potential profit.~
@189 = ~I think you'll hand them over to the authorities instead.~
@190 = ~In any case... thank you, <CHARNAME>. Hopefully this is the last time I'll need to ask you for help.~
@191 = ~You're welcome. You don't honestly think I'm going to abandon you at the slightest hint of trouble, do you?~
@192 = ~I'll hardly complain about an opportunity to cleanse Athkatla of some of its less savory elements.~
@193 = ~All things considered, it was the least I could do.~
@194 = ~It had damn well better be. I'm not looking forward to nightly assassins.~
@195 = ~I... no. I suppose not. Let's just move on.~
@196 = ~A Game of Zhentarim Blackmail

After having a chance to look through Talia's documents, Adrian has identified three agents: Deryn is in Delosar's Inn, Orlanna is in the Copper Coronet, and Salka is in the Sea Bounty. Once I kill one of them, I will have to eliminate the others in short order before Tanya has a chance to realize what is happening.~
@197 = ~A Game of Zhentarim Blackmail

I have succeeded in eliminating Tanya Damarov, a priestess of Cyric and member of the Zhentarim. Adrian is reasonably confident that we will not need to deal with further pursuit. Time will only tell.~
@198 = ~Well, as long as I don't qualify, I won't complain.~
@199 = ~I... suppose so. Let's just move on.~
@200 = ~Hells, neither am I.~
@201 = ~I have some information you might be interested in.~
@202 = ~I see. I was unaware that the Zhents operated within Athkatla, but it comes as no great surprise. I shall have these papers deciphered at once. My thanks, citizen.~
@203 = ~Indeed... very interesting. You seem to tangle with the Black Network almost as much as we do, <CHARNAME>, but I will gladly take these documents.~
@204 = ~I have some other information you might be interested in.~
@205 = ~Well, if it isn't my old friend <CHARNAME>. I can always tell when someone has good news for me, you know.~
@206 = ~I don't have anything to tell you.~
@207 = ~So you do... as if matters weren't already complicated enough. My thanks, <CHARNAME>, and have some gold for your trouble.~
@208 = ~I see. Then I trust you can find your own way out.~
@209 = ~Not exactly the result I had hoped for, but a pleasant one all the same. I suggest you keep out of my way in the future, <CHARNAME>.~
@210 = ~<CHARNAME>, I... hells, <PRO_MANWOMAN>, I asked you *not* to!~
@211 = ~I can't stay here. Not if her threats are true. I'm sorry.~
@212 = ~I hope I don't have to remind you that we need to finish this job... and Tanya... as soon as possible?~
@213 = ~Dammit, <CHARNAME>, didn't I say that time was of the essence?~
@214 = ~I can't stay here. Not... after this. I'm sorry.~
@215 = ~A Game of Zhentarim Blackmail

It seems that I have waited too long to eliminate Adrian's old enemies. I am unlikely to see him again.~
@216 = ~Well, what a coincidence. I hope you know how this works by now, <CHARNAME>.~
@217 = ~1000 gold and you'll leave us alone a while longer. Here.~
@218 = ~Fine. You can have the money again, but don't expect this to last forever.~
@219 = ~I don't have the money.~
@220 = ~I'm not doing this again. Just take him.~
@221 = ~I think I'd rather just kill you here.~
@222 = ~I knew you'd be a good investment. A pleasure, as always.~
@223 = ~So you say. A pleasure, as always.~
@224 = ~You knew the terms of our agreement, <CHARNAME>.~
@225 = ~Very well. I suppose I shall have to simply take my pick of whatever magical items I find on your corpses.~
@226 = ~A Game of Zhentarim Blackmail

I have ceased paying Adrian's old associate, Tanya Damarov. Adrian does not look particularly happy about the circumstances.~
@227 = ~A Game of Zhentarim Blackmail

I have finally surrendered Adrian to his former associates. I expect no more trouble from these people.~
@228 = ~A pity. Very well. I suppose I shall have to simply take my pick of whatever magical items I find on your corpses.~
@229 = ~And here they are: the heroes of Trademeet.~
@230 = ~You seem to be on the wrong side of this altercation, Adrian. I would have expected to find you harming merchants instead.~
@231 = ~Talsar Soargyl... and so far from home. Exile becomes you, apparently. What is this, cloth of gold?~
@232 = ~Naturally. Though mud-soaked adventuring garb seems to suit you more than I would have expected.~
@233 = ~As does the loot and magic that goes with it... but I'm sure you didn't approach us simply for conversation, Soargyl. What do you want?~
@234 = ~I have an offer for you, if you would care to take it. I had a deal pending with a Calishite merchant before the genies took over... obviously, the particulars are not meant for public ears.~
@235 = ~I fail to see how your former deals are remotely relevant.~
@236 = ~I am not entirely convinced as to my partner's... sincerity, shall we say. You know how Calishites are.~
@237 = ~I know how Sembians can be also.~
@238 = ~Yes... that is, of course, where you come in.~
@239 = ~I assure you, my <PRO_LADYLORD> <CHARNAME>, the pay will be most adequate. Now, if you would follow me to my home, where we could discuss it in further detail?~
@240 = ~The pay had better be adequate.~
@241 = ~I'll at least listen to what you have to say.~
@242 = ~You know this man, Adrian. What do you think?~
@243 = ~I want nothing to do with you or your deals.~
@244 = ~I am a wealthy man, <CHARNAME>. You have nothing to worry about.~
@245 = ~I am certain you will find it very enriching.~
@246 = ~He's a cunning bastard, and I don't say that lightly. I'd hate to leave business unfinished, but I'll warn you to step carefully.~
@247 = ~What do you say, <CHARNAME>?~
@248 = ~No? A pity. If you change your mind, you may be able to find me in the tavern.~
@249 = ~Always Even in the End

Talsar Soargyl, a Trademeet merchant, wishes to do business with me. I turned him down, though I may find him in the tavern if I change my mind.~
@250 = ~The sweet sound of profit and you just come running, don't you? I shouldn't be surprised.~
@251 = ~That's a little bit hypocritical, wouldn't you agree?~
@252 = ~Five years I've waited for this, Adrian. Five years. You used me... lured me into your nest of lies and then stabbed me in the back when you were done with me. Don't think I didn't find out exactly what went wrong.~
@253 = ~You were greedy, Soargyl. And stupid. That tends to be a tragic combination.~
@254 = ~I thought at first that the Foxmantles had put you up to it... to eliminate a rival, but they knew nothing about it, did they? What game were you playing?~
@255 = ~I would tell you, but... well, you know how the cliche goes. Granted, I intend to kill you anyway.~
@256 = ~Do you? And do these friends of yours intend to help?~
@257 = ~I'm not going to take on every enemy you've ever made, Adrian. You're on your own.~
@258 = ~When a man lures me into a trap, I don't let him walk away.~
@259 = ~You'll be dead before he finishes casting his first spell.~
@260 = ~Whatever happened is in the past. This doesn't have to end in bloodshed.~
@261 = ~In that case, pardon me for not bothering to stay.~
@262 = ~Always Even in the End

One of the merchants in Trademeet was less pleased with my intervention than he might have been. Talsar Soargyl, an exiled Sembian, planned to ambush us for harboring Adrian, an old enemy of his. I had no interest in getting involved.~
@263 = ~We shall see about that.~
@264 = ~Always Even in the End

One of the merchants in Trademeet was less pleased with my intervention than he might have been. Talsar Soargyl, an exiled Sembian, ambushed us for harboring Adrian, an old enemy of his. Whatever passed between them, it is in the past now.~
@265 = ~I'm afraid that it does.~
@266 = ~Cowardly to the end, I see. I have no further use for you, <CHARNAME>. I am certain you can find your own way out.~
@267 = ~I didn't remember him being quite so gifted at necromancy. Five years ago he could hardly manage parlor tricks.~
@268 = ~What exactly did you do to him?~
@269 = ~You consider that gifted? He went down easily enough.~
@270 = ~How do you intend to explain this to the High Merchant?~
@271 = ~I don't appreciate having to murder everyone you've ever crossed.~
@272 = ~I take it you saw that coming?~
@273 = ~He was... a convenient victim, shall we say. Sembia is full of men like that if you know how to play them.~
@274 = ~Regardless, we probably should get out of here. If you want the details, you can ask later.~
@275 = ~Compared to cantrips, that was impressive. I suppose that even for the hopelessly foolish, rage and vengeance are great motivators.~
@276 = ~I doubt Talsar would be the first Sembian outlaw to turn up dead. They tend to be quite good at that.~
@277 = ~I can't say that I'm surprised that he still held that grudge, but I honestly didn't expect to see him here, <CHARNAME>. I would have been more careful otherwise.~
@278 = ~Well, I certainly didn't want to murder him in the middle of the street.~
@279 = ~Have you reconsidered, my <PRO_LADYLORD>?~
@280 = ~I have. The pay had better be adequate.~
@281 = ~I still want nothing to do with you or your deals.~
@282 = ~A pity. You know where to find me should you change your mind.~
rh#quest.d
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// QUEST DIALOGUE

// part 1

BEGIN RH#TANYA

CHAIN IF ~Global("rh#DamarovQuest","GLOBAL",1)~ THEN RH#TANYA lolzhentblackmail
@0 /* My lord Vasiliev... and still alive, I see. I hardly expected to see you this side of the Nine Hells. */
== RH#ADRJ @1 /* That must be nice for you... whoever you are, but you've mistaken me. Gods, is everyone in this city a damned fool? */
== RH#TANYA @2 /* More charming than ever, I see, but that flashy new elven name of yours doesn't hide much. */
= @3 /* I thought at first that perhaps you were working undercover again, but then I know every agent in the city, and you, my lord, are not one of them. */
= @4 /* You should have better laid low if you didn't want to be found... though I suppose you've never been overly skilled at that. */
== RH#ADRJ @5 /* What do you want, Tanya? */
== RH#TANYA @6 /* Well, to keep my head, for one. Rest assured, Vasiliev, if anything happens to me, a couple of birds will be flying straight to Darkhold-- */
= @7 /* Oh, I see. You didn't want me to say that name, did you? Didn't want your new friends knowing about the company you used to keep? Lie upon lie... though I suppose some things never change. */
END
++ @8 /* Watch your tongue, lady. I won't have you speaking to my friends like that. */ EXTERN RH#TANYA dama2
++ @9 /* Now what? I suppose I should have expected something sooner or later. */ EXTERN RH#TANYA dama2
++ @10 /* What in the hells is going on here!? */ EXTERN RH#TANYA dama2
++ @11 /* Remember me? The leader of this company? Over here. */ EXTERN RH#TANYA dama2

CHAIN RH#TANYA dama2
@12 /* <CHARNAME>, is it? Yes, we might have heard a thing or two about you... somewhat sane for a <PRO_SONDAUGHTER> of Bhaal, perhaps, but these things can't be helped. */
= @13 /* Now, about your friend here, my <PRO_LADYLORD> Bhaalspawn... we don't much care for traitors and renegades-- */
== RH#ADRJ @14 /* Traitor? Your masters at the Citadel left us to die, Tanya. The only thing I owe them is a couple of fireballs. */
== RH#TANYA @15 /* Well. He talks back now too, does he? I'm afraid we don't much care for that either. */
= @16 /* Now, I've always liked you, my lord. You were useful enough before you got messed up with that Calim harlot... whatever happened to her, by the way? */
== RH#ADRJ @17 /* I'm dangerously close to killing you right now and risking your damn birds, Tanya. */
== RH#TANYA @18 /* Still so touchy, I see. As I was saying, I always liked you, and for the moment, nobody north of Athkatla even knows about your recent adventures, so I'm prepared to cut you a deal. */
= @19 /* I'd ask you to do a few jobs for me, but I prefer to keep my dealings private. Something... monetary, I think. */
== RH#TANYA IF ~Class("rh#Adrian",SORCERER)~ THEN @20 /* 1000 gold a tenday, and I'll hold my peace. You needn't worry about Zhentarim assassins coming for your precious sorcerer. How does that sound, my <PRO_LADYLORD> Bhaalspawn? */
== RH#TANYA IF ~!Class("rh#Adrian",SORCERER)~ THEN @21 /* 1000 gold a tenday, and I'll hold my peace. You needn't worry about Zhentarim assassins coming for your precious wizard. How does that sound, my <PRO_LADYLORD> Bhaalspawn? */
== RH#ADRJ @22 /* <CHARNAME>, please. */
END
+ ~PartyGoldGT(999)~ + @23 /* Fine. Here's your money. Don't let the door hit you on the way out. */ EXTERN RH#TANYA dama3
+ ~PartyGoldGT(999)~ + @24 /* Fine. You can have the money this once, but don't expect me to make a habit of it. */ EXTERN RH#TANYA dama3
+ ~PartyGoldLT(1000)~ + @25 /* I don't have that kind of money on me. */ EXTERN RH#TANYA dama4
++ @26 /* How can I trust you not to take the money and turn on us anyway? */ EXTERN RH#TANYA dama6
++ @27 /* I knew you were a terrible person, but a group like this? Get lost. Now. */ EXTERN RH#ADRJ dama7
++ @28 /* You're a liability now, Adrian. You can keep him, Zhent. */ EXTERN RH#ADRJ dama7
++ @29 /* You're not getting my money and you're not getting Adrian. */ EXTERN RH#ADRJ dama8
++ @30 /* I think I'd rather just kill you here, Tanya. */ EXTERN RH#ADRJ dama8

CHAIN RH#TANYA dama3
@31 /* Well, now. That wasn't so difficult, was it? You can expect another visit next tenday, <CHARNAME>. And try not to run again, Adrian. You're not very good at it. */
DO ~SetGlobal("rh#DamarovQuest","GLOBAL",2) SetGlobal("rh#DamarovReturns","GLOBAL",1) TakePartyGold(1000) SetGlobalTimer("rh#DamarovReturnsTimer","GLOBAL",TEN_DAYS) RealSetGlobalTimer("rh#AdrianTalksTimer","GLOBAL",5) AddJournalEntry(@32 /* A Game of Zhentarim Blackmail

I have had the misfortune of meeting a former associate of Adrian's, a priestess of Cyric called Tanya Damarov. It seems that as a renegade member of the notorious Zhentarim, Adrian has a colorful past indeed. Tanya has threatened to inform his former masters of his whereabouts and is now blackmailing me with this information. Hopefully a plan aside from continuing to pay her off will present itself. */,QUEST) ActionOverride("RH#TANYA",EscapeArea())~
EXIT

CHAIN RH#TANYA dama3b
@31 /* Well, now. That wasn't so difficult, was it? You can expect another visit next tenday, <CHARNAME>. And try not to run again, Adrian. You're not very good at it. */
DO ~SetGlobal("rh#DamarovQuest","GLOBAL",2) SetGlobal("rh#DamarovReturns","GLOBAL",1) TakePartyGold(500) SetGlobalTimer("rh#DamarovReturnsTimer","GLOBAL",TEN_DAYS) RealSetGlobalTimer("rh#AdrianTalksTimer","GLOBAL",5) AddJournalEntry(@32 /* A Game of Zhentarim Blackmail

I have had the misfortune of meeting a former associate of Adrian's, a priestess of Cyric called Tanya Damarov. It seems that as a renegade member of the notorious Zhentarim, Adrian has a colorful past indeed. Tanya has threatened to inform his former masters of his whereabouts and is now blackmailing me with this information. Hopefully a plan aside from continuing to pay her off will present itself. */,QUEST) ActionOverride("RH#TANYA",EscapeArea())~
EXIT

CHAIN RH#TANYA dama4
@33 /* No? Master Linvail had best find himself a better golden goose. Well, given your financial situation, I'll accept 500 now and expect the rest next tenday. */
END
++ @34 /* Linvail? What do you know about my situation with the Shadow Thieves?! */ EXTERN RH#TANYA dama10
++ @23 /* Fine. Here's your money. Don't let the door hit you on the way out. */ EXTERN RH#TANYA dama3b
++ @24 /* Fine. You can have the money this once, but don't expect me to make a habit of it. */ EXTERN RH#TANYA dama3b
++ @35 /* I don't even have that much money on me. */ EXTERN RH#TANYA dama5
++ @26 /* How can I trust you not to take the money and turn on us anyway? */ EXTERN RH#TANYA dama6
++ @27 /* I knew you were a terrible person, but a group like this? Get lost. Now. */ EXTERN RH#ADRJ dama7
++ @28 /* You're a liability now, Adrian. You can keep him, Zhent. */ EXTERN RH#ADRJ dama7
++ @29 /* You're not getting my money and you're not getting Adrian. */ EXTERN RH#ADRJ dama8
++ @30 /* I think I'd rather just kill you here, Tanya. */ EXTERN RH#ADRJ dama8

CHAIN RH#TANYA dama5
@36 /* Not a penny to <PRO_HISHER> name and you've stayed with <PRO_HIMHER> anyway, Vasiliev? I find that hard to believe. */
= @37 /* Very well. I did not expect you to prove this useless, <CHARNAME>. I suppose I shall have to simply take my pick of whatever magical items I find on your corpses. */
DO ~SetGlobal("rh#DamarovQuest","GLOBAL",20) ActionOverride("RH#TANYA",Enemy())
ActionOverride("RH#TANYA",SetGlobal("rh#enemies","LOCALS",1))
AddJournalEntry(@38 /* A Game of Zhentarim Blackmail

I have had the misfortune of meeting a former associate of Adrian's, a priestess of Cyric called Tanya Damarov. It seems that as a renegade member of the notorious Zhentarim, Adrian has a colorful past indeed, and one that finally caught up with him. */,QUEST_DONE)~
EXIT

CHAIN RH#TANYA dama6
@39 /* You're quite the innocent soul, aren't you, <CHARNAME>? Perhaps my former associate here ought to explain to you the nature of blackmail: if I turn on you, I don't get paid. As enjoyable as it might be to take the traitor's head back home, I enjoy gold even more. */
END
+ ~PartyGoldGT(999)~ + @23 /* Fine. Here's your money. Don't let the door hit you on the way out. */ EXTERN RH#TANYA dama3
+ ~PartyGoldGT(999)~ + @24 /* Fine. You can have the money this once, but don't expect me to make a habit of it. */ EXTERN RH#TANYA dama3
+ ~PartyGoldLT(1000)~ + @25 /* I don't have that kind of money on me. */ EXTERN RH#TANYA dama4
++ @26 /* How can I trust you not to take the money and turn on us anyway? */ EXTERN RH#TANYA dama6
++ @40 /* I knew you were a terrible person, Adrian, but a group like this? Get lost. Now. */ EXTERN RH#ADRJ dama7
++ @28 /* You're a liability now, Adrian. You can keep him, Zhent. */ EXTERN RH#ADRJ dama7
++ @29 /* You're not getting my money and you're not getting Adrian. */ EXTERN RH#ADRJ dama8
++ @30 /* I think I'd rather just kill you here, Tanya. */ EXTERN RH#ADRJ dama8

CHAIN RH#ADRJ dama7
@41 /* <CHARNAME>, I swear you'll regret this-- */
== RH#TANYA @42 /* It seems that you should choose your friends better, Adrian. But then, why start now? */
DO ~SetGlobal("rh#DamarovQuest","GLOBAL",22) SetGlobal("rh#AdrianJoined","GLOBAL",0) ActionOverride("rh#Adrian",LeaveParty()) StartCutSceneMode() StartCutScene("rh#cut2") AddJournalEntry(@38 /* A Game of Zhentarim Blackmail

I have had the misfortune of meeting a former associate of Adrian's, a priestess of Cyric called Tanya Damarov. It seems that as a renegade member of the notorious Zhentarim, Adrian has a colorful past indeed, and one that finally caught up with him. */,QUEST_DONE)~
EXIT

CHAIN RH#ADRJ dama8
@43 /* <CHARNAME>, please, just do what she says. We can discuss this later. */
END
+ ~PartyGoldGT(999)~ + @23 /* Fine. Here's your money. Don't let the door hit you on the way out. */ EXTERN RH#TANYA dama3
+ ~PartyGoldGT(999)~ + @24 /* Fine. You can have the money this once, but don't expect me to make a habit of it. */ EXTERN RH#TANYA dama3
+ ~PartyGoldLT(1000)~ + @25 /* I don't have that kind of money on me. */ EXTERN RH#TANYA dama4
++ @26 /* How can I trust you not to take the money and turn on us anyway? */ EXTERN RH#TANYA dama6
++ @44 /* There's nothing to discuss. Tanya, time to die. */ EXTERN RH#TANYA dama9

CHAIN RH#TANYA dama9
@45 /* Well, isn't that a pity. I suppose I shall simply have to take my pick of whatever magical items I find on your corpses. */
DO ~SetGlobal("rh#DamarovQuest","GLOBAL",20) ActionOverride("RH#TANYA",Enemy())
ActionOverride("RH#TANYA",SetGlobal("rh#enemies","LOCALS",1))
AddJournalEntry(@38 /* A Game of Zhentarim Blackmail

I have had the misfortune of meeting a former associate of Adrian's, a priestess of Cyric called Tanya Damarov. It seems that as a renegade member of the notorious Zhentarim, Adrian has a colorful past indeed, and one that finally caught up with him. */,QUEST_DONE)~
EXIT

CHAIN RH#TANYA dama10
@46 /* I'm sorry, <CHARNAME>, did I give you the impression that this was a negotiation? What I know about the Shadow Thieves is my own business. You'll do as I say, Bhaalspawn, or you won't live to regret it. */
END
++ @23 /* Fine. Here's your money. Don't let the door hit you on the way out. */ EXTERN RH#TANYA dama3b
++ @24 /* Fine. You can have the money this once, but don't expect me to make a habit of it. */ EXTERN RH#TANYA dama3
++ @35 /* I don't even have that much money on me. */ EXTERN RH#TANYA dama5
++ @26 /* How can I trust you not to take the money and turn on us anyway? */ EXTERN RH#TANYA dama6
++ @47 /* Fine. Keep him. I have no interest in protecting a man involved in a group like yours anyway. */ EXTERN RH#ADRJ dama7
++ @28 /* You're a liability now, Adrian. You can keep him, Zhent. */ EXTERN RH#ADRJ dama7
++ @29 /* You're not getting my money and you're not getting Adrian. */ EXTERN RH#ADRJ dama8
++ @30 /* I think I'd rather just kill you here, Tanya. */ EXTERN RH#ADRJ dama8

// 6.
CHAIN IF WEIGHT #-1 ~Global("rh#AdrianTalks","GLOBAL",12)~ THEN RH#ADRJ rh#talk6
@48 /* Dammit. I should be glad that she's more interested in profit than blood, but it's only a matter of time before she changes her mind. */
== JAHEIRAJ IF ~InParty("Jaheira") InMyArea("Jaheira") !StateCheck("Jaheira",CD_STATE_NOTVALID)~ THEN @49 /* And now you will demand protection, no doubt. You are lucky that <CHARNAME> did not simply hand you over to the Cyricist. */
== RH#ADRJ IF ~InParty("Jaheira") InMyArea("Jaheira") !StateCheck("Jaheira",CD_STATE_NOTVALID)~ THEN @50 /* And here I always thought your kin enjoyed rescuing people from the Zhentarim. */
== JAHEIRAJ IF ~InParty("Jaheira") InMyArea("Jaheira") !StateCheck("Jaheira",CD_STATE_NOTVALID)~ THEN @51 /* You are no victim, Adrian. */
== RH#ADRJ IF ~InParty("Jaheira") InMyArea("Jaheira") !StateCheck("Jaheira",CD_STATE_NOTVALID)~ THEN @52 /* Of course not. Hells, Harper. Could this please wait until later? I'm slightly more worried about Tanya right now. */
== RH#ADRJ @53 /* As I recall, she was always too organized for her own good. She tended to keep written records of her affairs -- a terrible habit, but then I've never expected much competence from a Cyricist. */
= @54 /* If we're very lucky, she may even keep notes on any associates of hers. If we can figure out where she's staying, identify and hunt down whatever contacts she has in the city, this problem should solve itself. I hope. <CHARNAME>? */
DO ~IncrementGlobal("rh#AdrianTalks","GLOBAL",1)~
END
++ @55 /* Explain. Now. */ + rh#talk6_explanation
++ @56 /* You should have told me about this earlier. */ + rh#talk6_explanation
++ @57 /* I hope I won't have to worry about more of your old friends dropping by. */ + rh#talk6_friends
++ @58 /* I may have given you a head start on your old friends, but don't mistake that for tolerance. Get lost. Now. */ + rh#talk6_getlost

APPEND RH#ADRJ

IF ~~ rh#talk6_explanation
SAY @59 /* I... suppose that's not quite how I'd have liked for it to come out, but... well, what was I supposed to say? "By the way, <CHARNAME>, I used to work for one of the worst organizations in the Realms, and they may come after me for disappearing. May I join you?" */
IF ~~ DO ~SetGlobal("rh#AdrianZhent","GLOBAL",1)~ + rh#talk6_main1
END

IF ~~ rh#talk6_friends
SAY @60 /* We'll deal with Tanya, and then... I don't know, <CHARNAME>. If she's kept quiet, they have no reason to even know I'm still alive, and I can't be a high priority at all right now, but... I can't promise anything. I've seen Zhentarim retaliation before. They take their reputation seriously. */
IF ~~ DO ~SetGlobal("rh#AdrianZhent","GLOBAL",1)~ + rh#talk6_main1
END

IF ~~ rh#talk6_main1
SAY @61 /* I should probably... explain what happened. I... well, I can't say I was very much in favor even before the siege of Zhentil Keep. Though I suppose you were too busy stopping your own war to hear much about ours. */
= @62 /* Cyric himself, so-called protector of the city... well, the Mad God crushed it completely in a fit of megalomaniacal incompetence instead. Accidentally threw an army of dragons and giants at us. Half the city slaughtered, and the rest of the world laughed. */
= @63 /* "Decadent Zhentil Keep, birthplace of the wicked Zhentarim, finally razed to the ground." Never mind that the Zhentarim leadership was sitting up north in the Citadel of the Raven, doing nothing. */
= @64 /* I used to be a skymage, flying mount and all, so I spent the first week or so running angry messages between the shattered Keep and the Citadel. The bastards refused to help, of course. Not much of a surprise, and I finally just... snapped and ran. Right into the arms of bandits from nearby Melvaunt. We're not the only slavers on the Moonsea, and I was far more vulnerable than I should have been. */
= @65 /* After that... well, you know the rest. */
++ @66 /* That's an awful lot of bloodshed and turmoil, even for someone who's used to it. */ + rh#talk6_bloodshed
++ @67 /* I suppose that explains why you're so inexplicably angry half the time. */ + rh#talk6_angry
++ @68 /* I'm... sorry. I really am. */ DO ~IncrementGlobal("rh#AdrianLikesPC","GLOBAL",1)~ + rh#talk6_sympathize
++ @69 /* A Zhent, sold into slavery. Give me a moment to just bask in the irony. */ DO ~IncrementGlobal("rh#AdrianLikesPC","GLOBAL",-5)~ + rh#talk6_irony
++ @70 /* And now I find that I should have left you with those duergar. Get lost. */ + rh#talk6_getlost
END

IF ~~ rh#talk6_bloodshed
SAY @71 /* You'd be surprised. Not all of us are enamored of the use of violence. For me, it would usually have been a sign that something had gone horribly wrong. */
IF ~~ + rh#talk6_main2
END

IF ~~ rh#talk6_angry
SAY @72 /* Inexplicably angry? Ha. I never used to be quite this obvious about it, but I guess I dropped my mask of gentility when I left Sembia. */
IF ~~ + rh#talk6_main2
END

IF ~~ rh#talk6_sympathize
SAY @73 /* <CHARNAME>, <PRO_SONDAUGHTER> of Bhaal... yes, I can't deny that you've been a victim of divine meddling as well. I... thank you, I suppose. */
IF ~~ + rh#talk6_main2
END

IF ~~ rh#talk6_irony
SAY @74 /* Laugh, if you want. You're wrong if you think I give a damn. */
IF ~~ + rh#talk6_main2
END

IF ~~ rh#talk6_main2
SAY @75 /* I won't pretend that everything you've likely heard is propaganda, because it's not, but what's true for the group at large isn't necessarily true for everyone who's ever worked for them. */
= @76 /* I won't lie to you and say that I've learned my lesson and changed my ways or any such nonsense, but... I'm still not who I used to be. I haven't been for a while. I'm... not waiting for the best opportunity to stab you in the back, <CHARNAME>. */
++ @77 /* So you used to belong to an evil organization bent on world domination. As far as I'm concerned, that's just another reason to keep you around. */ + rh#talk6_funny
++ @78 /* I'm not happy about this, but I don't intend to throw you out because of it. */ + rh#talk6_happy
++ @79 /* You've been trustworthy thus far, so I'll give you the benefit of the doubt. I will, however, be watching you. */ DO ~IncrementGlobal("rh#AdrianLikesPC","GLOBAL",1)~ + rh#talk6_watchyou
++ @80 /* I'm not going to throw you out, Adrian. I judge people according to their present, not their past. */ + rh#talk6_naive
++ @81 /* I can't trust you after something like this. I'm sorry. */ + rh#talk6_getlost
+ ~InParty("Edwin")~ + @82 /* I don't harbor monsters. Get out. Now. */ + rh#talk6_edwin
+ ~!InParty("Edwin") InParty("Viconia")~ + @82 /* I don't harbor monsters. Get out. Now. */ + rh#talk6_vicky
+ ~!InParty("Edwin") !InParty("Viconia")~ + @82 /* I don't harbor monsters. Get out. Now. */ + rh#talk6_monster
END

IF ~~ rh#talk6_happy
SAY @83 /* I...don't expect you to be. Still, thank you, <CHARNAME>. */
IF ~~ DO ~AddJournalEntry(@84 /* A Game of Zhentarim Blackmail

Adrian has explained that Tanya Damarov keeps extensive personal notes on her affairs: an unfortunate habit for one supposedly involved in espionage, but an easy one to turn to our advantage. I will need to check with various innkeepers to find out where she is staying; I doubt Adrian will be of much use until this matter is settled. */,QUEST)~ EXIT
END

IF ~~ rh#talk6_watchyou
SAY @85 /* I would expect no less. I know full well you haven't survived the past year through blind faith. Still, I... thank you, <CHARNAME>. */
IF ~~ DO ~AddJournalEntry(@84 /* A Game of Zhentarim Blackmail

Adrian has explained that Tanya Damarov keeps extensive personal notes on her affairs: an unfortunate habit for one supposedly involved in espionage, but an easy one to turn to our advantage. I will need to check with various innkeepers to find out where she is staying; I doubt Adrian will be of much use until this matter is settled. */,QUEST)~ EXIT
END

IF ~~ rh#talk6_naive
SAY @86 /* Such naivete is likely to get you killed one day, <CHARNAME>, but this once, I'm grateful for it. Perhaps I can even help you protect yourself from the enemies you don't want to see. */
IF ~~ DO ~AddJournalEntry(@84 /* A Game of Zhentarim Blackmail

Adrian has explained that Tanya Damarov keeps extensive personal notes on her affairs: an unfortunate habit for one supposedly involved in espionage, but an easy one to turn to our advantage. I will need to check with various innkeepers to find out where she is staying; I doubt Adrian will be of much use until this matter is settled. */,QUEST)~ EXIT
END

IF ~~rh#talk6_funny
SAY @87 /* I suggest you curb your taste for notoriety, <CHARNAME>. There's really nothing *funny* about this. But... thank you, all the same. */
IF ~~ DO ~AddJournalEntry(@84 /* A Game of Zhentarim Blackmail

Adrian has explained that Tanya Damarov keeps extensive personal notes on her affairs: an unfortunate habit for one supposedly involved in espionage, but an easy one to turn to our advantage. I will need to check with various innkeepers to find out where she is staying; I doubt Adrian will be of much use until this matter is settled. */,QUEST)~ EXIT
END

IF ~~ rh#talk6_getlost
SAY @88 /* Just like that, then? Fine. I'd normally wish you luck, but this once, I think perhaps I'll root for the dragons instead. */
IF ~~ DO ~EraseJournalEntry(@32 /* A Game of Zhentarim Blackmail

I have had the misfortune of meeting a former associate of Adrian's, a priestess of Cyric called Tanya Damarov. It seems that as a renegade member of the notorious Zhentarim, Adrian has a colorful past indeed. Tanya has threatened to inform his former masters of his whereabouts and is now blackmailing me with this information. Hopefully a plan aside from continuing to pay her off will present itself. */)

AddJournalEntry(@89 /* A Game of Zhentarim Blackmail

After learning of Adrian's past connections, I decided that it would be best to part ways with the wizard. */,QUEST_DONE)

SetGlobal("rh#AdrianJoined","GLOBAL",0) LeaveParty() ForceSpell(Myself,DRYAD_TELEPORT)~ EXIT
END

IF ~~ rh#talk6_edwin
SAY @90 /* Tell that to the Red Wizard. Fine. I'd normally wish you luck, but this once, I think perhaps I'll root for the dragons instead. */
IF ~~ DO ~EraseJournalEntry(@32 /* A Game of Zhentarim Blackmail

I have had the misfortune of meeting a former associate of Adrian's, a priestess of Cyric called Tanya Damarov. It seems that as a renegade member of the notorious Zhentarim, Adrian has a colorful past indeed. Tanya has threatened to inform his former masters of his whereabouts and is now blackmailing me with this information. Hopefully a plan aside from continuing to pay her off will present itself. */)

AddJournalEntry(@89 /* A Game of Zhentarim Blackmail

After learning of Adrian's past connections, I decided that it would be best to part ways with the wizard. */,QUEST_DONE)

SetGlobal("rh#AdrianJoined","GLOBAL",0) LeaveParty() ForceSpell(Myself,DRYAD_TELEPORT)~ EXIT
END

IF ~~ rh#talk6_vicky
SAY @91 /* Tell that to the dark elf. Fine. I'd normally wish you luck, but this once, I think perhaps I'll root for the dragons instead. */
IF ~~ DO ~EraseJournalEntry(@32 /* A Game of Zhentarim Blackmail

I have had the misfortune of meeting a former associate of Adrian's, a priestess of Cyric called Tanya Damarov. It seems that as a renegade member of the notorious Zhentarim, Adrian has a colorful past indeed. Tanya has threatened to inform his former masters of his whereabouts and is now blackmailing me with this information. Hopefully a plan aside from continuing to pay her off will present itself. */)

AddJournalEntry(@89 /* A Game of Zhentarim Blackmail

After learning of Adrian's past connections, I decided that it would be best to part ways with the wizard. */,QUEST_DONE)

SetGlobal("rh#AdrianJoined","GLOBAL",0) LeaveParty() ForceSpell(Myself,DRYAD_TELEPORT)~ EXIT
END

IF ~~ rh#talk6_monster
SAY @92 /* A monster, am I? Fine. I'd normally wish you luck, but this once, I think perhaps I'll root for the dragons instead. */
IF ~~ DO ~EraseJournalEntry(@32 /* A Game of Zhentarim Blackmail

I have had the misfortune of meeting a former associate of Adrian's, a priestess of Cyric called Tanya Damarov. It seems that as a renegade member of the notorious Zhentarim, Adrian has a colorful past indeed. Tanya has threatened to inform his former masters of his whereabouts and is now blackmailing me with this information. Hopefully a plan aside from continuing to pay her off will present itself. */)

AddJournalEntry(@89 /* A Game of Zhentarim Blackmail

After learning of Adrian's past connections, I decided that it would be best to part ways with the wizard. */,QUEST_DONE)

SetGlobal("rh#AdrianJoined","GLOBAL",0) LeaveParty() ForceSpell(Myself,DRYAD_TELEPORT)~ EXIT
END
END


// part 2: search the inns to figure out where she is

EXTEND_BOTTOM RIBALD 0
+ ~Global("rh#DamarovQuest","GLOBAL",2)~ + @93 /* I'm looking for a blonde woman who might be bearing the holy symbol of Cyric. Have you seen her around? */ + rh#RibaldTanya
END

CHAIN RIBALD rh#RibaldTanya
@94 /* A Cyricist? Not the type of business I try to get involved in, though I may have heard of one haunting the Bridge District. She fits your description well enough. I'd say to be careful with that lot, but I think ye know that. */
EXIT

EXTEND_BOTTOM CROBAR01 0
+ ~Global("rh#DamarovQuest","GLOBAL",2)~ + @93 /* I'm looking for a blonde woman who might be bearing the holy symbol of Cyric. Have you seen her around? */ + rh#CroBarTanya
END

CHAIN CROBAR01 rh#CroBarTanya
@95 /* Can't say that I have. We don't get lots of strangers around here. */
EXIT

EXTEND_BOTTOM BERNARD 22
+ ~Global("rh#DamarovQuest","GLOBAL",2)~ + @93 /* I'm looking for a blonde woman who might be bearing the holy symbol of Cyric. Have you seen her around? */ + rh#BernardTanya
END

EXTEND_BOTTOM BERNARD 24
+ ~Global("rh#DamarovQuest","GLOBAL",2)~ + @93 /* I'm looking for a blonde woman who might be bearing the holy symbol of Cyric. Have you seen her around? */ + rh#BernardTanya
END

CHAIN BERNARD rh#BernardTanya
@96 /* Ah, that Zhent. Aye, I been seein' her around a bit. Her type ain't welcome here... I'd be checkin' the Docks or the Bridge. An' keep in mind that whoever she's rentin' from might not be willin' to risk sellin' her out. Might want to check with the customers too. Especially them halflings, that lot knows everything. */
EXIT

EXTEND_BOTTOM BINNKEEP 0
+ ~Global("rh#DamarovQuest","GLOBAL",2)~ + @93 /* I'm looking for a blonde woman who might be bearing the holy symbol of Cyric. Have you seen her around? */ + rh#DelosarTanya
END

CHAIN BINNKEEP rh#DelosarTanya
@97 /* Bah! I ain't got time to notice pretty girls, Cyricist or otherwise. Now get lost! */
EXIT

EXTEND_BOTTOM THUMB 0
+ ~Global("rh#DamarovQuest","GLOBAL",2)~ + @93 /* I'm looking for a blonde woman who might be bearing the holy symbol of Cyric. Have you seen her around? */ + rh#ThumbTanya
END

EXTEND_BOTTOM THUMB 6
+ ~Global("rh#DamarovQuest","GLOBAL",2)~ + @93 /* I'm looking for a blonde woman who might be bearing the holy symbol of Cyric. Have you seen her around? */ + rh#ThumbTanya
END

CHAIN THUMB rh#ThumbTanya
@98 /* Aye, the Thumb sees all types of things, but this lady of yours... Nay, I can't say that I have. I'll keep ye in mind the next time some Cyricists drop by, mate. */
EXIT

EXTEND_BOTTOM SEVBAR01 0
+ ~Global("rh#DamarovQuest","GLOBAL",2)~ + @93 /* I'm looking for a blonde woman who might be bearing the holy symbol of Cyric. Have you seen her around? */ + rh#ValesTanya
END

EXTEND_BOTTOM SEVBAR01 1
+ ~Global("rh#DamarovQuest","GLOBAL",2)~ + @93 /* I'm looking for a blonde woman who might be bearing the holy symbol of Cyric. Have you seen her around? */ + rh#ValesTanya
END

CHAIN SEVBAR01 rh#ValesTanya
@99 /* Yeah. I get tons of women in here, can't you see them all? I almost welcome a Cyricist as long as she were a lady. */
EXIT

EXTEND_BOTTOM WINNKEEP 0
+ ~Global("rh#DamarovQuest","GLOBAL",2)~ + @93 /* I'm looking for a blonde woman who might be bearing the holy symbol of Cyric. Have you seen her around? */ + rh#MithrestTanya
END

CHAIN WINNKEEP rh#MithrestTanya
@100 /* At the Mithrest? No, <SIRMAAM>, we don't welcome Cyricists here. */
EXIT

EXTEND_BOTTOM FFBART 0
+ ~Global("rh#DamarovQuest","GLOBAL",2)~ + @93 /* I'm looking for a blonde woman who might be bearing the holy symbol of Cyric. Have you seen her around? */ + rh#BartTanya
END

EXTEND_BOTTOM FFBART 8
+ ~Global("rh#DamarovQuest","GLOBAL",2)~ + @93 /* I'm looking for a blonde woman who might be bearing the holy symbol of Cyric. Have you seen her around? */ + rh#BartTanya
END

CHAIN FFBART rh#BartTanya
@101 /* Ah, my friend, can't say that I have. Ah... no. Cyricists... Cyricists are bad news, friend. */
DO ~SetGlobal("rh#AdrianTanyaFiveFlagons","GLOBAL",1)~
EXIT

CHAIN IF WEIGHT #-1 ~Global("rh#DamarovQuest","GLOBAL",2) Global("rh#AdrianTanyaFiveFlagons","GLOBAL",1)~ THEN FFCUST08 ffcust08talks
@102 /* Hey! You were asking about that blonde lady, were you? A right witch, that one. She's staying here, sure as rain. First room on the left upstairs. */
DO ~SetGlobal("rh#AdrianTanyaFiveFlagons","GLOBAL",2)~
EXIT

// part 3, hunt down her associates

CHAIN IF WEIGHT #-1 ~Global("rh#DamarovQuest","GLOBAL",3)~ THEN RH#ADRJ rh#NoteQuest
@103 /* Good... very good. This is exactly what I was hoping to find. What did I say? Too stupid to commit anything to memory, that one. */
== JAHEIRAJ IF ~InParty("Jaheira") InMyArea("Jaheira") !StateCheck("Jaheira",CD_STATE_NOTVALID)~ THEN @104 /* Perhaps you should be grateful that your organization as a rule attracts those who lack competence, Vasiliev. */
== RH#ADRJ IF ~InParty("Jaheira") InMyArea("Jaheira") !StateCheck("Jaheira",CD_STATE_NOTVALID)~ THEN @105 /* I'm grateful enough that I'll ignore that, Harper. */
== EDWINJ IF ~InParty("Edwin") InMyArea("Edwin") !StateCheck("Edwin",CD_STATE_NOTVALID) OR(3) !InParty("Jaheira") !InMyArea("Jaheira") StateCheck("Jaheira",CD_STATE_NOTVALID)~ THEN @106 /* Marvelous, marvelous. I did not think I could be less impressed by your organization's competence... or lack thereof. What a pleasant surprise. */
== RH#ADRJ IF ~InParty("Edwin") InMyArea("Edwin") !StateCheck("Edwin",CD_STATE_NOTVALID) OR(3) !InParty("Jaheira") !InMyArea("Jaheira") StateCheck("Jaheira",CD_STATE_NOTVALID)~ THEN @107 /* Shut up, Edwin. */
== RH#ADRJ @108 /* Hmm. At least the notes themselves aren't written in the common tongue, though she didn't get particularly fancy in choosing a foreign language. Anyone halfway literate from anywhere north of the Dalelands could read this. */
= @109 /* It'll take me a couple of minutes to sift through it. I'd rather not wander off with the documents, so hopefully she won't be back in the meantime. She's likely too busy haunting the docks at this time of <DAYNIGHT>, though. */
DO ~TakePartyItem("rh#note") DestroyItem("rh#note") SetGlobal("rh#DamarovQuest","GLOBAL",4)~
END
++ @110 /* By all means, take your time. */ + rh#NoteQuest1
++ @111 /* If she does come back, it'll just be a busier night than we expected. */ + rh#NoteQuest1
++ @112 /* I hope you're a quick reader. */ + rh#NoteQuest1
++ @113 /* Forget it. You've got your documents, now take care of this yourself. */ + rh#NoteQuest9

CHAIN RH#ADRJ rh#NoteQuest1
@114 /* Hmm. Let's see... dear Tanya really has been quite busy as of late. */
== RH#ADRJ IF ~Global("rh#Adrian_spydies","GLOBAL",2)~ THEN @115 /* Deryn is apparently staying at Delosar's Inn, Orlanna seems to be in the Copper Coronet, and Salka is over in the Sea Bounty. Ercias... well, I sent someone to kill the bastard last time we ran into him, so he won't be causing any problems anymore. It's just the other three, then. */
== RH#ADRJ IF ~!Global("rh#ErciasDead","GLOBAL",1) !Global("rh#Adrian_spydies","GLOBAL",2) !Dead("ercias")~ THEN @116 /* Deryn is apparently staying at Delosar's Inn, Orlanna seems to be in the Copper Coronet, and Salka is over in the Sea Bounty. Ercias... well, Ercias seems to be right here in the Five Flagons as well. We might want to take care of him first. */
== RH#ADRJ IF ~Global("rh#ErciasDead","GLOBAL",1) !Global("rh#Adrian_spydies","GLOBAL",2) !Dead("ercias")~ THEN @117 /* Deryn is apparently staying at Delosar's Inn, Orlanna seems to be in the Copper Coronet, and Salka is over in the Sea Bounty. Ercias... well, he apparently disappeared soon after running into a certain Harper. No need to worry about him now. It's just the other three, then. */
== RH#ADRJ IF ~Dead("ercias") !Global("rh#Adrian_spydies","GLOBAL",2)~ THEN @118 /* Deryn is apparently staying at Delosar's Inn, Orlanna seems to be in the Copper Coronet, and Salka is over in the Sea Bounty. Ercias... well, as he's no longer living, he shouldn't be causing any problems. It's just the other three, then. */
== RH#ADRJ @119 /* Tanya's little birds. She's a damn fine cleric, but once we take care of the loose ends, we'll be able to eliminate her as well without having to worry about... unpleasant consequences. Granted, we'd best not wait too long after killing her pets before going after her. That gets dangerous. */
END
+ ~OR(3) Global("rh#ErciasDead","GLOBAL",1) Dead("ercias") Global("rh#Adrian_spydies","GLOBAL",2)~ + @120 /* Consider it done. */ + rh#NoteQuest2
+ ~!Global("rh#ErciasDead","GLOBAL",1) !Global("rh#Adrian_spydies","GLOBAL",2) !Dead("ercias")~ + @120 /* Consider it done. */ + rh#NoteQuest3
++ @121 /* Right. So you want me to commit how many murders for you? */ + rh#NoteQuest4
++ @122 /* And if she has more associates than just these few? */ + rh#NoteQuest5
+ ~OR(3) Global("rh#ErciasDead","GLOBAL",1) Dead("ercias") Global("rh#Adrian_spydies","GLOBAL",2)~ + @123 /* Well, we've got the information now. We can deal with this when we find the time. */ + rh#NoteQuest6
+ ~!Global("rh#ErciasDead","GLOBAL",1) !Global("rh#Adrian_spydies","GLOBAL",2) !Dead("ercias") ~ + @123 /* Well, we've got the information now. We can deal with this when we find the time. */ + rh#NoteQuest7
+ ~Global("LyrosJob","GLOBAL",3) !Global("HarperFight","GLOBAL",1)~ + @124 /* Can't we just give their names to the Harpers and let them deal with it? */ + rh#NoteQuest8
++ @125 /* Forget it. You have the information, now deal with this yourself. */ + rh#NoteQuest9

CHAIN RH#ADRJ rh#NoteQuest2
@126 /* I'll thank you in advance. Keep in mind, though, once we eliminate one of them, we're effectively running against the clock. */
DO ~AddJournalEntry(@127 /* A Game of Zhentarim Blackmail

After having a chance to look through Tanya's documents, Adrian has identified three agents: Deryn is in Delosar's Inn, Orlanna is in the Copper Coronet, and Salka is in the Sea Bounty. Once I kill one of them, I will have to eliminate the others in short order before Tanya has a chance to realize what is happening. */,QUEST)~
EXIT

CHAIN RH#ADRJ rh#NoteQuest3
@128 /* Thank you, <CHARNAME>. Keep in mind, though, once we eliminate one of them, we're effectively running against the clock. */
DO ~AddJournalEntry(@129 /* A Game of Zhentarim Blackmail

After having a chance to look through Tanya's documents, Adrian has identified four agents: Deryn is in Delosar's Inn, Orlanna is in the Copper Coronet, Salka is in the Sea Bounty, and Ercias is just down the hall in the Five Flagons. Once I kill one of them, I will have to eliminate the others in short order before Tanya has a chance to realize what is happening. */,QUEST)~
EXIT

CHAIN RH#ADRJ rh#NoteQuest4
@130 /* Five or six, depending on how many guards she has with her. */
= @131 /* They have a saying over in Shadowdale, <CHARNAME>: "Kill a Zhentarim on sight. He'd do the same for you." Not a sentiment I usually appreciate, but it's going to be them or me. If not now, then eventually. These aren't exactly innocent people. */
END
+ ~OR(3) Global("rh#ErciasDead","GLOBAL",1) Dead("ercias") Global("rh#Adrian_spydies","GLOBAL",2)~ + @132 /* Fine. We'll take care of this. */ + rh#NoteQuest2
+ ~!Global("rh#ErciasDead","GLOBAL",1) !Global("rh#Adrian_spydies","GLOBAL",2) !Dead("ercias")~ + @132 /* Fine. We'll take care of this. */ + rh#NoteQuest3
++ @122 /* And if she has more associates than just these few? */ + rh#NoteQuest5
+ ~OR(3) Global("rh#ErciasDead","GLOBAL",1) Dead("ercias") Global("rh#Adrian_spydies","GLOBAL",2)~ + @123 /* Well, we've got the information now. We can deal with this when we find the time. */ + rh#NoteQuest6
+ ~!Global("rh#ErciasDead","GLOBAL",1) !Global("rh#Adrian_spydies","GLOBAL",2) !Dead("ercias") ~ + @123 /* Well, we've got the information now. We can deal with this when we find the time. */ + rh#NoteQuest7
+ ~Global("LyrosJob","GLOBAL",3) !Global("HarperFight","GLOBAL",1)~ + @124 /* Can't we just give their names to the Harpers and let them deal with it? */ + rh#NoteQuest8
++ @133 /* And neither are you. You have the information, now deal with this yourself. */ + rh#NoteQuest9

CHAIN RH#ADRJ rh#NoteQuest5
@134 /* Then I'm likely to find myself in very, very big trouble. It's a risk we have to take, though. */
END
+ ~OR(3) Global("rh#ErciasDead","GLOBAL",1) Dead("ercias") Global("rh#Adrian_spydies","GLOBAL",2)~ + @135 /* Then we'll take it. */ + rh#NoteQuest2
+ ~!Global("rh#ErciasDead","GLOBAL",1) !Global("rh#Adrian_spydies","GLOBAL",2) !Dead("ercias")~ + @135 /* Then we'll take it. */ + rh#NoteQuest3
++ @121 /* Right. So you want me to commit how many murders for you? */ + rh#NoteQuest4
+ ~OR(3) Global("rh#ErciasDead","GLOBAL",1) Dead("ercias") Global("rh#Adrian_spydies","GLOBAL",2)~ + @123 /* Well, we've got the information now. We can deal with this when we find the time. */ + rh#NoteQuest6
+ ~!Global("rh#ErciasDead","GLOBAL",1) !Global("rh#Adrian_spydies","GLOBAL",2) !Dead("ercias") ~ + @123 /* Well, we've got the information now. We can deal with this when we find the time. */ + rh#NoteQuest7
+ ~Global("LyrosJob","GLOBAL",3) !Global("HarperFight","GLOBAL",1)~ + @124 /* Can't we just give their names to the Harpers and let them deal with it? */ + rh#NoteQuest8
++ @136 /* No, it's a risk *you* have to take. You have the information, now deal with this yourself. */ + rh#NoteQuest9

CHAIN RH#ADRJ rh#NoteQuest6
@137 /* Right. Of course. Still, unless you want to be paying her gold every ten days and hoping she doesn't change her mind about this... sooner would be better. But remember, once we eliminate one of them, we're effectively running against the clock. */
DO ~AddJournalEntry(@127 /* A Game of Zhentarim Blackmail

After having a chance to look through Tanya's documents, Adrian has identified three agents: Deryn is in Delosar's Inn, Orlanna is in the Copper Coronet, and Salka is in the Sea Bounty. Once I kill one of them, I will have to eliminate the others in short order before Tanya has a chance to realize what is happening. */,QUEST)~
EXIT

CHAIN RH#ADRJ rh#NoteQuest7
@137 /* Right. Of course. Still, unless you want to be paying her gold every ten days and hoping she doesn't change her mind about this... sooner would be better. But remember, once we eliminate one of them, we're effectively running against the clock. */
DO ~AddJournalEntry(@129 /* A Game of Zhentarim Blackmail

After having a chance to look through Tanya's documents, Adrian has identified four agents: Deryn is in Delosar's Inn, Orlanna is in the Copper Coronet, Salka is in the Sea Bounty, and Ercias is just down the hall in the Five Flagons. Once I kill one of them, I will have to eliminate the others in short order before Tanya has a chance to realize what is happening. */,QUEST)~
EXIT

CHAIN RH#ADRJ rh#NoteQuest8
@138 /* What!? As if I'd trust my life to Harper ineptitude. In any case, they'd probably want to kill me as well for good measure. */
END
+ ~OR(3) Global("rh#ErciasDead","GLOBAL",1) Dead("ercias") Global("rh#Adrian_spydies","GLOBAL",2)~ + @135 /* Then we'll take it. */ + rh#NoteQuest2
+ ~!Global("rh#ErciasDead","GLOBAL",1) !Global("rh#Adrian_spydies","GLOBAL",2) !Dead("ercias")~ + @135 /* Then we'll take it. */ + rh#NoteQuest3
++ @121 /* Right. So you want me to commit how many murders for you? */ + rh#NoteQuest4
++ @122 /* And if she has more associates than just these few? */ + rh#NoteQuest5
+ ~OR(3) Global("rh#ErciasDead","GLOBAL",1) Dead("ercias") Global("rh#Adrian_spydies","GLOBAL",2)~ + @139 /* Fine. We've got the information now. We can deal with this when we find the time. */ + rh#NoteQuest6
+ ~!Global("rh#ErciasDead","GLOBAL",1) !Global("rh#Adrian_spydies","GLOBAL",2) !Dead("ercias") ~ + @140 /* Fine. We've got the information now. We can deal with this when we find the time.. */ + rh#NoteQuest7
++ @141 /* I can't say I blame them. You have the information, now deal with this yourself. */ + rh#NoteQuest9

CHAIN RH#ADRJ rh#NoteQuest9
@142 /* I... see. Well, don't expect to see me again, <CHARNAME>. I intend to get out of this country as soon as possible afterwards. */
DO ~SetGlobal("rh#DamarovQuest","GLOBAL",22)
EraseJournalEntry(@32 /* A Game of Zhentarim Blackmail

I have had the misfortune of meeting a former associate of Adrian's, a priestess of Cyric called Tanya Damarov. It seems that as a renegade member of the notorious Zhentarim, Adrian has a colorful past indeed. Tanya has threatened to inform his former masters of his whereabouts and is now blackmailing me with this information. Hopefully a plan aside from continuing to pay her off will present itself. */)

EraseJournalEntry(@84 /* A Game of Zhentarim Blackmail

Adrian has explained that Tanya Damarov keeps extensive personal notes on her affairs: an unfortunate habit for one supposedly involved in espionage, but an easy one to turn to our advantage. I will need to check with various innkeepers to find out where she is staying; I doubt Adrian will be of much use until this matter is settled. */)

AddJournalEntry(@143 /* A Game of Zhentarim Blackmail

While we have discovered the identities of Tanya Damarov's agents in Athkatla, I was not interested in undertaking the assassinations on Adrian's behest. He has left to handle this situation by himself. I don't expect to see him again. */,QUEST_DONE)
SetGlobal("RH#AdrianJoined","GLOBAL",0) LeaveParty() EscapeArea()~
EXIT

BEGIN RH#DERY
BEGIN RH#ORLA
BEGIN RH#SALK

CHAIN IF ~Global("rh#DerynSpeaks","GLOBAL",1) InParty("rh#Adrian") InMyArea("rh#Adrian") !StateCheck("rh#Adrian",CD_STATE_NOTVALID)~ THEN RH#DERY rh#deryntalk
@144 /* By Cyric's black heart! Look, I'll cut ye a deal-- */
== RH#ADRJ @145 /* Sorry, Deryn. No deals. */
== RH#DERY @146 /* Godsdamn! Tanya shoulda just killed ye dead! */
DO ~AddJournalEntry(@147 /* A Game of Zhentarim Blackmail

I've killed Deryn, one of the Zhentarim agents. */,QUEST)
SetGlobal("rh#DerynSpeaks","GLOBAL",2)
Enemy()~
EXIT

CHAIN IF ~Global("rh#DerynSpeaks","GLOBAL",1)~ THEN RH#DERY rh#deryntalk2
@146 /* Godsdamn! Tanya shoulda just killed ye dead! */
DO ~AddJournalEntry(@147 /* A Game of Zhentarim Blackmail

I've killed Deryn, one of the Zhentarim agents. */,QUEST)
SetGlobal("rh#DerynSpeaks","GLOBAL",2)
Enemy()~
EXIT

CHAIN IF ~Global("rh#OrlannaSpeaks","GLOBAL",1)~ THEN RH#ORLA rh#orlannatalk
@148 /* You! Tanya's golden geese, is it? You should've taken the deal as was! */
DO ~AddJournalEntry(@149 /* A Game of Zhentarim Blackmail

I've killed Orlanna, one of the Zhentarim agents. */,QUEST)
SetGlobal("rh#OrlannaSpeaks","GLOBAL",2)
Enemy()~
EXIT

CHAIN IF ~Global("rh#SalkaSpeaks","GLOBAL",1)~ THEN RH#SALK rh#salkatalk
@150 /* What's this? Ye thought ye could outsmart us? */
DO ~AddJournalEntry(@151 /* A Game of Zhentarim Blackmail

I've killed Salka, one of the Zhentarim agents. */,QUEST)
SetGlobal("rh#SalkaSpeaks","GLOBAL",2)
Enemy()~
EXIT

CHAIN IF WEIGHT #-2 ~Global("rh#DamarovQuest","GLOBAL",4)~ THEN FFCUST01 rh#erciaskill
@152 /* You! Don't think I'll go easy! */
DO ~AddJournalEntry(@153 /* A Game of Zhentarim Blackmail

I've killed Ercias, one of the Zhentarim agents. */,QUEST)
SetGlobal("rh#ErciasIsAnnoying","GLOBAL",1)
Enemy()~
EXIT

// part 4: kill Tanya

CHAIN IF WEIGHT #-1 ~Global("rh#DamarovQuest","GLOBAL",5)~ THEN RH#ADRJ rh#KillTanya
@154 /* Good. Now that that's taken care of, we'd best get back to the Five Flagons as quickly as possible and try to head her off. */
DO ~SetGlobal("rh#DamarovQuest","GLOBAL",6) AddJournalEntry(@155 /* A Game of Zhentarim Blackmail

Now that the spies are all dead, Adrian has suggested we return to the Five Flagons to eliminate Tanya. Hopefully she'll be around at this time of <DAYNIGHT>. */,QUEST)~
EXIT

CHAIN IF ~Global("rh#DamarovQuest","GLOBAL",6)~ THEN RH#TANYA rh#TanyaFight
@156 /* I see that gracious gestures are wasted upon you, Vasiliev. */
== RH#ADRJ @157 /* I've nothing to say to you, Tanya. */
== RH#TANYA IF ~!Alignment(Player1,MASK_EVIL)~ THEN @158 /* And you, <CHARNAME>? Do you plan on risking your life for scum like this? He's no innocent bystander. */
== RH#TANYA IF ~Alignment(Player1,MASK_EVIL)~ THEN @159 /* And you, <CHARNAME>? You're no selfless crusader, no protector of the defenseless. */
== RH#TANYA @160 /* You would be smart to stay out of matters that don't concern you. */
END
++ @161 /* I protect my friends. The rest doesn't matter. */ + rh#TanyaFight1
++ @162 /* Your threats are empty, Tanya. This conversation is over. */ + rh#TanyaFight2
++ @163 /* Well, I guess I've never been that smart. */ + rh#TanyaFight3
++ @164 /* Perhaps you're right. */ + rh#TanyaFight4

CHAIN RH#TANYA rh#TanyaFight1
@165 /* Such an empty sentiment in the end. As you wish. */
DO ~SetGlobal("rh#DamarovQuest","GLOBAL",7)~
EXIT

CHAIN RH#TANYA rh#TanyaFight2
@166 /* So brave, so foolish. As you wish. */
DO ~SetGlobal("rh#DamarovQuest","GLOBAL",7)~
EXIT

CHAIN RH#TANYA rh#TanyaFight3
@167 /* That would explain a great deal. */
DO ~SetGlobal("rh#DamarovQuest","GLOBAL",7)~
EXIT

CHAIN RH#TANYA rh#TanyaFight4
@168 /* A truth discovered far too late, <CHARNAME>. */
DO ~SetGlobal("rh#DamarovQuest","GLOBAL",7)~
EXIT

CHAIN IF WEIGHT #-1 ~Global("rh#DamarovQuest","GLOBAL",8)~ THEN RH#ADRJ rh#TanyaDead
@169 /* Hmm. And that's one less Cyricist in the world. Beautiful. I get tired of saying these two words, but... thank you, <CHARNAME>. Sincerely. */
= @170 /* With any luck, we won't have to worry about any subsequent visits. They'll probably notice the disappearance of agents in Athkatla eventually, but shall we blame it on Shadow Thieves or shall we blame it on Harpers? So many choices. */
DO ~SetGlobal("rh#DamarovQuest","GLOBAL",9) AddexperienceParty(21250)~
== JAHEIRAJ IF ~InParty("Jaheira") InMyArea("Jaheira") !StateCheck("Jaheira",CD_STATE_NOTVALID)~ THEN @171 /* You had best not be so brazen, Zhent. It is your own foolishness that led to this. */
== RH#ADRJ IF ~InParty("Jaheira") InMyArea("Jaheira") !StateCheck("Jaheira",CD_STATE_NOTVALID)~ THEN @172 /* Don't pretend you didn't enjoy it, Harper. */
= @173 /* As for the documents that the late Tanya Damarov left behind... it's a pity we don't have the sort of time to give them the attention they deserve. Smuggling, blackmail... but I'd hesitate to get involved with this city's underworld until it stabilizes a bit more. */
== RH#ADRJ IF ~!Global("WorkingForBodhi","GLOBAL",1)~ THEN @174 /* The Shadow Thieves will no doubt swallow up these operations soon enough anyway... best to help them along than hinder them. */
END
+ ~!Global("WorkingForBodhi","GLOBAL",1)~ + @175 /* I do like the sound of potential profit. Hold onto those. */ + rh#TanyaDead1
+ ~Global("WorkingForBodhi","GLOBAL",1)~ + @176 /* No doubt Bodhi will want those. */ + rh#TanyaDead1a
+ ~Global("LyrosJob","GLOBAL",3) !Global("HarperFight","GLOBAL",1)~ + @177 /* I'm sure those papers will prove quite interesting to the Athkatlan Harpers. */ + rh#TanyaDead2
++ @178 /* The magistrate will want to take a look at those papers. */ + rh#TanyaDead2
++ @179 /* Start fooling around with former Zhentarim operations and you may very well get yourself noticed again. */ + rh#TanyaDead3
++ @180 /* I've had enough of this. Leave those papers where you found them. */ + rh#TanyaDead4
++ @181 /* Please tell me that there's no grand plot against Athkatla that we have to foil. */ + rh#TanyaDead5

APPEND RH#ADRJ

IF ~~ rh#TanyaDead1
SAY @182 /* Gladly, my friend. */
IF ~~ DO ~GiveItemCreate("rh#note",Player1,1,0,0) SetGlobal("rh#DamaDocs","GLOBAL",1)~ + rh#TanyaDead6
END

IF ~~ rh#TanyaDead1a
SAY @183 /* No doubt Bodhi already knows all about them. */
IF ~~ + rh#TanyaDead6
END

IF ~~ rh#TanyaDead2
SAY @184 /* ...all things considered, I suppose I should have expected that. */
IF ~~ DO ~GiveItemCreate("rh#note",Player1,1,0,0) SetGlobal("rh#DamaDocs","GLOBAL",1)~ + rh#TanyaDead6
END

IF ~~ rh#TanyaDead3
SAY @185 /* You... no, I can't really argue with that logic. We've invited enough attention as it is. */
IF ~~ + rh#TanyaDead6
END

IF ~~ rh#TanyaDead4
SAY @186 /* Fine. I suppose we've invited enough attention as it is. */
IF ~~ + rh#TanyaDead6
END

IF ~~ rh#TanyaDead5
SAY @187 /* Nothing quite that interesting, I'm afraid. But I think I'll pocket some of this information all the same. */
++ @188 /* Please do so. I like the sound of potential profit. */ + rh#TanyaDead1
++ @189 /* I think you'll hand them over to the authorities instead. */ + rh#TanyaDead2
++ @179 /* Start fooling around with former Zhentarim operations and you may very well get yourself noticed again. */ + rh#TanyaDead3
++ @180 /* I've had enough of this. Leave those papers where you found them. */ + rh#TanyaDead4
END

IF ~~ rh#TanyaDead6
SAY @190 /* In any case... thank you, <CHARNAME>. Hopefully this is the last time I'll need to ask you for help. */
++ @191 /* You're welcome. You don't honestly think I'm going to abandon you at the slightest hint of trouble, do you? */ + rh#TanyaDead7
++ @192 /* I'll hardly complain about an opportunity to cleanse Athkatla of some of its less savory elements. */ + rh#TanyaDead8
++ @193 /* All things considered, it was the least I could do. */ + rh#TanyaDead9
++ @194 /* It had damn well better be. I'm not looking forward to nightly assassins. */ + rh#TanyaDead10
END

IF ~~ rh#TanyaDead7
SAY @195 /* I... no. I suppose not. Let's just move on. */
IF ~~ DO ~EraseJournalEntry(@32 /* A Game of Zhentarim Blackmail

I have had the misfortune of meeting a former associate of Adrian's, a priestess of Cyric called Tanya Damarov. It seems that as a renegade member of the notorious Zhentarim, Adrian has a colorful past indeed. Tanya has threatened to inform his former masters of his whereabouts and is now blackmailing me with this information. Hopefully a plan aside from continuing to pay her off will present itself. */)

EraseJournalEntry(@84 /* A Game of Zhentarim Blackmail

Adrian has explained that Tanya Damarov keeps extensive personal notes on her affairs: an unfortunate habit for one supposedly involved in espionage, but an easy one to turn to our advantage. I will need to check with various innkeepers to find out where she is staying; I doubt Adrian will be of much use until this matter is settled. */)

EraseJournalEntry(@196 /* A Game of Zhentarim Blackmail

After having a chance to look through Talia's documents, Adrian has identified three agents: Deryn is in Delosar's Inn, Orlanna is in the Copper Coronet, and Salka is in the Sea Bounty. Once I kill one of them, I will have to eliminate the others in short order before Tanya has a chance to realize what is happening. */)

EraseJournalEntry(@129 /* A Game of Zhentarim Blackmail

After having a chance to look through Tanya's documents, Adrian has identified four agents: Deryn is in Delosar's Inn, Orlanna is in the Copper Coronet, Salka is in the Sea Bounty, and Ercias is just down the hall in the Five Flagons. Once I kill one of them, I will have to eliminate the others in short order before Tanya has a chance to realize what is happening. */)

EraseJournalEntry(@147 /* A Game of Zhentarim Blackmail

I've killed Deryn, one of the Zhentarim agents. */)

EraseJournalEntry(@149 /* A Game of Zhentarim Blackmail

I've killed Orlanna, one of the Zhentarim agents. */)

EraseJournalEntry(@151 /* A Game of Zhentarim Blackmail

I've killed Salka, one of the Zhentarim agents. */)

EraseJournalEntry(@153 /* A Game of Zhentarim Blackmail

I've killed Ercias, one of the Zhentarim agents. */)

EraseJournalEntry(@155 /* A Game of Zhentarim Blackmail

Now that the spies are all dead, Adrian has suggested we return to the Five Flagons to eliminate Tanya. Hopefully she'll be around at this time of <DAYNIGHT>. */)

AddJournalEntry(@197 /* A Game of Zhentarim Blackmail

I have succeeded in eliminating Tanya Damarov, a priestess of Cyric and member of the Zhentarim. Adrian is reasonably confident that we will not need to deal with further pursuit. Time will only tell. */,QUEST_DONE)~ EXIT
END

IF ~~ rh#TanyaDead8
SAY @198 /* Well, as long as I don't qualify, I won't complain. */
IF ~~ DO ~EraseJournalEntry(@32 /* A Game of Zhentarim Blackmail

I have had the misfortune of meeting a former associate of Adrian's, a priestess of Cyric called Tanya Damarov. It seems that as a renegade member of the notorious Zhentarim, Adrian has a colorful past indeed. Tanya has threatened to inform his former masters of his whereabouts and is now blackmailing me with this information. Hopefully a plan aside from continuing to pay her off will present itself. */)

EraseJournalEntry(@84 /* A Game of Zhentarim Blackmail

Adrian has explained that Tanya Damarov keeps extensive personal notes on her affairs: an unfortunate habit for one supposedly involved in espionage, but an easy one to turn to our advantage. I will need to check with various innkeepers to find out where she is staying; I doubt Adrian will be of much use until this matter is settled. */)

EraseJournalEntry(@196 /* A Game of Zhentarim Blackmail

After having a chance to look through Talia's documents, Adrian has identified three agents: Deryn is in Delosar's Inn, Orlanna is in the Copper Coronet, and Salka is in the Sea Bounty. Once I kill one of them, I will have to eliminate the others in short order before Tanya has a chance to realize what is happening. */)

EraseJournalEntry(@129 /* A Game of Zhentarim Blackmail

After having a chance to look through Tanya's documents, Adrian has identified four agents: Deryn is in Delosar's Inn, Orlanna is in the Copper Coronet, Salka is in the Sea Bounty, and Ercias is just down the hall in the Five Flagons. Once I kill one of them, I will have to eliminate the others in short order before Tanya has a chance to realize what is happening. */)

EraseJournalEntry(@147 /* A Game of Zhentarim Blackmail

I've killed Deryn, one of the Zhentarim agents. */)

EraseJournalEntry(@149 /* A Game of Zhentarim Blackmail

I've killed Orlanna, one of the Zhentarim agents. */)

EraseJournalEntry(@151 /* A Game of Zhentarim Blackmail

I've killed Salka, one of the Zhentarim agents. */)

EraseJournalEntry(@153 /* A Game of Zhentarim Blackmail

I've killed Ercias, one of the Zhentarim agents. */)

EraseJournalEntry(@155 /* A Game of Zhentarim Blackmail

Now that the spies are all dead, Adrian has suggested we return to the Five Flagons to eliminate Tanya. Hopefully she'll be around at this time of <DAYNIGHT>. */)

AddJournalEntry(@197 /* A Game of Zhentarim Blackmail

I have succeeded in eliminating Tanya Damarov, a priestess of Cyric and member of the Zhentarim. Adrian is reasonably confident that we will not need to deal with further pursuit. Time will only tell. */,QUEST_DONE)~
EXIT
END

IF ~~ rh#TanyaDead9
SAY @199 /* I... suppose so. Let's just move on. */
IF ~~ DO ~EraseJournalEntry(@32 /* A Game of Zhentarim Blackmail

I have had the misfortune of meeting a former associate of Adrian's, a priestess of Cyric called Tanya Damarov. It seems that as a renegade member of the notorious Zhentarim, Adrian has a colorful past indeed. Tanya has threatened to inform his former masters of his whereabouts and is now blackmailing me with this information. Hopefully a plan aside from continuing to pay her off will present itself. */)

EraseJournalEntry(@84 /* A Game of Zhentarim Blackmail

Adrian has explained that Tanya Damarov keeps extensive personal notes on her affairs: an unfortunate habit for one supposedly involved in espionage, but an easy one to turn to our advantage. I will need to check with various innkeepers to find out where she is staying; I doubt Adrian will be of much use until this matter is settled. */)

EraseJournalEntry(@196 /* A Game of Zhentarim Blackmail

After having a chance to look through Talia's documents, Adrian has identified three agents: Deryn is in Delosar's Inn, Orlanna is in the Copper Coronet, and Salka is in the Sea Bounty. Once I kill one of them, I will have to eliminate the others in short order before Tanya has a chance to realize what is happening. */)

EraseJournalEntry(@129 /* A Game of Zhentarim Blackmail

After having a chance to look through Tanya's documents, Adrian has identified four agents: Deryn is in Delosar's Inn, Orlanna is in the Copper Coronet, Salka is in the Sea Bounty, and Ercias is just down the hall in the Five Flagons. Once I kill one of them, I will have to eliminate the others in short order before Tanya has a chance to realize what is happening. */)

EraseJournalEntry(@147 /* A Game of Zhentarim Blackmail

I've killed Deryn, one of the Zhentarim agents. */)

EraseJournalEntry(@149 /* A Game of Zhentarim Blackmail

I've killed Orlanna, one of the Zhentarim agents. */)

EraseJournalEntry(@151 /* A Game of Zhentarim Blackmail

I've killed Salka, one of the Zhentarim agents. */)

EraseJournalEntry(@153 /* A Game of Zhentarim Blackmail

I've killed Ercias, one of the Zhentarim agents. */)

EraseJournalEntry(@155 /* A Game of Zhentarim Blackmail

Now that the spies are all dead, Adrian has suggested we return to the Five Flagons to eliminate Tanya. Hopefully she'll be around at this time of <DAYNIGHT>. */)

AddJournalEntry(@197 /* A Game of Zhentarim Blackmail

I have succeeded in eliminating Tanya Damarov, a priestess of Cyric and member of the Zhentarim. Adrian is reasonably confident that we will not need to deal with further pursuit. Time will only tell. */,QUEST_DONE)~ EXIT
END

IF ~~ rh#TanyaDead10
SAY @200 /* Hells, neither am I. */
IF ~~ DO ~EraseJournalEntry(@32 /* A Game of Zhentarim Blackmail

I have had the misfortune of meeting a former associate of Adrian's, a priestess of Cyric called Tanya Damarov. It seems that as a renegade member of the notorious Zhentarim, Adrian has a colorful past indeed. Tanya has threatened to inform his former masters of his whereabouts and is now blackmailing me with this information. Hopefully a plan aside from continuing to pay her off will present itself. */)

EraseJournalEntry(@84 /* A Game of Zhentarim Blackmail

Adrian has explained that Tanya Damarov keeps extensive personal notes on her affairs: an unfortunate habit for one supposedly involved in espionage, but an easy one to turn to our advantage. I will need to check with various innkeepers to find out where she is staying; I doubt Adrian will be of much use until this matter is settled. */)

EraseJournalEntry(@196 /* A Game of Zhentarim Blackmail

After having a chance to look through Talia's documents, Adrian has identified three agents: Deryn is in Delosar's Inn, Orlanna is in the Copper Coronet, and Salka is in the Sea Bounty. Once I kill one of them, I will have to eliminate the others in short order before Tanya has a chance to realize what is happening. */)

EraseJournalEntry(@129 /* A Game of Zhentarim Blackmail

After having a chance to look through Tanya's documents, Adrian has identified four agents: Deryn is in Delosar's Inn, Orlanna is in the Copper Coronet, Salka is in the Sea Bounty, and Ercias is just down the hall in the Five Flagons. Once I kill one of them, I will have to eliminate the others in short order before Tanya has a chance to realize what is happening. */)

EraseJournalEntry(@147 /* A Game of Zhentarim Blackmail

I've killed Deryn, one of the Zhentarim agents. */)

EraseJournalEntry(@149 /* A Game of Zhentarim Blackmail

I've killed Orlanna, one of the Zhentarim agents. */)

EraseJournalEntry(@151 /* A Game of Zhentarim Blackmail

I've killed Salka, one of the Zhentarim agents. */)

EraseJournalEntry(@153 /* A Game of Zhentarim Blackmail

I've killed Ercias, one of the Zhentarim agents. */)

EraseJournalEntry(@155 /* A Game of Zhentarim Blackmail

Now that the spies are all dead, Adrian has suggested we return to the Five Flagons to eliminate Tanya. Hopefully she'll be around at this time of <DAYNIGHT>. */)

AddJournalEntry(@197 /* A Game of Zhentarim Blackmail

I have succeeded in eliminating Tanya Damarov, a priestess of Cyric and member of the Zhentarim. Adrian is reasonably confident that we will not need to deal with further pursuit. Time will only tell. */,QUEST_DONE)~ EXIT
END
END

// wrap-up

EXTEND_BOTTOM HABREGA 0
+ ~Global("rh#DamaDocs","GLOBAL",1) PartyHasItem("rh#note")~ + @201 /* I have some information you might be interested in. */ + rh#ZhentInfoBrega
END

CHAIN HABREGA rh#ZhentInfoBrega
@202 /* I see. I was unaware that the Zhents operated within Athkatla, but it comes as no great surprise. I shall have these papers deciphered at once. My thanks, citizen. */
DO ~TakePartyItem("rh#note") DestroyItem("rh#note") GiveGoldForce(1000)~
EXIT

EXTEND_BOTTOM MERONIA 0
+ ~Global("rh#DamaDocs","GLOBAL",1) PartyHasItem("rh#note")~ + @201 /* I have some information you might be interested in. */ + rh#ZhentInfoHarpers
END

CHAIN MERONIA rh#ZhentInfoHarpers
@203 /* Indeed... very interesting. You seem to tangle with the Black Network almost as much as we do, <CHARNAME>, but I will gladly take these documents. */
DO ~TakePartyItem("rh#note") DestroyItem("rh#note") GiveGoldForce(250)~
EXIT

EXTEND_BOTTOM RENAL 31
+ ~Global("rh#DamaDocs","GLOBAL",1) PartyHasItem("rh#note")~ + @201 /* I have some information you might be interested in. */ + rh#ZhentInfoRenal
END

EXTEND_BOTTOM RENAL 33
+ ~Global("rh#DamaDocs","GLOBAL",1) PartyHasItem("rh#note")~ + @201 /* I have some information you might be interested in. */ + rh#ZhentInfoRenal
END

EXTEND_BOTTOM RENAL 38
+ ~Global("rh#DamaDocs","GLOBAL",1) PartyHasItem("rh#note")~ + @201 /* I have some information you might be interested in. */ + rh#ZhentInfoRenal
END

EXTEND_BOTTOM RENAL 40
+ ~Global("rh#DamaDocs","GLOBAL",1) PartyHasItem("rh#note")~ + @204 /* I have some other information you might be interested in. */ + rh#ZhentInfoRenal
END

EXTEND_BOTTOM RENAL 109
+ ~Global("rh#DamaDocs","GLOBAL",1) PartyHasItem("rh#note")~ + @201 /* I have some information you might be interested in. */ + rh#ZhentInfoRenal
END

CHAIN IF WEIGHT #-1 ~Global("RenalJob","GLOBAL",4) Global("rh#DamaDocs","GLOBAL",1) !Global("Chapter","GLOBAL",6) PartyHasItem("rh#note")~ THEN RENAL rh#ZhentInfoRenal2
@205 /* Well, if it isn't my old friend <CHARNAME>. I can always tell when someone has good news for me, you know. */
END
++ @206 /* I don't have anything to tell you. */ + rh#ZhentInfoBegone
++ @201 /* I have some information you might be interested in. */ + rh#ZhentInfoRenal

CHAIN RENAL rh#ZhentInfoRenal
@207 /* So you do... as if matters weren't already complicated enough. My thanks, <CHARNAME>, and have some gold for your trouble. */
DO ~TakePartyItem("rh#note") DestroyItem("rh#note") GiveGoldForce(2000)~
EXIT

CHAIN RENAL rh#ZhentInfoBegone
@208 /* I see. Then I trust you can find your own way out. */
EXIT

// if you betray him

CHAIN IF ~Global("rh#DamarovBetrayed","GLOBAL",1)~ THEN RH#TANYA rh#DamarovBetrayed
@209 /* Not exactly the result I had hoped for, but a pleasant one all the same. I suggest you keep out of my way in the future, <CHARNAME>. */
DO ~ActionOverride("rh#Tanya",EscapeArea())~
EXIT

// if broken

CHAIN IF WEIGHT #-1 ~Global("rh#DamarovQuest","GLOBAL",21)~ THEN RH#ADRJ rh#TanyaQuestBroken
@210 /* <CHARNAME>, I... hells, <PRO_MANWOMAN>, I asked you *not* to! */
= @211 /* I can't stay here. Not if her threats are true. I'm sorry. */
DO ~SetGlobal("RH#AdrianJoined","GLOBAL",0) ActionOverride("rh#Adrian",LeaveParty()) ActionOverride("rh#Adrian",EscapeArea())~
EXIT

// timer

CHAIN IF WEIGHT #-1 ~Global("rh#DamarovTimerRuns","GLOBAL",2)~ THEN RH#ADRJ rh#TanyaQuestTimer1
@212 /* I hope I don't have to remind you that we need to finish this job... and Tanya... as soon as possible? */
DO ~SetGlobal("rh#DamarovTimerRuns","GLOBAL",3)
SetGlobalTimer("rh#AdrianDamarovSpyTimer","GLOBAL",ONE_DAY)~
EXIT

CHAIN IF WEIGHT #-1 ~Global("rh#DamarovTimerRuns","GLOBAL",4)~ THEN RH#ADRJ rh#TanyaQuestTimer2
@213 /* Dammit, <CHARNAME>, didn't I say that time was of the essence? */
= @214 /* I can't stay here. Not... after this. I'm sorry. */
DO ~SetGlobal("RH#AdrianJoined","GLOBAL",0)
SetGlobal("rh#DamarovTimerRuns","GLOBAL",3)

EraseJournalEntry(@32 /* A Game of Zhentarim Blackmail

I have had the misfortune of meeting a former associate of Adrian's, a priestess of Cyric called Tanya Damarov. It seems that as a renegade member of the notorious Zhentarim, Adrian has a colorful past indeed. Tanya has threatened to inform his former masters of his whereabouts and is now blackmailing me with this information. Hopefully a plan aside from continuing to pay her off will present itself. */)

EraseJournalEntry(@84 /* A Game of Zhentarim Blackmail

Adrian has explained that Tanya Damarov keeps extensive personal notes on her affairs: an unfortunate habit for one supposedly involved in espionage, but an easy one to turn to our advantage. I will need to check with various innkeepers to find out where she is staying; I doubt Adrian will be of much use until this matter is settled. */)

EraseJournalEntry(@196 /* A Game of Zhentarim Blackmail

After having a chance to look through Talia's documents, Adrian has identified three agents: Deryn is in Delosar's Inn, Orlanna is in the Copper Coronet, and Salka is in the Sea Bounty. Once I kill one of them, I will have to eliminate the others in short order before Tanya has a chance to realize what is happening. */)

EraseJournalEntry(@129 /* A Game of Zhentarim Blackmail

After having a chance to look through Tanya's documents, Adrian has identified four agents: Deryn is in Delosar's Inn, Orlanna is in the Copper Coronet, Salka is in the Sea Bounty, and Ercias is just down the hall in the Five Flagons. Once I kill one of them, I will have to eliminate the others in short order before Tanya has a chance to realize what is happening. */)

EraseJournalEntry(@147 /* A Game of Zhentarim Blackmail

I've killed Deryn, one of the Zhentarim agents. */)

EraseJournalEntry(@149 /* A Game of Zhentarim Blackmail

I've killed Orlanna, one of the Zhentarim agents. */)

EraseJournalEntry(@151 /* A Game of Zhentarim Blackmail

I've killed Salka, one of the Zhentarim agents. */)

EraseJournalEntry(@153 /* A Game of Zhentarim Blackmail

I've killed Ercias, one of the Zhentarim agents. */)

EraseJournalEntry(@155 /* A Game of Zhentarim Blackmail

Now that the spies are all dead, Adrian has suggested we return to the Five Flagons to eliminate Tanya. Hopefully she'll be around at this time of <DAYNIGHT>. */)

AddJournalEntry(@215 /* A Game of Zhentarim Blackmail

It seems that I have waited too long to eliminate Adrian's old enemies. I am unlikely to see him again. */,QUEST_DONE)

ActionOverride("rh#Adrian",LeaveParty()) ActionOverride("rh#Adrian",EscapeArea())~
EXIT

// every ten days (chapters 2-3)

CHAIN IF ~Global("rh#DamarovQuest","GLOBAL",2) Global("rh#DamarovReturns","GLOBAL",3)~ THEN RH#TANYA rh#TanyaReturns
@216 /* Well, what a coincidence. I hope you know how this works by now, <CHARNAME>. */
END
+ ~PartyGoldGT(999)~ + @217 /* 1000 gold and you'll leave us alone a while longer. Here. */ EXTERN RH#TANYA rh#TanyaReturns1
+ ~PartyGoldGT(999)~ + @218 /* Fine. You can have the money again, but don't expect this to last forever. */ EXTERN RH#TANYA rh#TanyaReturns2
+ ~PartyGoldLT(1000)~ + @219 /* I don't have the money. */ EXTERN RH#TANYA rh#TanyaReturns3
++ @220 /* I'm not doing this again. Just take him. */ EXTERN RH#ADRJ rh#TanyaReturns4
++ @221 /* I think I'd rather just kill you here. */ EXTERN RH#TANYA rh#TanyaReturns5

CHAIN RH#TANYA rh#TanyaReturns1
@222 /* I knew you'd be a good investment. A pleasure, as always. */
DO ~SetGlobal("rh#DamarovReturns","GLOBAL",1) TakePartyGold(1000) ActionOverride("RH#TANYA",EscapeArea()) SetGlobalTimer("rh#DamarovReturnsTimer","GLOBAL",TEN_DAYS)~
EXIT

CHAIN RH#TANYA rh#TanyaReturns2
@223 /* So you say. A pleasure, as always. */
DO ~SetGlobal("rh#DamarovReturns","GLOBAL",1) TakePartyGold(1000) ActionOverride("RH#TANYA",EscapeArea()) SetGlobalTimer("rh#DamarovReturnsTimer","GLOBAL",TEN_DAYS)~
EXIT

CHAIN RH#TANYA rh#TanyaReturns3
@224 /* You knew the terms of our agreement, <CHARNAME>. */
= @225 /* Very well. I suppose I shall have to simply take my pick of whatever magical items I find on your corpses. */
DO ~SetGlobal("rh#DamarovQuest","GLOBAL",20) ActionOverride("RH#TANYA",Enemy())
ActionOverride("RH#TANYA",SetGlobal("rh#enemies","LOCALS",1))
EraseJournalEntry(@32 /* A Game of Zhentarim Blackmail

I have had the misfortune of meeting a former associate of Adrian's, a priestess of Cyric called Tanya Damarov. It seems that as a renegade member of the notorious Zhentarim, Adrian has a colorful past indeed. Tanya has threatened to inform his former masters of his whereabouts and is now blackmailing me with this information. Hopefully a plan aside from continuing to pay her off will present itself. */)

EraseJournalEntry(@84 /* A Game of Zhentarim Blackmail

Adrian has explained that Tanya Damarov keeps extensive personal notes on her affairs: an unfortunate habit for one supposedly involved in espionage, but an easy one to turn to our advantage. I will need to check with various innkeepers to find out where she is staying; I doubt Adrian will be of much use until this matter is settled. */)

EraseJournalEntry(@196 /* A Game of Zhentarim Blackmail

After having a chance to look through Talia's documents, Adrian has identified three agents: Deryn is in Delosar's Inn, Orlanna is in the Copper Coronet, and Salka is in the Sea Bounty. Once I kill one of them, I will have to eliminate the others in short order before Tanya has a chance to realize what is happening. */)

EraseJournalEntry(@129 /* A Game of Zhentarim Blackmail

After having a chance to look through Tanya's documents, Adrian has identified four agents: Deryn is in Delosar's Inn, Orlanna is in the Copper Coronet, Salka is in the Sea Bounty, and Ercias is just down the hall in the Five Flagons. Once I kill one of them, I will have to eliminate the others in short order before Tanya has a chance to realize what is happening. */)

EraseJournalEntry(@147 /* A Game of Zhentarim Blackmail

I've killed Deryn, one of the Zhentarim agents. */)

EraseJournalEntry(@149 /* A Game of Zhentarim Blackmail

I've killed Orlanna, one of the Zhentarim agents. */)

EraseJournalEntry(@151 /* A Game of Zhentarim Blackmail

I've killed Salka, one of the Zhentarim agents. */)

EraseJournalEntry(@153 /* A Game of Zhentarim Blackmail

I've killed Ercias, one of the Zhentarim agents. */)

EraseJournalEntry(@155 /* A Game of Zhentarim Blackmail

Now that the spies are all dead, Adrian has suggested we return to the Five Flagons to eliminate Tanya. Hopefully she'll be around at this time of <DAYNIGHT>. */)

AddJournalEntry(@226 /* A Game of Zhentarim Blackmail

I have ceased paying Adrian's old associate, Tanya Damarov. Adrian does not look particularly happy about the circumstances. */,QUEST_DONE)~
EXIT

CHAIN RH#ADRJ rh#TanyaReturns4
@41 /* <CHARNAME>, I swear you'll regret this-- */
== RH#TANYA @42 /* It seems that you should choose your friends better, Adrian. But then, why start now? */
DO ~SetGlobal("rh#DamarovQuest","GLOBAL",22)
EraseJournalEntry(@32 /* A Game of Zhentarim Blackmail

I have had the misfortune of meeting a former associate of Adrian's, a priestess of Cyric called Tanya Damarov. It seems that as a renegade member of the notorious Zhentarim, Adrian has a colorful past indeed. Tanya has threatened to inform his former masters of his whereabouts and is now blackmailing me with this information. Hopefully a plan aside from continuing to pay her off will present itself. */)

EraseJournalEntry(@84 /* A Game of Zhentarim Blackmail

Adrian has explained that Tanya Damarov keeps extensive personal notes on her affairs: an unfortunate habit for one supposedly involved in espionage, but an easy one to turn to our advantage. I will need to check with various innkeepers to find out where she is staying; I doubt Adrian will be of much use until this matter is settled. */)

EraseJournalEntry(@196 /* A Game of Zhentarim Blackmail

After having a chance to look through Talia's documents, Adrian has identified three agents: Deryn is in Delosar's Inn, Orlanna is in the Copper Coronet, and Salka is in the Sea Bounty. Once I kill one of them, I will have to eliminate the others in short order before Tanya has a chance to realize what is happening. */)

EraseJournalEntry(@129 /* A Game of Zhentarim Blackmail

After having a chance to look through Tanya's documents, Adrian has identified four agents: Deryn is in Delosar's Inn, Orlanna is in the Copper Coronet, Salka is in the Sea Bounty, and Ercias is just down the hall in the Five Flagons. Once I kill one of them, I will have to eliminate the others in short order before Tanya has a chance to realize what is happening. */)

EraseJournalEntry(@147 /* A Game of Zhentarim Blackmail

I've killed Deryn, one of the Zhentarim agents. */)

EraseJournalEntry(@149 /* A Game of Zhentarim Blackmail

I've killed Orlanna, one of the Zhentarim agents. */)

EraseJournalEntry(@151 /* A Game of Zhentarim Blackmail

I've killed Salka, one of the Zhentarim agents. */)

EraseJournalEntry(@153 /* A Game of Zhentarim Blackmail

I've killed Ercias, one of the Zhentarim agents. */)

EraseJournalEntry(@155 /* A Game of Zhentarim Blackmail

Now that the spies are all dead, Adrian has suggested we return to the Five Flagons to eliminate Tanya. Hopefully she'll be around at this time of <DAYNIGHT>. */)

AddJournalEntry(@227 /* A Game of Zhentarim Blackmail

I have finally surrendered Adrian to his former associates. I expect no more trouble from these people. */,QUEST_DONE)
SetGlobal("RH#AdrianJoined","GLOBAL",0) ActionOverride("rh#Adrian",LeaveParty()) StartCutSceneMode() StartCutScene("rh#cut2")~
EXIT

CHAIN RH#TANYA rh#TanyaReturns5
@228 /* A pity. Very well. I suppose I shall have to simply take my pick of whatever magical items I find on your corpses. */
DO ~SetGlobal("rh#DamarovQuest","GLOBAL",20) ActionOverride("RH#TANYA",Enemy())
ActionOverride("RH#TANYA",SetGlobal("rh#enemies","LOCALS",1))
EraseJournalEntry(@32 /* A Game of Zhentarim Blackmail

I have had the misfortune of meeting a former associate of Adrian's, a priestess of Cyric called Tanya Damarov. It seems that as a renegade member of the notorious Zhentarim, Adrian has a colorful past indeed. Tanya has threatened to inform his former masters of his whereabouts and is now blackmailing me with this information. Hopefully a plan aside from continuing to pay her off will present itself. */)

EraseJournalEntry(@84 /* A Game of Zhentarim Blackmail

Adrian has explained that Tanya Damarov keeps extensive personal notes on her affairs: an unfortunate habit for one supposedly involved in espionage, but an easy one to turn to our advantage. I will need to check with various innkeepers to find out where she is staying; I doubt Adrian will be of much use until this matter is settled. */)

EraseJournalEntry(@196 /* A Game of Zhentarim Blackmail

After having a chance to look through Talia's documents, Adrian has identified three agents: Deryn is in Delosar's Inn, Orlanna is in the Copper Coronet, and Salka is in the Sea Bounty. Once I kill one of them, I will have to eliminate the others in short order before Tanya has a chance to realize what is happening. */)

EraseJournalEntry(@129 /* A Game of Zhentarim Blackmail

After having a chance to look through Tanya's documents, Adrian has identified four agents: Deryn is in Delosar's Inn, Orlanna is in the Copper Coronet, Salka is in the Sea Bounty, and Ercias is just down the hall in the Five Flagons. Once I kill one of them, I will have to eliminate the others in short order before Tanya has a chance to realize what is happening. */)

EraseJournalEntry(@147 /* A Game of Zhentarim Blackmail

I've killed Deryn, one of the Zhentarim agents. */)

EraseJournalEntry(@149 /* A Game of Zhentarim Blackmail

I've killed Orlanna, one of the Zhentarim agents. */)

EraseJournalEntry(@151 /* A Game of Zhentarim Blackmail

I've killed Salka, one of the Zhentarim agents. */)

EraseJournalEntry(@153 /* A Game of Zhentarim Blackmail

I've killed Ercias, one of the Zhentarim agents. */)

EraseJournalEntry(@155 /* A Game of Zhentarim Blackmail

Now that the spies are all dead, Adrian has suggested we return to the Five Flagons to eliminate Tanya. Hopefully she'll be around at this time of <DAYNIGHT>. */)

AddJournalEntry(@226 /* A Game of Zhentarim Blackmail

I have ceased paying Adrian's old associate, Tanya Damarov. Adrian does not look particularly happy about the circumstances. */,QUEST_DONE)~ EXIT


BEGIN RH#SGYL

// meeting: he should turn up right when you leave the High Merchant's place after finishing the Trademeet quests.

CHAIN IF ~Global("rh#SoargylEncounter","GLOBAL",1)~ THEN RH#SGYL soargyl1.1
@229 /* And here they are: the heroes of Trademeet. */
= @230 /* You seem to be on the wrong side of this altercation, Adrian. I would have expected to find you harming merchants instead. */
== RH#ADRJ @231 /* Talsar Soargyl... and so far from home. Exile becomes you, apparently. What is this, cloth of gold? */
== RH#SGYL @232 /* Naturally. Though mud-soaked adventuring garb seems to suit you more than I would have expected. */
== RH#ADRJ @233 /* As does the loot and magic that goes with it... but I'm sure you didn't approach us simply for conversation, Soargyl. What do you want? */
== RH#SGYL @234 /* I have an offer for you, if you would care to take it. I had a deal pending with a Calishite merchant before the genies took over... obviously, the particulars are not meant for public ears. */
== RH#ADRJ @235 /* I fail to see how your former deals are remotely relevant. */
== RH#SGYL @236 /* I am not entirely convinced as to my partner's... sincerity, shall we say. You know how Calishites are. */
== RH#ADRJ @237 /* I know how Sembians can be also. */
== RH#SGYL @238 /* Yes... that is, of course, where you come in. */
= @239 /* I assure you, my <PRO_LADYLORD> <CHARNAME>, the pay will be most adequate. Now, if you would follow me to my home, where we could discuss it in further detail? */
DO ~SetGlobal("rh#SoargylEncounter","GLOBAL",2)~
END
++ @240 /* The pay had better be adequate. */ EXTERN RH#SGYL soargyl1.2
++ @241 /* I'll at least listen to what you have to say. */ EXTERN RH#SGYL soargyl1.3
++ @242 /* You know this man, Adrian. What do you think? */ EXTERN RH#ADRJ soargyl1.4
++ @243 /* I want nothing to do with you or your deals. */ EXTERN RH#SGYL soargyl1.5

CHAIN RH#SGYL soargyl1.2
@244 /* I am a wealthy man, <CHARNAME>. You have nothing to worry about. */
DO ~FadeToColor([20.0],0)
Wait(2)
ActionOverride("RH#SGYL",LeaveAreaLUA("RH#AD1","",[939.461],8))
ActionOverride(Player1,LeaveAreaLUA("RH#AD1","",[887.490],8))
ActionOverride(Player2,LeaveAreaLUA("RH#AD1","",[922.399],8))
ActionOverride(Player3,LeaveAreaLUA("RH#AD1","",[969.506],8))
ActionOverride(Player4,LeaveAreaLUA("RH#AD1","",[874.451],8))
ActionOverride(Player5,LeaveAreaLUA("RH#AD1","",[853.401],8))
ActionOverride(Player6,LeaveAreaLUA("RH#AD1","",[894.512],8))~
EXIT

CHAIN RH#SGYL soargyl1.3
@245 /* I am certain you will find it very enriching. */
DO ~FadeToColor([20.0],0)
Wait(2)
ActionOverride("RH#SGYL",LeaveAreaLUA("RH#AD1","",[939.461],8))
ActionOverride(Player1,LeaveAreaLUA("RH#AD1","",[887.490],8))
ActionOverride(Player2,LeaveAreaLUA("RH#AD1","",[922.399],8))
ActionOverride(Player3,LeaveAreaLUA("RH#AD1","",[969.506],8))
ActionOverride(Player4,LeaveAreaLUA("RH#AD1","",[874.451],8))
ActionOverride(Player5,LeaveAreaLUA("RH#AD1","",[853.401],8))
ActionOverride(Player6,LeaveAreaLUA("RH#AD1","",[894.512],8))~
EXIT

CHAIN RH#ADRJ soargyl1.4
@246 /* He's a cunning bastard, and I don't say that lightly. I'd hate to leave business unfinished, but I'll warn you to step carefully. */
== RH#SGYL @247 /* What do you say, <CHARNAME>? */
END
++ @240 /* The pay had better be adequate. */ EXTERN RH#SGYL soargyl1.2
++ @241 /* I'll at least listen to what you have to say. */ EXTERN RH#SGYL soargyl1.3
++ @243 /* I want nothing to do with you or your deals. */ EXTERN RH#SGYL soargyl1.5

CHAIN RH#SGYL soargyl1.5
@248 /* No? A pity. If you change your mind, you may be able to find me in the tavern. */
DO ~SetGlobal("rh#SoargylReconsider","GLOBAL",1)
EscapeAreaMove("AR2010",664,629,6) AddJournalEntry(@249 /* Always Even in the End

Talsar Soargyl, a Trademeet merchant, wishes to do business with me. I turned him down, though I may find him in the tavern if I change my mind. */,QUEST)~
EXIT

// once in his home: probably just copying the Lurraxol estate would be best. Toss some guards in, since he's out for blood. I guess have the exit just lead to the front of one of the non-enterable buildings (at least, I think there are some in Trademeet).

CHAIN IF ~Global("rh#SoargylFight","GLOBAL",1)~ THEN RH#SGYL soargyl2.1
@250 /* The sweet sound of profit and you just come running, don't you? I shouldn't be surprised. */
== RH#ADRJ @251 /* That's a little bit hypocritical, wouldn't you agree? */
== RH#SGYL @252 /* Five years I've waited for this, Adrian. Five years. You used me... lured me into your nest of lies and then stabbed me in the back when you were done with me. Don't think I didn't find out exactly what went wrong. */
== RH#ADRJ @253 /* You were greedy, Soargyl. And stupid. That tends to be a tragic combination. */
== RH#SGYL @254 /* I thought at first that the Foxmantles had put you up to it... to eliminate a rival, but they knew nothing about it, did they? What game were you playing? */
== RH#ADRJ @255 /* I would tell you, but... well, you know how the cliche goes. Granted, I intend to kill you anyway. */
== RH#SGYL @256 /* Do you? And do these friends of yours intend to help? */
DO ~SetGlobal("rh#SoargylFight","GLOBAL",2)~
END
++ @257 /* I'm not going to take on every enemy you've ever made, Adrian. You're on your own. */ EXTERN RH#ADRJ soargyl2.2
++ @258 /* When a man lures me into a trap, I don't let him walk away. */ EXTERN RH#SGYL soargyl2.3
++ @259 /* You'll be dead before he finishes casting his first spell. */ EXTERN RH#SGYL soargyl2.3
++ @260 /* Whatever happened is in the past. This doesn't have to end in bloodshed. */ EXTERN RH#SGYL soargyl2.4

CHAIN RH#ADRJ soargyl2.2
@261 /* In that case, pardon me for not bothering to stay. */
DO ~EraseJournalEntry(@249 /* Always Even in the End

Talsar Soargyl, a Trademeet merchant, wishes to do business with me. I turned him down, though I may find him in the tavern if I change my mind. */)

AddJournalEntry(@262 /* Always Even in the End

One of the merchants in Trademeet was less pleased with my intervention than he might have been. Talsar Soargyl, an exiled Sembian, planned to ambush us for harboring Adrian, an old enemy of his. I had no interest in getting involved. */,QUEST_DONE)
SetGlobal("RH#AdrianJoined","GLOBAL",0) SetGlobal("rh#SoargylBetrayed","GLOBAL",1) LeaveParty() ForceSpell(Myself,DRYAD_TELEPORT)~
EXIT

CHAIN RH#SGYL soargyl2.3
@263 /* We shall see about that. */
DO ~SetGlobal("rh#SoargylFight","GLOBAL",3) EraseJournalEntry(@249 /* Always Even in the End

Talsar Soargyl, a Trademeet merchant, wishes to do business with me. I turned him down, though I may find him in the tavern if I change my mind. */)

AddJournalEntry(@264 /* Always Even in the End

One of the merchants in Trademeet was less pleased with my intervention than he might have been. Talsar Soargyl, an exiled Sembian, ambushed us for harboring Adrian, an old enemy of his. Whatever passed between them, it is in the past now. */,QUEST_DONE)~
EXIT

CHAIN RH#SGYL soargyl2.4
@265 /* I'm afraid that it does. */
DO ~SetGlobal("rh#SoargylFight","GLOBAL",3) EraseJournalEntry(@249 /* Always Even in the End

Talsar Soargyl, a Trademeet merchant, wishes to do business with me. I turned him down, though I may find him in the tavern if I change my mind. */)

AddJournalEntry(@264 /* Always Even in the End

One of the merchants in Trademeet was less pleased with my intervention than he might have been. Talsar Soargyl, an exiled Sembian, ambushed us for harboring Adrian, an old enemy of his. Whatever passed between them, it is in the past now. */,QUEST_DONE)~
EXIT

// if you betray him

CHAIN IF ~Global("rh#SoargylBetrayed","GLOBAL",2)~ THEN RH#SGYL soargyl2.5
@266 /* Cowardly to the end, I see. I have no further use for you, <CHARNAME>. I am certain you can find your own way out. */
DO ~SetGlobal("rh#SoargylBetrayed","GLOBAL",3)~
EXIT

// after battle

CHAIN IF WEIGHT #-1 ~Global("rh#SoargylAftermath","GLOBAL",1)~ THEN RH#ADRJ soargyl3.1
@267 /* I didn't remember him being quite so gifted at necromancy. Five years ago he could hardly manage parlor tricks. */
DO ~SetGlobal("rh#SoargylAftermath","GLOBAL",2)~
END
++ @268 /* What exactly did you do to him? */ EXTERN RH#ADRJ soargyl3.2
++ @269 /* You consider that gifted? He went down easily enough. */ EXTERN RH#ADRJ soargyl3.3
++ @270 /* How do you intend to explain this to the High Merchant? */ EXTERN RH#ADRJ soargyl3.4
++ @271 /* I don't appreciate having to murder everyone you've ever crossed. */ EXTERN RH#ADRJ soargyl3.5
++ @272 /* I take it you saw that coming? */ EXTERN RH#ADRJ soargyl3.6

CHAIN RH#ADRJ soargyl3.2
@273 /* He was... a convenient victim, shall we say. Sembia is full of men like that if you know how to play them. */
= @274 /* Regardless, we probably should get out of here. If you want the details, you can ask later. */
EXIT

CHAIN RH#ADRJ soargyl3.3
@275 /* Compared to cantrips, that was impressive. I suppose that even for the hopelessly foolish, rage and vengeance are great motivators. */
= @274 /* Regardless, we probably should get out of here. If you want the details, you can ask later. */
EXIT

CHAIN RH#ADRJ soargyl3.4
@276 /* I doubt Talsar would be the first Sembian outlaw to turn up dead. They tend to be quite good at that. */
= @274 /* Regardless, we probably should get out of here. If you want the details, you can ask later. */
EXIT

CHAIN RH#ADRJ soargyl3.5
@277 /* I can't say that I'm surprised that he still held that grudge, but I honestly didn't expect to see him here, <CHARNAME>. I would have been more careful otherwise. */
= @274 /* Regardless, we probably should get out of here. If you want the details, you can ask later. */
EXIT

CHAIN RH#ADRJ soargyl3.6
@278 /* Well, I certainly didn't want to murder him in the middle of the street. */
= @274 /* Regardless, we probably should get out of here. If you want the details, you can ask later. */
EXIT

// if you return later

CHAIN IF ~Global("rh#SoargylReconsider","GLOBAL",1)~ THEN RH#SGYL soargyl4.1
@279 /* Have you reconsidered, my <PRO_LADYLORD>? */
DO ~SetGlobal("rh#SoargylReconsider","GLOBAL",0)~
END
++ @280 /* I have. The pay had better be adequate. */ EXTERN RH#SGYL soargyl1.2
++ @241 /* I'll at least listen to what you have to say. */ EXTERN RH#SGYL soargyl1.3
++ @242 /* You know this man, Adrian. What do you think? */ EXTERN RH#ADRJ soargyl4.2
++ @281 /* I still want nothing to do with you or your deals. */ EXTERN RH#SGYL soargyl4.3

CHAIN RH#ADRJ soargyl4.2
@246 /* He's a cunning bastard, and I don't say that lightly. I'd hate to leave business unfinished, but I'll warn you to step carefully. */
== RH#SGYL @247 /* What do you say, <CHARNAME>? */
END
++ @240 /* The pay had better be adequate. */ EXTERN RH#SGYL soargyl1.2
++ @241 /* I'll at least listen to what you have to say. */ EXTERN RH#SGYL soargyl1.3
++ @243 /* I want nothing to do with you or your deals. */ EXTERN RH#SGYL soargyl4.3

CHAIN RH#SGYL soargyl4.3
@282 /* A pity. You know where to find me should you change your mind. */
DO ~SetGlobal("rh#SoargylReconsider","GLOBAL",1)~ EXIT
See battle, cat? Meow, cat, MEOW!

Аватара пользователя
Kotofeus
Сообщения: 60
Зарегистрирован: 23 май 2015, 03:22

Re: [Перевод, В процессе] Adrian NPC Mod

Сообщение Kotofeus »

Не перевел название второго квеста, "Always Even in the End". это какая-то идиома, но никак не могу подобрать ничего похожего.
See battle, cat? Meow, cat, MEOW!

Аватара пользователя
Kotofeus
Сообщения: 60
Зарегистрирован: 23 май 2015, 03:22

Re: [Перевод, В процессе] Adrian NPC Mod

Сообщение Kotofeus »

Расаад, две непереведенных строки, запрашивается помощь магистров. Да и вообще, перевод этих бантеров дался нелегко, просьба вычитывать этот теологический диспут потщательнее.

Русский rasaad.tra
@0 = ~Никак не могу отделаться от мысли, что ты понятия не имеешь, что ты делаешь, монах.~
@1 = ~Что ты имеешь в виду?~
@2 = ~То, что твоя прелестная вендетта оставляет желать лучшего. Я бы предпочел, чтобы она не касалась последователей Шар, например..~
@3 = ~Я думал, тебя прельщает концепция мести.~
@4 = ~Ох, ты даже не представляешь насколько. Но, конечно, меня не сильно волнуют переживания других людей. В особенности тех, кто управляется со своим гневом в одиночку.~
@5 = ~А ты управляешься с чем-то другим, маг? Я не заметил.~
@6 = ~Ах, умно. Даже очень. Конечно, не достаточно умно для противостояния Алорготу, но все же неплохое начало.~
@7 = ~Ты утверждаешь, что поклоняешься Азуту, но все же не носишь его цвета.~
@8 = ~Наблюдательно, для монаха. Что из того?~
@9 = ~Могу я спросить почему?~
@10 = ~В основном, потому что лучшей одеждой, что у меня осталась к концу осады, была роба бэйнита, к которой я не прикасался целую декаду.~
@11 = ~Понятно. Я задавался вопросом, было ли твоим желанием не смешивать.~
@12 = ~Хмм. Все так же как и у тебя с Темной Луной сейчас, уверяю тебя.~
@13 = ~Ты восприимчив.~
@14 = ~Я уже не уверен, что эта маска спадет, когда мои цели будут достигнуты.~
@15 = ~Хорошие маски спадают редко.~
@16 = ~Это бессердечно.~
@17 = ~Знаешь, Рассад, кризис веры это не так уж и плохо.~
@18 = ~Боюсь, я не могу это видеть в другом свете.~
@19 = ~А тебе не приходило на ум, что Селуна это не лучший выбор для тебя? Серьезно, я считаю, что она в принципе плохой выбор для кого бы то ни было, но--~
@20 = ~Ты не заставишь меня поклоняться Шар!~
@21 = ~Боже упаси. Я бы не пожелал веры в НЕЕ никому, но есть же и другие боги.~
@22 = ~Я не могу отказаться от всего, во что верил, всего, чем я был.~
@23 = ~Иногда у нас нет выбора.~
@24 = ~Хмм.~
@25 = ~Что?~
@26 = ~Я... Должен признаться, непривычно видеть, что тебя интересуют несчастья других людей, не только твои.~
@27 = ~А, ясно. В любом случае, не жди, что это войдет в привычку.~
@28 = ~Это весьма забавно. Эта твоя ересь, мысль о том, что Селуна и Шар это по сути одна и та же безумная богиня, ведущая вечную священную войну против себя.~
@29 = ~Не вижу в этом ничего забавного.~
@30 = ~И не увидишь. И все же, не могу совладать с желанием принять эту ересь по отношению к горстке других священных противостояний. Боги безумны, многие из них.~
@31 = ~Не ожидал подобного богохульства от тебя.~
@32 = ~Ох, Азуту это не важно, будь уверен. Он скорее всего именно этого и ожидал.~
@33 = ~You are very bitter to<DAYNIGHT>, I think.~
@34 = ~I've been bitter for quite some time, though our current struggle isn't helping matters much, I suppose.~
@35 = ~Мы боремся за крупицы наследия Баала, словно псы за объедки со стола хозяина.~
@36 = ~Прекрасная аналогия.~
@37 = ~И все же... все же тьма должна пройти в конце концов.~
@38 = ~Осторожнее, Расаад. Это уже похоже на веру.~
@39 = ~Возможно, так оно и есть.~
@40 = ~Тебе же не могут на самом деле нравиться неумелые заигрывания монаха, <CHARNAME>. Хотя, надо признаться, его топорность выглядит почти что мило.~
@41 = ~Да уж гораздо милее, чем твоя.~
@42 = ~Мне совесть не позволяет дать ему от ворот поворот.~
@43 = ~Это достаточно невинно.~
@44 = ~Я намекала ему перестать.~
@45 = ~Поосторожнее со своим острым язычком, миледи. Сомневаюсь, что у твоего монаха когда-нибудь хватит смелости до него добраться.~
@46 = ~Возможно, тебе стоит пересилить себя. Хоть меня и развлекает эта драма, он уже начинает выходить за рамки.~
@47 = ~Сомневаюсь, что он согласится с этим утверждением. Если он тебе не интересен... ну, лучше дай ему это знать. Он уже начинает выходить за рамки.~
@48 = ~Выходить за рамки, да? Ну, как только что-то произойдет, мы тебе расскажем в подробностях.~
@49 = ~На самом деле, интересен. И даже очень.~
@50 = ~Ты прав. Мне нужно сказать ему, чтобы он это прекратил.~
@51 = ~Прввда? Что ж, о вкусах не спорят.~
@52 = ~Думаю, это хорошая идея.~
Английский rasaad.tra
Спойлер
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@0 = ~I can't help but think that you have no idea what you're doing, monk.~
@1 = ~What do you mean?~
@2 = ~I mean that this lovely vendetta of yours leaves something to be desired. I'd rather it didn't involve Sharrans, for one.~
@3 = ~I would have thought you more comfortable with the concept of vengeance.~
@4 = ~Oh, I am intimately comfortable with it, I assure you. I have little interest in another man's grudges, of course. Particularly one who seems to be operating on fury alone.~
@5 = ~And you have been operating on something else, mage? I had not noticed.~
@6 = ~Oh, clever. Very clever. Not clever enough to help you against Alorgoth, of course, but at least it's a start.~
@7 = ~You claim to worship Azuth, and yet the colors you wear are not his.~
@8 = ~Observant, for a cloistered monk. What of it?~
@9 = ~May I ask why?~
@10 = ~Mostly because the best robes I had left by the end of the siege were the Banite dress robes I hadn't touched in a decade.~
@11 = ~I see. I had wondered if your intent had not been to blend in.~
@12 = ~Hmm. As you're doing now with the Dark Moon, I assume.~
@13 = ~You are perceptive.~
@14 = ~I am no longer certain that this is a mask that will be easily lifted once my goals are met.~
@15 = ~Few truly good masks are.~
@16 = ~That is disheartening.~
@17 = ~You know, Rasaad, a crisis of faith is not altogether a bad thing.~
@18 = ~I fear that I can see it in no other light.~
@19 = ~Has it never occurred to you that perhaps Selûne is not the best fit for you? Frankly, I'm surprised that she's the right fit for anyone, but--~
@20 = ~You would not have me worship Shar instead!~
@21 = ~Gods forbid. I wouldn't wish *her* on anyone, but they're hardly the only options.~
@22 = ~I have no wish to abandon everything I have ever believed, everything I have ever been.~
@23 = ~Sometimes there's no other option left.~
@24 = ~Hmm.~
@25 = ~What?~
@26 = ~I am... unaccustomed to seeing you contemplate the misfortunes of someone who is not yourself, I admit.~
@27 = ~I see. In any case, don't expect me to make a habit of it.~
@28 = ~It's funny, isn't it? This heresy of yours, the thought that Selûne and Shar really are just one mad goddess intent upon waging holy war against herself.~
@29 = ~I do not find it very funny at all.~
@30 = ~You wouldn't. Still, I can't help but want to apply the same heresy to a handful of other holy struggles as well. Mad gods, the lot of them.~
@31 = ~I would not have expected such blasphemy from you.~
@32 = ~Oh, Azuth doesn't mind, I'm sure. He likely expects it by now.~
@33 = ~You are very bitter to<DAYNIGHT>, I think.~
@34 = ~I've been bitter for quite some time, though our current struggle isn't helping matters much, I suppose.~
@35 = ~We fight for scraps of Bhaal's legacy like dogs at their master's table.~
@36 = ~An apt analogy.~
@37 = ~And yet... and yet the darkness must pass eventually.~
@38 = ~Careful, Rasaad. That almost sounds like faith.~
@39 = ~Perhaps it is.~
@40 = ~You can't honestly be enjoying that monk's inept attentions, <CHARNAME>. Though I suppose his clumsiness is almost charming.~
@41 = ~It's certainly more charming than yours.~
@42 = ~I haven't really had the heart to turn him away.~
@43 = ~It's innocent enough.~
@44 = ~I've been meaning to tell him to stop.~
@45 = ~Careful with that sharpened tongue, my lady. I doubt your monk will care much for it.~
@46 = ~Perhaps you should find it. As much as I enjoy the drama, he's already unstable enough as it is.~
@47 = ~I doubt he'd agree with that assessment. If you're not actually interested... well, you should probably let him know. He's unstable enough as it is.~
@48 = ~Unstable, is he? You'd know a thing or two about that.~
@49 = ~I am interested, actually. Very much so.~
@50 = ~You're right. I'll have to tell him to stop.~
@51 = ~Are you? I suppose there's no accounting for taste.~
@52 = ~That would probably be a good idea.~
rasaad.d
Спойлер
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// 1.
CHAIN IF ~InParty("Rasaad")
See("Rasaad")
!StateCheck("Rasaad",CD_STATE_NOTVALID)
!StateCheck("rh#Adrian",CD_STATE_NOTVALID)
CombatCounter(0)
!See([ENEMY])
Global("rh#AdrianRasaad1","GLOBAL",0)~ THEN BRH#ADR rh#AdrianRasaad1
@0 /* I can't help but think that you have no idea what you're doing, monk. */
DO ~SetGlobal("rh#AdrianRasaad1","GLOBAL",1)~
== BRASAAD @1 /* What do you mean? */
== BRH#ADR @2 /* I mean that this lovely vendetta of yours leaves something to be desired. I'd rather it didn't involve Sharrans, for one. */
== BRASAAD @3 /* I would have thought you more comfortable with the concept of vengeance. */
== BRH#ADR @4 /* Oh, I am intimately comfortable with it, I assure you. I have little interest in another man's grudges, of course. Particularly one who seems to be operating on fury alone. */
== BRASAAD @5 /* And you have been operating on something else, mage? I had not noticed. */
== BRH#ADR @6 /* Oh, clever. Very clever. Not clever enough to help you against Alorgoth, of course, but at least it's a start. */
EXIT

// 2.
CHAIN IF ~InParty("rh#Adrian")
See("rh#Adrian")
!StateCheck("Rasaad",CD_STATE_NOTVALID)
!StateCheck("rh#Adrian",CD_STATE_NOTVALID)
CombatCounter(0)
!See([ENEMY])
Global("rh#AdrianZhent","GLOBAL",1)
Global("rh#AdrianRasaad2","GLOBAL",0)~ THEN BRASAAD rh#AdrianRasaad2
@7 /* You claim to worship Azuth, and yet the colors you wear are not his. */
DO ~SetGlobal("rh#AdrianRasaad2","GLOBAL",1)~
== BRH#ADR @8 /* Observant, for a cloistered monk. What of it? */
== BRASAAD @9 /* May I ask why? */
== BRH#ADR @10 /* Mostly because the best robes I had left by the end of the siege were the Banite dress robes I hadn't touched in a decade. */
== BRASAAD @11 /* I see. I had wondered if your intent had not been to blend in. */
== BRH#ADR @12 /* Hmm. As you're doing now with the Dark Moon, I assume. */
== BRASAAD @13 /* You are perceptive. */
= @14 /* I am no longer certain that this is a mask that will be easily lifted once my goals are met. */
== BRH#ADR @15 /* Few truly good masks are. */
== BRASAAD @16 /* That is disheartening. */
EXIT

// 3.
CHAIN IF ~InParty("Rasaad")
See("Rasaad")
!StateCheck("Rasaad",CD_STATE_NOTVALID)
!StateCheck("rh#Adrian",CD_STATE_NOTVALID)
CombatCounter(0)
!See([ENEMY])
Global("rh#AdrianRasaad2","GLOBAL",1)
Global("rh#AdrianRasaad3","GLOBAL",0)~ THEN BRH#ADR rh#AdrianRasaad3
@17 /* You know, Rasaad, a crisis of faith is not altogether a bad thing. */
DO ~SetGlobal("rh#AdrianRasaad3","GLOBAL",2)~
== BRASAAD @18 /* I fear that I can see it in no other light. */
== BRH#ADR @19 /* Has it never occurred to you that perhaps Selûne is not the best fit for you? Frankly, I'm surprised that she's the right fit for anyone, but-- */
== BRASAAD @20 /* You would not have me worship Shar instead! */
== BRH#ADR @21 /* Gods forbid. I wouldn't wish *her* on anyone, but they're hardly the only options. */
== BRASAAD @22 /* I have no wish to abandon everything I have ever believed, everything I have ever been. */
== BRH#ADR @23 /* Sometimes there's no other option left. */
== BRASAAD @24 /* Hmm. */
== BRH#ADR @25 /* What? */
== BRASAAD @26 /* I am... unaccustomed to seeing you contemplate the misfortunes of someone who is not yourself, I admit. */
== BRH#ADR @27 /* I see. In any case, don't expect me to make a habit of it. */
EXIT

// ToB

CHAIN IF ~InParty("Rasaad")
See("Rasaad")
!StateCheck("Rasaad",CD_STATE_NOTVALID)
!StateCheck("rh#Adrian",CD_STATE_NOTVALID)
CombatCounter(0)
!See([ENEMY])
Global("rh#AdrianRasaadToB","GLOBAL",0)~ THEN BRH#AD25 rh#AdrianRasaadToB
@28 /* It's funny, isn't it? This heresy of yours, the thought that Selûne and Shar really are just one mad goddess intent upon waging holy war against herself. */
DO ~SetGlobal("rh#AdrianRasaadToB","GLOBAL",1)~
== BRASAA25 @29 /* I do not find it very funny at all. */
== BRH#AD25 @30 /* You wouldn't. Still, I can't help but want to apply the same heresy to a handful of other holy struggles as well. Mad gods, the lot of them. */
== BRASAA25 IF ~Class("rh#Adrian","CLERIC_MAGE")~ THEN @31 /* I would not have expected such blasphemy from you. */
== BRH#AD25 IF ~Class("rh#Adrian","CLERIC_MAGE")~ THEN @32 /* Oh, Azuth doesn't mind, I'm sure. He likely expects it by now. */
== BRASAA25 @33 /* You are very bitter to<DAYNIGHT>, I think. */
== BRH#AD25 @34 /* I've been bitter for quite some time, though our current struggle isn't helping matters much, I suppose. */
== BRASAA25 @35 /* We fight for scraps of Bhaal's legacy like dogs at their master's table. */
== BRH#AD25 @36 /* An apt analogy. */
== BRASAA25 @37 /* And yet... and yet the darkness must pass eventually. */
== BRH#AD25 @38 /* Careful, Rasaad. That almost sounds like faith. */
== BRASAA25 @39 /* Perhaps it is. */
EXIT

// romance conflict

CHAIN IF WEIGHT #-1 ~Global("rh#AdrianRasaadChallenge","GLOBAL",2)~ THEN RH#ADRJ AdrianRasaadChallenge
@40 /* You can't honestly be enjoying that monk's inept attentions, <CHARNAME>. Though I suppose his clumsiness is almost charming. */
DO ~SetGlobal("rh#AdrianRasaadChallenge","GLOBAL",3)~
END
++ @41 /* It's certainly more charming than yours. */ + AdrianRasaadChallenge1
++ @42 /* I haven't really had the heart to turn him away. */ + AdrianRasaadChallenge2
++ @43 /* It's innocent enough. */ + AdrianRasaadChallenge3
++ @44 /* I've been meaning to tell him to stop. */ + AdrianRasaadChallenge5

APPEND RH#ADRJ

IF ~~ AdrianRasaadChallenge1
SAY @45 /* Careful with that sharpened tongue, my lady. I doubt your monk will care much for it. */
IF ~~ DO ~SetGlobal("rh#AdrianRomanceActive","GLOBAL",3) SetGlobal("rh#AdrianFriendshipActive","GLOBAL",3)~ EXIT
END

IF ~~ AdrianRasaadChallenge2
SAY @46 /* Perhaps you should find it. As much as I enjoy the drama, he's already unstable enough as it is. */
IF ~~ DO ~SetGlobal("RasaadRomanceActive","GLOBAL",3)~ EXIT
END

IF ~~ AdrianRasaadChallenge3
SAY @47 /* I doubt he'd agree with that assessment. If you're not actually interested... well, you should probably let him know. He's unstable enough as it is. */
++ @48 /* Unstable, is he? You'd know a thing or two about that. */ + AdrianRasaadChallenge1
++ @49 /* I am interested, actually. Very much so. */ + AdrianRasaadChallenge4
++ @50 /* You're right. I'll have to tell him to stop. */ + AdrianRasaadChallenge5
END

IF ~~ AdrianRasaadChallenge4
SAY @51 /* Are you? I suppose there's no accounting for taste. */
IF ~~ DO ~SetGlobal("rh#AdrianRomanceActive","GLOBAL",3)~ EXIT
END

IF ~~ AdrianRasaadChallenge5
SAY @52 /* That would probably be a good idea. */
IF ~~ DO ~SetGlobal("RasaadRomanceActive","GLOBAL",3)~ EXIT
END
END
See battle, cat? Meow, cat, MEOW!

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saigon1983
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Re: [Перевод, В процессе] Adrian NPC Mod

Сообщение saigon1983 »

Kotofeus писал(а):"Always Even in the End"
А там запятой после "Always" нет ли случайно?

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Kotofeus
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Re: [Перевод, В процессе] Adrian NPC Mod

Сообщение Kotofeus »

saigon1983, можешь открыть оригинал. нет, нет случайно.
гугл говорит, что even еще и наречие "ровно", "точно", "гладко". но все равно белиберда.
есть вариант "В конце все сглаживается", но тоже довольно глупо звучит.
Предлагаю просто переиначить под суть квеста, без спойлеров, но с намеком, что-то вроде "Последняя сделка".
See battle, cat? Meow, cat, MEOW!

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Re: [Перевод, В процессе] Adrian NPC Mod

Сообщение saigon1983 »

Может, в данном случае имеется ввиду прилагательное "четный"? Там ничего на счет четных/нечетных чисел нет?

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Aldark
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Re: [Перевод, В процессе] Adrian NPC Mod

Сообщение Aldark »

Не перевел название второго квеста, "Always Even in the End". это какая-то идиома, но никак не могу подобрать ничего похожего
Что-то вроде "В конце всегда ожидает расплата".
Even
Как раз таки да, если дело касается сделок, то имеется ввиду поровну. Even parts - равные доли.

https://www.wordsmyth.net/?rid=14180

Окинул взглядом последние файлы - ощущается, что качество перевода улучшилось. Я не знаю когда у меня будет время на вычитку, куча другой работы наметилась, но как будет - постараюсь вычитать. Если prozh или S1lver хотят помочь - буду только рад.

В любом случае, спасибо за труд! :good:
https://arcanecoast.ru/mods : Список модов ArcaneCoast
https://github.com/arcanecoast : GitHub ArcaneCoast (переводы и инструменты)

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Kotofeus
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Re: [Перевод, В процессе] Adrian NPC Mod

Сообщение Kotofeus »

Aldark, рано спасибо, еще 5 с половиной тысяч строк :)
See battle, cat? Meow, cat, MEOW!

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prozh
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Re: [Перевод, В процессе] Adrian NPC Mod

Сообщение prozh »

Kotofeus писал(а):еще 5 с половиной тысяч строк
Маловато берешь... там еще папка crossmod не трафицирована, так что накидывай сверху еще 500 строк, не ошибешься.
Aldark писал(а):постараюсь вычитать. Если prozh или S1lver хотят помочь - буду только рад.
Ближе к концу следующей недели, раньше не получится...

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Si1ver
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Re: [Перевод, В процессе] Adrian NPC Mod

Сообщение Si1ver »

Aldark писал(а):Если prozh или S1lver хотят помочь - буду только рад.
Мне пока не до модов, где бы больше времени на текущие вещи найти. Например, хочется довычитать таки уже остатки Трона в BG2EE. Если Бимдоги действительно соберутся и сделают русский в следующей версии - хотелось бы, чтобы он был максимально качественным.
Кстати, единичка у меня посередине ;)
Последний раз редактировалось Si1ver 02 сен 2017, 00:31, всего редактировалось 1 раз.

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Re: [Перевод, В процессе] Adrian NPC Mod

Сообщение Aldark »

Спойлер
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Если Бимдоги действительно соберутся и сделают русский в следующей версии
Увидим, но надеюсь что так :)
Кстати, единичка у меня посередине ;)
Сорри :)
https://arcanecoast.ru/mods : Список модов ArcaneCoast
https://github.com/arcanecoast : GitHub ArcaneCoast (переводы и инструменты)

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Kotofeus
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Re: [Перевод, В процессе] Adrian NPC Mod

Сообщение Kotofeus »

Нашел немножко времени, выложу небольшой файл.
Русский rh#adrp.tra
@0 = ~Хочешь сказать, надо разделиться?~
@1 = ~Вообще-то, нет. Не хочу.~
@2 = ~Только временно.~
@3 = ~Ага. Удачи и счастливого избавления.~
@4 = ~Рад слышать это.~
@5 = ~Отлично. Если придешь в чувство, можешь найти меня на Променаде.~
@6 = ~Хорошо, что временно. Я отправлюсь в таверну тогда.~
@7 = ~Бросаешь меня в Андердарке? Чудесно.~
@8 = ~В таком случае, "друг", думаю, что мне придется преследовать другие интересы.~
@9 = ~Ааах, вот прямо когда становится невыносимо скучно, <CHARNAME> сваливается на голову. Тебе что-то нужно?~
@10 = ~Не совсем. И все же, почему изо всех мест в Аскатле ты выбрал именно это?~
@11 = ~Я хочу, чтобы ты снова присоединился ко мне.~
@12 = ~Только убить тебя.~
@13 = ~Потому что никто не хочет моей смерти в этом маленьком самодостаточном уголке Аскатлы. Если это все, я продолжу выслушивать местные сплетни. Ну или терпеть их.~
@14 = ~Правда? Глядя на твоих спутников, не могу сказать, что удивлен. Что ж, хорошо.~
@15 = ~Так. Простите меня, что не останусь посмотреть на то, как закончится эта битва.~
@16 = ~Аах, ... почти знакомое лицо. От меня что-то нужно?~
@17 = ~Не совсем. Наслаждаешься окружением?~
@18 = ~Как и ожидалось.~
@19 = ~Тебя ведет надежда вернуть нечто дорогое тебе. Но чем дальше ты будешь продвигаться, тем больше потеряешь.~
@20 = ~Например, этот маг. Такой милый, не так ли? Смелый, когда это требуется, но все же робкий и пугливый в душе. Возможно, мне стоит вырвать это из него.~
@21 = ~Твои угрозы ничего не значат, вампир.~
@22 = ~И все же они более весомы, чем твои. Пойдешь за мной, <CHARNAME>, и ты потеряешь больше, чем можешь представить! Начинаем!~
@23 = ~Финальная Битва с Бодхи.

Бодхи появилась прямо перед тем, как я достигла ее убежища, и предупредила меня о том, что ей было известно, что я ее преследовала, и она украла у меня самое дорогое для моего сердца: Адриана. Перед тем, как испариться, оставив меня в окружении своих мертвых слуг, Бодхи предостерегла меня, что если я продолжу продвижение по ее логову, я потеряю больше, чем могу вообразить. Я не могу оставить Лампу Ринна у нее... Но теперь на кон поставлена жизнь и душа того, кого я люблю!~
@24 = ~Друг поражен вампиризмом. Старая книга советует обратиться к последователям Огмы, они могут что-то знать.~
@25 = ~В бою с его сестрой, Бодхи, пострадала любовь всей моей жизни. Я ищу способ спасти его.~
@26 = ~Вы пришли в поисках мудрости Переплетчика-Того-Что-Известно? Мудрый Бог готов помочь.~
@27 = ~Нет, спасибо, в данный момент мне ничего не нужно.~
@28 = ~Эльхан! Адриан стал наполовину вампиром из-за тебя! Ты в ответе за это!~
@29 = ~Мой возлюбленный превратился в вампира. Что мне ожидать, когда я разыщу его?~
@30 = ~Кое-кто, кто мне не безразличен, превратился в вампира. Есть ли какой-нибудь способ спасти его?~
@31 = ~Но... нет, я достаточно подготовилась к этой встрече, <CHARNAME>. Я предостерегала тебя, что ты понесешь великую потерю, если продолжишь противостоять мне. Я не лгала.~
@32 = ~Ты взяла слишком много! Ты вернешь души и Имоен, и Адриана!~
@33 = ~И ты сдержала обещание. Верни мне Адриана, и, возможно, я буду милосердной.~
@34 = ~Я бы преследовала тебя за похищение Адриана и в одиночку. Он очень важен для меня.~
@35 = ~Ты слишком самоуверенна. Похищение Адриана не спасет тебя.~
@36 = ~Любопытная уловка, хоть я и уверена, что его судьба будет служить хорошим примером -- хочешь ты его вернуть обратно или нет.~
@37 = ~Правда? Сомневаюсь, что твоя неуклюжесть поможет тебе восстановить его преданность, которую я забрала своим укусом. Только сильная рука сможет вести его за собой. И он уже забыл тебя.~
@38 = ~Финальная Битва с Бодхи.

Бодхи превратила Адриана в вампира! Или ... или нечто похожее. Но процесс не мог завершиться так быстро. Я потеряю его, если не сделаю что-нибудь с этим. Возможно, эльфийский боевой мудрец может подсказать, как спасти его ... или Эльхан...~
@39 = ~Такой податливый, не правда ли? Когда-нибудь я пошлю письмо с благодарностями его прежним руководителям. Но до тех пор... процесс еще не завершен, но он все равно атакует тебя, если я прикажу.~
@40 = ~Что...что вам угодно, госпожа?~
@41 = ~Ты... ты спасла меня. <CHARNAME>...~
@42 = ~Ну конечно спасла! Что тут удивительного?~
@43 = ~А чего ты ожидал от меня? Оставить тебя таким на века?~
@44 = ~Не стоит благодарности.~
@45 = ~Согласна, ты на удивление удачлив.~
@46 = ~Что? Нет, нет, я просто...~
@47 = ~Не думал, что он обратим. Вампиризм, я имею в виду. Я не настолько хорош в некромантии, насколько, вероятно стоило бы...~
@48 = ~Как именно у тебя получилось сделать это?~
@49 = ~Используя символ древнего бога солнца Амаунатора. Мы нашли свидетельства того, что его прикосновение излечивало подобное в прошлом.~
@50 = ~Несколько секунд назад он вернулся к жизни, а уже обдумывает свои магические теории! Неужели это так важно?~
@51 = ~Что ж, как минимум, ты не выглядишь слишком уже травмированным.~
@52 = ~С огромной трудностью. На что это было похоже?~
@53 = ~Ясно. Милостью бога света я жив. Хмм. Не совсем уверен по поводу того, как я к этому отношусь, но... собственно, это лучше прочих возможных вариантов.~
@54 = ~Нет, ты права... конечно, права. Это легче, чем просто... вспомнить. Я был...мертв. Я был...за гранью смерти. Я--~
@55 = ~Разве? Хорошо. Думаю, я просто пытаюсь не... вспоминать. Я был...мертв. Я был...за гранью смерти. Я--~
@56 = ~Это было... мда, это БЫЛО. Я не уверен, что хочу это вспоминать. Думаю, это просто подчинило меня. Не могу сказать точнее. Это было чем-то за гранью обычного подчинения... Я уже не был собой. Не был.~
@57 = ~И я был голоден. Очень. И ненавидел... все вокруг. Согласен, это похоже на обычное для меня состояние, но--~
@58 = ~(вздох) Напомни мне никогда не становиться личом, <CHARNAME>.~
@59 = ~Так ладно, а то уже становится страшновато.~
@60 = ~Хех. Я запомню.~
@61 = ~Вот и распрощались с мечтой, видимо.~
@62 = ~Что же, по крайней мере ты снова стал собой.~
@63 = ~(улыбка) Я стараюсь.~
@64 = ~(улыбка) Тогда тебе следует поискать себе другого злого волшебника, дорогуша.~
@65 = ~Не делай вид, что ты расстроена этим, милая.~
@66 = ~Как же я устал повторять это... Но спасибо тебе, <CHARNAME>. От всего сердца. И я поблагодарю тебя еще раз, когда мы покинем эту забытую всеми богами крипту.~
@67 = ~Финальная Битва с Бодхи.

Хоть я и переживала, что последняя месть Бодхи заберет у меня Адриана навсегда, оказалось, что информация в книге была верна... Статуя Амаунатора не только вернула Адриана к жизни, но и излечила его от вампиризма.~
Английский rh#adrp.tra
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@0 = ~You mean to part ways?~
@1 = ~Actually, no. I don't.~
@2 = ~Only temporarily.~
@3 = ~Indeed. Good luck and good riddance.~
@4 = ~I'm glad to hear it.~
@5 = ~Very well. If you come to your senses, you may yet find me in Waukeen's Promenade.~
@6 = ~This had better be only temporary, Veldrin. I'll head to the inn, then.~
@7 = ~Abandoning me in the Underdark? Wonderful.~
@8 = ~In that case, "friend," I suppose I'll simply have to pursue other interests.~
@9 = ~Ahh, just when things were becoming unbearably dull, <CHARNAME> drops by. Did you want something?~
@10 = ~Not particularly. Of all of the places in Athkatla, though, why would you stay here?~
@11 = ~I'd like you to join with me again.~
@12 = ~Only to kill you.~
@13 = ~Because nobody wants me dead in this small, self-satisfied corner of Athkatla. If that was all, I'm enjoying the local gossip. Or tolerating it, at least.~
@14 = ~Would you? By the looks of your company, I can't say I'm surprised. Very well, then.~
@15 = ~I see. Pardon me for not staying around to see how that battle plays out.~
@16 = ~Ahh, an... almost familiar face. Did you want something, Veldrin?~
@17 = ~Not particularly. Are you enjoying the scenery?~
@18 = ~As much as might be expected.~
@19 = ~You follow in the hopes of retrieving something dear to you. I say that the longer you keep this up, the more you will lose.~
@20 = ~Such as this mage. A pretty thing, isn't he? Bold when it matters, but timid in the ways of the heart. Perhaps I should tear it out for him.~
@21 = ~Your threats mean nothing, vampire.~
@22 = ~And yet they mean more than yours ever have. Follow me further, <CHARNAME>, and you will lose more than you can imagine! Starting now!~
@23 = ~The Final Battle with Bodhi.

Bodhi appeared in an ambush shortly before I reached her haven, warning me that she was aware of my pursuit and stealing from me the one person that is dearest to my heart: Adrian. Before she vanished and unleashed more of her undead creations upon me, Bodhi warned me that if I continue I will lose even more than I thought possible. I cannot give up on the Rhynn Lanthorn... but now the life and immortal soul of the one I love is at stake, as well!~
@24 = ~A friend is afflicted by vampirism. An old book suggested that followers of Oghma might know something about that.~
@25 = ~I lost a loved one in a battle with his sister, Bodhi. I seek a means of curing him.~
@26 = ~Have you come seeking wisdom from the Binder of What is Known? The Wise God stands ready.~
@27 = ~No, thank you, I have no need of help at the moment.~
@28 = ~Elhan! I've the half vampire body of Adrian here because of you! You'll tell me now!~
@29 = ~A loved one was taken by a vampire. What can I expect when I find him?~
@30 = ~Someone I care about has fallen to a vampire. Is there any way to save him?~
@31 = ~But... no, I have already prepared much for this meeting, <CHARNAME>. I did warn you that you would suffer great loss if you continued your push towards me. I did not lie.~
@32 = ~You have taken too much already! You will return both Imoen's soul and Adrian!~
@33 = ~And you have delivered on that promise. Return Adrian and perhaps I will be merciful.~
@34 = ~I would have hunted you for your theft of Adrian alone. He is very important to me.~
@35 = ~You place too much confidence in sentiment. The theft of Adrian will not save you.~
@36 = ~An interesting ploy, though I am sure his fate will still serve as an example -- whether you wish him back or not.~
@37 = ~This one? I doubt your fumbling could have inspired the loyalty I have taken with a bite and a gaze. He requires a strong hand to keep him in line. He is accustomed to no less.~
@38 = ~The Final Battle with Bodhi.

Bodhi has turned Adrian into a vampire! Or ... or very nearly. The process may not have been completed in the short time Bodhi has had him. I will have lost him if something cannot be done. Perhaps the elven war sage might know some way of restoration ... or Elhan...~
@39 = ~Compliant, isn't he? I shall have to send my regards to his old masters someday. For now, however... the process is not quite complete, but he will still strike you down when I command it.~
@40 = ~What...what do you require, mistress?~
@41 = ~You... saved me. <CHARNAME>...~
@42 = ~Of course I'd save you! Don't sound so surprised.~
@43 = ~What did you expect me to do? Leave you like that for the rest of time?~
@44 = ~You're very welcome.~
@45 = ~You're exceptionally lucky, I agree.~
@46 = ~What? No, no, I just...~
@47 = ~I didn't think it was reversible. Vampirism, that is. I'm not as well versed in the necromantic arts as I perhaps should be, but...~
@48 = ~How exactly did you do it?~
@49 = ~By using the icon of the ancient sun god Amaunator. We found evidence that his touch had cured undeath in the past.~
@50 = ~A moment amongst the living again and he's already contemplating arcane theory! Does it really matter?~
@51 = ~Well, at least you don't seem to be traumatized.~
@52 = ~With a great deal of difficulty. What was it like?~
@53 = ~I see. But for the grace of a god of light. Hmm. I'm not sure how I feel about that, but... well, it's better than the alternative.~
@54 = ~No, you're right... you're right, of course. I guess it's easier than actually... remembering. I was...dead. I was...beyond dead. I--~
@55 = ~I don't? Good. I guess I'm trying not to actually... remember. I was...dead. I was...beyond dead. I--~
@56 = ~It was... well, it was. I'm not sure I want to remember. I was dominated throughout it, I think. It's hard to say for certain. It was something beyond normal domination... I wasn't even myself anymore. Not really.~
@57 = ~And I was hungry. So hungry. And I hated...everything. Not that that's particularly unusual for me, but--~
@58 = ~(sigh) Remind me to never become a lich, <CHARNAME>.~
@59 = ~Okay, this is just getting creepy now.~
@60 = ~Heh. I'll do that.~
@61 = ~So much for that dream, I suppose.~
@62 = ~Well, at least you're yourself again.~
@63 = ~(smile) I try my best.~
@64 = ~(smile) You'll need to find yourself another evil sorcerer if you want that, my dear.~
@65 = ~Don't sound so disappointed, my dear.~
@66 = ~I'm growing tired of saying it, but... thank you, <CHARNAME>. Sincerely. And I'll thank you once more after we get out of this gods forsaken crypt.~
@67 = ~The Final Battle with Bodhi.

While I had feared for some time that Bodhi's final revenge on me would be to take away Adrian forever, it seems that the information in the lorebook was right... Amaunator's idol has restored Adrian not only to life, but has removed the vampiric curse from him, as well.~
rh#adrp.d
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BEGIN RH#ADRP

// ** PARTING DIALOGUE ** //

IF ~Global("RH#AdrianJoined","GLOBAL",1)~ THEN BEGIN rh#AdrianKicked
SAY @0 /* You mean to part ways? */
++ @1 /* Actually, no. I don't. */ + rh#AdrianKicked_oops
+ ~!Global("Chapter","GLOBAL",5)~ + @2 /* Only temporarily. */ + rh#AdrianKicked_wp
+ ~Global("PlayerLooksLikeDrow","GLOBAL",1)~ + @2 /* Only temporarily. */ + rh#AdrianKicked_drow
+ ~Global("Chapter","GLOBAL",5) !Global("PlayerLooksLikeDrow","GLOBAL",1) !AreaCheck("AR2300")~ + @2 /* Only temporarily. */ + rh#AdrianKicked_underdark
++ @3 /* Indeed. Good luck and good riddance. */ + rh#AdrianKicked_interests
END

IF ~~ rh#AdrianKicked_oops
SAY @4 /* I'm glad to hear it. */
IF ~~ DO ~JoinParty()~ EXIT
END

IF ~~ rh#AdrianKicked_wp
SAY @5 /* Very well. If you come to your senses, you may yet find me in Waukeen's Promenade. */
IF ~~ DO ~SetGlobal("rh#AdrianJoined","GLOBAL",0) EscapeAreaMove("AR0704",614,661,1)~ EXIT
END

IF ~~ rh#AdrianKicked_drow
SAY @6 /* This had better be only temporary, Veldrin. I'll head to the inn, then. */
IF ~~ DO ~SetGlobal("rh#AdrianJoined","GLOBAL",0) EscapeAreaMove("AR2202",1490,944,5)~ EXIT
END

IF ~~ rh#AdrianKicked_underdark
SAY @7 /* Abandoning me in the Underdark? Wonderful. */
IF ~~ DO ~SetGlobal("rh#AdrianJoined","GLOBAL",0) ForceSpell(Myself,WIZARD_INVISIBILITY) EscapeArea()~ EXIT
END

IF ~~ rh#AdrianKicked_interests
SAY @8 /* In that case, "friend," I suppose I'll simply have to pursue other interests. */
IF ~~ DO ~SetGlobal("rh#AdrianJoined","GLOBAL",0) ForceSpell(Myself,WIZARD_INVISIBILITY) EscapeArea()~ EXIT
END

// ** MITHREST INN ** //

IF ~Global("RH#AdrianJoined","GLOBAL",0) AreaCheck("AR0704")~ THEN BEGIN rh#AdrianRejoin
SAY @9 /* Ahh, just when things were becoming unbearably dull, <CHARNAME> drops by. Did you want something? */
++ @10 /* Not particularly. Of all of the places in Athkatla, though, why would you stay here? */ + rh#AdrianRejoin_mithrest
++ @11 /* I'd like you to join with me again. */ + rh#AdrianRejoin_return
++ @12 /* Only to kill you. */ + rh#AdrianRejoin_kill
END

IF ~~ rh#AdrianRejoin_mithrest
SAY @13 /* Because nobody wants me dead in this small, self-satisfied corner of Athkatla. If that was all, I'm enjoying the local gossip. Or tolerating it, at least. */
IF ~~ EXIT
END

IF ~~ rh#AdrianRejoin_return
SAY @14 /* Would you? By the looks of your company, I can't say I'm surprised. Very well, then. */
IF ~~ DO ~SetGlobal("rh#AdrianJoined","GLOBAL",1) JoinParty()~ EXIT
END

IF ~~ rh#AdrianRejoin_kill
SAY @15 /* I see. Pardon me for not staying around to see how that battle plays out. */
IF ~~ DO ~ForceSpell(Myself,DRYAD_TELEPORT)~ EXIT
END

// ** DROW INN ** /

IF ~Global("RH#AdrianJoined","GLOBAL",0) AreaCheck("AR2202")~ THEN BEGIN rh#AdrianRejoin
SAY @16 /* Ahh, an... almost familiar face. Did you want something, Veldrin? */
++ @17 /* Not particularly. Are you enjoying the scenery? */ + rh#AdrianRejoin_scenery
++ @11 /* I'd like you to join with me again. */ + rh#AdrianRejoin_return
++ @12 /* Only to kill you. */ + rh#AdrianRejoin_kill
END

IF ~~ rh#AdrianRejoin_scenery
SAY @18 /* As much as might be expected. */
IF ~~ EXIT
END
// vampire abduction (bodhinapping)

ADD_TRANS_TRIGGER BODHIAMB 5 ~OR(2)
!InParty("rh#Adrian")
!Global("rh#AdrianRomanceActive","GLOBAL",2)~ DO 0

INTERJECT BODHIAMB 5 rh#AdrBodhiAbduction1
== BODHIAMB IF ~Global("rh#AdrianRomanceActive","GLOBAL",2)
InParty("rh#Adrian")~ THEN @19 /* You follow in the hopes of retrieving something dear to you. I say that the longer you keep this up, the more you will lose. */
END
IF ~OR(2)
!InPartyAllowDead("rh#Adrian")
Dead("rh#Adrian")~ THEN EXTERN BODHIAMB 6
IF ~InPartyAllowDead("rh#Adrian")
!Dead("rh#Adrian")~ THEN EXTERN BODHIAMB rh#AdrBodhiAbduction2

CHAIN BODHIAMB rh#AdrBodhiAbduction2
@20 /* Such as this mage. A pretty thing, isn't he? Bold when it matters, but timid in the ways of the heart. Perhaps I should tear it out for him. */
== RH#ADRJ @21 /* Your threats mean nothing, vampire. */
== BODHIAMB @22 /* And yet they mean more than yours ever have. Follow me further, <CHARNAME>, and you will lose more than you can imagine! Starting now! */
END
IF ~~ THEN DO ~ClearAllActions() StartCutSceneMode() StartCutScene("rh#cut1")~
UNSOLVED_JOURNAL @23 /* The Final Battle with Bodhi.

Bodhi appeared in an ambush shortly before I reached her haven, warning me that she was aware of my pursuit and stealing from me the one person that is dearest to my heart: Adrian. Before she vanished and unleashed more of her undead creations upon me, Bodhi warned me that if I continue I will lose even more than I thought possible. I cannot give up on the Rhynn Lanthorn... but now the life and immortal soul of the one I love is at stake, as well! */ EXIT

//Bodhi abduction: Oghma

ADD_TRANS_TRIGGER IMNBOOK1 0
~OR(2)
!Global("RevealUmar","GLOBAL",1)
!PartyHasItem("rh#ADBDY")~

EXTEND_BOTTOM IMNBOOK1 0
IF ~PartyHasItem("rh#ADBDY")
Global("RevealUmar","GLOBAL",1)~ THEN REPLY #59383 EXTERN IMNBOOK1 4
END

EXTEND_BOTTOM DOGHMA 0 #5
+ ~Global("RevealUmar","GLOBAL",1) PartyHasItem("rh#ADBDY")~ + @24 /* A friend is afflicted by vampirism. An old book suggested that followers of Oghma might know something about that. */ GOTO 10
END

EXTEND_BOTTOM DOGHMA 3 7 9 #4
+ ~Global("RevealUmar","GLOBAL",1) PartyHasItem("rh#ADBDY")~ + @24 /* A friend is afflicted by vampirism. An old book suggested that followers of Oghma might know something about that. */ GOTO 10
END

EXTEND_BOTTOM SUDEMIN 2
+ ~PartyHasItem("rh#ADBDY")~ + @25 /* I lost a loved one in a battle with his sister, Bodhi. I seek a means of curing him. */ GOTO 3
END

APPEND OGHMONK1
IF WEIGHT #-1
~Global("RevealUmar","GLOBAL",1)
PartyHasItem("rh#ADBDY")~ THEN BEGIN rh#AdrOghmaMonk
SAY @26 /* Have you come seeking wisdom from the Binder of What is Known? The Wise God stands ready. */
++ @27 /* No, thank you, I have no need of help at the moment. */ EXTERN OGHMONK1 5
++ @24 /* A friend is afflicted by vampirism. An old book suggested that followers of Oghma might know something about that. */ EXTERN OGHMONK1 6
END
END

//Bodhi abduction: Elhan

EXTEND_BOTTOM C6ELHAN2 70
+ ~PartyHasItem("rh#ADBDY")~ + @28 /* Elhan! I've the half vampire body of Adrian here because of you! You'll tell me now! */ + 76
END

EXTEND_BOTTOM WARSAGE 0
+ ~!Dead("c6bodhi") Global("rh#AdrianVampire","GLOBAL",2)~ + @29 /* A loved one was taken by a vampire. What can I expect when I find him? */ + 6
END

EXTEND_BOTTOM WARSAGE 0
+ ~PartyHasItem("rh#ADBDY")~ + @30 /* Someone I care about has fallen to a vampire. Is there any way to save him? */ + 5
END

//Bodhi abduction: final battle

// Bodhi section 2
ADD_TRANS_TRIGGER C6BODHI 21 ~!Global("rh#AdrianVampire","GLOBAL",2)~ DO 0

INTERJECT C6BODHI 21 rh#AdrianBodhiMeet_1
== C6BODHI IF ~Global("rh#AdrianVampire","GLOBAL",2)~ THEN
@31 /* But... no, I have already prepared much for this meeting, <CHARNAME>. I did warn you that you would suffer great loss if you continued your push towards me. I did not lie. */
END
+ ~Global("rh#AdrianVampire","GLOBAL",2)~ + @32 /* You have taken too much already! You will return both Imoen's soul and Adrian! */ EXTERN C6BODHI rh#AdrVamp_taken
+ ~Global("rh#AdrianVampire","GLOBAL",2)~ + @33 /* And you have delivered on that promise. Return Adrian and perhaps I will be merciful. */ EXTERN C6BODHI rh#AdrVamp_taken
+ ~Global("rh#AdrianVampire","GLOBAL",2)~ + @34 /* I would have hunted you for your theft of Adrian alone. He is very important to me. */ EXTERN C6BODHI rh#AdrVamp_taken
+ ~Global("rh#AdrianVampire","GLOBAL",2)~ + @35 /* You place too much confidence in sentiment. The theft of Adrian will not save you. */ EXTERN C6BODHI rh#AdrVamp_sentiment

APPEND C6BODHI

IF ~~ rh#AdrVamp_sentiment
SAY @36 /* An interesting ploy, though I am sure his fate will still serve as an example -- whether you wish him back or not. */
IF ~~ + rh#AdrVamp_taken
END

IF ~~ rh#AdrVamp_taken
SAY @37 /* This one? I doubt your fumbling could have inspired the loyalty I have taken with a bite and a gaze. He requires a strong hand to keep him in line. He is accustomed to no less. */
IF ~~ UNSOLVED_JOURNAL @38 /* The Final Battle with Bodhi.

Bodhi has turned Adrian into a vampire! Or ... or very nearly. The process may not have been completed in the short time Bodhi has had him. I will have lost him if something cannot be done. Perhaps the elven war sage might know some way of restoration ... or Elhan... */
EXTERN RH#VADR RH#VampAdrian1
END

IF ~~ RH#VampAdrian2
SAY @39 /* Compliant, isn't he? I shall have to send my regards to his old masters someday. For now, however... the process is not quite complete, but he will still strike you down when I command it. */
IF ~~ EXTERN C6BODHI 28
END
END

BEGIN RH#VADR

IF ~~ RH#VampAdrian1
SAY @40 /* What...what do you require, mistress? */
IF ~~ EXTERN C6BODHI RH#VampAdrian2
END

// post-abduction

CHAIN IF WEIGHT #-1 ~OR(2) Global("rh#AdrianVampire","GLOBAL",3) Global("rh#AdrianVampire","GLOBAL",4)~ THEN RH#ADRP rh#AdrVamped
@41 /* You... saved me. <CHARNAME>... */
DO ~ChangeAIScript("rh#adr",OVERRIDE) SetGlobal("rh#AdrianVampire","GLOBAL",5)~
END
++ @42 /* Of course I'd save you! Don't sound so surprised. */ + rh#AdrVamped_reverse
++ @43 /* What did you expect me to do? Leave you like that for the rest of time? */ + rh#AdrVamped_reverse
++ @44 /* You're very welcome. */ + rh#AdrVamped1
++ @45 /* You're exceptionally lucky, I agree. */ + rh#AdrVamped1

APPEND RH#ADRP

IF ~~ rh#AdrVamped_reverse
SAY @46 /* What? No, no, I just... */
IF ~~ + rh#AdrVamped1
END

IF ~~ rh#AdrVamped1
SAY @47 /* I didn't think it was reversible. Vampirism, that is. I'm not as well versed in the necromantic arts as I perhaps should be, but... */
= @48 /* How exactly did you do it? */
++ @49 /* By using the icon of the ancient sun god Amaunator. We found evidence that his touch had cured undeath in the past. */ + rh#AdrVamped_sungod
++ @50 /* A moment amongst the living again and he's already contemplating arcane theory! Does it really matter? */ + rh#AdrVamped_theory
++ @51 /* Well, at least you don't seem to be traumatized. */ + rh#AdrVamped_trauma
++ @52 /* With a great deal of difficulty. What was it like? */ + rh#AdrVamped_vamped
END

IF ~~ rh#AdrVamped_sungod
SAY @53 /* I see. But for the grace of a god of light. Hmm. I'm not sure how I feel about that, but... well, it's better than the alternative. */
IF ~~ + rh#AdrVamped2
END

IF ~~ rh#AdrVamped_theory
SAY @54 /* No, you're right... you're right, of course. I guess it's easier than actually... remembering. I was...dead. I was...beyond dead. I-- */
IF ~~ + rh#AdrVamped2
END

IF ~~ rh#AdrVamped_trauma
SAY @55 /* I don't? Good. I guess I'm trying not to actually... remember. I was...dead. I was...beyond dead. I-- */
IF ~~ + rh#AdrVamped2
END

IF ~~ rh#AdrVamped_vamped
SAY @56 /* It was... well, it was. I'm not sure I want to remember. I was dominated throughout it, I think. It's hard to say for certain. It was something beyond normal domination... I wasn't even myself anymore. Not really. */
= @57 /* And I was hungry. So hungry. And I hated...everything. Not that that's particularly unusual for me, but-- */
IF ~~ + rh#AdrVamped2
END

IF ~~ rh#AdrVamped2
SAY @58 /* (sigh) Remind me to never become a lich, <CHARNAME>. */
++ @59 /* Okay, this is just getting creepy now. */ + rh#AdrVamped_creepy
++ @60 /* Heh. I'll do that. */ + rh#AdrVamped3
++ @61 /* So much for that dream, I suppose. */ + rh#AdrVamped_dream
++ @62 /* Well, at least you're yourself again. */ + rh#AdrVamped_again
END

IF ~~ rh#AdrVamped_creepy
SAY @63 /* (smile) I try my best. */
IF ~~ + rh#AdrVamped3
END

IF ~~ rh#AdrVamped_dream
SAY @64 /* (smile) You'll need to find yourself another evil sorcerer if you want that, my dear. */
IF ~~ + rh#AdrVamped3
END

IF ~~ rh#AdrVamped_again
SAY @65 /* Don't sound so disappointed, my dear. */
IF ~~ + rh#AdrVamped3
END

IF ~~ rh#AdrVamped3
SAY @66 /* I'm growing tired of saying it, but... thank you, <CHARNAME>. Sincerely. And I'll thank you once more after we get out of this gods forsaken crypt. */
IF ~~ DO ~SetGlobal("rh#AdrianJoined","GLOBAL",1) JoinParty() EraseJournalEntry(@23 /* The Final Battle with Bodhi.

Bodhi appeared in an ambush shortly before I reached her haven, warning me that she was aware of my pursuit and stealing from me the one person that is dearest to my heart: Adrian. Before she vanished and unleashed more of her undead creations upon me, Bodhi warned me that if I continue I will lose even more than I thought possible. I cannot give up on the Rhynn Lanthorn... but now the life and immortal soul of the one I love is at stake, as well! */)
EraseJournalEntry(@38 /* The Final Battle with Bodhi.

Bodhi has turned Adrian into a vampire! Or ... or very nearly. The process may not have been completed in the short time Bodhi has had him. I will have lost him if something cannot be done. Perhaps the elven war sage might know some way of restoration ... or Elhan... */)~
SOLVED_JOURNAL @67 /* The Final Battle with Bodhi.

While I had feared for some time that Bodhi's final revenge on me would be to take away Adrian forever, it seems that the information in the lorebook was right... Amaunator's idol has restored Adrian not only to life, but has removed the vampiric curse from him, as well. */ EXIT
END
END
See battle, cat? Meow, cat, MEOW!

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Kotofeus
Сообщения: 60
Зарегистрирован: 23 май 2015, 03:22

Re: [Перевод, В процессе] Adrian NPC Mod

Сообщение Kotofeus »

Так. Попробовал персонажа в игре с крупицами переведенного текста, сразу же возник диссонанс моего Иреникуса с Айреникусом Si1ver'а (Аскатла - Аткатла, Уотердип - Вотердип, мелочь, а глаза режет). Принял решение поправить в своем тексте все вот это вот по максимуму, дабы в дальнейшем переводить по канону основного перевода bg2. Да и времени на перевод не ахти (а чего греха таить, сил и желания после рабочего дня тоже не сыскать). Начал править -- обнаружил пару грубейших ошибок и уйму мелких. Так что пока буду корректировать.
Прошу Aldark по возможности обновлять правленный текст на гитхабе, дабы не запутаться.

Русский setup.tra
@0 = ~Adrian for BGII~
@1 = ~You must have Throne of Bhaal installed.~
@2 = ~Адриан~
@3 = ~Когда ты спрашиваешь его о жизни до вашего знакомства, АДРИАН слегка улыбается и говорит, что не стоит беспокоиться о демонах прошлого, поскольку их хватает и в настоящем. Учитывая его недавнее пребывание в рабстве, Адриан имеет немало и своих собственных, с которыми ему приходится бороться. Несмотря на его увиливания от ответа, ты все-таки узнаешь, что он провел немало времени в Сембии, работая в качестве наемного мага на восходящего торгового принца. Ты быстро осознаешь, что дальнейшие распросы не принесут ничего, кроме головной боли.~
@4 = ~О, я так не думаю.~ [rh#ad1]
@5 = ~Должен признать, это весьма эффективно.~ [rh#ad2]
@6 = ~Ну, мы определенно знаем толк в бесполезном времяпрепровождении.~ [rh#ad3]
@7 = ~Эта бессмыслица так уж необходима?~ [rh#ad4]
@8 = ~Хм, мне это безразлично.~ [rh#ad5]
@9 = ~Что это, тайская плантация? Неужели так сложно найти гостиницу?~ [rh#ad6]
@10 = ~Если я снова успею напиться к тому моменту, как ты решишь сделать что-нибудь, винить можешь только себя.~ [rh#ad7]
@11 = ~Проклятье!~ [rh#ad8]
@12 = ~Нет... только не так...~ [rh#ad9]
@13 = ~Где этот чертов клерик, когда он так нужен?~ [rh#ad10]
@14 = ~Это же не Кормантор, правда?~ [rh#ad11]
@15 = ~Аа, красоты и запахи города... Я бы предпочел обойтись без второго.~ [rh#ad12]
@16 = ~Да уж. Предпочел бы кому-нибудь заплатить, чтобы он спустился сюда вместо нас.~ [rh#ad13]
@17 = ~Прекрасный денек, чего не скажешь об окружении.~ [rh#ad14]
@18 = ~Ммм... солнце садится, и бодрость приходит.~ [rh#ad15]
@19 = ~Скоро тебе наступит конец.~ [rh#ad16]
@20 = ~Дьявол!~ [rh#ad17]
@21 = ~Оу, прелестно. Если ты не отыщешь для меня оружие получше, я просто сяду в уголке и буду наблюдать.~ [rh#ad18]
@22 = ~Я маг, а не тягловый мул.~ [rh#ad19]
@23 = ~Не сочтите за дерзость, но мне нужно прикрытие...~ [rh#ad20]
@24 = ~Это обещает быть интересным.~ [rh#ad21]
@25 = ~Это не совсем невидимость, но, полагаю, я справлюсь.~ [rh#ad22]
@26 = ~Ну-с, что у нас тут?~ [rh#ad23]
@27 = ~В Бездну тебя!~ [rh#ad24]
@28 = ~Никакой жалости для мрази, подобной тебе!~ [rh#ad25]
@29 = ~Умри, ну же!~ [rh#ad26]
@30 = ~Можно уже считать золото.~ [rh#ad27]
@31 = ~Даже не пытайся убежать.~ [rh#ad28]
@32 = ~Да?~ [rh#ad29]
@33 = ~Что такое?~ [rh#ad30]
@34 = ~Говори.~ [rh#ad31]
@35 = ~Что теперь?~ [rh#ad32]
@36 = ~Да.~ [rh#ad33]
@37 = ~Хмм?~ [rh#ad34]
@38 = ~Конечно.~ [rh#ad35]
@39 = ~Естественно.~ [rh#ad36]
@40 = ~Ну, если ты настаиваешь. А ты ведь всегда настаиваешь, да?~ [rh#ad37]
@41 = ~Пустая трата таланта волшебника, я считаю.~ [rh#ad38]
@42 = ~Да, да, да. Я работаю над этим.~ [rh#ad39]
@43 = ~Ох, только не снова.~ [rh#ad40]
@44 = ~Ты можешь лучше.~ [rh#ad41]
@45 = ~Указывай этой штукой на кого-нибудь другого.~ [rh#ad42]
@46 = ~Что ж, вижу, ты за словом в карман не полезешь.~ [rh#ad43]
@47 = ~Это же не Кормантор, правда?~ [rh#ad11]
@48 = ~Ммм... солнце встает, и день по-настоящему начинается.~ [rh#ad15]
@49 = ~Девочка~
@50 = ~Таня~
@51 = ~Таня Дамарова~
@52 = ~Страж Жентарима~
@53 = ~Дерин~
@54 = ~Орланна~
@55 = ~Салка~
@56 = ~Соаргил~
@57 = ~Талсар Соаргил~
@58 = ~Страж Соаргила~
@59 = ~Михаил~
@60 = ~Михаил Васильев~
@61 = ~Кольцо с печаткой Васильевых~
@62 = ~Это кольцо с печаткой принадлежало деду Адриана, младшему лорду Крепости Зентил. Хоть у кольца и нет магических свойств, принадлежность его Адриану очевидна.~
@63 = ~Документы Тани~
@64 = ~Эти документы, найденные в комнате Тани, как раз то, что Адриан искал.~
@65 = ~Тело Адриана~
@66 = ~Адриан был захвачен Бодхи и заражен вампиризмом, с целью заставить вас убить его. Должен быть способ вернуть его к жизни, хотя вы еще не знаете, как это сделать.~
@67 = ~Повязка~
@68 = ~Повязка Интеллекта~
@69 = ~Это шнурок с небольшим камнем, устроенным таким образом, что он покоится на лбу носителя. Его свойства неизвестны.~
@70 = ~Это шнурок с небольшим камнем, устроенным таким образом, что он покоится на лбу носителя. Он делает владельца умнее.

STATISTICS/ПАРАМЕТРЫ:

+1 к Интеллекту.~
@71 = ~Ключ~
@72 = ~Сильно проржавевший ключ. Похоже, он подходит к кандалам Адриана.~
@73 = ~Годы после того, как <CHARNAME> и Адриан странствовали вместе, были поразительно спокойными. Обнаружив внутри себя множество вопросов и не найдя вразумительных ответов, Адриан вскоре остепенился и осел возле храма Азута в Симбаре. Жизнь в умиротворении, однако, оказалась невыносимой, и он отважился покинуть город после жестокой стычки с дворянином из Чессенты. Вскоре после воскрешения Бэйна и восстановления его церкви, Адриан перебрался в Вотердип. Он обвинялся в двух несвязанных между собой инцидентах, но по слухам оказался под защитой Черного Посоха. Хотя правда и неизвестна, Адриан считался достаточно добропорядочным гражданином, впрочем ходили слухи и о его связях с Вотердипским подпольем. Он не был женат, и у него не было собственных детей, хоть он и выбрал себе нескольких учеников. Как он совмещал их обучение и игру в хитросплетениях Вотердипа, остается одной из величайших загадок Фаэруна.~
@74 = ~Годы после того, как <CHARNAME> и Адриан странствовали вместе, были поразительно спокойными. Следуя своему обещанию, Джахейра сопроводила его в Шэдоудэйл, где он попробовал примириться со своим отцом. Дорога была весьма терниста, и после стычки с местным Арфистом, Адриана вежливо попросили уйти. Он поддерживал дружбу с Джахейрой и все-таки установил более-менее неплохие отношения со своим отцом, но его мнение о Долине так и не улучшилось. Вскоре после воскрешения Бэйна и восстановления его церкви, Адриан перебрался в Вотердип. Он обвинялся в двух несвязанных между собой инцидентах, но по слухам оказался под защитой Черного Посоха. Хотя правда и неизвестна, Адриан считался достаточно добропорядочным гражданином, впрочем ходили слухи и о его связях с Вотердипским подпольем. Он не был женат, и у него не было собственных детей, хоть он и выбрал себе нескольких учеников. Как он совмещал их обучение и игру в хитросплетениях Вотердипа, остается одной из величайших загадок Фаэруна.~
@75 = ~<CHARNAME> и странствия в <HISHER> компании весьма ожесточили Адриана. Никогда не любивший эльфов, с каждым годом он осознавал, что его ярость и ненависть к Айреникусу перенаправляются на народ Сулданесселара, породивших, по его мнению, этого монстра. Покинув дитя Баала, Адриан странствовал по северным землям, пытаясь превозмочь и смягчить свою злобу. Потерпев неудачу, он вернулся домой к Лунному Морю, где он стал по-настоящему могуществен. Из-за участия в недавних событиях он продвинулся вверх в иерархии Зентарима, и соблазнил нескольких членов организации, пообещав им богатства Сулданесселара. Это и привело его к погибели, и он обрел смерть от руки знаменитого эльфа Дриззта До'Урдена, на входе в город, который он когда-то спасал.~
@76 = ~Несмотря на уверенность, что он сможет выжить без нее, месяцы спустя после того, как <CHARNAME> возвысилась, Адриан осознал, насколько ему тяжело. Он быстро потерял контакт со своими бывшими товарищами и вскоре покинул Берег Мечей, поселившись возле храма Азута в Симбаре. Жизнь в умиротворении, однако, оказалась невыносимой, и он отважился покинуть город после жестокой стычки с выпившим дворянином из Чессенты. Вскоре после воскрешения Бэйна и восстановления его церкви, Адриан перебрался в Вотердип. Он обвинялся в двух несвязанных между собой инцидентах, но по слухам оказался под защитой Черного Посоха. Хотя правда и неизвестна, Адриан считался достаточно добропорядочным гражданином, впрочем ходили слухи и о его связях с Вотердипским подпольем. Позже он был схвачен либо последователями Сирика, либо бэйнитами. Как они смогли убить такого могущественного мага неизвестно, но все-таки любого рано или поздно можно победить. Их намерения, однако, были ясны. Когда клерики в конце концов бросили его тело на ступени храма, построенного в честь новой богини, один сквозь смех воскликнул: "Если и это послание не дойдет до нее, тогда я не знаю что вообще смогло бы".~
@77 = ~Через несколько дней после окончательной победы над Мелиссан, <CHARNAME> и Адриан оставили Тетир. Обеспокоенные способностью общества принять Дитя Баала, несмотря на собственные трудности Адриана, пара не желала останавливаться ни в одном месте. Некоторое время они провели путешествуя. Вскоре после воскрешения Бэйна и восстановления его церкви, они перебрались в Вотердип. Адриан обвинялся в двух несвязанных между собой инцидентах, но по слухам оказался под защитой Черного Посоха. Хотя правда и неизвестна, говорили, что он имел некоторые связи с подпольем. Истории о том, что делала <CHARNAME> в это время еще более таинственны. Половина утверждает, что она стала одним из Тайных Лордов города. Другие считают, что она всех провела и стала править городской преступностью. Остальные не верят ни в одно, ни во второе. Несмотря на все слухи, <CHARNAME> и Адриан счастливо жили в Городе Роскоши. У них не было собственных детей, хотя Адриан и собрал вокруг себя несколько учеников. "На них тратится меньше времени", он шутит, если его об этом спрашивают. "А что еще важнее, я могу вышвырнуть их в любой момент, если они меня раздражают".~
@78 = ~Через несколько дней после окончательной победы над Мелиссан, <CHARNAME> и Адриан оставили Тетир. Обеспокоенные способностью общества принять Дитя Баала, несмотря на собственные трудности Адриана, пара не желала останавливаться ни в одном месте. Некоторое время они провели путешествуя. Сопровождаемые Джахейрой, они вскоре отправились в Шэдоудэйл, где Адриан попробовал примириться со своим отцом. Дорога была весьма терниста, и после стычки с местным Арфистом, их вежливо попросили уйти. Вскоре после воскрешения Бэйна и восстановления его церкви, они перебрались в Вотердип. Адриан обвинялся в двух несвязанных между собой инцидентах, но по слухам оказался под защитой Черного Посоха. Хотя правда и неизвестна, говорили, что он имел некоторые связи с подпольем. Истории о том, что делала <CHARNAME> в это время еще более таинственны. Половина утверждает, что она стала одним из Тайных Лордов города. Другие считают, что она всех провела и стала править городской преступностью. Остальные не верят ни в одно, ни во второе. Несмотря на все слухи, <CHARNAME> и Адриан счастливо жили в Городе Роскоши. У них не было собственных детей, хотя Адриан и собрал вокруг себя несколько учеников. "На них тратится меньше времени", он шутит, если его об этом спрашивают. "А что еще важнее, я могу вышвырнуть их в любой момент, если они меня раздражают".~
@79 = ~Через несколько дней после окончательной победы над Мелиссан, <CHARNAME> и Адриан оставили Тетир. Они сразу же вернулись в Аткатлу, где поженились в тихой, спокойной обстановке. Как бы то ни было, они не желали останавливаться в одном месте и оправились в длинное свадебное путешествие. Вскоре после воскрешения Бэйна и восстановления его церкви, они перебрались в Вотердип. Адриан обвинялся в двух несвязанных между собой инцидентах, но по слухам оказался под защитой Черного Посоха. Хотя правда и неизвестна, говорили, что он имел некоторые связи с подпольем. Истории о том, что делала <CHARNAME> в это время еще более таинственны. Половина утверждает, что она стала одним из Тайных Лордов города. Другие считают, что она всех провела и стала править городской преступностью. Остальные не верят ни в одно, ни во второе. Несмотря на все слухи, <CHARNAME> и Адриан счастливо жили в Городе Роскоши. У них не было собственных детей, хотя Адриан и собрал вокруг себя несколько учеников. "На них тратится меньше времени", он шутит, если его об этом спрашивают. "А что еще важнее, я могу вышвырнуть их в любой момент, если они меня раздражают".~
@80 = ~Через несколько дней после окончательной победы над Мелиссан, <CHARNAME> и Адриан оставили Тетир. Они сразу же вернулись в Аткатлу, где поженились в тихой, спокойной обстановке. Как бы то ни было, они не желали останавливаться в одном месте и оправились в длинное свадебное путешествие. Сопровождаемые Джахейрой, они вскоре отправились в Шэдоудэйл, где Адриан попробовал примириться со своим отцом. Дорога была весьма терниста, и после стычки с местным Арфистом, их вежливо попросили уйти. Вскоре после воскрешения Бэйна и восстановления его церкви, они перебрались в Вотердип. Адриан обвинялся в двух несвязанных между собой инцидентах, но по слухам оказался под защитой Черного Посоха. Хотя правда и неизвестна, говорили, что он имел некоторые связи с подпольем. Истории о том, что делала <CHARNAME> в это время еще более таинственны. Половина утверждает, что она стала одним из Тайных Лордов города. Другие считают, что она всех провела и стала править городской преступностью. Остальные не верят ни в одно, ни во второе. Несмотря на все слухи, <CHARNAME> и Адриан счастливо жили в Городе Роскоши. У них не было собственных детей, хотя Адриан и собрал вокруг себя несколько учеников. "На них тратится меньше времени", он шутит, если его об этом спрашивают. "А что еще важнее, я могу вышвырнуть их в любой момент, если они меня раздражают".~
@81 = ~Через несколько дней после окончательной победы над Мелиссан, <CHARNAME> и Адриан оставили Тетир. Обеспокоенные способностью общества принять Дитя Баала, несмотря на собственные трудности Адриана, пара не желала останавливаться ни в одном месте. Некоторое время они провели путешествуя. Вскоре после воскрешения Бэйна и восстановления его церкви, они перебрались в Вотердип. Адриан обвинялся в двух несвязанных между собой инцидентах, но по слухам оказался под защитой Черного Посоха. Хотя правда и неизвестна, говорили, что он имел некоторые связи с подпольем. Истории о том, что делала <CHARNAME> в это время еще более таинственны. Половина утверждает, что она стала одним из Тайных Лордов города. Другие считают, что она всех провела и стала править городской преступностью. Остальные не верят ни в одно, ни во второе. Несмотря на все слухи, <CHARNAME> и Адриан счастливо жили в Городе Роскоши... По крайней мере пока не родилась их дочь. Несмотря на свое безразличие к детям, Адриан осознал, что с каждым годом семейная жизнь становится все более невыносимой. Он начал пить больше, чем когда бы то ни было, и избегал своих отцовских обязанностей настолько, насколько мог. Адриан и <CHARNAME> охладели друг к другу, впрочем, о том, что произошло с ними и их дочерью, история умалчивает.~
@82 = ~Через несколько дней после окончательной победы над Мелиссан, <CHARNAME> и Адриан оставили Тетир. Обеспокоенные способностью общества принять Дитя Баала, несмотря на собственные трудности Адриана, пара не желала останавливаться ни в одном месте. Некоторое время они провели путешествуя. Сопровождаемые Джахейрой, они вскоре отправились в Шэдоудэйл, где Адриан попробовал примириться со своим отцом. Дорога была весьма терниста, и после стычки с местным Арфистом, их вежливо попросили уйти. Вскоре после воскрешения Бэйна и восстановления его церкви, они перебрались в Вотердип. Адриан обвинялся в двух несвязанных между собой инцидентах, но по слухам оказался под защитой Черного Посоха. Хотя правда и неизвестна, говорили, что он имел некоторые связи с подпольем. Истории о том, что делала <CHARNAME> в это время еще более таинственны. Половина утверждает, что она стала одним из Тайных Лордов города. Другие считают, что она всех провела и стала править городской преступностью. Остальные не верят ни в одно, ни во второе. Несмотря на все слухи, <CHARNAME> и Адриан счастливо жили в Городе Роскоши, хотя рождение их дочери и проверило их любовь на прочность. Несмотря на свое безразличие к детям, Адриан осознал, что с каждым годом семейная жизнь становится все более невыносимой, и он начал пить больше, чем когда бы то ни было. Узнав об этом, его отец сам неожиданно прибыл в Вотердип поговорить с сыном. Никто не знает, что там произошло, но с той поры Адриан не брал в рот ни капли. Вопреки своему прошлому поведению, он доказал, что является заботливым отцом. Возможно, слишком заботливым, ибо их дочь выросла избалованной и изнеженной молодой леди с большим количеством денег и свободного времени...~
@83 = ~Через несколько дней после окончательной победы над Мелиссан, <CHARNAME> и Адриан оставили Тетир. Они сразу же вернулись в Аткатлу, где поженились в тихой, спокойной обстановке. Как бы то ни было, они не желали останавливаться в одном месте и оправились в длинное свадебное путешествие. Вскоре после воскрешения Бэйна и восстановления его церкви, они перебрались в Вотердип. Адриан обвинялся в двух несвязанных между собой инцидентах, но по слухам оказался под защитой Черного Посоха. Хотя правда и неизвестна, говорили, что он имел некоторые связи с подпольем. Истории о том, что делала <CHARNAME> в это время еще более таинственны. Половина утверждает, что она стала одним из Тайных Лордов города. Другие считают, что она всех провела и стала править городской преступностью. Остальные не верят ни в одно, ни во второе. Несмотря на все слухи, <CHARNAME> и Адриан счастливо жили в Городе Роскоши... По крайней мере пока не родилась их дочь. Несмотря на свое безразличие к детям, Адриан осознал, что с каждым годом семейная жизнь становится все более невыносимой. Он начал пить больше, чем когда бы то ни было, и избегал своих отцовских обязанностей настолько, насколько мог. Его отношения с женой охладели, впрочем, о том, что произошло с ними и их дочерью, история умалчивает.~
@84 = ~Через несколько дней после окончательной победы над Мелиссан, <CHARNAME> и Адриан оставили Тетир. Они сразу же вернулись в Аткатлу, где поженились в тихой, спокойной обстановке. Некоторое время они провели в длинном медовом месяце. Сопровождаемые Джахейрой, они вскоре отправились в Шэдоудэйл, где Адриан попробовал примириться со своим отцом. Дорога была весьма терниста, и после стычки с местным Арфистом, их вежливо попросили уйти. Вскоре после воскрешения Бэйна и восстановления его церкви, они перебрались в Вотердип. Адриан обвинялся в двух несвязанных между собой инцидентах, но по слухам оказался под защитой Черного Посоха. Хотя правда и неизвестна, говорили, что он имел некоторые связи с подпольем. Истории о том, что делала <CHARNAME> в это время еще более таинственны. Половина утверждает, что она стала одним из Тайных Лордов города. Другие считают, что она всех провела и стала править городской преступностью. Остальные не верят ни в одно, ни во второе. Несмотря на все слухи, <CHARNAME> и Адриан счастливо жили в Городе Роскоши, хотя рождение их дочери и проверило их любовь на прочность. Несмотря на свое безразличие к детям, Адриан осознал, что с каждым годом семейная жизнь становится все более невыносимой, и он начал пить больше, чем когда бы то ни было. Узнав об этом, его отец сам неожиданно прибыл в Вотердип поговорить с сыном. Никто не знает, что там произошло, но с той поры Адриан ни брал в рот ни капли. Вопреки своему прошлому поведению, он доказал, что является заботливым отцом. Возможно, слишком заботливым, ибо их дочь выросла избалованной и изнеженной молодой леди с большим количеством денег и свободного времени...~
@85 = ~Change Adrian's class to Cleric/Mage~
@86 = ~Install alternate class for Adrian?~
@87 = ~Change Adrian's class to Mage/Thief~
Нерусский setup.tra
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@0 = ~Adrian for BGII~
@1 = ~You must have Throne of Bhaal installed.~
@2 = ~Adrian~
@3 = ~When asked about his past, ADRIAN smiles slightly and says that there are enough demons to face in the present without worrying about yesterday's as well. Given his recent enslavement, it would appear that he has more than a few of his own with which to contend. Despite his slippery responses, you eventually glean that he spent some time in Sembia, working as a hirespell wizard for a rising merchant prince. You quickly learn that further prodding will win you nothing but headaches.~
@4 = ~Oh, I don't think so.~ [rh#ad1]
@5 = ~I must admit, this is rather effective.~ [rh#ad2]
@6 = ~Well, we certainly know how to waste our time.~ [rh#ad3]
@7 = ~Is this sort of nonsense really necessary?~ [rh#ad4]
@8 = ~Oh, I don't mind this at all.~ [rh#ad5]
@9 = ~What is this, a Thayvian plantation? Couldn't we find an inn?~ [rh#ad6]
@10 = ~If I'm drunk again by the time you decide to do something, you've only yourself to blame.~ [rh#ad7]
@11 = ~Damn!~ [rh#ad8]
@12 = ~No... not like this...~ [rh#ad9]
@13 = ~Where's a damn cleric when I need one?~ [rh#ad10]
@14 = ~It's not exactly Cormanthor, is it?~ [rh#ad11]
@15 = ~Ah, the sights and smells of the city... I could do without the latter.~ [rh#ad12]
@16 = ~Quite the setting... I'm beginning to wish we'd simply paid someone to do this for us.~ [rh#ad13]
@17 = ~A lovely day, isn't it? Shame about the locale.~ [rh#ad14]
@18 = ~Mmm... the sun sets, and the day truly begins.~ [rh#ad15]
@19 = ~That should just about finish this.~ [rh#ad16]
@20 = ~Dammit!~ [rh#ad17]
@21 = ~Oh, this is working wonderfully. If you don't find me a better weapon soon, I might as well just sit in a corner and watch.~ [rh#ad18]
@22 = ~I'm a mage, not a pack mule.~ [rh#ad19]
@23 = ~Some cover over here, if you don't mind...~ [rh#ad20]
@24 = ~This is sure to be entertaining.~ [rh#ad21]
@25 = ~It's not quite invisibility, but I suppose it'll do.~ [rh#ad22]
@26 = ~Well, what have we here?~ [rh#ad23]
@27 = ~To the Abyss with you!~ [rh#ad24]
@28 = ~No mercy for scum like this!~ [rh#ad25]
@29 = ~Die, already!~ [rh#ad26]
@30 = ~I can already count the gold.~ [rh#ad27]
@31 = ~Don't even bother to run.~ [rh#ad28]
@32 = ~Yes?~ [rh#ad29]
@33 = ~What is it?~ [rh#ad30]
@34 = ~Speak up.~ [rh#ad31]
@35 = ~What now?~ [rh#ad32]
@36 = ~Spit it out already.~ [rh#ad33]
@37 = ~Hmm?~ [rh#ad34]
@38 = ~Certainly.~ [rh#ad35]
@39 = ~Of course.~ [rh#ad36]
@40 = ~If you insist. And you always do, don't you?~ [rh#ad37]
@41 = ~A waste of a mage's talents, if you ask me.~ [rh#ad38]
@42 = ~Yes, yes, yes. I'm working on it.~ [rh#ad39]
@43 = ~Oh, not this again.~ [rh#ad40]
@44 = ~You can do better than that.~ [rh#ad41]
@45 = ~Go point that thing at someone else.~ [rh#ad42]
@46 = ~Well, you do have a way with words, don't you?~ [rh#ad43]
@47 = ~It isn't exactly Cormanthor, is it?~ [rh#ad11]
@48 = ~Mmm, the sun sets, and the day truly begins.~ [rh#ad15]
@49 = ~Girl~
@50 = ~Tanya~
@51 = ~Tanya Damarov~
@52 = ~Zhentarim Guard~
@53 = ~Deryn~
@54 = ~Orlanna~
@55 = ~Salka~
@56 = ~Soargyl~
@57 = ~Talsar Soargyl~
@58 = ~Soargyl Guard~
@59 = ~Mikail~
@60 = ~Mikail Vasiliev~
@61 = ~Vasiliev Signet Ring~
@62 = ~This was once the signet ring of Adrian's grandfather, a minor lord of Zhentil Keep. While the ring has no magical properties, its significance to Adrian is obvious.~
@63 = ~Tanya's Documents~
@64 = ~These documents, discovered in Tanya's room in the Five Flagons, are apparently what Adrian was hoping to find.~
@65 = ~Adrian's Body~
@66 = ~Adrian was captured by Bodhi and infected with vampirism, forcing you to slay him. There may be some way to revive him, though you don't know what it would be.~
@67 = ~Headband~
@68 = ~Headband of Intellect~
@69 = ~This device is a light cord with a small gem set so that it rests upon the forehead of the wearer. Its purpose is uncertain.~
@70 = ~This device is a light cord with a small gem set so that it rests upon the forehead of the wearer. The headband adds to the wearer's Intelligence score in the form of an enhancement bonus of +1.

STATISTICS:

+1 to Intelligence~
@71 = ~Key~
@72 = ~This is a fairly rusty looking key. It looks like it might fit Adrian's manacles.~
@73 = ~The years following Adrian's travels with <CHARNAME> were surprisingly quiet. Finding himself with too many questions and no true answers, he soon gave up adventuring and took up residence near a temple of Azuth in Cimbar. A life of contemplation, however, ultimately proved unsuitable, and he was encouraged to leave the city after a violent clash with a Chessentan nobleman. Shortly after Bane's resurrection and the resurgence of his church, Adrian relocated to Waterdeep. He would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, Adrian remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. He never married nor had children of his own, though he eventually chose to take on apprentices. How he found time to teach them whilst embroiled in Waterdhavian intrigue is considered one of Faerun's greatest mysteries.~
@74 = ~The years following Adrian's travels with <CHARNAME> were surprisingly quiet. As she had promised, Jaheira accompanied him to Shadowdale, where he attempted to reconcile with his father. The road was as rocky as could be expected, and after a clash with a local Harper, Adrian was kindly invited to leave. He would remain on good terms with Jaheira in the following years and eventually established a functional relationship with his father, but his opinion of the Dale remained as low as it had ever been. Shortly after Bane's resurrection and the resurgence of his church, Adrian relocated to Waterdeep. He would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, Adrian remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. He never married nor had children of his own, though he eventually chose to take on apprentices. How he found time to teach them whilst embroiled in Waterdhavian intrigue is considered one of Faerun's greatest mysteries.~
@75 = ~Adrian's experiences with <CHARNAME> further embittered him. Never a great admirer of elves, he found his fury towards the late Irenicus turning more and more upon the people of Suldanessellar who, in his mind, had created the monster. Adrian wandered the northern lands for a time after his travels with <CHARNAME>, trying without success to alleviate his bitterness. In failure, he finally returned home to the Moonsea, where he truly came into his power. Taking advantage of the recent turmoil within the ranks of the Zhentarim, he lured away a number of members, promising them the wealth of Suldanessellar instead. This ultimately proved to be his undoing, as he would meet his end at the hands of the famous ranger Drizzt Do'Urden, on the very steps of the city he had once helped to save.~
@76 = ~Despite his assurances that he would survive without her, the months following <CHARNAME>'s ascension were surprisingly difficult for Adrian. He quickly fell out of contact with his former companions and soon left the Sword Coast altogether, taking up residence near a temple of Azuth in Cimbar instead. A life of contemplation, however, ultimately proved unsuitable, and he was encouraged to leave the city after a drunken altercation with a Chessentan nobleman. Shortly after Bane's resurrection and the resurgence of his church, Adrian relocated to Waterdeep. He would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, Adrian remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. It was ultimately Cyricists rather than Banites who caught up with Adrian. How they lured so powerful a mage to his death is uncertain, though it is a long established fact that any man can be bested. Their intent, however, was all too clear. When the clerics finally tossed the body onto the steps of <CHARNAME>'s temple, one laughingly claimed, "If that doesn't send a message, I don't know what will."~
@77 = ~Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. Concerned about a community's ability to tolerate a child of Bhaal, Adrian's own difficulties notwithstanding, the couple was reluctant to finally settle down in any one place. For a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he is said to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors. They never had children of their own, though Adrian eventually did choose to take on apprentices. "They're less of a time commitment," he would joke when asked about it. "And more importantly, I can kick them out if they annoy me."~
@78 = ~Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. Concerned about a community's ability to tolerate a child of Bhaal, Adrian's own difficulties notwithstanding, the couple was reluctant to finally settle down in any one place. For a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. Accompanied by Jaheira, they briefly traveled to Shadowdale, where Adrian attempted to reconcile with his father. The road was as rocky as could be expected, and after a clash with a local Harper, they were kindly invited to leave. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors. They never had children of their own, though Adrian eventually did choose to take on apprentices. "They're less of a time commitment," he would joke when asked about it. "And more importantly, I can kick them out if they annoy me."~
@79 = ~Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. They briefly returned to Athkatla, where they were married in a quiet, private ceremony. They were reluctant to settle down immediately, however, and for a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved and remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors. They never had children of their own, though Adrian eventually did choose to take on apprentices. "They're less of a time commitment," he would joke when asked about it. "And more importantly, I can kick them out if they annoy me."~
@80 = ~Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. They briefly returned to Athkatla, where they were married in a quiet, private ceremony. They were reluctant to settle down immediately, however, and for a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. Accompanied by Jaheira, they briefly traveled to Shadowdale, where Adrian attempted to reconcile with his father. The road was as rocky as could be expected, and after a clash with a local Harper, they were kindly invited to leave. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors. They never had children of their own, though Adrian eventually did choose to take on apprentices. "They're less of a time commitment," he would joke when asked about it. "And more importantly, I can kick them out if they annoy me."~
@81 = ~Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. Concerned about a community's ability to tolerate a child of Bhaal, Adrian's own difficulties notwithstanding, the couple was reluctant to finally settle down in any one place. For a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors... at least until the birth of their daughter. Despite his lukewarm assent to the concept of children, Adrian found the reality much more difficult to handle. He began drinking far more heavily than he ever had before, and he avoided the responsibilities of fatherhood as much as possible without running away entirely. His relationship with <CHARNAME> quickly deteriorated, though what ultimately became of them and their daughter, no tale tells.~
@82 = ~Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. Concerned about a community's ability to tolerate a child of Bhaal, Adrian's own difficulties notwithstanding, the couple was reluctant to finally settle down in any one place. For a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. Accompanied by Jaheira, they briefly traveled to Shadowdale, where Adrian attempted to reconcile with his father. The road was as rocky as could be expected, and after a clash with a local Harper, they were kindly invited to leave. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved while in the city and is said to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors, though the birth of their daughter sorely tested their relationship. Despite his lukewarm assent to the concept of children, Adrian found the reality much more difficult to handle, and he began to drink more heavily than he ever had before. Disturbed by this behavior, his own father unexpectedly came to Waterdeep to speak with him. Nobody outside of the family knows exactly what passed between them, but Adrian has not had a drop of wine to drink since. Despite the rocky beginning, he ultimately proved to be an attentive parent. Too attentive, perhaps, as their daughter grew up to be everything one might expect of a pampered young noblewoman with too much money and too much time...~
@83 = ~Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. They briefly returned to Athkatla, where they were married in a quiet, private ceremony. They were reluctant to settle down immediately, however, and for a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved while in the city and is said to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors... at least until the birth of their daughter. Despite his lukewarm assent to the concept of children, Adrian found the reality much more difficult to handle. He began drinking far more heavily than he ever had before, and he avoided the responsibilities of fatherhood as much as possible without running away entirely. His relationship with <CHARNAME> quickly deteriorated, though what ultimately became of them and their daughter, no tale tells.~
@84 = ~Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. They briefly returned to Athkatla, where they were married in a quiet, private ceremony. They were reluctant to settle down immediately, however, and for a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. Accompanied by Jaheira, they briefly traveled to Shadowdale, where Adrian attempted to reconcile with his father. The road was as rocky as could be expected, and after a clash with a local Harper, they were kindly invited to leave. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved while in the city and is said to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors, though the birth of their daughter sorely tested their relationship. Despite his lukewarm assent to the concept of children, Adrian found the reality much more difficult to handle, and he began to drink more heavily than he ever had before. Disturbed by this behavior, his own father unexpectedly came to Waterdeep to speak with him. Nobody outside of the family knows exactly what passed between them, but Adrian has not had a drop of wine to drink since. Despite the rocky beginning, he ultimately proved to be an attentive parent. Too attentive, perhaps, as their daughter grew up to be everything one might expect of a pampered young noblewoman with too much money and too much time...~
@85 = ~Change Adrian's class to Cleric/Mage~
@86 = ~Install alternate class for Adrian?~
@87 = ~Change Adrian's class to Mage/Thief~
setup.tp2
Спойлер
Показать
BACKUP ~adrian/backup~
AUTHOR ~kae@spellholdstudios.net~
VERSION ~v3.1~
README ~adrian/translations/%LANGUAGE%/Adrian_Readme.html~

ALWAYS
// Borrowed from Edwin Romance: convert strings to UTF-8 for BGEE/BG2EE

// setup.tra contains in game texts as well as installation texts
// and need to be converted
ACTION_DEFINE_ARRAY rh#noconvert BEGIN END
ACTION_DEFINE_ARRAY rh#reload BEGIN setup END

LAF HANDLE_CHARSETS
INT_VAR
infer_charset = 1
STR_VAR
tra_path = EVAL ~%MOD_FOLDER%/translations~
// charset_table = rh#charsets // Use HANDLE_CHARSETS built-in rule for charset choice
noconvert_array = rh#noconvert
reload_array = rh#reload
END
END

AUTO_TRA ~adrian/translations/%s~
LANGUAGE ~English~
~English~
~adrian/translations/english/setup.tra~
LANGUAGE ~French (Translated by Ixyon)~
~French~
~adrian/translations/french/setup.tra~

BEGIN @0 /* Adrian for BGII */
REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~mel01.cre~ @1 /* You must have Throne of Bhaal installed. */

APPEND ~STATE.IDS~ ~0x80101FEF CD_STATE_NOTVALID~
UNLESS ~CD_STATE_NOTVALID~

// Fixing Imoen's dialogue file
ACTION_IF FILE_EXISTS_IN_GAME ~mel01.cre~ THEN BEGIN
COPY_EXISTING ~interdia.2da~ ~override~
SET_2DA_ENTRY 17 1 2 ~BIMOEN2~ // fixes ToB version
BUT_ONLY_IF_IT_CHANGES
END ELSE BEGIN
APPEND ~interdia.2da~ ~IMOEN BIMOEN2~ // fixes SoA version
UNLESS ~BIMOEN2~
END

// Audio
COPY ~adrian/audio/rh#blank.mus~ ~music~

COPY_EXISTING ~songlist.2da~ ~override~
SET_2DA_ENTRY 0 2 3 ~rh#blank.mus~

LAF HANDLE_AUDIO END

COMPILE ~adrian/dialogue/rh#adr.d~
COMPILE ~adrian/dialogue/rh#adrj.d~
COMPILE ~adrian/dialogue/rh#adrp.d~
COMPILE ~adrian/dialogue/brh#adr.d~
COMPILE ~adrian/dialogue/rh#quest.d~

COMPILE ~adrian/scripts/rh#adr.baf~
COMPILE ~adrian/scripts/rh#adrd.baf~
COMPILE ~adrian/scripts/rh#tanya.baf~
COMPILE ~adrian/scripts/rh#orph.baf~
COMPILE ~adrian/scripts/rh#cut2.baf~
COMPILE ~adrian/scripts/rh#sgyl.baf~
COMPILE ~adrian/scripts/rh#sggrd.baf~
COMPILE ~adrian/scripts/rh#advmp.baf~
COMPILE ~adrian/scripts/rh#cut1.baf~
COMPILE ~adrian/scripts/rh#salk.baf~
COMPILE ~adrian/scripts/rh#orla.baf~
COMPILE ~adrian/scripts/rh#deryn.baf~
COMPILE ~adrian/scripts/rh#zhgrd.baf~
COMPILE ~adrian/scripts/rh#ercia.baf~

EXTEND_TOP ~ar0603.bcs~ ~adrian/scripts/AR0603.baf~
EXTEND_TOP ~ar0511.bcs~ ~adrian/scripts/AR0511.baf~
EXTEND_BOTTOM ~ar0700.bcs~ ~adrian/scripts/AR0700.baf~
EXTEND_BOTTOM ~ar0314.bcs~ ~adrian/scripts/ar0314.baf~
EXTEND_BOTTOM ~ar0515.bcs~ ~adrian/scripts/ar0515.baf~
EXTEND_BOTTOM ~ar0406.bcs~ ~adrian/scripts/ar0406.baf~
EXTEND_BOTTOM ~ar0809.bcs~ ~adrian/scripts/ar0809.baf~
EXTEND_BOTTOM ~duergar1.bcs~ ~adrian/scripts/rh#duergar1.baf~
EXTEND_BOTTOM ~baldur.bcs~ ~adrian/scripts/baldur.baf~
EXTEND_BOTTOM ~cleanse.bcs~ ~adrian/scripts/cleanse.baf~
EXTEND_BOTTOM ~bodhiamb.bcs~ ~adrian/scripts/bodhiamb.baf~
EXTEND_BOTTOM ~vampamb.bcs~ ~adrian/scripts/vampamb.baf~
EXTEND_BOTTOM ~bguard1.bcs~ ~adrian/scripts/rh#bguard1.baf~
EXTEND_BOTTOM ~anomen.bcs~ ~adrian/scripts/rh#anomen.baf~
EXTEND_BOTTOM ~edwin.bcs~ ~adrian/scripts/rh#edwin.baf~
EXTEND_BOTTOM ~haerdali.bcs~ ~adrian/scripts/rh#haerdalis.baf~
EXTEND_BOTTOM ~jaheira.bcs~ ~adrian/scripts/rh#jaheira.baf~
EXTEND_BOTTOM ~korgand.bcs~ ~adrian/scripts/rh#korgand.baf~
EXTEND_BOTTOM ~vicond.bcs~ ~adrian/scripts/rh#viconiad.baf~
EXTEND_BOTTOM ~yoshimo.bcs~ ~adrian/scripts/rh#yoshimo.baf~


// ToB
COMPILE ~adrian/dialogue/rh#ad25.d~
COMPILE ~adrian/dialogue/rh#ad25j.d~
COMPILE ~adrian/dialogue/rh#ad25p.d~
COMPILE ~adrian/dialogue/brh#ad25.d~

COMPILE ~adrian/scripts/rh#ad25.baf~
COMPILE ~adrian/scripts/rh#ad25d.baf~
COMPILE ~adrian/scripts/rh#cut4.baf~
EXTEND_BOTTOM ~edwi25.bcs~ ~adrian/scripts/rh#edw25.baf~
EXTEND_BOTTOM ~jahe25.bcs~ ~adrian/scripts/rh#jah25.baf~
EXTEND_TOP ~ar6200.bcs~ ~adrian/scripts/ar6200.baf~
EXTEND_BOTTOM ~cut218g.bcs~ ~adrian/scripts/rh#218.baf~

// BG2EE

ADD_JOURNAL @12 @61 @69 @77 USING ~adrian/translations/%LANGUAGE%/rh#adr.tra~
ADD_JOURNAL @32 @38 @82 @84 @89 @127 @129 @143 @147 @149 @151 @153 @155 @196 @197 @215 @226 @227 @249 @262 @264 USING ~adrian/translations/%LANGUAGE%/rh#quest.tra~
ADD_JOURNAL EXISTING TITLE (#74337) @23 @38 @67 USING ~adrian/translations/%LANGUAGE%/rh#adrp.tra~

ACTION_IF FILE_EXISTS_IN_GAME ~dorn10.cre~ THEN BEGIN
COMPILE ~adrian/bgee/dorn.d~
EXTEND_BOTTOM ~dorn.bcs~ ~adrian/bgee/scripts/dorn.baf~
END

ACTION_IF FILE_EXISTS_IN_GAME ~ohhex10.cre~ THEN BEGIN
COMPILE ~adrian/bgee/hexxat.d~
EXTEND_BOTTOM ~rh#adr.bcs~ ~adrian/bgee/scripts/hexxat.baf~
END

ACTION_IF FILE_EXISTS_IN_GAME ~neera10.cre~ THEN BEGIN
COMPILE ~adrian/bgee/neera.d~
EXTEND_TOP ~ohndenna.bcs~ ~adrian/bgee/scripts/ohndenna.baf~
END

ACTION_IF FILE_EXISTS_IN_GAME ~rasaad10.cre~ THEN BEGIN
COMPILE ~adrian/bgee/rasaad.d~
EXTEND_BOTTOM ~rh#adr.bcs~ ~adrian/bgee/scripts/rasaad.baf~
END

// Area stuff
COPY ~adrian/areas~ ~override~

APPEND ~mastarea.2da~
~RH#AD1 value~
UNLESS ~RH#AD1~

// Copying images and creatures

COPY ~adrian/images~ ~override~
ACTION_IF GAME_IS ~BG2EE~ THEN BEGIN
COPY ~adrian/bgee/images~ ~override~
END

COPY ~adrian/creatures/rh#adr.cre~ ~override/rh#adr.cre~
SAY NAME1 @2 /* Adrian */
SAY NAME2 @2 /* Adrian */
WRITE_ASCII 0X34 ~rh#adrS~ #8 //small portrait
WRITE_ASCII 0x3c ~rh#adrM~ #8 //medium portrait
SAY BIO @3 /* When asked about his past, ADRIAN smiles slightly and says that there are enough demons to face in the present without worrying about yesterday's as well. Given his recent enslavement, it would appear that he has more than a few of his own with which to contend. Despite his slippery responses, you eventually glean that he spent some time in Sembia, working as a hirespell wizard for a rising merchant prince. You quickly learn that further prodding will win you nothing but headaches. */
SAY MORALE @4 /* Oh, I don't think so. */
SAY HAPPY @5 /* I must admit, this is rather effective. */
SAY UNHAPPY_ANNOYED @6 /* Well, we certainly know how to waste our time. */
SAY UNHAPPY_SERIOUS @7 /* Is this sort of nonsense really necessary? */
SAY LEADER @8 /* Oh, I don't mind this at all. */
SAY TIRED @9 /* What is this, a Thayvian plantation? Couldn't we find an inn? */
SAY BORED @10 /* If I'm drunk again by the time you decide to do something, you've only yourself to blame. */
SAY DAMAGE @11 /* Damn! */
SAY DYING @12 /* No... not like this... */
SAY HURT @13 /* Where's a damn cleric when I need one? */
SAY AREA_FOREST @14 /* It's not exactly Cormanthor, is it? */
SAY AREA_CITY @15 /* Ah, the sights and smells of the city... I could do without the latter. */
SAY AREA_DUNGEON @16 /* Quite the setting... I'm beginning to wish we'd simply paid someone to do this for us. */
SAY AREA_DAY @17 /* A lovely day, isn't it? Shame about the locale. */
SAY AREA_NIGHT @18 /* Mmm... the sun sets, and the day truly begins. */
SAY CRITICAL_HIT @19 /* That should just about finish this. */
SAY CRITICAL_MISS @20 /* Dammit! */
SAY TARGET_IMMUNE @21 /* Oh, this is working wonderfully. If you don't find me a better weapon soon, I might as well just sit in a corner and watch. */
SAY INVENTORY_FULL @22 /* I'm a mage, not a pack mule. */
SAY SPELL_DISRUPTED @23 /* Some cover over here, if you don't mind... */
SAY SET_A_TRAP @24 /* This is sure to be entertaining. */
SAY HIDDEN_IN_SHADOWS @25 /* It's not quite invisibility, but I suppose it'll do. */
SAY PICKED_POCKET @26 /* Well, what have we here? */
SAY BATTLE_CRY1 @27 /* To the Abyss with you! */
SAY BATTLE_CRY2 @28 /* No mercy for scum like this! */
SAY BATTLE_CRY3 @29 /* Die, already! */
SAY BATTLE_CRY4 @30 /* I can already count the gold. */
SAY BATTLE_CRY5 @31 /* Don't even bother to run. */
SAY SELECT_COMMON1 @32 /* Yes? */
SAY SELECT_COMMON2 @33 /* What is it? */
SAY SELECT_COMMON3 @34 /* Speak up. */
SAY SELECT_COMMON4 @35 /* What now? */
SAY SELECT_COMMON5 @36 /* Spit it out already. */
SAY SELECT_COMMON6 @37 /* Hmm? */
SAY SELECT_ACTION1 @38 /* Certainly. */
SAY SELECT_ACTION2 @39 /* Of course. */
SAY SELECT_ACTION3 @40 /* If you insist. And you always do, don't you? */
SAY SELECT_ACTION4 @41 /* A waste of a mage's talents, if you ask me. */
SAY SELECT_ACTION5 @42 /* Yes, yes, yes. I'm working on it. */
SAY SELECT_ACTION6 @43 /* Oh, not this again. */
SAY SELECT_ACTION7 @44 /* You can do better than that. */
SAY SELECT_RARE1 @45 /* Go point that thing at someone else. */
SAY SELECT_RARE2 @46 /* Well, you do have a way with words, don't you? */

COPY ~adrian/creatures/rh#adr25.cre~ ~override/rh#adr25.cre~
SAY NAME1 @2 /* Adrian */
SAY NAME2 @2 /* Adrian */
WRITE_ASCII 0X34 ~rh#adrS~ #8 //small portrait
WRITE_ASCII 0x3c ~rh#adrM~ #8 //medium portrait
SAY BIO @3 /* When asked about his past, ADRIAN smiles slightly and says that there are enough demons to face in the present without worrying about yesterday's as well. Given his recent enslavement, it would appear that he has more than a few of his own with which to contend. Despite his slippery responses, you eventually glean that he spent some time in Sembia, working as a hirespell wizard for a rising merchant prince. You quickly learn that further prodding will win you nothing but headaches. */
SAY MORALE @4 /* Oh, I don't think so. */
SAY HAPPY @5 /* I must admit, this is rather effective. */
SAY UNHAPPY_ANNOYED @6 /* Well, we certainly know how to waste our time. */
SAY UNHAPPY_SERIOUS @7 /* Is this sort of nonsense really necessary? */
SAY LEADER @8 /* Oh, I don't mind this at all. */
SAY TIRED @9 /* What is this, a Thayvian plantation? Couldn't we find an inn? */
SAY BORED @10 /* If I'm drunk again by the time you decide to do something, you've only yourself to blame. */
SAY DAMAGE @11 /* Damn! */
SAY DYING @12 /* No... not like this... */
SAY HURT @13 /* Where's a damn cleric when I need one? */
SAY AREA_FOREST @47 /* It isn't exactly Cormanthor, is it? */
SAY AREA_CITY @15 /* Ah, the sights and smells of the city... I could do without the latter. */
SAY AREA_DUNGEON @16 /* Quite the setting... I'm beginning to wish we'd simply paid someone to do this for us. */
SAY AREA_DAY @17 /* A lovely day, isn't it? Shame about the locale. */
SAY AREA_NIGHT @48 /* Mmm, the sun sets, and the day truly begins. */
SAY CRITICAL_HIT @19 /* That should just about finish this. */
SAY CRITICAL_MISS @20 /* Dammit! */
SAY TARGET_IMMUNE @21 /* Oh, this is working wonderfully. If you don't find me a better weapon soon, I might as well just sit in a corner and watch. */
SAY INVENTORY_FULL @22 /* I'm a mage, not a pack mule. */
SAY SPELL_DISRUPTED @23 /* Some cover over here, if you don't mind... */
SAY SET_A_TRAP @24 /* This is sure to be entertaining. */
SAY HIDDEN_IN_SHADOWS @25 /* It's not quite invisibility, but I suppose it'll do. */
SAY PICKED_POCKET @26 /* Well, what have we here? */
SAY BATTLE_CRY1 @27 /* To the Abyss with you! */
SAY BATTLE_CRY2 @28 /* No mercy for scum like this! */
SAY BATTLE_CRY3 @29 /* Die, already! */
SAY BATTLE_CRY4 @30 /* I can already count the gold. */
SAY BATTLE_CRY5 @31 /* Don't even bother to run. */
SAY SELECT_COMMON1 @32 /* Yes? */
SAY SELECT_COMMON2 @33 /* What is it? */
SAY SELECT_COMMON3 @34 /* Speak up. */
SAY SELECT_COMMON4 @35 /* What now? */
SAY SELECT_COMMON5 @36 /* Spit it out already. */
SAY SELECT_COMMON6 @37 /* Hmm? */
SAY SELECT_ACTION1 @38 /* Certainly. */
SAY SELECT_ACTION2 @39 /* Of course. */
SAY SELECT_ACTION3 @40 /* If you insist. And you always do, don't you? */
SAY SELECT_ACTION4 @41 /* A waste of a mage's talents, if you ask me. */
SAY SELECT_ACTION5 @42 /* Yes, yes, yes. I'm working on it. */
SAY SELECT_ACTION6 @43 /* Oh, not this again. */
SAY SELECT_ACTION7 @44 /* You can do better than that. */
SAY SELECT_RARE1 @45 /* Go point that thing at someone else. */
SAY SELECT_RARE2 @46 /* Well, you do have a way with words, don't you? */

// Orphan:
COPY_EXISTING ~burch2.cre~ ~override/rh#orph.cre~
SAY NAME1 @49 /* Girl */
SAY NAME2 @49 /* Girl */
WRITE_EVALUATED_ASCII DIALOG ~%DEST_RES%~ #8
WRITE_EVALUATED_ASCII DEATHVAR ~%DEST_RES%~ #32
WRITE_EVALUATED_ASCII SCRIPT_OVERRIDE ~%DEST_RES%~ #8
WRITE_EVALUATED_ASCII SCRIPT_DEFAULT ~~ #8

// Tanya:
COPY ~adrian/creatures/rh#tanya.cre~ ~override~
SAY NAME1 @50 /* Tanya */
SAY NAME2 @51 /* Tanya Damarov */
WRITE_EVALUATED_ASCII DIALOG ~rh#tanya~ #8
WRITE_EVALUATED_ASCII DEATHVAR ~rh#Tanya~ #32
WRITE_EVALUATED_ASCII SCRIPT_OVERRIDE ~rh#tanya~ #8
WRITE_EVALUATED_ASCII SCRIPT_DEFAULT ~~ #8
ADD_CRE_ITEM ~chan08~ #0 #0 #0 ~NONE~ ~armor~
ADD_CRE_ITEM ~blun15~ #0 #0 #0 ~NONE~ ~weapon1~ EQUIP
ADD_CRE_ITEM ~potn52~ #0 #0 #0 ~IDENTIFIED~ ~inv1~
ADD_CRE_ITEM ~potn21~ #0 #0 #0 ~NONE~ ~inv2~

// Tanya's guards: thief8 (x2)
COPY_EXISTING ~ffcust01.cre~ ~override/rh#zhgrd.cre~
SAY NAME1 @52 /* Zhentarim Guard */
SAY NAME2 @52 /* Zhentarim Guard */
WRITE_EVALUATED_ASCII DIALOG ~%DEST_RES%~ #8
WRITE_EVALUATED_ASCII DEATHVAR ~%DEST_RES%~ #32
WRITE_EVALUATED_ASCII SCRIPT_OVERRIDE ~%DEST_RES%~ #8
WRITE_EVALUATED_ASCII SCRIPT_DEFAULT ~~ #8

// Spies:
COPY_EXISTING ~ffcust01.cre~ ~override/rh#deryn.cre~
SAY NAME1 @53 /* Deryn */
SAY NAME2 @53 /* Deryn */
WRITE_EVALUATED_ASCII DIALOG ~rh#dery~ #8
WRITE_EVALUATED_ASCII DEATHVAR ~rh#Deryn~ #32
WRITE_EVALUATED_ASCII SCRIPT_OVERRIDE ~%DEST_RES%~ #8
WRITE_EVALUATED_ASCII SCRIPT_DEFAULT ~~ #8
ADD_CRE_ITEM ~potn10~ #0 #0 #0 ~NONE~ ~inv1~

COPY_EXISTING ~thief3.cre~ ~override/rh#orla.cre~
SAY NAME1 @54 /* Orlanna */
SAY NAME2 @54 /* Orlanna */
WRITE_EVALUATED_ASCII DIALOG ~%DEST_RES%~ #8
WRITE_EVALUATED_ASCII DEATHVAR ~rh#Orlanna~ #32
WRITE_EVALUATED_ASCII SCRIPT_OVERRIDE ~%DEST_RES%~ #8
WRITE_EVALUATED_ASCII SCRIPT_DEFAULT ~~ #8

COPY_EXISTING ~thief3.cre~ ~override/rh#salk.cre~
SAY NAME1 @55 /* Salka */
SAY NAME2 @55 /* Salka */
WRITE_EVALUATED_ASCII DIALOG ~%DEST_RES%~ #8
WRITE_EVALUATED_ASCII DEATHVAR ~rh#Salka~ #32
WRITE_EVALUATED_ASCII SCRIPT_OVERRIDE ~%DEST_RES%~ #8
WRITE_EVALUATED_ASCII SCRIPT_DEFAULT ~~ #8

// Soargyl:
COPY ~adrian/creatures/rh#sgyl.cre~ ~override~
SAY NAME1 @56 /* Soargyl */
SAY NAME2 @57 /* Talsar Soargyl */
WRITE_EVALUATED_ASCII DIALOG ~rh#sgyl~ #8
WRITE_EVALUATED_ASCII DEATHVAR ~rh#sgyl~ #32
WRITE_EVALUATED_ASCII SCRIPT_OVERRIDE ~rh#sgyl~ #8
WRITE_EVALUATED_ASCII SCRIPT_DEFAULT ~~ #8
ADD_CRE_ITEM ~rh#hdbd~ #0 #0 #0 ~NONE~ ~helmet~
ADD_CRE_ITEM ~dagg24~ #0 #0 #0 ~NONE~ ~weapon1~ EQUIP
ADD_CRE_ITEM ~potn52~ #0 #0 #0 ~IDENTIFIED~ ~inv1~
ADD_CRE_ITEM ~potn37~ #0 #0 #0 ~NONE~ ~inv2~

// Soargyl's guards: trfuedo3
COPY_EXISTING ~trfued03.cre~ ~override/rh#sggrd.cre~
SAY NAME1 @58 /* Soargyl Guard */
SAY NAME2 @58 /* Soargyl Guard */
WRITE_EVALUATED_ASCII DIALOG ~%DEST_RES%~ #8
WRITE_EVALUATED_ASCII DEATHVAR ~%DEST_RES%~ #32
WRITE_EVALUATED_ASCII SCRIPT_OVERRIDE ~%DEST_RES%~ #8
WRITE_EVALUATED_ASCII SCRIPT_DEFAULT ~~ #8


// Vampire Adrian
COPY_EXISTING ~vampano.cre~ ~override/rh#advmp.cre~
SAY NAME1 @2 /* Adrian */
SAY NAME2 @2 /* Adrian */
WRITE_EVALUATED_ASCII DIALOG ~rh#vadr~ #8
WRITE_EVALUATED_ASCII DEATHVAR ~%DEST_RES%~ #32
WRITE_EVALUATED_ASCII SCRIPT_OVERRIDE ~%DEST_RES%~ #8
WRITE_BYTE 0x0237 2
WRITE_BYTE 0x0275 2
WRITE_ASCII 0x0034 ~rh#adrs~ #8
WRITE_ASCII 0x003c ~rh#adrm~ #8
REPLACE_CRE_ITEM ~RH#ADBDY~ #0 #0 #0 ~IDENTIFIED~ ~QITEM1~


// Wraith Scene
COPY_EXISTING ~degard.cre~ ~override/rh#mikai.cre~
SAY NAME1 @59 /* Mikail */
SAY NAME2 @60 /* Mikail Vasiliev */
WRITE_EVALUATED_ASCII DIALOG ~rh#mikai~ #8
WRITE_EVALUATED_ASCII DEATHVAR ~rh#mikai~ #32
WRITE_EVALUATED_ASCII SCRIPT_OVERRIDE ~%DEST_RES%~ #8


COPY_EXISTING ~duergar1.cre~ ~override~
ADD_CRE_ITEM ~rh#key~ #0 #0 #0 ~IDENTIFIED~ ~inv10~


COPY_EXISTING ~ffcust01.cre~ ~override~
WRITE_EVALUATED_ASCII SCRIPT_OVERRIDE ~rh#ercia~ #8

// Items

COPY ~Adrian/Items/rh#adrng.itm~ ~override~
SAY NAME1 @61 /* Vasiliev Signet Ring */
SAY NAME2 @61 /* Vasiliev Signet Ring */
SAY DESC @62 /* This was once the signet ring of Adrian's grandfather, a minor lord of Zhentil Keep. While the ring has no magical properties, its significance to Adrian is obvious. */

COPY ~Adrian/Items/rh#note.itm~ ~override~
SAY NAME1 @63 /* Tanya's Documents */
SAY NAME2 @63 /* Tanya's Documents */
SAY DESC @64 /* These documents, discovered in Tanya's room in the Five Flagons, are apparently what Adrian was hoping to find. */

COPY ~Adrian/Items/rh#adbdy.itm~ ~override~
SAY NAME1 @65 /* Adrian's Body */
SAY NAME2 @65 /* Adrian's Body */
SAY DESC @66 /* Adrian was captured by Bodhi and infected with vampirism, forcing you to slay him. There may be some way to revive him, though you don't know what it would be. */

COPY ~Adrian/Items/rh#hdbd.itm~ ~override~
SAY NAME1 @67 /* Headband */
SAY NAME2 @68 /* Headband of Intellect */
SAY UNIDENTIFIED_DESC @69 /* This device is a light cord with a small gem set so that it rests upon the forehead of the wearer. Its purpose is uncertain. */
SAY DESC @70 /* This device is a light cord with a small gem set so that it rests upon the forehead of the wearer. The headband adds to the wearer's Intelligence score in the form of an enhancement bonus of +1.

STATISTICS:

+1 to Intelligence */

COPY_EXISTING ~key09.itm~ ~override/rh#key.itm~
SAY NAME1 @71 /* Key */
SAY NAME2 @71 /* Key */
SAY DESC @72 /* This is a fairly rusty looking key. It looks like it might fit Adrian's manacles. */


APPEND ~pdialog.2da~
~rh#Adrian rh#adrP rh#adrj rh#adrD rh#ad25p rh#ad25j rh#ad25d rh#ad25~
UNLESS ~rh#Adrian~

APPEND ~interdia.2da~
~rh#Adrian brh#adr brh#ad25~
UNLESS ~rh#Adrian~


// Epilogues

// 1. non-romanced, lawful neutral, Jaheira not in party.

COPY ~Adrian/epilogue/rh#adrep.2da~ ~override/rh#end1.2da~
REPLACE ~99999~ @73 /* The years following Adrian's travels with <CHARNAME> were surprisingly quiet. Finding himself with too many questions and no true answers, he soon gave up adventuring and took up residence near a temple of Azuth in Cimbar. A life of contemplation, however, ultimately proved unsuitable, and he was encouraged to leave the city after a violent clash with a Chessentan nobleman. Shortly after Bane's resurrection and the resurgence of his church, Adrian relocated to Waterdeep. He would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, Adrian remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. He never married nor had children of his own, though he eventually chose to take on apprentices. How he found time to teach them whilst embroiled in Waterdhavian intrigue is considered one of Faerun's greatest mysteries. */

// 2. non-romanced, Jaheira in party.

COPY ~Adrian/epilogue/rh#adrep.2da~ ~override/rh#end2.2da~
REPLACE ~99999~ @74 /* The years following Adrian's travels with <CHARNAME> were surprisingly quiet. As she had promised, Jaheira accompanied him to Shadowdale, where he attempted to reconcile with his father. The road was as rocky as could be expected, and after a clash with a local Harper, Adrian was kindly invited to leave. He would remain on good terms with Jaheira in the following years and eventually established a functional relationship with his father, but his opinion of the Dale remained as low as it had ever been. Shortly after Bane's resurrection and the resurgence of his church, Adrian relocated to Waterdeep. He would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, Adrian remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. He never married nor had children of his own, though he eventually chose to take on apprentices. How he found time to teach them whilst embroiled in Waterdhavian intrigue is considered one of Faerun's greatest mysteries. */

// 3. lawful evil.

COPY ~Adrian/epilogue/rh#adrep.2da~ ~override/rh#end3.2da~
REPLACE ~99999~ @75 /* Adrian's experiences with <CHARNAME> further embittered him. Never a great admirer of elves, he found his fury towards the late Irenicus turning more and more upon the people of Suldanessellar who, in his mind, had created the monster. Adrian wandered the northern lands for a time after his travels with <CHARNAME>, trying without success to alleviate his bitterness. In failure, he finally returned home to the Moonsea, where he truly came into his power. Taking advantage of the recent turmoil within the ranks of the Zhentarim, he lured away a number of members, promising them the wealth of Suldanessellar instead. This ultimately proved to be his undoing, as he would meet his end at the hands of the famous ranger Drizzt Do'Urden, on the very steps of the city he had once helped to save. */

// 4. romanced, PC ascended.

COPY ~Adrian/epilogue/rh#adrep.2da~ ~override/rh#end4.2da~
REPLACE ~99999~ @76 /* Despite his assurances that he would survive without her, the months following <CHARNAME>'s ascension were surprisingly difficult for Adrian. He quickly fell out of contact with his former companions and soon left the Sword Coast altogether, taking up residence near a temple of Azuth in Cimbar instead. A life of contemplation, however, ultimately proved unsuitable, and he was encouraged to leave the city after a drunken altercation with a Chessentan nobleman. Shortly after Bane's resurrection and the resurgence of his church, Adrian relocated to Waterdeep. He would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, Adrian remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. It was ultimately Cyricists rather than Banites who caught up with Adrian. How they lured so powerful a mage to his death is uncertain, though it is a long established fact that any man can be bested. Their intent, however, was all too clear. When the clerics finally tossed the body onto the steps of <CHARNAME>'s temple, one laughingly claimed, "If that doesn't send a message, I don't know what will." */

// 5. romanced, unmarried, no children, Jaheira not in party.

COPY ~Adrian/epilogue/rh#adrep.2da~ ~override/rh#end5.2da~
REPLACE ~99999~ @77 /* Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. Concerned about a community's ability to tolerate a child of Bhaal, Adrian's own difficulties notwithstanding, the couple was reluctant to finally settle down in any one place. For a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he is said to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors. They never had children of their own, though Adrian eventually did choose to take on apprentices. "They're less of a time commitment," he would joke when asked about it. "And more importantly, I can kick them out if they annoy me." */

// 6. romanced, unmarried, no children, Jaheira in party.

COPY ~Adrian/epilogue/rh#adrep.2da~ ~override/rh#end6.2da~
REPLACE ~99999~ @78 /* Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. Concerned about a community's ability to tolerate a child of Bhaal, Adrian's own difficulties notwithstanding, the couple was reluctant to finally settle down in any one place. For a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. Accompanied by Jaheira, they briefly traveled to Shadowdale, where Adrian attempted to reconcile with his father. The road was as rocky as could be expected, and after a clash with a local Harper, they were kindly invited to leave. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors. They never had children of their own, though Adrian eventually did choose to take on apprentices. "They're less of a time commitment," he would joke when asked about it. "And more importantly, I can kick them out if they annoy me." */

// 7. married, no children, Jaheira not in party.

COPY ~Adrian/epilogue/rh#adrep.2da~ ~override/rh#end7.2da~
REPLACE ~99999~ @79 /* Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. They briefly returned to Athkatla, where they were married in a quiet, private ceremony. They were reluctant to settle down immediately, however, and for a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved and remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors. They never had children of their own, though Adrian eventually did choose to take on apprentices. "They're less of a time commitment," he would joke when asked about it. "And more importantly, I can kick them out if they annoy me." */

// 8. married, no children, Jaheira in party.

COPY ~Adrian/epilogue/rh#adrep.2da~ ~override/rh#end8.2da~
REPLACE ~99999~ @80 /* Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. They briefly returned to Athkatla, where they were married in a quiet, private ceremony. They were reluctant to settle down immediately, however, and for a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. Accompanied by Jaheira, they briefly traveled to Shadowdale, where Adrian attempted to reconcile with his father. The road was as rocky as could be expected, and after a clash with a local Harper, they were kindly invited to leave. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors. They never had children of their own, though Adrian eventually did choose to take on apprentices. "They're less of a time commitment," he would joke when asked about it. "And more importantly, I can kick them out if they annoy me." */

// 9. unmarried, one child, Jaheira not in party.

COPY ~Adrian/epilogue/rh#adrep.2da~ ~override/rh#end9.2da~
REPLACE ~99999~ @81 /* Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. Concerned about a community's ability to tolerate a child of Bhaal, Adrian's own difficulties notwithstanding, the couple was reluctant to finally settle down in any one place. For a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved and is believed to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors... at least until the birth of their daughter. Despite his lukewarm assent to the concept of children, Adrian found the reality much more difficult to handle. He began drinking far more heavily than he ever had before, and he avoided the responsibilities of fatherhood as much as possible without running away entirely. His relationship with <CHARNAME> quickly deteriorated, though what ultimately became of them and their daughter, no tale tells. */

// 10. unmarried, one child, Jaheira in party.

COPY ~Adrian/epilogue/rh#adrep.2da~ ~override/rh#end10.2da~
REPLACE ~99999~ @82 /* Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. Concerned about a community's ability to tolerate a child of Bhaal, Adrian's own difficulties notwithstanding, the couple was reluctant to finally settle down in any one place. For a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. Accompanied by Jaheira, they briefly traveled to Shadowdale, where Adrian attempted to reconcile with his father. The road was as rocky as could be expected, and after a clash with a local Harper, they were kindly invited to leave. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved while in the city and is said to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors, though the birth of their daughter sorely tested their relationship. Despite his lukewarm assent to the concept of children, Adrian found the reality much more difficult to handle, and he began to drink more heavily than he ever had before. Disturbed by this behavior, his own father unexpectedly came to Waterdeep to speak with him. Nobody outside of the family knows exactly what passed between them, but Adrian has not had a drop of wine to drink since. Despite the rocky beginning, he ultimately proved to be an attentive parent. Too attentive, perhaps, as their daughter grew up to be everything one might expect of a pampered young noblewoman with too much money and too much time... */

// 11. married, one child, Jaheira not in party.

COPY ~Adrian/epilogue/rh#adrep.2da~ ~override/rh#end11.2da~
REPLACE ~99999~ @83 /* Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. They briefly returned to Athkatla, where they were married in a quiet, private ceremony. They were reluctant to settle down immediately, however, and for a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved while in the city and is said to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors... at least until the birth of their daughter. Despite his lukewarm assent to the concept of children, Adrian found the reality much more difficult to handle. He began drinking far more heavily than he ever had before, and he avoided the responsibilities of fatherhood as much as possible without running away entirely. His relationship with <CHARNAME> quickly deteriorated, though what ultimately became of them and their daughter, no tale tells. */

// 12. married, one child, Jaheira in party.

COPY ~Adrian/epilogue/rh#adrep.2da~ ~override/rh#end12.2da~
REPLACE ~99999~ @84 /* Mere days after the final defeat of Melissan, <CHARNAME> and Adrian put Tethyr behind them. They briefly returned to Athkatla, where they were married in a quiet, private ceremony. They were reluctant to settle down immediately, however, and for a short time, their days together resembled a long (if somewhat tempestuous) honeymoon. Accompanied by Jaheira, they briefly traveled to Shadowdale, where Adrian attempted to reconcile with his father. The road was as rocky as could be expected, and after a clash with a local Harper, they were kindly invited to leave. It was shortly after Bane's resurrection and the resurgence of his church that the pair finally established themselves in Waterdeep. Adrian would claim the two incidents unrelated, but most believed that for his own protection, he had entered into an arrangement with the Blackstaff. While the truth of this is uncertain, he remained well behaved while in the city and is said to have kept his dealings with the Waterdhavian underworld reasonably limited. The stories concerning <CHARNAME> herself were considerably more fanciful, however. Half the populace was convinced that she had become one of the Masked Lords of Waterdeep. Others just as happily speculated that she had played everyone for a fool and taken over the criminal underworld. No few insisted that both claims were true. Despite the increasingly wild rumors, <CHARNAME> and Adrian enjoyed life in the City of Splendors, though the birth of their daughter sorely tested their relationship. Despite his lukewarm assent to the concept of children, Adrian found the reality much more difficult to handle, and he began to drink more heavily than he ever had before. Disturbed by this behavior, his own father unexpectedly came to Waterdeep to speak with him. Nobody outside of the family knows exactly what passed between them, but Adrian has not had a drop of wine to drink since. Despite the rocky beginning, he ultimately proved to be an attentive parent. Too attentive, perhaps, as their daughter grew up to be everything one might expect of a pampered young noblewoman with too much money and too much time... */


BEGIN @85 /* Change Adrian's class to Cleric/Mage */
SUBCOMPONENT @86 /* Install alternate class for Adrian? */

COPY ~adrian/creatures/rh#adr1.cre~ ~override/rh#adr.cre~
SAY NAME1 @2 /* Adrian */
SAY NAME2 @2 /* Adrian */
WRITE_ASCII 0X34 ~rh#adrS~ #8 //small portrait
WRITE_ASCII 0x3c ~rh#adrM~ #8 //medium portrait
SAY BIO @3 /* When asked about his past, ADRIAN smiles slightly and says that there are enough demons to face in the present without worrying about yesterday's as well. Given his recent enslavement, it would appear that he has more than a few of his own with which to contend. Despite his slippery responses, you eventually glean that he spent some time in Sembia, working as a hirespell wizard for a rising merchant prince. You quickly learn that further prodding will win you nothing but headaches. */
SAY MORALE @4 /* Oh, I don't think so. */
SAY HAPPY @5 /* I must admit, this is rather effective. */
SAY UNHAPPY_ANNOYED @6 /* Well, we certainly know how to waste our time. */
SAY UNHAPPY_SERIOUS @7 /* Is this sort of nonsense really necessary? */
SAY LEADER @8 /* Oh, I don't mind this at all. */
SAY TIRED @9 /* What is this, a Thayvian plantation? Couldn't we find an inn? */
SAY BORED @10 /* If I'm drunk again by the time you decide to do something, you've only yourself to blame. */
SAY DAMAGE @11 /* Damn! */
SAY DYING @12 /* No... not like this... */
SAY HURT @13 /* Where's a damn cleric when I need one? */
SAY AREA_FOREST @14 /* It's not exactly Cormanthor, is it? */
SAY AREA_CITY @15 /* Ah, the sights and smells of the city... I could do without the latter. */
SAY AREA_DUNGEON @16 /* Quite the setting... I'm beginning to wish we'd simply paid someone to do this for us. */
SAY AREA_DAY @17 /* A lovely day, isn't it? Shame about the locale. */
SAY AREA_NIGHT @48 /* Mmm, the sun sets, and the day truly begins. */
SAY CRITICAL_HIT @19 /* That should just about finish this. */
SAY CRITICAL_MISS @20 /* Dammit! */
SAY TARGET_IMMUNE @21 /* Oh, this is working wonderfully. If you don't find me a better weapon soon, I might as well just sit in a corner and watch. */
SAY INVENTORY_FULL @22 /* I'm a mage, not a pack mule. */
SAY SPELL_DISRUPTED @23 /* Some cover over here, if you don't mind... */
SAY SET_A_TRAP @24 /* This is sure to be entertaining. */
SAY HIDDEN_IN_SHADOWS @25 /* It's not quite invisibility, but I suppose it'll do. */
SAY PICKED_POCKET @26 /* Well, what have we here? */
SAY BATTLE_CRY1 @27 /* To the Abyss with you! */
SAY BATTLE_CRY2 @28 /* No mercy for scum like this! */
SAY BATTLE_CRY3 @29 /* Die, already! */
SAY BATTLE_CRY4 @30 /* I can already count the gold. */
SAY BATTLE_CRY5 @31 /* Don't even bother to run. */
SAY SELECT_COMMON1 @32 /* Yes? */
SAY SELECT_COMMON2 @33 /* What is it? */
SAY SELECT_COMMON3 @34 /* Speak up. */
SAY SELECT_COMMON4 @35 /* What now? */
SAY SELECT_COMMON5 @36 /* Spit it out already. */
SAY SELECT_COMMON6 @37 /* Hmm? */
SAY SELECT_ACTION1 @38 /* Certainly. */
SAY SELECT_ACTION2 @39 /* Of course. */
SAY SELECT_ACTION3 @40 /* If you insist. And you always do, don't you? */
SAY SELECT_ACTION4 @41 /* A waste of a mage's talents, if you ask me. */
SAY SELECT_ACTION5 @42 /* Yes, yes, yes. I'm working on it. */
SAY SELECT_ACTION6 @43 /* Oh, not this again. */
SAY SELECT_ACTION7 @44 /* You can do better than that. */
SAY SELECT_RARE1 @45 /* Go point that thing at someone else. */
SAY SELECT_RARE2 @46 /* Well, you do have a way with words, don't you? */

COPY ~adrian/creatures/rh#ad25c.cre~ ~override/rh#adr25.cre~
SAY NAME1 @2 /* Adrian */
SAY NAME2 @2 /* Adrian */
WRITE_ASCII 0X34 ~rh#adrS~ #8 //small portrait
WRITE_ASCII 0x3c ~rh#adrM~ #8 //medium portrait
SAY BIO @3 /* When asked about his past, ADRIAN smiles slightly and says that there are enough demons to face in the present without worrying about yesterday's as well. Given his recent enslavement, it would appear that he has more than a few of his own with which to contend. Despite his slippery responses, you eventually glean that he spent some time in Sembia, working as a hirespell wizard for a rising merchant prince. You quickly learn that further prodding will win you nothing but headaches. */
SAY MORALE @4 /* Oh, I don't think so. */
SAY HAPPY @5 /* I must admit, this is rather effective. */
SAY UNHAPPY_ANNOYED @6 /* Well, we certainly know how to waste our time. */
SAY UNHAPPY_SERIOUS @7 /* Is this sort of nonsense really necessary? */
SAY LEADER @8 /* Oh, I don't mind this at all. */
SAY TIRED @9 /* What is this, a Thayvian plantation? Couldn't we find an inn? */
SAY BORED @10 /* If I'm drunk again by the time you decide to do something, you've only yourself to blame. */
SAY DAMAGE @11 /* Damn! */
SAY DYING @12 /* No... not like this... */
SAY HURT @13 /* Where's a damn cleric when I need one? */
SAY AREA_FOREST @14 /* It's not exactly Cormanthor, is it? */
SAY AREA_CITY @15 /* Ah, the sights and smells of the city... I could do without the latter. */
SAY AREA_DUNGEON @16 /* Quite the setting... I'm beginning to wish we'd simply paid someone to do this for us. */
SAY AREA_DAY @17 /* A lovely day, isn't it? Shame about the locale. */
SAY AREA_NIGHT @48 /* Mmm, the sun sets, and the day truly begins. */
SAY CRITICAL_HIT @19 /* That should just about finish this. */
SAY CRITICAL_MISS @20 /* Dammit! */
SAY TARGET_IMMUNE @21 /* Oh, this is working wonderfully. If you don't find me a better weapon soon, I might as well just sit in a corner and watch. */
SAY INVENTORY_FULL @22 /* I'm a mage, not a pack mule. */
SAY SPELL_DISRUPTED @23 /* Some cover over here, if you don't mind... */
SAY SET_A_TRAP @24 /* This is sure to be entertaining. */
SAY HIDDEN_IN_SHADOWS @25 /* It's not quite invisibility, but I suppose it'll do. */
SAY PICKED_POCKET @26 /* Well, what have we here? */
SAY BATTLE_CRY1 @27 /* To the Abyss with you! */
SAY BATTLE_CRY2 @28 /* No mercy for scum like this! */
SAY BATTLE_CRY3 @29 /* Die, already! */
SAY BATTLE_CRY4 @30 /* I can already count the gold. */
SAY BATTLE_CRY5 @31 /* Don't even bother to run. */
SAY SELECT_COMMON1 @32 /* Yes? */
SAY SELECT_COMMON2 @33 /* What is it? */
SAY SELECT_COMMON3 @34 /* Speak up. */
SAY SELECT_COMMON4 @35 /* What now? */
SAY SELECT_COMMON5 @36 /* Spit it out already. */
SAY SELECT_COMMON6 @37 /* Hmm? */
SAY SELECT_ACTION1 @38 /* Certainly. */
SAY SELECT_ACTION2 @39 /* Of course. */
SAY SELECT_ACTION3 @40 /* If you insist. And you always do, don't you? */
SAY SELECT_ACTION4 @41 /* A waste of a mage's talents, if you ask me. */
SAY SELECT_ACTION5 @42 /* Yes, yes, yes. I'm working on it. */
SAY SELECT_ACTION6 @43 /* Oh, not this again. */
SAY SELECT_ACTION7 @44 /* You can do better than that. */
SAY SELECT_RARE1 @45 /* Go point that thing at someone else. */
SAY SELECT_RARE2 @46 /* Well, you do have a way with words, don't you? */

BEGIN @87 /* Change Adrian's class to Mage/Thief */
SUBCOMPONENT @86 /* Install alternate class for Adrian? */

COPY ~adrian/creatures/rh#adr2.cre~ ~override/rh#adr.cre~
SAY NAME1 @2 /* Adrian */
SAY NAME2 @2 /* Adrian */
WRITE_ASCII 0X34 ~rh#adrS~ #8 //small portrait
WRITE_ASCII 0x3c ~rh#adrM~ #8 //medium portrait
SAY BIO @3 /* When asked about his past, ADRIAN smiles slightly and says that there are enough demons to face in the present without worrying about yesterday's as well. Given his recent enslavement, it would appear that he has more than a few of his own with which to contend. Despite his slippery responses, you eventually glean that he spent some time in Sembia, working as a hirespell wizard for a rising merchant prince. You quickly learn that further prodding will win you nothing but headaches. */
SAY MORALE @4 /* Oh, I don't think so. */
SAY HAPPY @5 /* I must admit, this is rather effective. */
SAY UNHAPPY_ANNOYED @6 /* Well, we certainly know how to waste our time. */
SAY UNHAPPY_SERIOUS @7 /* Is this sort of nonsense really necessary? */
SAY LEADER @8 /* Oh, I don't mind this at all. */
SAY TIRED @9 /* What is this, a Thayvian plantation? Couldn't we find an inn? */
SAY BORED @10 /* If I'm drunk again by the time you decide to do something, you've only yourself to blame. */
SAY DAMAGE @11 /* Damn! */
SAY DYING @12 /* No... not like this... */
SAY HURT @13 /* Where's a damn cleric when I need one? */
SAY AREA_FOREST @14 /* It's not exactly Cormanthor, is it? */
SAY AREA_CITY @15 /* Ah, the sights and smells of the city... I could do without the latter. */
SAY AREA_DUNGEON @16 /* Quite the setting... I'm beginning to wish we'd simply paid someone to do this for us. */
SAY AREA_DAY @17 /* A lovely day, isn't it? Shame about the locale. */
SAY AREA_NIGHT @48 /* Mmm, the sun sets, and the day truly begins. */
SAY CRITICAL_HIT @19 /* That should just about finish this. */
SAY CRITICAL_MISS @20 /* Dammit! */
SAY TARGET_IMMUNE @21 /* Oh, this is working wonderfully. If you don't find me a better weapon soon, I might as well just sit in a corner and watch. */
SAY INVENTORY_FULL @22 /* I'm a mage, not a pack mule. */
SAY SPELL_DISRUPTED @23 /* Some cover over here, if you don't mind... */
SAY SET_A_TRAP @24 /* This is sure to be entertaining. */
SAY HIDDEN_IN_SHADOWS @25 /* It's not quite invisibility, but I suppose it'll do. */
SAY PICKED_POCKET @26 /* Well, what have we here? */
SAY BATTLE_CRY1 @27 /* To the Abyss with you! */
SAY BATTLE_CRY2 @28 /* No mercy for scum like this! */
SAY BATTLE_CRY3 @29 /* Die, already! */
SAY BATTLE_CRY4 @30 /* I can already count the gold. */
SAY BATTLE_CRY5 @31 /* Don't even bother to run. */
SAY SELECT_COMMON1 @32 /* Yes? */
SAY SELECT_COMMON2 @33 /* What is it? */
SAY SELECT_COMMON3 @34 /* Speak up. */
SAY SELECT_COMMON4 @35 /* What now? */
SAY SELECT_COMMON5 @36 /* Spit it out already. */
SAY SELECT_COMMON6 @37 /* Hmm? */
SAY SELECT_ACTION1 @38 /* Certainly. */
SAY SELECT_ACTION2 @39 /* Of course. */
SAY SELECT_ACTION3 @40 /* If you insist. And you always do, don't you? */
SAY SELECT_ACTION4 @41 /* A waste of a mage's talents, if you ask me. */
SAY SELECT_ACTION5 @42 /* Yes, yes, yes. I'm working on it. */
SAY SELECT_ACTION6 @43 /* Oh, not this again. */
SAY SELECT_ACTION7 @44 /* You can do better than that. */
SAY SELECT_RARE1 @45 /* Go point that thing at someone else. */
SAY SELECT_RARE2 @46 /* Well, you do have a way with words, don't you? */

COPY ~adrian/creatures/rh#ad25t.cre~ ~override/rh#adr25.cre~
SAY NAME1 @2 /* Adrian */
SAY NAME2 @2 /* Adrian */
WRITE_ASCII 0X34 ~rh#adrS~ #8 //small portrait
WRITE_ASCII 0x3c ~rh#adrM~ #8 //medium portrait
SAY BIO @3 /* When asked about his past, ADRIAN smiles slightly and says that there are enough demons to face in the present without worrying about yesterday's as well. Given his recent enslavement, it would appear that he has more than a few of his own with which to contend. Despite his slippery responses, you eventually glean that he spent some time in Sembia, working as a hirespell wizard for a rising merchant prince. You quickly learn that further prodding will win you nothing but headaches. */
SAY MORALE @4 /* Oh, I don't think so. */
SAY HAPPY @5 /* I must admit, this is rather effective. */
SAY UNHAPPY_ANNOYED @6 /* Well, we certainly know how to waste our time. */
SAY UNHAPPY_SERIOUS @7 /* Is this sort of nonsense really necessary? */
SAY LEADER @8 /* Oh, I don't mind this at all. */
SAY TIRED @9 /* What is this, a Thayvian plantation? Couldn't we find an inn? */
SAY BORED @10 /* If I'm drunk again by the time you decide to do something, you've only yourself to blame. */
SAY DAMAGE @11 /* Damn! */
SAY DYING @12 /* No... not like this... */
SAY HURT @13 /* Where's a damn cleric when I need one? */
SAY AREA_FOREST @14 /* It's not exactly Cormanthor, is it? */
SAY AREA_CITY @15 /* Ah, the sights and smells of the city... I could do without the latter. */
SAY AREA_DUNGEON @16 /* Quite the setting... I'm beginning to wish we'd simply paid someone to do this for us. */
SAY AREA_DAY @17 /* A lovely day, isn't it? Shame about the locale. */
SAY AREA_NIGHT @48 /* Mmm, the sun sets, and the day truly begins. */
SAY CRITICAL_HIT @19 /* That should just about finish this. */
SAY CRITICAL_MISS @20 /* Dammit! */
SAY TARGET_IMMUNE @21 /* Oh, this is working wonderfully. If you don't find me a better weapon soon, I might as well just sit in a corner and watch. */
SAY INVENTORY_FULL @22 /* I'm a mage, not a pack mule. */
SAY SPELL_DISRUPTED @23 /* Some cover over here, if you don't mind... */
SAY SET_A_TRAP @24 /* This is sure to be entertaining. */
SAY HIDDEN_IN_SHADOWS @25 /* It's not quite invisibility, but I suppose it'll do. */
SAY PICKED_POCKET @26 /* Well, what have we here? */
SAY BATTLE_CRY1 @27 /* To the Abyss with you! */
SAY BATTLE_CRY2 @28 /* No mercy for scum like this! */
SAY BATTLE_CRY3 @29 /* Die, already! */
SAY BATTLE_CRY4 @30 /* I can already count the gold. */
SAY BATTLE_CRY5 @31 /* Don't even bother to run. */
SAY SELECT_COMMON1 @32 /* Yes? */
SAY SELECT_COMMON2 @33 /* What is it? */
SAY SELECT_COMMON3 @34 /* Speak up. */
SAY SELECT_COMMON4 @35 /* What now? */
SAY SELECT_COMMON5 @36 /* Spit it out already. */
SAY SELECT_COMMON6 @37 /* Hmm? */
SAY SELECT_ACTION1 @38 /* Certainly. */
SAY SELECT_ACTION2 @39 /* Of course. */
SAY SELECT_ACTION3 @40 /* If you insist. And you always do, don't you? */
SAY SELECT_ACTION4 @41 /* A waste of a mage's talents, if you ask me. */
SAY SELECT_ACTION5 @42 /* Yes, yes, yes. I'm working on it. */
SAY SELECT_ACTION6 @43 /* Oh, not this again. */
SAY SELECT_ACTION7 @44 /* You can do better than that. */
SAY SELECT_RARE1 @45 /* Go point that thing at someone else. */
SAY SELECT_RARE2 @46 /* Well, you do have a way with words, don't you? */


// Crossmod Content

BEGIN ~Crossmod Content~
REQUIRE_COMPONENT ~setup-adrian.tp2~ ~0~ ~Please install Adrian before additional content~

// Adrian-Angelo Material
ACTION_IF FILE_EXISTS_IN_GAME ~rh#adr.dlg~ AND FILE_EXISTS_IN_GAME ~adangel.dlg~
THEN BEGIN
PRINT ~Adding banters between Adrian and Sister Vigilante's Angelo...~
COMPILE ~adrian/crossmod/angelo.d~
END

// Adrian-Arath Material
ACTION_IF FILE_EXISTS_IN_GAME ~rh#adr.dlg~ AND FILE_EXISTS_IN_GAME ~lk#arath.dlg~
THEN BEGIN
PRINT ~Adding banters between Adrian and Arath...~
COMPILE ~adrian/crossmod/arath.d~
END

// Adrian-Darian Material
ACTION_IF FILE_EXISTS_IN_GAME ~rh#adr.dlg~ AND FILE_EXISTS_IN_GAME ~t1dar.dlg~
THEN BEGIN
PRINT ~Adding banters between Adrian and Darian...~
COMPILE ~adrian/crossmod/darian.d~
END

// Adrian-Faren Material
ACTION_IF FILE_EXISTS_IN_GAME ~rh#adr.dlg~ AND FILE_EXISTS_IN_GAME ~fhfrn.dlg~
THEN BEGIN
PRINT ~Adding banters between Adrian and Faren...~
COMPILE ~adrian/crossmod/faren.d~
EXTEND_BOTTOM ~fhfrn.bcs~ ~adrian/crossmod/faren_fhfrn.baf~
END

// Adrian-Gavin Material
ACTION_IF FILE_EXISTS_IN_GAME ~rh#adr.dlg~ AND FILE_EXISTS_IN_GAME ~b!gav25j.dlg~
THEN BEGIN
PRINT ~Adding banters between Adrian and Gavin...~
COMPILE ~adrian/crossmod/gavin.d~
EXTEND_BOTTOM ~rh#adr.bcs~ ~adrian/crossmod/gavin_rh#adr.baf~
END

// Adrian-Kivan of Shilmista Material
ACTION_IF FILE_EXISTS_IN_GAME ~rh#adr.dlg~ AND FILE_EXISTS_IN_GAME ~p#kiv25.dlg~
THEN BEGIN
PRINT ~Adding banters between Adrian and Kivan of Shilmista...~
COMPILE ~adrian/crossmod/kivan.d~
EXTEND_BOTTOM ~rh#adrd.bcs~ ~adrian/crossmod/kivan_rh#adrd.baf~
END

// Adrian-Kulyok's Coran Material
ACTION_IF FILE_EXISTS_IN_GAME ~rh#adr.dlg~ AND FILE_EXISTS_IN_GAME ~o#cor25.dlg~
THEN BEGIN
PRINT ~Adding banters between Adrian and Kulyok's Coran...~
COMPILE ~adrian/crossmod/coran.d~
END

// Adrian-Kulyok's Tiax Material
ACTION_IF FILE_EXISTS_IN_GAME ~rh#adr.dlg~ AND FILE_EXISTS_IN_GAME ~o#tiax.dlg~
THEN BEGIN
PRINT ~Adding banters between Adrian and Kulyok's Tiax...~
COMPILE ~adrian/crossmod/tiax.d~
END

// Adrian-Kulyok's Xan Material
ACTION_IF FILE_EXISTS_IN_GAME ~rh#adr.dlg~ AND FILE_EXISTS_IN_GAME ~o#xan25.dlg~
THEN BEGIN
PRINT ~Adding banters between Adrian and Kulyok's Xan...~
COMPILE ~adrian/crossmod/xan.d~
END

// Adrian-Nephele Material
ACTION_IF FILE_EXISTS_IN_GAME ~rh#adr.dlg~ AND FILE_EXISTS_IN_GAME ~lk#neph.dlg~
THEN BEGIN
PRINT ~Adding banters between Adrian and Nephele...~
COMPILE ~adrian/crossmod/nephele.d~
END

// Adrian-Ninde Material
ACTION_IF FILE_EXISTS_IN_GAME ~rh#adr.dlg~ AND FILE_EXISTS_IN_GAME ~lk#ni25.dlg~
THEN BEGIN
PRINT ~Adding banters between Adrian and Ninde...~
COMPILE ~adrian/crossmod/ninde.d~
END

// Adrian-Xulaye Material
ACTION_IF FILE_EXISTS_IN_GAME ~rh#adr.dlg~ AND FILE_EXISTS_IN_GAME ~lk#xula.dlg~
THEN BEGIN
PRINT ~Adding banters between Adrian and Xulaye...~
COMPILE ~adrian/crossmod/xulaye.d~
END

// Adrian-Iylos Material
ACTION_IF FILE_EXISTS_IN_GAME ~rh#ad25.dlg~ AND FILE_EXISTS_IN_GAME ~lk#iylo.dlg~
THEN BEGIN
PRINT ~Adding banters between Adrian and Iylos...~
COMPILE ~adrian/crossmod/iylos.d~
END
See battle, cat? Meow, cat, MEOW!

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Aldark
Джедай-Консул
Джедай-Консул
Сообщения: 2202
Зарегистрирован: 16 май 2010, 23:43

Re: [Перевод, В процессе] Adrian NPC Mod

Сообщение Aldark »

Прошу Aldark по возможности обновлять правленный текст на гитхабе, дабы не запутаться
Будет сделано :good:

Кто не знает, в Github можно очень легко смотреть изменения, например, вот так поменялся setup.tra https://github.com/arcanecoast/mod-tran ... a3d7771540

P.S. "неизвезтны" - огонь :)
https://arcanecoast.ru/mods : Список модов ArcaneCoast
https://github.com/arcanecoast : GitHub ArcaneCoast (переводы и инструменты)

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