BGT Вопросы и ответы

Копошимся во внутренностях игр и даем выход своему креативу...
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Rave
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Re: BGT Вопросы и ответы

Сообщение Rave » 22 апр 2019, 20:51

Domains of Dread.
Описание/Прохождение. В Лавке Приключенца (Променад Вокин) поговорите с Абсолютным Психопатом, который задаст Вам загадку. Ответ на загадку приведёт к серии действительно сложных битв. Те, кто переживёт их, получат награду. После разговора с психом нужно взять драг. камень бриллиант, пойти к круглой нише за львиной мордой на уровень выше над Лавкой Приключенца по склону стадиона и положить бриллиант туда. Тут-то всё и завертится... Соваться туда ДО того, как вы пройдёте весь Андердарк, будет крайне неосмотрительно. Битвы будут очень непростые.

Оценка: очень даже неплохо, но не восторг. Соответствует духу игры. Можно пробовать наведаться туда и до отплытия из города, хоть там есть дракон. Некоторым количеством магического могущественного оружия впоследствии завладеете вы.
P.S. после зачистки данной местности, возвратившись обратно в Променад через портал, псих, дающий загадку, почему-то не исчезает и не дерётся, а остаётся на том же месте в лавке у Рибальда продолжая нести ту же ахинею :hang: :buyit:.

b00jum
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Re: BGT Вопросы и ответы

Сообщение b00jum » 24 апр 2019, 10:05

Rave писал(а):Помнится, где-то я обещал дать описание, прохождение и оценку небольшим модам из моей сборки (Azengaard Tactical Encounter, CoM Encounters, Domains of Dread, D's Odd Quest, The Bigg Quest Pack, Planar Sphere Mod), рецензии на которые нигде не найти.

The Planar Sphere Mod
=====================

Author: Theodor from Greece
E-mail: ttsovilis@yahoo.com

First of all I suggest you read the 'ReadME' file that goes with the mod and follow the
instructions given there.

After Teos appears,he has proposal for you.He asks you to make a magic school in your
Planar Sphere.If you accept that,you must sign a contract and become an unofficial membeer
of the Cowled Wizards.After that the Planar Sphere will be filled with apprentices and tutors.
You can talk to them,most of them will respond to you and a few have small quest for you.
Also check on every container in the Sphere for new spells scrolls.Some of them are... toasty!

1. MAP ROOM
In the room with the map of the town there are 3 apprentices that did something wrong and
your map is on fire.They are sorry and promice to fix it.

2. CONTAINER ROOM
In the room at the left from the Map Room there is tutor with 2 apprentices.Talk to the tutor
and he tells you he makes enchanted ewapons.He also gives you instructions on how to do that
and a book with specific details.

3. SOLAR KNIGHT ROOM
In the room where the Solar Knights were there are many people,Teos,tutors,an examiner,a
Cowled Enforcerer and a Rakasha. Talk to them to get informations or quests.

4. TUTOR-MAGIC MISILES
One of the Tutors aks you for a scroll of Magic Misiles for his class.Get him one for
10.000xp.

5. RAKASHA
Talk to the Rakasha.He has a shop and an Inn for you.He has great items in low prices and buy
your items in very good prices. He has also some great scrolls.
Also if you try to steal from him he does nothing,no matter if you succeed or not. Probably
that is a small bug of the mode,but it is a very helping one!!!

6. COWLED ENFORSERER
Talk to the Cowled Enforserrer.He says he is there to ensure the safety of the tutors and
students. He asks you to seek and destroy a spy od the Red Wizards named Inchantra. She is in
the Sphere.Strang he does not want her alive,only dead will be sufficient!
Look for her in the Sphere and you will find her in the room where the Beholdrer was.She attacks
you on sight.Kill for some good xp (8000) and go back to the Enforserer. He is happy and...
he reveals his identity.He is the true spy,thanks you for killing Inchantra before she reveals
him and attacks you.Kill him for 8000xp and some items.

7. EXAMINER
Talk to the examiner at the top of the Solar Knights room. He asks you to attend to the exams
that are going to take place in a moment. Agree to go and you teleported to the first room of
the Sphere.There are 4 apprentices. Talk to each one of them to begins his test. Each one of
thems prologues what spell he will do and proceeds. All 4 of them will make mistake and die.
The last one summons a Demon that attacks you. Kill it for 12000xp. Talk again to the Examiner
and tell him the results.

8. DEMON ROOM
Go to the room above the main room with all the tutors. There are 2 demons,2 apprentices and
a teacher wielter.He summons these demonds,binds them and uses them for study and for pets.
Nothing more to do there,only some funny words you exchange with Wielter.

9. BAATEZU
Go to the Golem Building room.There you will find a great demon,a Baatezu.He is there with the
COwled Wizards permission.You can attack him or talk to him.Talk to him and agree to his aspect
of hell and evil.If you do that he will ask you a favor.He says his powers are binded by
professor Wielter ask you for a release.To do that you must cast a spell that will steal the
release spell from Wielter's mind.He gives you a scroll to do that,a scroll that must be used
near Wielter.If you refuse, he will attack you.Kill him for 16.000xp. Agree to to so,take the
scroll and go back to the Demon Room to find Wielter. Use the scroll to steal the spell and go
back to Baatezu. (Don't worry about releasing this demons powers). He takes the spell and asks
you to kill Wielter to set free his powers.Saying no gets you to fight him. Agree to this evil
task (He is a demon after all...) Go back to Wielter,and he attacks you on sight.Kill him for
8000xp,spells and items.Now go back to Baatezu to get your reward: 60.000xp,2 scrolls and a
good amullet for evil characters.
There is bug there that allows you to talk again and again
to Baatezu for more XP and items (60000xp each time!!!) Use it!!!!
Then you can attack the Baatezu to kill him! (I did!)

10.APPRENTICE BECOME SLIME
After the room with the symbols on the ground you will find a tutor next to an apprentice
that has become a green slime.Talk to the tutor,who asks for your help to restore the student
and save him from ... being dismissed. Agree to help and he asks you 2 things, a remove curse
scroll and a Neclace of Form Stability. Bring him these items to get 20.000xp and 3 scrolls.

11.MELICAMP THE... CHICKEN
In the room you found and killed Inchantra you will find Melicamp,the wizard apprentice from
BG 1 that had become a chicken,remember??? Talk to her and she says she is no more student to
her former master and she is now a Cowled Wizard Apprentice of high grade. She is arrogant and
want to try a difficult trick.She does so but fails and becomes a chicken once again. She is
desperate and asks for help.Agree to help her.Go back to the Tutor room and find her tutor.
Explain him what happend and he suggests he will call her former master,Thalantyr, to get her
back once again.Go back to Melicamp and then Thalantyr appears,turns back Melicamp and you
get rewarded with 50.000xp and 2 more scrolls.

12.TEOS LONG QUEST (GREAT!!!)
In the Tutor Room (the Room od Solar Knights) you will find Teos. Talk to him and he thanks you
for the school of magic.Also he says about an accident happend not long ago and artifact that
is missing.He asks you to get back this artifact,that it is a planar key forged by Mystra,the
goddes of Magic.He tels you to seek a Red Wizard spy at Waukeen's Promenade. Go there and head
for the Den of the Seven Dales Inn.There you will find a Cowled Wizard. Talk to him and he
reveals his identity and goal and summons 6 more Red Wizards to attack you.This is tough fight
with 7 good mages.But it has great prizes and good XP. You also get the lost artifact and a note
of orders from Red Wizards. Now head back to Teos.

13.THE ENTRAPPED SORCERER
Teos is really mad. He want's to use the artifact and it's power to destroy the Red Wizards and
their whole island! He teleports you to the Navigation Room in the Sphere and the ritual begins.
The Cowled wizards cpmplete the ritual and a Sorcerer is freed from inside the artifact and comes
before you. He asks for the man how freed him and kills Teos and the wizards for no reason. Then
he talks to you, says he is invisible, sees that you are a child of Bhaal and sends you your soul
plane as a punishment.

14.THE SOUL PLANE
In your Soul Plane,you find you and your party trapped in a dream in Candlekeep. The ground shakes
and very powerful Shadows called Nighmares(9000xp) and Greater NIghmares(18000xp) appear and
attack you. Kill as many as you can,but they still keep coming. Go to the entrance of Kandlekeep
and talk to the exit portal.It says you must face your fear first to leave the plane, asks if you
are ready.Say yes and Fear appears. He says he hill destroy you and attacks. He is a powerfull
mage and has some good items. After killing him (30.000xp )talk to portal to go back to the Planar
Sphere. Then Elminster comes and asks you what happend. He then tells you part of the story and
teleports you to the Harper Hold to find the Sorcerer and his mistress Mystra, the goddess of Magic.

15.THE HUNT FOR THE SORCERER
When you reach Harper Hold you find the Sorcerer in frond of the staue of Mystra casting spells.
Elminster talks and then attacks him, but he falls dead.Then just before the Sorcerer slay you
Khleben and some mages come and attack him. He kills them all, cast some great spells and then a
big explosion comes, everything gets dark and you are throuwn away, if you save vs death. If you
don't you play again the Soul Plane to get teleported with Elminster (so save a lot!) After you
get up you see Mystra the goddess of Magic laying down wounded and powerless. Go talk to her and
she mourns about Elminster. Then she gives you the whole story about the Sorcerer and asks for
your help. Agree to do so. She points the Goverment Distinct,there you will find the key to turn
the power against the Sorcerer. Head to the Govement Distinct.

16.THE GOVERMENT DISTINCT
The area is at war and chaos.There are Pain Elementals everywhere attacking you with powerfull
spells and attacks. They cast Symbol Pain, which reduces everybodys dexterity 2 points and causes
big damage, 50hp, and greater malison and attack you with good damage.Kill them (16.500xp each).
They also cast protective spells like Stoneskin and improved mantle.
I will recommend you to send a summoned creature first,so the Pain Elementals will cast the
dexterity reducing speels at them and then attack with your party. Spells will do no damage,
because they have 100% resist. Only the Lower Resistances spell helps you.
Also there will be lightinig bolts coming to you from the sky,one for every turn causing damage
2-15 hp to the one the hit. In the main square there are 4 Pain elementals, very tough fight.
In frond of the Counsil building there are 2 Pain Knights and a Night Hag (remember it from
Planescape Torment?) Kill them. The Njight Hag is a very powerful mage casting Maze and Entrapment
at will and as many time as it wish,Wail of the Bunshee and other powerfull spells.Kill it for
68.000xp, great items and scrolls.

17.THE COUNSIL OF THE SIX BUILDING
Then enter the Counsil of the Six building.In there you will find 8 spell globes that they cast
attack spells to your party at will and with no ending. You can not damage or kill these globes!
The only thing you can do is to go to the end of the room,as close as you can to the wall, near
the incarnation of Magic. When you reach the incarnation of Magic it will talk to you. Ask it why
it helps the Sorcerer and it will attack you. Now you must face 7 mages,7 incarnations one for
every school of Magic (Alteration,Abjuration,Divination,Necromancy,...etc). Each one will appear
after the death of the one before.First comes Divination. Every incarnation gives you 5000xp and
some scrolls. When you kill them all,if you survive you get 40.000xp,scrolls,good items and the
key you need. You can go to the exit to talk to the portal. Get inside to teleport back to the
Harper Hold and find Mystra.

18.DEMILICH AND SOLAR ENCOUNTERS
Talk again to Mystra and she tells you what has to be done. She also tells you that reality has
changed and there are things only you can see.Then she dies in a big shock.Get out from Harper
Hold to watch a video where a Demilich is killing innocent people just outside Harper Hold. Attack
and kill the Demilich (very nasty opponent with great spells) to get good XP,items and the legentary
Scroll of Kazaa witch transoforms the caster into a Lich gifing him the minus and plus of this
transformation. Now head back to the Slums. When you enter the area the Sorcerer comes to meet you
He talks to you and set to destroy you,but just before he attacks,he is being ambushed by the
Palladins of the Order.He slays them all and leaves you to fight 3 summoned monsters, an Enslaved
Solar and 2 Grear Demons.This is a fight like no other,but not that tough. Kill them and go to
the Planar Sphere.

19.THE PLANAR SPHERE REVISITED
When you enter the Sphere you will see that its map is blank and you must revisit all the rooms
once again.Also all the items in the containers and all the persons inside the Sphere are gone.
In every room there are new foes and monsters,so proceed with care.
When you enter the Sphere Lord AO,an Overgod (a supreme being) comes to you and speaks. He gives
you some information and 30.000 quest xp for every party member. Now eplore the Sphere. everybody
is gone,doors are locked and Magic Elementals are everywhere attacking you with great Lightning
bolts. I suggest you have one of your first line fighters drink a portion or use a scroll of
lightning resistance and send him first.

20.SERVANT OF CHAOS
In the room where the man eating halflings where you will meet a great opponent, the Servant Of
Chaos, brough there from his plain. He is angry and unfriendly. He is very tough.Kill him to get
good XP and his great items. Be aware because his robe, Robes of Chaos is a cursed item.

21.VENCA THE ARCHILICH
In the room with the symbols on the ground you will find the worst of all opponents, the great
archilich Venca, the one with no match. He has 2 Modrons with him (Shadow Adamantine Golems). He
is also angry about being there. He talks to you and you are given an opportunity to explain the
situation and ask him to join you,but with no luck. Venca sees that you are true but attacks you
anyway. This foe needs no comments,nor words about its greatness. I suggest you cast everything
you have to protect,summon everything and.. do some prairs!! Keep the rod of ressurection and some
Freedom scrolls to your main character because you will need them to bring back the party members.
The spells he cast are numerous and do great damage,also the Modrons are hell of fighters.Kill
Venca to get 500.000xp and some Great Items and Spells. Now go down the stairs and prepare for
the final act.

22.THE SORCERER
When you go down the stairs you meet the Sorcerer gathering his powers in the spell globes and
getting ready for his revenge.He talks to you and gets ready to attack you.Talk him back and ask
his name before he kills you. He gives you the name 'Melanthium' and some lesson about the Art
of Magic,its form and nature. Then the Lady of Pain herself appears and tries to attack Melanthium
but with no luck. She then speaks to you,asks you to help nad gives you instructions on how you
can trick and beat Melanthium.Do so and the miracle is done.Melanthium is once again tricked and
his power is again turned against him. You brake the portal key and his powers defeat him but he
remains alive in a prison portal.The Lady of Pain congratulates you sais you must go in the Prison
Plain and finish him. Agree to do so. I suggest you pick all the spells needed for fighting great
mages and take a rest before you enter.

23.DEFEAT MELANTHIUM
Go into the Prison Portal to get yourself and party teleported in the Prison Plane of Melanthium.
He is defeated,very angry but alive.He is getting himself togather to get out of the Prison and
kill everything and everybody.Talk a little with him and then the fight begin. This is a hell of
a fight with Melanthium teleporting around casting hell-spells with great speed.After you defeat
him (If you manage to),you get 1.500.000xp and his items, which are wonderous! Also when he dies
he passes some of his essence and power to you,just with the hope that one day he will return or
that you may one day take his place!What does this means?
Then take the portal once again to get back to the Planar Sphere.Now you get to see a video with
Lord AO and Melanthium talking and Lord AO vanishing Melanthium once and for all.Now it is time
for rewards!First you get rewarded my Mystra witch is back now thanks to you and Lord AO.
Then you get rewarded by the Lady of Pain.Then she sees that you have some of Melanthium power and
essence and gets angry.She demands explanations and gets ready to fight you.Talk to her to avoid
her rage and she warns you that she will be watching you!You also get one of her knives (a two
handed sword for you a knife to her...) whitch is great sword but might cause the game crush when
it is used.
Also you get a new skill,the Sorcery.This is Melanthium's gift to you for beating him.When you use
it you do some casting for some time (prety long) and then you cause a massive spell with great
damage (100hp) to every enemy around you.Use it with care.

That is all.This is a great mode,very well made and with a lote of gameplay and tactics.
I must give my congratulations to the creator of this mod and thank him for his contribution to the
world community of Baldur's Gate.

Theodor from Greece

от себя добавлю, что хотя мод в финальных версиях довольно сильно починили, кое-где все равно глючило
не помню что именно, но что-то неправильное было с превращением в лича
награда за квест разная на разных уровнях сложности, на максимадьном - абсолютно читерская, да и ваще в квесте куча оверпаверного шмота
много новых заклинаний работают некорректно

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Rave
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Re: BGT Вопросы и ответы

Сообщение Rave » 24 апр 2019, 12:02

b00jum писал(а):The Planar Sphere Mod
Ого-го! Спасибо, очень здорово помог. Я бы так не написал, скорей всего. Теперь буду руководствоваться этим через Google Переводчик. Жаль, не на русском. Возможно, после прохождения напишу какую-нибудь обобщающую рецензию. Но уже складывается впечатление монументальности сего мода.

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Rave
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Re: BGT Вопросы и ответы

Сообщение Rave » 26 апр 2019, 00:36

Azengaard Tactical Encounter

1. Столкновение с Азенгаардом
2. Усложнённый склеп в Трейдмите
3. Усложнённое подземелье Айреникуса


Описание/Прохождение. В подземелье Айреникуса обнаружится новый портал. Попав в него, всё начнётся. После этих разборок Азенгаард забьёт финальную стрелку на 6-ю главу в новой локации после Андердарка – “Перевал Малые зубья”. Когда настало время, там меня ждали: сам виновник торжества, его приспешники и 5(!) драконов, двое из которых дублировались (в одном кружке было 2 дракона). То есть, их должно было быть 3, но, видимо, баг.
2. Усложнённый склеп в Трейдмите. Было реально очень сложно. Но повлиял на это данный компонент или с аналогичным названием из Revised Battles – неведомо. Поэтому…

Плюсы. Порция шарового иллитиума. Находится на нычке при первой встрече с Азенгаардом в локации “Перевал Малые зубья” (в нижнем левом углу; активно пользуйтесь Tabom, чтоб найти).
Том Телосложения – повышает телосложение на 1 навсегда. Снимается с тела убиенного Азенгаарда при 2-й заключительной встрече с ним на Перевале Малые зубья.
Минусы. Не знаю даже, кому понравится после финальной битвы с Саревоком в БГ1, в подземелье Айреникуса попав в нужный портал, пережить эту битву вновь, да ещё и практически без оружия (если не переносить нелегально).

Вывод. Из всего мода манят только перечисленные плюсы… Но минус оказывается весомей. Поэтому мой вердикт этому моду – скорей нет, чем да.

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tipun
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Re: BGT Вопросы и ответы

Сообщение tipun » 11 май 2019, 14:42

А вот эту версию Near Infinity кто-нибудь может опробовать. У меня что-то не запускается. https://github.com/Bubb13/NearInfinity/ ... finity.jar

А на бимдогах, где нашел, что-то не могу сообщения писать. Почему-то выкидывает постоянно при попытке что-то написать. Там просто добавлена поддержка мода EEEx. Ссылка на мод, если кому интересно (https://forums.beamdog.com/discussion/7 ... -5-0-alpha)

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Si1ver
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Re: BGT Вопросы и ответы

Сообщение Si1ver » 11 май 2019, 15:28

tipun писал(а):А вот эту версию Near Infinity кто-нибудь может опробовать. У меня что-то не запускается. https://github.com/Bubb13/NearInfinity/ ... finity.jar
Зачем, это же просто форк отсюда без каких-либо изменений? Аргентовская версия хорошо работает, можно при желании посвежее собрать из исходников с гита (там есть приятные свистелки).

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tipun
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Re: BGT Вопросы и ответы

Сообщение tipun » 11 май 2019, 16:34

Si1ver писал(а):
tipun писал(а):А вот эту версию Near Infinity кто-нибудь может опробовать. У меня что-то не запускается. https://github.com/Bubb13/NearInfinity/ ... finity.jar
Зачем, это же просто форк отсюда без каких-либо изменений? Аргентовская версия хорошо работает, можно при желании посвежее собрать из исходников с гита (там есть приятные свистелки).
Я знаю про Аргентовскую, она работает, а эта что-то не запускается. Просто мод EEEx добавляет новые опкоды и другие фишки. И в этой встроена их поддержка. Там, в EEEx еще и можно использовать LUA функции в скриптах, диалогах и в одном новом опкоде.

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Re: BGT Вопросы и ответы

Сообщение Si1ver » 11 май 2019, 17:23

tipun, а, понял, у него там отдельный бранч с двумя дополнительными коммитами. Похоже, он компилировал 9-й явой, на 8-й не запускается, да.

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Re: BGT Вопросы и ответы

Сообщение tipun » 11 май 2019, 17:36

Si1ver писал(а):tipun, а, понял, у него там отдельный бранч с двумя дополнительными коммитами. Похоже, он компилировал 9-й явой, на 8-й не запускается, да.
О, спасибо. Надо будет обновить.

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Re: BGT Вопросы и ответы

Сообщение tipun » 15 май 2019, 08:59

Как оказалось, я не единственный. Пересобрал он Near Infinity. Теперь работает.

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